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-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/scenes.h6
2 files changed, 5 insertions, 3 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index faa0cc6ba2..8e76ffd1cc 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -866,7 +866,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene26_updateCursor;
break;
-#if 0
case SC_27:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_27");
scene->preloadMovements(sceneVar);
@@ -877,7 +876,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler27, 2);
_updateCursorCallback = scene27_updateCursor;
break;
-#endif
case SC_28:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28");
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 99c061e94a..9b476a7a9c 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -137,8 +137,12 @@ void scene26_setupDrop(Scene *sc);
int sceneHandler26(ExCommand *cmd);
int scene26_updateCursor();
+void scene27_initScene(Scene *sc);
+int sceneHandler27(ExCommand *ex);
+int scene27_updateCursor();
+
void scene28_initScene(Scene *sc);
- int sceneHandler28(ExCommand *ex);
+int sceneHandler28(ExCommand *ex);
int scene28_updateCursor();
int scene30_updateCursor();