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-rw-r--r--base/main.cpp6
-rw-r--r--gui/GuiManager.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/base/main.cpp b/base/main.cpp
index ad6118c905..0360c89502 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -103,11 +103,11 @@ static const EnginePlugin *detectPlugin() {
// Query the plugins and find one that will handle the specified gameid
printf(_t("User picked target '%s' (gameid '%s')...\n"), ConfMan.getActiveDomainName().c_str(), gameid.c_str());
- printf(_t(" Looking for a plugin supporting this gameid... "));
+ printf("%s", _t(" Looking for a plugin supporting this gameid... "));
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
if (plugin == 0) {
- printf(_t("failed\n"));
+ printf("%s", _t("failed\n"));
warning(_t("%s is an invalid gameid. Use the --list-games option to list supported gameid"), gameid.c_str());
return 0;
} else {
@@ -416,7 +416,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
} else {
// A dialog would be nicer, but we don't have any
// screen to draw on yet.
- warning(_("Could not find any engine capable of running the selected game"));
+ warning("%s", _("Could not find any engine capable of running the selected game"));
GUI::displayErrorDialog(_("Could not find any engine capable of running the selected game"));
}
diff --git a/gui/GuiManager.cpp b/gui/GuiManager.cpp
index 49c078a723..fbcacf2d16 100644
--- a/gui/GuiManager.cpp
+++ b/gui/GuiManager.cpp
@@ -73,7 +73,7 @@ GuiManager::GuiManager() : _redrawStatus(kRedrawDisabled),
// Loading the theme failed, try to load the built-in theme
if (!loadNewTheme("builtin", gfxMode)) {
// Loading the built-in theme failed as well. Bail out
- error(_t("Failed to load any GUI theme, aborting"));
+ error("%s", _t("Failed to load any GUI theme, aborting"));
}
}