diff options
-rw-r--r-- | common/gui_options.cpp | 8 | ||||
-rw-r--r-- | common/gui_options.h | 10 | ||||
-rw-r--r-- | engines/advancedDetector.cpp | 24 | ||||
-rw-r--r-- | engines/advancedDetector.h | 27 |
4 files changed, 66 insertions, 3 deletions
diff --git a/common/gui_options.cpp b/common/gui_options.cpp index 32a7cc9c41..59fbfb38d1 100644 --- a/common/gui_options.cpp +++ b/common/gui_options.cpp @@ -64,6 +64,14 @@ const struct GameOpt { { GUIO_RENDERPC9821, "pc9821" }, { GUIO_RENDERPC9801, "pc9801" }, + { GUIO_GAMEOPTIONS1, "gameOption1" }, + { GUIO_GAMEOPTIONS2, "gameOption2" }, + { GUIO_GAMEOPTIONS3, "gameOption3" }, + { GUIO_GAMEOPTIONS4, "gameOption4" }, + { GUIO_GAMEOPTIONS5, "gameOption5" }, + { GUIO_GAMEOPTIONS6, "gameOption6" }, + { GUIO_GAMEOPTIONS7, "gameOption7" }, + { GUIO_NONE, 0 } }; diff --git a/common/gui_options.h b/common/gui_options.h index 33ecccad63..1ea2b777d0 100644 --- a/common/gui_options.h +++ b/common/gui_options.h @@ -56,6 +56,16 @@ #define GUIO_RENDERPC9821 "\037" #define GUIO_RENDERPC9801 "\040" +// Special GUIO flags for the AdvancedDetector's caching of game specific +// options. +#define GUIO_GAMEOPTIONS1 "\041" +#define GUIO_GAMEOPTIONS2 "\042" +#define GUIO_GAMEOPTIONS3 "\043" +#define GUIO_GAMEOPTIONS4 "\044" +#define GUIO_GAMEOPTIONS5 "\045" +#define GUIO_GAMEOPTIONS6 "\046" +#define GUIO_GAMEOPTIONS7 "\047" + #define GUIO0() (GUIO_NONE) #define GUIO1(a) (a) #define GUIO2(a,b) (a b) diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index 081a97b9f1..dc7f7e007c 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -167,6 +167,25 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const { return detectedGames; } +const ExtraGuiOptions AdvancedMetaEngine::getExtraGuiOptions(const Common::String &target) const { + if (!_extraGuiOptions) + return ExtraGuiOptions(); + + // Query the GUI options + const Common::String guiOptionsString = ConfMan.get("guioptions", target); + const Common::String guiOptions = parseGameGUIOptions(guiOptionsString); + + ExtraGuiOptions options; + + // Add all the applying extra GUI options. + for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry) { + if (guiOptions.contains(entry->guioFlag)) + options.push_back(entry->option); + } + + return options; +} + Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const { assert(engine); @@ -562,8 +581,9 @@ GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const { return GameDescriptor(); } -AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids) - : _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids) { +AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions) + : _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids), + _extraGuiOptions(extraGuiOptions) { _md5Bytes = 5000; _singleid = NULL; diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index 0cec039b5e..45a9f183e8 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -134,6 +134,24 @@ enum ADFlags { /** + * Map entry for mapping GUIO_GAMEOPTIONS* to their ExtraGuiOption + * description. + */ +struct ADExtraGuiOptionsMap { + /** + * GUIO_GAMEOPTION* string. + */ + const char *guioFlag; + + /** + * The associated option. + */ + ExtraGuiOption option; +}; + +#define AD_EXTRA_GUI_OPTIONS_TERMINATOR { 0, { 0, 0, 0, 0 } } + +/** * A MetaEngine implementation based around the advanced detector code. */ class AdvancedMetaEngine : public MetaEngine { @@ -159,6 +177,11 @@ protected: const PlainGameDescriptor *_gameids; /** + * A map containing all the extra game GUI options the engine supports. + */ + const ADExtraGuiOptionsMap * const _extraGuiOptions; + + /** * The number of bytes to compute MD5 sum for. The AdvancedDetector * is primarily based on computing and matching MD5 checksums of files. * Since doing that for large files can be slow, it can be restricted @@ -211,7 +234,7 @@ protected: const char * const *_directoryGlobs; public: - AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids); + AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions = 0); /** * Returns list of targets supported by the engine. @@ -225,6 +248,8 @@ public: virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; + virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const; + protected: // To be implemented by subclasses virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const = 0; |