diff options
-rw-r--r-- | engines/sci/engine/kfile.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 0cc562c7c1..d4ba467b25 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -132,17 +132,17 @@ reg_t file_open(EngineState *s, const char *filename, int mode) { } if (!inFile) - warning(" -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str()); + debugC(2, kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str()); } else if (mode == _K_FILE_MODE_CREATE) { // Create the file, destroying any content it might have had outFile = saveFileMan->openForSaving(wrappedName); if (!outFile) - warning(" -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); + debugC(2, kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) { // Try to open file, create it if it doesn't exist outFile = saveFileMan->openForSaving(wrappedName); if (!outFile) - warning(" -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); + debugC(2, kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); // QfG1 opens the character export file with _K_FILE_MODE_CREATE first, // closes it immediately and opens it again with this here. Perhaps // other games use this for read access as well. I guess changing this |