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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index a7a00f66c8..2d957990b9 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -14967,11 +14967,12 @@ void Scene1950::enterArea() {
switch (R2_GLOBALS._flubMazeEntryDirection) {
case 0:
_sceneMode = 1950;
- if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) {
+ if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)
+ // The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent
R2_GLOBALS._player.enableControl(CURSOR_WALK);
- } else {
+ else
setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL);
- }
+
break;
case 1: {
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;