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-rw-r--r--engines/sword25/gfx/graphicengine.cpp95
-rw-r--r--engines/sword25/gfx/graphicengine.h12
-rw-r--r--engines/sword25/gfx/screenshot.cpp223
-rw-r--r--engines/sword25/gfx/screenshot.h5
-rw-r--r--engines/sword25/kernel/filesystemutil.cpp19
-rw-r--r--engines/sword25/kernel/filesystemutil.h6
-rw-r--r--engines/sword25/kernel/persistenceservice.cpp23
7 files changed, 181 insertions, 202 deletions
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp
index b0e1b17359..fe19dc7df5 100644
--- a/engines/sword25/gfx/graphicengine.cpp
+++ b/engines/sword25/gfx/graphicengine.cpp
@@ -88,6 +88,7 @@ GraphicEngine::GraphicEngine(Kernel *pKernel) :
m_TimerActive(true),
m_FrameTimeSampleSlot(0),
m_RepaintedPixels(0),
+ _thumbnail(NULL),
ResourceService(pKernel) {
m_FrameTimeSamples.resize(FRAMETIME_SAMPLE_COUNT);
@@ -99,6 +100,8 @@ GraphicEngine::GraphicEngine(Kernel *pKernel) :
GraphicEngine::~GraphicEngine() {
_backSurface.free();
+ _frameBuffer.free();
+ delete _thumbnail;
}
Service *GraphicEngine_CreateObject(Kernel *pKernel) {
@@ -129,6 +132,7 @@ bool GraphicEngine::Init(int Width, int Height, int BitDepth, int BackbufferCoun
m_ScreenRect.bottom = m_Height;
_backSurface.create(Width, Height, 4);
+ _frameBuffer.create(Width, Height, 4);
// Standardmäßig ist Vsync an.
SetVsync(true);
@@ -163,6 +167,15 @@ bool GraphicEngine::EndFrame() {
// Scene zeichnen
_renderObjectManagerPtr->render();
+ // FIXME: The frame buffer surface is only used as the base for creating thumbnails when saving the
+ // game, since the _backSurface is blanked. Currently I'm doing a slightly hacky check and only
+ // copying the back surface if line 50 (the first line after the interface area) is non-blank
+ if (READ_LE_UINT32((byte *)_backSurface.pixels + (_backSurface.pitch * 50)) & 0xffffff) {
+ // Make a copy of the current frame into the frame buffer
+ Common::copy((byte *)_backSurface.pixels, (byte *)_backSurface.pixels +
+ (_backSurface.pitch * _backSurface.h), (byte *)_frameBuffer.pixels);
+ }
+
g_system->updateScreen();
// Debug-Lines zeichnen
@@ -236,55 +249,8 @@ bool GraphicEngine::fill(const Common::Rect *fillRectPtr, uint color) {
// -----------------------------------------------------------------------------
-bool GraphicEngine::GetScreenshot(uint &Width, uint &Height, byte **Data) {
- if (!ReadFramebufferContents(m_Width, m_Height, Data))
- return false;
-
- // Die Größe des Framebuffers zurückgeben.
- Width = m_Width;
- Height = m_Height;
-
- // Bilddaten vom OpenGL-Format in unser eigenes Format umwandeln.
- ReverseRGBAComponentOrder(*Data, Width * Height);
- FlipImagedataVertical(Width, Height, *Data);
-
- return true;
-}
-
-// -----------------------------------------------------------------------------
-
-bool GraphicEngine::ReadFramebufferContents(uint Width, uint Height, byte **Data) {
- *Data = (byte *)malloc(Width * Height * 4);
-
- return true;
-}
-
-// -----------------------------------------------------------------------------
-
-void GraphicEngine::ReverseRGBAComponentOrder(byte *Data, uint size) {
- uint32 *ptr = (uint32 *)Data;
-
- for (uint i = 0; i < size; i++) {
- uint Pixel = *ptr;
- *ptr = (Pixel & 0xff00ff00) | ((Pixel >> 16) & 0xff) | ((Pixel & 0xff) << 16);
- ++ptr;
- }
-}
-
-// -----------------------------------------------------------------------------
-
-void GraphicEngine::FlipImagedataVertical(uint Width, uint Height, byte *Data) {
-#if 0 // TODO
- vector<uint> LineBuffer(Width);
-
- for (uint Y = 0; Y < Height / 2; ++Y) {
- vector<uint>::iterator Line1It = Data.begin() + Y * Width;
- vector<uint>::iterator Line2It = Data.begin() + (Height - 1 - Y) * Width;
- copy(Line1It, Line1It + Width, LineBuffer.begin());
- copy(Line2It, Line2It + Width, Line1It);
- copy(LineBuffer.begin(), LineBuffer.end(), Line2It);
- }
-#endif
+Graphics::Surface *GraphicEngine::GetScreenshot() {
+ return &_frameBuffer;
}
// -----------------------------------------------------------------------------
@@ -432,28 +398,37 @@ void GraphicEngine::UpdateLastFrameDuration() {
}
namespace {
-bool DoSaveScreenshot(GraphicEngine &GraphicEngine, const Common::String &Filename, bool Thumbnail) {
- uint Width;
- uint Height;
- byte *Data;
- if (!GraphicEngine.GetScreenshot(Width, Height, &Data)) {
+bool DoSaveScreenshot(GraphicEngine &GraphicEngine, const Common::String &Filename) {
+ Graphics::Surface *data = GraphicEngine.GetScreenshot();
+ if (!data) {
BS_LOG_ERRORLN("Call to GetScreenshot() failed. Cannot save screenshot.");
return false;
}
- if (Thumbnail)
- return Screenshot::SaveThumbnailToFile(Width, Height, Data, Filename);
- else
- return Screenshot::SaveToFile(Width, Height, Data, Filename);
+ Common::FSNode f(Filename);
+ Common::WriteStream *stream = f.createWriteStream();
+ if (!stream) {
+ BS_LOG_ERRORLN("Call to GetScreenshot() failed. Cannot save screenshot.");
+ return false;
+ }
+
+ bool result = Screenshot::SaveToFile(data, stream);
+ delete stream;
+
+ return result;
}
}
bool GraphicEngine::SaveScreenshot(const Common::String &Filename) {
- return DoSaveScreenshot(*this, Filename, false);
+ return DoSaveScreenshot(*this, Filename);
}
bool GraphicEngine::SaveThumbnailScreenshot(const Common::String &Filename) {
- return DoSaveScreenshot(*this, Filename, true);
+ // Note: In ScumMVM, rather than saivng the thumbnail to a file, we store it in memory
+ // until needed when creating savegame files
+ delete _thumbnail;
+ _thumbnail = Screenshot::createThumbnail(&_frameBuffer);
+ return true;
}
void GraphicEngine::ARGBColorToLuaColor(lua_State *L, uint Color) {
diff --git a/engines/sword25/gfx/graphicengine.h b/engines/sword25/gfx/graphicengine.h
index 8c98d349fd..5e9a08cb54 100644
--- a/engines/sword25/gfx/graphicengine.h
+++ b/engines/sword25/gfx/graphicengine.h
@@ -181,7 +181,7 @@ public:
* @param Height Returns the height of the frame buffer
* @param Data Returns the raw data of the frame buffer as an array of 32-bit colour values.
*/
- bool GetScreenshot(uint &Width, uint &Height, byte **Data);
+ Graphics::Surface *GetScreenshot();
RenderObjectPtr<Panel> GetMainPanel();
@@ -285,6 +285,12 @@ public:
Graphics::Surface _backSurface;
Graphics::Surface *getSurface() { return &_backSurface; }
+ Graphics::Surface _frameBuffer;
+ Graphics::Surface *getFrameBuffer() { return &_frameBuffer; }
+
+ Common::MemoryReadStream *_thumbnail;
+ Common::MemoryReadStream *getThumbnail() { return _thumbnail; }
+
// Access methods
/**
@@ -385,10 +391,6 @@ private:
};
Common::Array<DebugLine> m_DebugLines;
-
- static bool ReadFramebufferContents(uint Width, uint Height, byte **Data);
- static void ReverseRGBAComponentOrder(byte *Data, uint size);
- static void FlipImagedataVertical(uint Width, uint Height, byte *Data);
};
} // End of namespace Sword25
diff --git a/engines/sword25/gfx/screenshot.cpp b/engines/sword25/gfx/screenshot.cpp
index ce1f98797c..9eea2ec422 100644
--- a/engines/sword25/gfx/screenshot.cpp
+++ b/engines/sword25/gfx/screenshot.cpp
@@ -38,175 +38,152 @@
// Includes
// -----------------------------------------------------------------------------
+#include "common/system.h"
+#include "common/savefile.h"
#include "sword25/gfx/screenshot.h"
+#include "sword25/kernel/filesystemutil.h"
#include <png.h>
namespace Sword25 {
// -----------------------------------------------------------------------------
+#include "common/pack-start.h"
struct RGB_PIXEL {
- RGB_PIXEL(byte _Red, byte _Green, byte _Blue) :
- Red(_Red),
- Green(_Green),
- Blue(_Blue)
- {};
-
byte Red;
byte Green;
byte Blue;
-};
-
-bool Screenshot::SaveToFile(uint Width, uint Height, const byte *Data, const Common::String &Filename) {
-#if 0
- BS_ASSERT(Data.size() == Width * Height);
-
- // Buffer für Bildschirminhalt in RGB reservieren
- vector<RGB_PIXEL> PixelBuffer;
- PixelBuffer.reserve(Width * Height);
-
- // Framebufferdaten pixelweise von RGBA nach RGB konvertieren
- vector<uint>::const_iterator it = Data.begin();
- for (uint y = 0; y < Height; y++) {
- for (uint x = 0; x < Width; x++) {
- uint SrcPixel = *it++;
- PixelBuffer.push_back(RGB_PIXEL((SrcPixel >> 16) & 0xff, (SrcPixel >> 8) & 0xff, SrcPixel & 0xff));
- }
- }
- BS_ASSERT(it == Data.end());
- BS_ASSERT(Data.size() == PixelBuffer.size());
-
- // Variablen für die PNG-Erstellung
- FILE *OutFile = 0;
- png_structp png_ptr = 0;
- png_infop info_ptr = 0;
-
- try {
- OutFile = fopen(Filename.c_str(), "wb");
- if (!OutFile) {
- BS_LOG_ERRORLN("Could not create screenshot-file \"%s\".", Filename.c_str());
- throw(0);
- }
+} PACKED_STRUCT;
+#include "common/pack-end.h"
- png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (!png_ptr) {
- BS_LOG_ERRORLN("Could not create PNG write-struct.");
- throw(0);
- }
+void userWriteFn(png_structp png_ptr, png_bytep data, png_size_t length) {
+ static_cast<Common::WriteStream *>(png_ptr->io_ptr)->write(data, length);
+}
- png_infop info_ptr = png_create_info_struct(png_ptr);
- if (!info_ptr) {
- BS_LOG_ERRORLN("Could not create PNG info-struct.");
- throw(0);
- }
+void userFlushFn(png_structp png_ptr) {
+}
- // Der Kompressionsbuffer muss groß genug sein um das gesamte Bild zu beinhalten.
- // Dieses stellt sicher, dass nur ein IDAT Chunk erstellt wird.
- // Als Buffergröße wird 110% der Rohdatengröße verwandt, um sicher zu gehen.
- png_set_compression_buffer_size(png_ptr, (Width * Height * 3 * 110) / 100);
-
- // PNG-Info Struktur initialisieren
- png_set_IHDR(png_ptr, info_ptr,
- Width, // Breite
- Height, // Höhe
- 8, // Bittiefe pro Kanal
- PNG_COLOR_TYPE_RGB, // Farbformat
- PNG_INTERLACE_NONE, // Interlacing-Typ
- PNG_COMPRESSION_TYPE_DEFAULT, // Kompressions-Typ
- PNG_FILTER_TYPE_DEFAULT); // Filter-Typ
-
- // Rowpointer erstellen
- vector<png_bytep> RowPointers;
- RowPointers.reserve(Height);
- for (uint i = 0; i < Height; i++) {
- RowPointers.push_back((png_bytep)(&PixelBuffer[Width * i]));
- }
- png_set_rows(png_ptr, info_ptr, &RowPointers[0]);
- png_init_io(png_ptr, OutFile);
+bool Screenshot::SaveToFile(Graphics::Surface *Data, Common::WriteStream *Stream) {
+ // Reserve buffer space
+ RGB_PIXEL *pixelBuffer = new RGB_PIXEL[Data->w * Data->h];
- // Bild schreiben
- png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
+ // Convert the RGBA data to RGB
+ const byte *pSrc = (const byte *)Data->getBasePtr(0, 0);
+ RGB_PIXEL *pDest = pixelBuffer;
- png_destroy_write_struct(&png_ptr, &info_ptr);
- fclose(OutFile);
+ for (uint y = 0; y < Data->h; y++) {
+ for (uint x = 0; x < Data->w; x++) {
+ uint32 srcPixel = READ_LE_UINT32(pSrc);
+ pSrc += sizeof(uint32);
+ pDest->Red = (srcPixel >> 16) & 0xff;
+ pDest->Green = (srcPixel >> 8) & 0xff;
+ pDest->Blue = srcPixel & 0xff;
+ ++pDest;
+ }
}
- catch (int) {
- // Wenn die Datei bereits erstellt wurde, Datei schließen und löschen.
- if (OutFile) {
- fclose(OutFile);
- remove(Filename.c_str());
- }
+ png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (!png_ptr)
+ error("Could not create PNG write-struct.");
+
+ png_infop info_ptr = png_create_info_struct(png_ptr);
+ if (!info_ptr)
+ error("Could not create PNG info-struct.");
+
+ // The compression buffer must be large enough to the entire image.
+ // This ensures that only an IDAT chunk is created.
+ // When buffer size is used 110% of the raw data size to be sure.
+ png_set_compression_buffer_size(png_ptr, (Data->w * Data->h * 3 * 110) / 100);
+
+ // Initialise PNG-Info structure
+ png_set_IHDR(png_ptr, info_ptr,
+ Data->w, // Width
+ Data->h, // Height
+ 8, // Bits depth
+ PNG_COLOR_TYPE_RGB, // Colour type
+ PNG_INTERLACE_NONE, // No interlacing
+ PNG_COMPRESSION_TYPE_DEFAULT, // Compression type
+ PNG_FILTER_TYPE_DEFAULT); // Filter Type
+
+ // Rowpointer erstellen
+ png_bytep *rowPointers = new png_bytep[Data->h];
+ for (uint i = 0; i < Data->h; i++) {
+ rowPointers[i] = (png_bytep)&pixelBuffer[Data->w * i];
+ }
+ png_set_rows(png_ptr, info_ptr, &rowPointers[0]);
- if (info_ptr) png_destroy_write_struct(0, &info_ptr);
- if (png_ptr) png_destroy_write_struct(&png_ptr, (png_infopp) 0);
+ // Write out the png data to the file
+ png_set_write_fn(png_ptr, (void *)Stream, userWriteFn, userFlushFn);
+ png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
- BS_LOG_ERRORLN("Could not create screenshot (\"%s\").", Filename.c_str());
- return false;
- }
-#else
- warning("STUB: BS_Screenshot::SaveToFile(%d, %d, .., %s)", Width, Height, Filename.c_str());
-#endif
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+
+ delete[] pixelBuffer;
+ delete[] rowPointers;
return true;
}
// -----------------------------------------------------------------------------
-bool Screenshot::SaveThumbnailToFile(uint Width, uint Height, const byte *Data, const Common::String &Filename) {
-#if 0
- //
- // Diese Methode nimmt ein Screenshot mit den Maßen von 800x600 und erzeugt einen Screenshot mit den Maßen von 200x125.
- // Dabei werden je 50 Pixel oben und unten abgeschnitten (die Interface-Leisten im Spiel). Das verbleibende Bild von 800x500 wird auf
- // ein 16tel seiner Größe reduziert, indem es in 4x4 Pixelblöcke ausgeteilt wird und der Durchschnitt jedes Blockes einen Pixel des Zielbildes generiert.
- // Abschließend wird das Ergebnis als PNG-Datei unter dem übergebenen Dateinamen gespeichert.
- //
-
- // Die Ausgangsgröße muss 800x600 sein.
- if (Width != 800 || Height != 600) {
+Common::MemoryReadStream *Screenshot::createThumbnail(Graphics::Surface *Data) {
+ // This method takes a screen image with a dimension of 800x600, and creates a screenshot with a dimension of 200x125.
+ // First 50 pixels are cut off the top and bottom (the interface boards in the game). The remaining image of 800x500
+ // will be on a 16th of its size, reduced by being handed out in 4x4 pixel blocks and the average of each block
+ // generates a pixel of the target image. Finally, the result as a PNG file is stored as a file.
+
+ // The source image must be 800x600.
+ if (Data->w != 800 || Data->h != 600 || Data->bytesPerPixel != 4) {
BS_LOG_ERRORLN("The sreenshot dimensions have to be 800x600 in order to be saved as a thumbnail.");
return false;
}
- // Buffer für die Zieldaten erstellen (RGBA Bild mit den Maßen 200x125).
- vector<uint> ThumbnailData(200 * 125);
+ // Buffer for the output thumbnail
+ Graphics::Surface thumbnail;
+ thumbnail.create(200, 125, 4);
// Über das Zielbild iterieren und einen Pixel zur Zeit berechnen.
uint x, y;
x = y = 0;
- for (vector<uint>::iterator Iter = ThumbnailData.begin(); Iter != ThumbnailData.end(); ++Iter) {
- // Durchschnitt über 4x4 Pixelblock im Quellbild bilden.
- uint Alpha, Red, Green, Blue;
- Alpha = Red = Green = Blue = 0;
- for (uint j = 0; j < 4; ++j) {
- for (uint i = 0; i < 4; ++i) {
- uint Pixel = Data[((y * 4) + j + 50) * 800 + ((x * 4) + i)];
- Alpha += (Pixel >> 24);
- Red += (Pixel >> 16) & 0xff;
- Green += (Pixel >> 8) & 0xff;
- Blue += Pixel & 0xff;
+
+ for (byte *pDest = (byte *)thumbnail.pixels; pDest < ((byte *)thumbnail.pixels + thumbnail.pitch * thumbnail.h); ) {
+ // Get an average over a 4x4 pixel block in the source image
+ int alpha, red, green, blue;
+ alpha = red = green = blue = 0;
+ for (int j = 0; j < 4; ++j) {
+ const uint32 *srcP = (const uint32 *)Data->getBasePtr(x * 4, y * 4 + j + 50);
+ for (int i = 0; i < 4; ++i) {
+ uint32 pixel = READ_LE_UINT32(srcP + i);
+ alpha += (pixel >> 24);
+ red += (pixel >> 16) & 0xff;
+ green += (pixel >> 8) & 0xff;
+ blue += pixel & 0xff;
}
}
- // Zielpixel schreiben.
- *Iter = ((Alpha / 16) << 24) | ((Red / 16) << 16) | ((Green / 16) << 8) | (Blue / 16);
+ // Write target pixel
+ *pDest++ = blue / 16;
+ *pDest++ = green / 16;
+ *pDest++ = red / 16;
+ *pDest++ = alpha / 16;
- // Mitzählen an welcher Stelle im Zielbild wir uns befinden.
+ // Move to next block
++x;
- if (x == 200) {
+ if (x == thumbnail.w) {
x = 0;
++y;
}
}
- // Bild als PNG Speichern.
- return SaveToFile(200, 125, ThumbnailData, Filename);
-#else
- warning("STUB: BS_Screenshot::SaveThumbnailToFile(%d, %d, .., %s)", Width, Height, Filename.c_str());
+ // Create a PNG representation of the thumbnail data
+ Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
+ SaveToFile(&thumbnail, stream);
- return true;
-#endif
+ // Output a MemoryReadStream that encompasses the written data
+ Common::MemoryReadStream *result = new Common::MemoryReadStream(stream->getData(), stream->size(),
+ DisposeAfterUse::YES);
+ return result;
}
} // End of namespace Sword25
diff --git a/engines/sword25/gfx/screenshot.h b/engines/sword25/gfx/screenshot.h
index 73a14c04db..d328130b3f 100644
--- a/engines/sword25/gfx/screenshot.h
+++ b/engines/sword25/gfx/screenshot.h
@@ -39,6 +39,7 @@
// Includes
// -----------------------------------------------------------------------------
+#include "graphics/surface.h"
#include "sword25/kernel/common.h"
namespace Sword25 {
@@ -49,8 +50,8 @@ namespace Sword25 {
class Screenshot {
public:
- static bool SaveToFile(uint Width, uint Height, const byte *Data, const Common::String &Filename);
- static bool SaveThumbnailToFile(uint Width, uint Height, const byte *Data, const Common::String &Filename);
+ static bool SaveToFile(Graphics::Surface *Data, Common::WriteStream *Stream);
+ static Common::MemoryReadStream *createThumbnail(Graphics::Surface *Data);
};
} // End of namespace Sword25
diff --git a/engines/sword25/kernel/filesystemutil.cpp b/engines/sword25/kernel/filesystemutil.cpp
index 71b3dc9aa8..b6fcce5467 100644
--- a/engines/sword25/kernel/filesystemutil.cpp
+++ b/engines/sword25/kernel/filesystemutil.cpp
@@ -41,6 +41,7 @@
#include "common/savefile.h"
#include "common/system.h"
#include "sword25/kernel/filesystemutil.h"
+#include "sword25/kernel/persistenceservice.h"
namespace Sword25 {
@@ -113,7 +114,13 @@ public:
virtual bool FileExists(const Common::String &Filename) {
Common::File f;
- return f.exists(Filename);
+ if (f.exists(Filename))
+ return true;
+
+ // Check if the file exists in the save folder
+ Common::FSNode folder(PersistenceService::GetSavegameDirectory());
+ Common::FSNode fileNode = folder.getChild(FileSystemUtil::GetInstance().GetPathFilename(Filename));
+ return fileNode.exists();
}
virtual bool CreateDirectory(const Common::String &DirectoryName) {
@@ -128,6 +135,16 @@ public:
sort(filenames.begin(), filenames.end());
return filenames;
}
+
+ virtual Common::String GetPathFilename(const Common::String &Path) {
+ for (int i = Path.size() - 1; i >= 0; --i) {
+ if ((Path[i] == '/') || (Path[i] == '\\')) {
+ return Common::String(&Path.c_str()[i + 1]);
+ }
+ }
+
+ return Path;
+ }
};
// -----------------------------------------------------------------------------
diff --git a/engines/sword25/kernel/filesystemutil.h b/engines/sword25/kernel/filesystemutil.h
index 469c0b509a..3ff18e166d 100644
--- a/engines/sword25/kernel/filesystemutil.h
+++ b/engines/sword25/kernel/filesystemutil.h
@@ -107,6 +107,12 @@ public:
* @return Returns a vector containing all of the found filenames
*/
virtual Common::StringArray GetFilesInDirectory(const Common::String &Path) = 0;
+ /**
+ * Gets the filename from a path and filename
+ * @param Filename The full path and filename
+ * @return Returns just the filename
+ */
+ virtual Common::String GetPathFilename(const Common::String &Path) = 0;
};
} // End of namespace Sword25
diff --git a/engines/sword25/kernel/persistenceservice.cpp b/engines/sword25/kernel/persistenceservice.cpp
index de077bd8ae..3620e8c4a4 100644
--- a/engines/sword25/kernel/persistenceservice.cpp
+++ b/engines/sword25/kernel/persistenceservice.cpp
@@ -62,7 +62,7 @@ const char *SAVEGAME_DIRECTORY = "saves";
const char *FILE_MARKER = "BS25SAVEGAME";
const uint SLOT_COUNT = 18;
const uint FILE_COPY_BUFFER_SIZE = 1024 * 10;
-const char *VERSIONID = "5";
+const char *VERSIONID = "SCUMMVM1";
// -------------------------------------------------------------------------
@@ -194,8 +194,8 @@ struct PersistenceService::Impl {
// Die Beschreibung des Spielstandes besteht aus einer textuellen Darstellung des Änderungsdatums der Spielstanddatei.
CurSavegameInfo.Description = FormatTimestamp(FileSystemUtil::GetInstance().GetFileTime(Filename));
// Den Offset zu den gespeicherten Spieldaten innerhalb der Datei speichern.
- // Dieses entspricht der aktuellen Position + 1, da nach der letzten Headerinformation noch ein Leerzeichen als trenner folgt.
- CurSavegameInfo.GamedataOffset = static_cast<uint>(File->pos()) + 1;
+ // Dieses entspricht der aktuellen Position, da nach der letzten Headerinformation noch ein Leerzeichen als trenner folgt.
+ CurSavegameInfo.GamedataOffset = static_cast<uint>(File->pos());
}
delete File;
@@ -357,17 +357,18 @@ bool PersistenceService::SaveGame(uint SlotID, const Common::String &ScreenshotF
error("Unable to write game data to savegame file \"%s\".", Filename.c_str());
}
- // Screenshotdatei an die Datei anfügen.
- if (FileSystemUtil::GetInstance().FileExists(ScreenshotFilename)) {
- Common::File ScreenshotFile;
- if (!ScreenshotFile.open(ScreenshotFilename.c_str()))
- error("Unable to load screenshot file");
+ // Get the screenshot
+ Common::MemoryReadStream *thumbnail = (static_cast<GraphicEngine *>(
+ Kernel::GetInstance()->GetService("gfx")))->getThumbnail();
+ if (thumbnail) {
byte *Buffer = new Byte[FILE_COPY_BUFFER_SIZE];
- while (!ScreenshotFile.eos()) {
- int bytesRead = ScreenshotFile.read(&Buffer[0], FILE_COPY_BUFFER_SIZE);
+ while (!thumbnail->eos()) {
+ int bytesRead = thumbnail->read(&Buffer[0], FILE_COPY_BUFFER_SIZE);
File->write(&Buffer[0], bytesRead);
}
+
+ delete[] Buffer;
} else {
BS_LOG_WARNINGLN("The screenshot file \"%s\" does not exist. Savegame is written without a screenshot.", Filename.c_str());
}
@@ -416,7 +417,7 @@ bool PersistenceService::LoadGame(uint SlotID) {
byte *CompressedDataBuffer = new byte[CurSavegameInfo.GamedataLength];
byte *UncompressedDataBuffer = new Bytef[CurSavegameInfo.GamedataUncompressedLength];
- File = sfm->openForLoading(GenerateSavegamePath(SlotID));
+ File = sfm->openForLoading(GenerateSavegameFilename(SlotID));
File->seek(CurSavegameInfo.GamedataOffset);
File->read(reinterpret_cast<char *>(&CompressedDataBuffer[0]), CurSavegameInfo.GamedataLength);