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-rw-r--r--engines/pegasus/pegasus.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp
index b958def0da..502a79ec25 100644
--- a/engines/pegasus/pegasus.cpp
+++ b/engines/pegasus/pegasus.cpp
@@ -2365,16 +2365,16 @@ void PegasusEngine::initKeymap() {
// Since the game has multiple built-in keys for each of these anyway,
// this just attempts to remap one of them.
const Common::KeyActionEntry keyActionEntries[] = {
- { Common::KEYCODE_UP, "UP", _("Up/Forward") },
- { Common::KEYCODE_DOWN, "DWN", _("Down/Backward") },
+ { Common::KEYCODE_UP, "UP", _("Up/Zoom In/Move Forward/Open Doors") },
+ { Common::KEYCODE_DOWN, "DWN", _("Down/Zoom Out") },
{ Common::KEYCODE_LEFT, "TL", _("Turn Left") },
{ Common::KEYCODE_RIGHT, "TR", _("Turn Right") },
- { Common::KEYCODE_BACKQUOTE, "TIV", _("Toggle Inventory Tray") },
- { Common::KEYCODE_BACKSPACE, "TBI", _("Toggle Biochip Tray") },
- { Common::KEYCODE_RETURN, "ENT", _("Enter/Select") },
- { Common::KEYCODE_t, "TMA", _("Toggle Middle Area") },
- { Common::KEYCODE_i, "TIN", _("Toggle Info") },
- { Common::KEYCODE_ESCAPE, "PM", _("Activate Pause Menu") },
+ { Common::KEYCODE_BACKQUOTE, "TIV", _("Display/Hide Inventory Tray") },
+ { Common::KEYCODE_BACKSPACE, "TBI", _("Display/Hide Biochip Tray") },
+ { Common::KEYCODE_RETURN, "ENT", _("Action/Select") },
+ { Common::KEYCODE_t, "TMA", _("Toggle Center Data Display") },
+ { Common::KEYCODE_i, "TIN", _("Display/Hide Info Screen") },
+ { Common::KEYCODE_ESCAPE, "PM", _("Display/Hide Pause Menu") },
{ Common::KEYCODE_e, "WTF", _("???") } // easter egg key (without being completely upfront about it)
};