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-rw-r--r--engines/gob/inter.h11
-rw-r--r--engines/gob/inter_geisha.cpp42
-rw-r--r--engines/gob/minigames/geisha/diving.cpp155
-rw-r--r--engines/gob/minigames/geisha/diving.h68
-rw-r--r--engines/gob/minigames/geisha/penetration.cpp106
-rw-r--r--engines/gob/minigames/geisha/penetration.h61
-rw-r--r--engines/gob/module.mk2
7 files changed, 426 insertions, 19 deletions
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index d1c28fcb2f..6fd4dc2187 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -33,6 +33,11 @@
namespace Gob {
+namespace Geisha {
+ class Diving;
+ class Penetration;
+}
+
// This is to help devices with small memory (PDA, smartphones, ...)
// to save a bit of memory used by opcode names in the Gob engine.
#ifndef REDUCE_MEMORY_USAGE
@@ -337,7 +342,7 @@ protected:
class Inter_Geisha : public Inter_v1 {
public:
Inter_Geisha(GobEngine *vm);
- virtual ~Inter_Geisha() {}
+ virtual ~Inter_Geisha();
protected:
virtual void setupOpcodesDraw();
@@ -362,6 +367,10 @@ protected:
void oGeisha_caress2(OpGobParams &params);
int16 loadSound(int16 slot);
+
+private:
+ Geisha::Diving *_diving;
+ Geisha::Penetration *_penetration;
};
class Inter_v2 : public Inter_v1 {
diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp
index d72dd798a4..c5b91a484b 100644
--- a/engines/gob/inter_geisha.cpp
+++ b/engines/gob/inter_geisha.cpp
@@ -38,6 +38,9 @@
#include "gob/sound/sound.h"
#include "gob/sound/sounddesc.h"
+#include "gob/minigames/geisha/diving.h"
+#include "gob/minigames/geisha/penetration.h"
+
namespace Gob {
#define OPCODEVER Inter_Geisha
@@ -45,7 +48,16 @@ namespace Gob {
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
-Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm) {
+Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm),
+ _diving(0), _penetration(0) {
+
+ _diving = new Geisha::Diving(vm);
+ _penetration = new Geisha::Penetration(vm);
+}
+
+Inter_Geisha::~Inter_Geisha() {
+ delete _penetration;
+ delete _diving;
}
void Inter_Geisha::setupOpcodesDraw() {
@@ -251,30 +263,24 @@ void Inter_Geisha::oGeisha_writeData(OpFuncParams &params) {
}
void Inter_Geisha::oGeisha_gamePenetration(OpGobParams &params) {
- uint16 var1 = _vm->_game->_script->readUint16();
- uint16 var2 = _vm->_game->_script->readUint16();
- uint16 var3 = _vm->_game->_script->readUint16();
- uint16 var4 = _vm->_game->_script->readUint16();
-
- WRITE_VAR_UINT32(var4, 0);
+ uint16 var1 = _vm->_game->_script->readUint16();
+ uint16 var2 = _vm->_game->_script->readUint16();
+ uint16 var3 = _vm->_game->_script->readUint16();
+ uint16 resultVar = _vm->_game->_script->readUint16();
- warning("Geisha Stub: Minigame \"Penetration\": %d, %d, %d, %d", var1, var2, var3, var4);
+ bool result = _penetration->play(var1, var2, var3);
- // Fudge a win for now
- WRITE_VAR_UINT32(var4, 1);
+ WRITE_VAR_UINT32(resultVar, result ? 1 : 0);
}
void Inter_Geisha::oGeisha_gameDiving(OpGobParams &params) {
- uint16 var1 = _vm->_game->_script->readUint16();
- uint16 var2 = _vm->_game->_script->readUint16();
- uint16 var3 = _vm->_game->_script->readUint16();
-
- WRITE_VAR_UINT32(var3, 1);
+ uint16 playerCount = _vm->_game->_script->readUint16();
+ uint16 hasPearlLocation = _vm->_game->_script->readUint16();
+ uint16 resultVar = _vm->_game->_script->readUint16();
- warning("Geisha Stub: Minigame \"Diving\": %d, %d, %d", var1, var2, var3);
+ bool result = _diving->play(playerCount, hasPearlLocation);
- // Fudge a win for now
- WRITE_VAR_UINT32(var3, 0);
+ WRITE_VAR_UINT32(resultVar, result ? 1 : 0);
}
void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams &params) {
diff --git a/engines/gob/minigames/geisha/diving.cpp b/engines/gob/minigames/geisha/diving.cpp
new file mode 100644
index 0000000000..0d216abf43
--- /dev/null
+++ b/engines/gob/minigames/geisha/diving.cpp
@@ -0,0 +1,155 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/list.h"
+
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+#include "gob/decfile.h"
+#include "gob/anifile.h"
+
+#include "gob/minigames/geisha/evilfish.h"
+#include "gob/minigames/geisha/diving.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+Diving::Diving(GobEngine *vm) : _vm(vm), _background(0),
+ _objects(0), _gui(0), _oko(0), _lungs(0), _heart(0) {
+
+}
+
+Diving::~Diving() {
+ deinit();
+}
+
+bool Diving::play(uint16 playerCount, bool hasPearlLocation) {
+ init();
+ initScreen();
+
+ _vm->_draw->blitInvalidated();
+ _vm->_video->retrace();
+
+ EvilFish shark(*_objects, 320, 0, 14, 8, 9, 3);
+
+ Common::List<ANIObject *> objects;
+
+ objects.push_back(_water);
+ objects.push_back(&shark);
+
+ shark.enter(EvilFish::kDirectionLeft, 90);
+
+ while (!_vm->_util->keyPressed() && !_vm->shouldQuit()) {
+ int16 left, top, right, bottom;
+
+ // Clear the previous animation frames
+ for (Common::List<ANIObject *>::iterator o = objects.reverse_begin();
+ o != objects.end(); --o) {
+
+ (*o)->clear(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+
+ // Draw the current animation frames
+ for (Common::List<ANIObject *>::iterator o = objects.begin();
+ o != objects.end(); ++o) {
+
+ (*o)->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ (*o)->advance();
+ }
+
+ _vm->_draw->blitInvalidated();
+
+ _vm->_util->waitEndFrame();
+ _vm->_util->processInput();
+ }
+
+ deinit();
+ return true;
+}
+
+void Diving::init() {
+ _background = new DECFile(_vm, "tperle.dec" , 320, 200);
+ _objects = new ANIFile(_vm, "tperle.ani" , 320);
+ _gui = new ANIFile(_vm, "tperlcpt.ani", 320);
+ _oko = new ANIFile(_vm, "tplonge.ani" , 320);
+
+ _water = new ANIObject(*_objects);
+ _lungs = new ANIObject(*_gui);
+ _heart = new ANIObject(*_gui);
+
+ _water->setAnimation(7);
+ _water->setPosition();
+ _water->setVisible(true);
+
+ _lungs->setAnimation(0);
+ _lungs->setPosition();
+ _lungs->setVisible(true);
+
+ _heart->setAnimation(1);
+ _heart->setPosition();
+ _heart->setVisible(true);
+}
+
+void Diving::deinit() {
+ delete _heart;
+ delete _lungs;
+ delete _water;
+
+ delete _oko;
+ delete _gui;
+ delete _objects;
+ delete _background;
+
+ _water = 0;
+ _heart = 0;
+ _lungs = 0;
+
+ _oko = 0;
+ _gui = 0;
+ _objects = 0;
+ _background = 0;
+}
+
+void Diving::initScreen() {
+ _vm->_util->setFrameRate(15);
+
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+
+ _vm->_draw->_backSurface->clear();
+ _background->draw(*_vm->_draw->_backSurface);
+
+ int16 left, top, right, bottom;
+ _lungs->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _heart->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
+}
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/diving.h b/engines/gob/minigames/geisha/diving.h
new file mode 100644
index 0000000000..238a1ad75b
--- /dev/null
+++ b/engines/gob/minigames/geisha/diving.h
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_MINIGAMES_GEISHA_DIVING_H
+#define GOB_MINIGAMES_GEISHA_DIVING_H
+
+#include "common/system.h"
+
+namespace Gob {
+
+class GobEngine;
+class DECFile;
+class ANIFile;
+class ANIObject;
+
+namespace Geisha {
+
+/** Geisha's "Diving" minigame. */
+class Diving {
+public:
+ Diving(GobEngine *vm);
+ ~Diving();
+
+ bool play(uint16 playerCount, bool hasPearlLocation);
+
+private:
+ GobEngine *_vm;
+
+ DECFile *_background;
+ ANIFile *_objects;
+ ANIFile *_gui;
+ ANIFile *_oko;
+
+ ANIObject *_water;
+ ANIObject *_lungs;
+ ANIObject *_heart;
+
+
+ void init();
+ void deinit();
+
+ void initScreen();
+};
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
+
+#endif // GOB_MINIGAMES_GEISHA_DIVING_H
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
new file mode 100644
index 0000000000..4334cae21a
--- /dev/null
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -0,0 +1,106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+#include "gob/decfile.h"
+#include "gob/anifile.h"
+
+#include "gob/minigames/geisha/penetration.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+static byte kPalette[48] = {
+ 0x16, 0x16, 0x16,
+ 0x12, 0x14, 0x16,
+ 0x34, 0x00, 0x25,
+ 0x1D, 0x1F, 0x22,
+ 0x24, 0x27, 0x2A,
+ 0x2C, 0x0D, 0x22,
+ 0x2B, 0x2E, 0x32,
+ 0x12, 0x09, 0x20,
+ 0x3D, 0x3F, 0x00,
+ 0x3F, 0x3F, 0x3F,
+ 0x00, 0x00, 0x00,
+ 0x15, 0x15, 0x3F,
+ 0x25, 0x22, 0x2F,
+ 0x1A, 0x14, 0x28,
+ 0x3F, 0x00, 0x00,
+ 0x15, 0x3F, 0x15
+};
+
+Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _objects(0) {
+ _background = new Surface(320, 200, 1);
+}
+
+Penetration::~Penetration() {
+ deinit();
+
+ delete _background;
+}
+
+bool Penetration::play(uint16 var1, uint16 var2, uint16 var3) {
+ init();
+ initScreen();
+
+ _vm->_draw->blitInvalidated();
+ _vm->_video->retrace();
+ while (!_vm->_util->keyPressed() && !_vm->shouldQuit())
+ _vm->_util->longDelay(1);
+
+ deinit();
+ return true;
+}
+
+void Penetration::init() {
+ _background->clear();
+
+ _vm->_video->drawPackedSprite("hyprmef2.cmp", *_background);
+
+ _objects = new ANIFile(_vm, "tcite.ani", 320);
+}
+
+void Penetration::deinit() {
+ delete _objects;
+
+ _objects = 0;
+}
+
+void Penetration::initScreen() {
+ _vm->_util->setFrameRate(15);
+
+ memcpy(_vm->_draw->_vgaPalette , kPalette, 48);
+ memcpy(_vm->_draw->_vgaSmallPalette, kPalette, 48);
+
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+
+ _vm->_draw->_backSurface->blit(*_background);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
+}
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h
new file mode 100644
index 0000000000..c346a7bf5a
--- /dev/null
+++ b/engines/gob/minigames/geisha/penetration.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_MINIGAMES_GEISHA_PENETRATION_H
+#define GOB_MINIGAMES_GEISHA_PENETRATION_H
+
+#include "common/system.h"
+
+namespace Gob {
+
+class GobEngine;
+class Surface;
+class ANIFile;
+
+namespace Geisha {
+
+/** Geisha's "Penetration" minigame. */
+class Penetration {
+public:
+ Penetration(GobEngine *vm);
+ ~Penetration();
+
+ bool play(uint16 var1, uint16 var2, uint16 var3);
+
+private:
+ GobEngine *_vm;
+
+ Surface *_background;
+ ANIFile *_objects;
+
+
+ void init();
+ void deinit();
+
+ void initScreen();
+};
+
+} // End of namespace Geisha
+
+} // End of namespace Gob
+
+#endif // GOB_MINIGAMES_GEISHA_PENETRATION_H
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 0ea4f2617d..bf040c5428 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -74,6 +74,8 @@ MODULE_OBJS := \
demos/scnplayer.o \
demos/batplayer.o \
minigames/geisha/evilfish.o \
+ minigames/geisha/diving.o \
+ minigames/geisha/penetration.o \
save/savefile.o \
save/savehandler.o \
save/saveload.o \