diff options
-rw-r--r-- | backends/base-backend.cpp | 4 | ||||
-rw-r--r-- | backends/base-backend.h | 1 | ||||
-rw-r--r-- | backends/graphics/graphics.h | 1 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 6 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.h | 1 | ||||
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.cpp | 48 | ||||
-rw-r--r-- | backends/graphics/surfacesdl/surfacesdl-graphics.h | 1 | ||||
-rw-r--r-- | backends/modular-backend.cpp | 4 | ||||
-rw-r--r-- | backends/modular-backend.h | 1 | ||||
-rw-r--r-- | common/system.h | 27 |
10 files changed, 94 insertions, 0 deletions
diff --git a/backends/base-backend.cpp b/backends/base-backend.cpp index 3e95c3e26a..cf6fdfc877 100644 --- a/backends/base-backend.cpp +++ b/backends/base-backend.cpp @@ -39,6 +39,10 @@ void BaseBackend::displayMessageOnOSD(const char *msg) { dialog.runModal(); } +void BaseBackend::copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h) { + warning("BaseBackend::copyRectToOSD not implemented"); //TODO +} + void BaseBackend::initBackend() { // Init Event manager #ifndef DISABLE_DEFAULT_EVENT_MANAGER diff --git a/backends/base-backend.h b/backends/base-backend.h index 598f682b32..7000d3b14a 100644 --- a/backends/base-backend.h +++ b/backends/base-backend.h @@ -33,6 +33,7 @@ public: virtual void initBackend(); virtual void displayMessageOnOSD(const char *msg); + virtual void copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h); virtual void fillScreen(uint32 col); }; diff --git a/backends/graphics/graphics.h b/backends/graphics/graphics.h index 3671b9f0b9..8b0ac19d9e 100644 --- a/backends/graphics/graphics.h +++ b/backends/graphics/graphics.h @@ -84,6 +84,7 @@ public: virtual void setCursorPalette(const byte *colors, uint start, uint num) = 0; virtual void displayMessageOnOSD(const char *msg) {} + virtual void copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h) {} // Graphics::PaletteManager interface //virtual void setPalette(const byte *colors, uint start, uint num) = 0; diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 4d6a00a3b3..e9f26bc7bc 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -751,6 +751,12 @@ void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) { #endif } +void OpenGLGraphicsManager::copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h) { +#ifdef USE_OSD + warning("implement copyRectToOSD"); //TODO +#endif +} + void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) { assert(_gameScreen->hasPalette()); diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h index 35435c156e..e0d1664e76 100644 --- a/backends/graphics/opengl/opengl-graphics.h +++ b/backends/graphics/opengl/opengl-graphics.h @@ -115,6 +115,7 @@ public: virtual void setCursorPalette(const byte *colors, uint start, uint num); virtual void displayMessageOnOSD(const char *msg); + virtual void copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h); // PaletteManager interface virtual void setPalette(const byte *colors, uint start, uint num); diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp index 5b591e77ff..88fdc09f0a 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp @@ -2197,6 +2197,54 @@ void SurfaceSdlGraphicsManager::displayMessageOnOSD(const char *msg) { // Ensure a full redraw takes place next time the screen is updated _forceFull = true; } + +void SurfaceSdlGraphicsManager::copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h) { + assert(_transactionMode == kTransactionNone); + assert(buf); + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + + // Lock the OSD surface for drawing + if (SDL_LockSurface(_osdSurface)) + error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError()); + +#ifdef USE_RGB_COLOR + byte *dst = (byte *)_osdSurface->pixels + y * _osdSurface->pitch + x * _osdSurface->format->BytesPerPixel; + if (_videoMode.screenWidth == w && pitch == _osdSurface->pitch) { + memcpy(dst, buf, h*pitch); + } else { + const byte *src = (const byte *)buf; + do { + memcpy(dst, src, w * _osdSurface->format->BytesPerPixel); + src += pitch; + dst += _osdSurface->pitch; + } while (--h); + } +#else + byte *dst = (byte *)_osdSurface->pixels + y * _osdSurface->pitch + x; + if (_osdSurface->pitch == pitch && pitch == w) { + memcpy(dst, buf, h*w); + } else { + const byte *src = (const byte *)buf; + do { + memcpy(dst, src, w); + src += pitch; + dst += _osdSurface->pitch; + } while (--h); + } +#endif + + // Finished drawing, so unlock the OSD surface again + SDL_UnlockSurface(_osdSurface); + + // Init the OSD display parameters, and the fade out + _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; + _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay; + SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); + + // Ensure a full redraw takes place next time the screen is updated + _forceFull = true; +} #endif bool SurfaceSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) { diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h index 25d6ff041c..a8bafd0a84 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.h +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h @@ -145,6 +145,7 @@ public: #ifdef USE_OSD virtual void displayMessageOnOSD(const char *msg); + virtual void copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h); #endif // Override from Common::EventObserver diff --git a/backends/modular-backend.cpp b/backends/modular-backend.cpp index d8be9ca7ed..08565dcbdd 100644 --- a/backends/modular-backend.cpp +++ b/backends/modular-backend.cpp @@ -241,6 +241,10 @@ void ModularBackend::displayMessageOnOSD(const char *msg) { _graphicsManager->displayMessageOnOSD(msg); } +void ModularBackend::copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h) { + _graphicsManager->copyRectToOSD(buf, pitch, x, y, w, h); +} + void ModularBackend::quit() { exit(0); } diff --git a/backends/modular-backend.h b/backends/modular-backend.h index 20e8b7357d..cf3babfc47 100644 --- a/backends/modular-backend.h +++ b/backends/modular-backend.h @@ -127,6 +127,7 @@ public: virtual void quit(); virtual void displayMessageOnOSD(const char *msg); + virtual void copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h); //@} diff --git a/common/system.h b/common/system.h index 6d185d3075..64e4b927b3 100644 --- a/common/system.h +++ b/common/system.h @@ -1086,6 +1086,33 @@ public: virtual void displayMessageOnOSD(const char *msg) = 0; /** + * Blit a bitmap to the 'on screen display'. + * + * If the current pixel format has one byte per pixel, the graphics data + * uses 8 bits per pixel, using the palette specified via setPalette. + * If more than one byte per pixel is in use, the graphics data uses the + * pixel format returned by getScreenFormat. + * + * @param buf the buffer containing the graphics data source + * @param pitch the pitch of the buffer (number of bytes in a scanline) + * @param x the x coordinate of the destination rectangle + * @param y the y coordinate of the destination rectangle + * @param w the width of the destination rectangle + * @param h the height of the destination rectangle + * + * @note The specified destination rectangle must be completly contained + * in the visible screen space, and must be non-empty. If not, a + * backend may or may not perform clipping, trigger an assert or + * silently corrupt memory. + * + * @see updateScreen + * @see getScreenFormat + * @see copyRectToScreen + */ + + virtual void copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h) = 0; + + /** * Return the SaveFileManager, used to store and load savestates * and other modifiable persistent game data. For more information, * refer to the SaveFileManager documentation. |