diff options
| -rw-r--r-- | engines/sci/engine/kfile.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 0cc562c7c1..d4ba467b25 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -132,17 +132,17 @@ reg_t file_open(EngineState *s, const char *filename, int mode) {  		}  		if (!inFile) -			warning("  -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str()); +			debugC(2, kDebugLevelFile, "  -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());  	} else if (mode == _K_FILE_MODE_CREATE) {  		// Create the file, destroying any content it might have had  		outFile = saveFileMan->openForSaving(wrappedName);  		if (!outFile) -			warning("  -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); +			debugC(2, kDebugLevelFile, "  -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());  	} else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {  		// Try to open file, create it if it doesn't exist  		outFile = saveFileMan->openForSaving(wrappedName);  		if (!outFile) -			warning("  -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); +			debugC(2, kDebugLevelFile, "  -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());  		// QfG1 opens the character export file with _K_FILE_MODE_CREATE first,  		// closes it immediately and opens it again with this here. Perhaps  		// other games use this for read access as well. I guess changing this  | 
