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-rw-r--r--queen/queen.cpp2
-rw-r--r--scumm/scumm.cpp4
-rw-r--r--simon/simon.cpp2
-rw-r--r--sky/sky.cpp2
4 files changed, 6 insertions, 4 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp
index 1d34f7f693..a48a036e61 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -135,7 +135,7 @@ REGISTER_PLUGIN(QUEEN, "Flight of the Amazon Queen")
namespace Queen {
QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
- : Engine(syst) {
+ : Engine(syst), _debugger(0) {
}
QueenEngine::~QueenEngine() {
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 1787e6b2dd..7914a565cb 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -826,6 +826,8 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_platform(gs.platform),
_substResFileNameIndex(substResFileNameIndex),
_substResFileNameIndexBundle(0),
+ _debugger(0),
+ _currentScript(0xFF), // Let debug() work on init stage
gdi(this),
res(this),
_pauseDialog(0), _mainMenuDialog(0), _versionDialog(0),
@@ -933,7 +935,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_musicEngine = NULL;
_verbs = NULL;
_objs = NULL;
- _debugger = NULL;
_debugFlags = 0;
_sound = NULL;
memset(&vm, 0, sizeof(vm));
@@ -1009,7 +1010,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_scriptOrgPointer = NULL;
_opcode = 0;
vm.numNestedScripts = 0;
- _currentScript = 0;
_curExecScript = 0;
_lastCodePtr = NULL;
_resultVarNumber = 0;
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 1cabe29182..51fcfbcb0c 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -276,6 +276,8 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
_vc_get_out_of_code = 0;
_gameOffsetsPtr = 0;
+ _debugger = 0;
+
const SimonGameSettings *g = simon_settings;
while (g->name) {
if (!scumm_stricmp(detector->_game.name, g->name))
diff --git a/sky/sky.cpp b/sky/sky.cpp
index 6ba394b3db..2a20acbb96 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -118,7 +118,7 @@ void *SkyEngine::_itemList[300];
SystemVars SkyEngine::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false, false };
SkyEngine::SkyEngine(GameDetector *detector, OSystem *syst)
- : Engine(syst), _fastMode(0) {
+ : Engine(syst), _fastMode(0), _debugger(0) {
}
SkyEngine::~SkyEngine() {