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-rw-r--r--backends/intern.h2
-rw-r--r--common/gameDetector.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/intern.h b/backends/intern.h
index 1b4dae170f..7b06adfe69 100644
--- a/backends/intern.h
+++ b/backends/intern.h
@@ -35,7 +35,7 @@ extern OSystem *OSystem_WINCE3_create();
extern OSystem *OSystem_X11_create();
extern OSystem *OSystem_MAC_create(int gfx_mode, bool full_screen);
extern OSystem *OSystem_GP32_create(int gfx_mode, bool full_screen); //ph0x
-extern OSystem *OSystem_PALMOS_create(int gfx_mode);
+extern OSystem *OSystem_PALMOS_create(int gfx_mode, bool full_screen);
#ifdef _WIN32_WCE
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp
index 6a06a61c98..ef71482604 100644
--- a/common/gameDetector.cpp
+++ b/common/gameDetector.cpp
@@ -753,7 +753,7 @@ OSystem *GameDetector::createSystem() {
#elif defined(__GP32__) // ph0x
return OSystem_GP32_create(GFX_NORMAL, true);
#elif defined(__PALM_OS__) //chrilith
- return OSystem_PALMOS_create(_gfx_mode);
+ return OSystem_PALMOS_create(_gfx_mode, _fullScreen);
#else
/* SDL is the default driver for now */
return OSystem_SDL_create(_gfx_mode, _fullScreen, _aspectRatio);