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-rw-r--r--scumm/actor.cpp5
-rw-r--r--scumm/saveload.h2
2 files changed, 4 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 5c5df43eb8..2ae09deb5d 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -2150,9 +2150,10 @@ void Actor::saveLoadWithSerializer(Serializer *ser) {
MKLINE(Actor, _scaley, sleByte, VER(8)),
MKLINE(Actor, _charset, sleByte, VER(8)),
- // Actor sound grew from 8 to 32 bytes
+ // Actor sound grew from 8 to 32 bytes and switched to uint16 in HE games
MKARRAY_OLD(Actor, _sound[0], sleByte, 8, VER(8), VER(36)),
- MKARRAY(Actor, _sound[0], sleByte, 32, VER(37)),
+ MKARRAY_OLD(Actor, _sound[0], sleByte, 32, VER(37), VER(61)),
+ MKARRAY(Actor, _sound[0], sleUint16, 32, VER(62)),
// Actor animVariable grew from 8 to 27
MKARRAY_OLD(Actor, _animVariable[0], sleUint16, 8, VER(8), VER(40)),
diff --git a/scumm/saveload.h b/scumm/saveload.h
index 6c75ea7cd5..3b10c87465 100644
--- a/scumm/saveload.h
+++ b/scumm/saveload.h
@@ -45,7 +45,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 61
+#define CURRENT_VER 62
/**
* An auxillary macro, used to specify savegame versions. We use this instead