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-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp22
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.h2
-rw-r--r--backends/platform/iphone/osys_main.h2
-rw-r--r--backends/platform/iphone/osys_video.cpp4
-rw-r--r--backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in4
-rw-r--r--backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in4
-rw-r--r--backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in4
-rw-r--r--backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in4
-rw-r--r--devtools/create_lure/create_lure_dat.cpp2
-rw-r--r--devtools/create_lure/create_lure_dat.h4
-rw-r--r--engines/agi/agi.h2
-rw-r--r--engines/agi/graphics.cpp8
-rw-r--r--engines/agi/menu.cpp2
-rw-r--r--engines/agi/picture.cpp6
-rw-r--r--engines/agi/saveload.cpp16
-rw-r--r--engines/agi/text.cpp4
-rw-r--r--engines/cruise/ctp.cpp2
-rw-r--r--engines/cruise/ctp.h2
-rw-r--r--engines/cruise/detection.cpp2
-rw-r--r--engines/cruise/font.cpp4
-rw-r--r--engines/cruise/font.h2
-rw-r--r--engines/cruise/gfxModule.cpp8
-rw-r--r--engines/cruise/gfxModule.h4
-rw-r--r--engines/draci/animation.cpp6
-rw-r--r--engines/draci/font.cpp30
-rw-r--r--engines/draci/font.h26
-rw-r--r--engines/draci/game.cpp36
-rw-r--r--engines/draci/game.h4
-rw-r--r--engines/draci/mouse.cpp4
-rw-r--r--engines/draci/screen.cpp18
-rw-r--r--engines/draci/screen.h2
-rw-r--r--engines/draci/script.cpp8
-rw-r--r--engines/draci/sprite.cpp10
-rw-r--r--engines/draci/sprite.h6
-rw-r--r--engines/draci/surface.cpp8
-rw-r--r--engines/draci/surface.h12
-rw-r--r--engines/draci/walking.cpp14
-rw-r--r--engines/draci/walking.h6
-rw-r--r--engines/groovie/vdx.cpp88
-rw-r--r--engines/groovie/vdx.h6
-rw-r--r--engines/lure/debugger.cpp4
-rw-r--r--engines/lure/decode.cpp6
-rw-r--r--engines/lure/fights.cpp6
-rw-r--r--engines/lure/hotspots.cpp28
-rw-r--r--engines/lure/hotspots.h6
-rw-r--r--engines/lure/luredefs.h14
-rw-r--r--engines/lure/menu.cpp34
-rw-r--r--engines/lure/palette.cpp4
-rw-r--r--engines/lure/res.cpp2
-rw-r--r--engines/lure/res_struct.cpp2
-rw-r--r--engines/lure/res_struct.h4
-rw-r--r--engines/lure/room.cpp6
-rw-r--r--engines/lure/screen.cpp6
-rw-r--r--engines/lure/surface.cpp88
-rw-r--r--engines/lure/surface.h16
-rw-r--r--engines/m4/actor.cpp2
-rw-r--r--engines/m4/animation.cpp2
-rw-r--r--engines/m4/converse.cpp4
-rw-r--r--engines/m4/dialogs.cpp6
-rw-r--r--engines/m4/events.cpp2
-rw-r--r--engines/m4/font.cpp8
-rw-r--r--engines/m4/font.h4
-rw-r--r--engines/m4/graphics.cpp16
-rw-r--r--engines/m4/graphics.h25
-rw-r--r--engines/m4/gui.cpp12
-rw-r--r--engines/m4/m4.cpp4
-rw-r--r--engines/m4/m4_scene.cpp14
-rw-r--r--engines/m4/m4_scene.h6
-rw-r--r--engines/m4/mads_anim.cpp2
-rw-r--r--engines/m4/mads_menus.cpp18
-rw-r--r--engines/m4/mads_scene.cpp10
-rw-r--r--engines/m4/mads_views.cpp20
-rw-r--r--engines/m4/mads_views.h12
-rw-r--r--engines/m4/scene.cpp2
-rw-r--r--engines/m4/sprite.cpp10
-rw-r--r--engines/m4/woodscript.h6
-rw-r--r--engines/m4/ws_sequence.cpp2
-rw-r--r--engines/sky/compact.cpp2
-rw-r--r--engines/sky/control.cpp2
-rw-r--r--engines/sky/logic.cpp4
-rw-r--r--engines/sky/screen.cpp46
-rw-r--r--engines/sky/screen.h8
-rw-r--r--engines/sky/skydefs.h4
-rw-r--r--engines/sky/struc.h6
-rw-r--r--engines/sky/text.cpp2
-rw-r--r--engines/sky/text.h2
-rw-r--r--engines/sword1/menu.cpp2
-rw-r--r--engines/sword2/controls.cpp2
-rw-r--r--engines/sword2/function.cpp16
-rw-r--r--engines/sword2/header.h10
-rw-r--r--engines/sword2/icons.cpp20
-rw-r--r--engines/sword2/interpreter.cpp2
-rw-r--r--engines/sword2/layers.cpp2
-rw-r--r--engines/sword2/logic.h2
-rw-r--r--engines/sword2/maketext.cpp30
-rw-r--r--engines/sword2/maketext.h4
-rw-r--r--engines/sword2/mouse.cpp2
-rw-r--r--engines/sword2/object.h2
-rw-r--r--engines/sword2/palette.cpp24
-rw-r--r--engines/sword2/protocol.cpp4
-rw-r--r--engines/sword2/render.cpp16
-rw-r--r--engines/sword2/router.cpp6
-rw-r--r--engines/sword2/router.h2
-rw-r--r--engines/sword2/screen.cpp16
-rw-r--r--engines/sword2/screen.h6
-rw-r--r--engines/sword2/sprite.cpp32
-rw-r--r--engines/tinsel/actors.cpp34
-rw-r--r--engines/tinsel/actors.h2
-rw-r--r--engines/tinsel/background.cpp4
-rw-r--r--engines/tinsel/background.h2
-rw-r--r--engines/tinsel/bg.cpp2
-rw-r--r--engines/tinsel/bmv.cpp20
-rw-r--r--engines/tinsel/bmv.h4
-rw-r--r--engines/tinsel/dialogs.cpp8
-rw-r--r--engines/tinsel/faders.cpp68
-rw-r--r--engines/tinsel/faders.h2
-rw-r--r--engines/tinsel/font.cpp4
-rw-r--r--engines/tinsel/graphics.cpp48
-rw-r--r--engines/tinsel/graphics.h2
-rw-r--r--engines/tinsel/object.cpp8
-rw-r--r--engines/tinsel/object.h4
-rw-r--r--engines/tinsel/palette.cpp180
-rw-r--r--engines/tinsel/palette.h42
-rw-r--r--engines/tinsel/pid.h6
-rw-r--r--engines/tinsel/rince.cpp10
-rw-r--r--engines/tinsel/rince.h6
-rw-r--r--engines/tinsel/saveload.cpp2
-rw-r--r--engines/tinsel/savescn.cpp2
-rw-r--r--engines/tinsel/scene.cpp2
-rw-r--r--engines/tinsel/sysvar.cpp4
-rw-r--r--engines/tinsel/sysvar.h4
-rw-r--r--engines/tinsel/text.cpp8
-rw-r--r--engines/tinsel/text.h6
-rw-r--r--engines/tinsel/tinlib.cpp26
-rw-r--r--engines/tinsel/tinlib.h2
-rw-r--r--engines/tsage/converse.cpp38
-rw-r--r--engines/tsage/converse.h18
-rw-r--r--engines/tsage/core.cpp112
-rw-r--r--engines/tsage/core.h30
-rw-r--r--engines/tsage/debugger.cpp18
-rw-r--r--engines/tsage/events.cpp6
-rw-r--r--engines/tsage/events.h2
-rw-r--r--engines/tsage/globals.cpp16
-rw-r--r--engines/tsage/globals.h4
-rw-r--r--engines/tsage/graphics.cpp104
-rw-r--r--engines/tsage/graphics.h32
-rw-r--r--engines/tsage/ringworld_logic.cpp76
-rw-r--r--engines/tsage/ringworld_scenes1.cpp42
-rw-r--r--engines/tsage/ringworld_scenes1.h2
-rw-r--r--engines/tsage/ringworld_scenes10.cpp30
-rw-r--r--engines/tsage/ringworld_scenes2.cpp14
-rw-r--r--engines/tsage/ringworld_scenes3.cpp16
-rw-r--r--engines/tsage/ringworld_scenes8.cpp76
-rw-r--r--video/codecs/cdtoons.cpp2
154 files changed, 1118 insertions, 1119 deletions
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index 3ad92b4355..576b70dd2a 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -259,13 +259,13 @@ bool OSystem_DS::grabRawScreen(Graphics::Surface *surf) {
return true;
}
-void OSystem_DS::grabPalette(unsigned char *colours, uint start, uint num) {
+void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) {
// consolePrintf("Grabpalette");
for (unsigned int r = start; r < start + num; r++) {
- *colours++ = (BG_PALETTE[r] & 0x001F) << 3;
- *colours++ = (BG_PALETTE[r] & 0x03E0) >> 5 << 3;
- *colours++ = (BG_PALETTE[r] & 0x7C00) >> 10 << 3;
+ *colors++ = (BG_PALETTE[r] & 0x001F) << 3;
+ *colors++ = (BG_PALETTE[r] & 0x03E0) >> 5 << 3;
+ *colors++ = (BG_PALETTE[r] & 0x7C00) >> 10 << 3;
}
}
@@ -849,16 +849,16 @@ Common::WriteStream *OSystem_DS::createConfigWriteStream() {
return file.createWriteStream();
}
-u16 OSystem_DS::applyGamma(u16 colour) {
+u16 OSystem_DS::applyGamma(u16 color) {
// Attempt to do gamma correction (or something like it) to palette entries
// to improve the contrast of the image on the original DS screen.
- // Split the colour into it's component channels
- int r = colour & 0x001F;
- int g = (colour & 0x03E0) >> 5;
- int b = (colour & 0x7C00) >> 10;
+ // Split the color into it's component channels
+ int r = color & 0x001F;
+ int g = (color & 0x03E0) >> 5;
+ int b = (color & 0x7C00) >> 10;
- // Caluclate the scaling factor for this colour based on it's brightness
+ // Caluclate the scaling factor for this color based on it's brightness
int scale = ((23 - ((r + g + b) >> 2)) * _gammaValue) >> 3;
// Scale the three components by the scaling factor, with clamping
@@ -871,7 +871,7 @@ u16 OSystem_DS::applyGamma(u16 colour) {
b = b + ((b * scale) >> 4);
if (b > 31) b = 31;
- // Stick them back together into a 555 colour value
+ // Stick them back together into a 555 color value
return 0x8000 | r | (g << 5) | (b << 10);
}
diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h
index 7feed7541f..5e179d1337 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.h
+++ b/backends/platform/ds/arm9/source/osystem_ds.h
@@ -183,7 +183,7 @@ public:
Common::WriteStream *createConfigWriteStream();
Common::SeekableReadStream *createConfigReadStream();
- u16 applyGamma(u16 colour);
+ u16 applyGamma(u16 color);
void setGammaValue(int gamma) { _gammaValue = gamma; }
void engineDone();
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index 5e88510980..25c3c40cf9 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -81,7 +81,7 @@ protected:
bool _mouseVisible;
byte *_mouseBuf;
- byte _mouseKeyColour;
+ byte _mouseKeyColor;
uint _mouseWidth, _mouseHeight;
uint _mouseX, _mouseY;
int _mouseHotspotX, _mouseHotspotY;
diff --git a/backends/platform/iphone/osys_video.cpp b/backends/platform/iphone/osys_video.cpp
index d67d38932a..c5e7ab8413 100644
--- a/backends/platform/iphone/osys_video.cpp
+++ b/backends/platform/iphone/osys_video.cpp
@@ -312,7 +312,7 @@ void OSystem_IPHONE::drawMouseCursorOnRectUpdate(const Common::Rect& updatedRect
uint16 *dst = &_fullscreen[top * _screenWidth + left];
for (int y = displayHeight; y > srcY; y--) {
for (int x = displayWidth; x > srcX; x--) {
- if (*src != _mouseKeyColour)
+ if (*src != _mouseKeyColor)
*dst = _palette[*src];
dst++;
src++;
@@ -497,7 +497,7 @@ void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspot
_mouseHotspotX = hotspotX;
_mouseHotspotY = hotspotY;
- _mouseKeyColour = (byte)keycolor;
+ _mouseKeyColor = (byte)keycolor;
memcpy(_mouseBuf, buf, w * h);
diff --git a/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in b/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in
index 12b4cb3610..8e644ae634 100644
--- a/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in
+++ b/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in
@@ -63,8 +63,8 @@ START BITMAP ScummVM.mbm
TARGETPATH \Resource\Apps
SOURCEPATH ..\res
// Source Color-depth Source-bitmap-list
-// c denotes whether the bitmap is a colour bitmap and the digits represent the
-// colour-depth of the bitmap and the bitmap mask respectively
+// c denotes whether the bitmap is a color bitmap and the digits represent the
+// color-depth of the bitmap and the bitmap mask respectively
SOURCE c24 ScummSmall.bmp
SOURCE 8 ScummSmallMask.bmp
SOURCE c24 ScummLarge.bmp
diff --git a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in
index 9af6535b22..f3c12c6b19 100644
--- a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in
+++ b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in
@@ -63,8 +63,8 @@ START BITMAP ScummVM.mbm
TARGETPATH \Resource\Apps
SOURCEPATH ..\res
// Source Color-depth Source-bitmap-list
-// c denotes whether the bitmap is a colour bitmap and the digits represent the
-// colour-depth of the bitmap and the bitmap mask respectively
+// c denotes whether the bitmap is a color bitmap and the digits represent the
+// color-depth of the bitmap and the bitmap mask respectively
SOURCE c24 ScummSmall.bmp
SOURCE 8 ScummSmallMask.bmp
SOURCE c24 ScummLarge.bmp
diff --git a/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in b/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in
index 3fab5cc2b7..5cf1b1bb11 100644
--- a/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in
+++ b/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in
@@ -64,8 +64,8 @@ START BITMAP ScummVM.mbm
TARGETPATH \Resource\Apps
SOURCEPATH ..\res
// Source Color-depth Source-bitmap-list
-// c denotes whether the bitmap is a colour bitmap and the digits represent the
-// colour-depth of the bitmap and the bitmap mask respectively
+// c denotes whether the bitmap is a color bitmap and the digits represent the
+// color-depth of the bitmap and the bitmap mask respectively
SOURCE c24 ScummSmall.bmp
SOURCE 8 ScummSmallMask.bmp
SOURCE c24 ScummLarge.bmp
diff --git a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in
index 31dfc36399..44ec5aaf4a 100644
--- a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in
+++ b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in
@@ -64,8 +64,8 @@ START BITMAP ScummVM.mbm
TARGETPATH \Resource\Apps
SOURCEPATH ..\res
// Source Color-depth Source-bitmap-list
-// c denotes whether the bitmap is a colour bitmap and the digits represent the
-// colour-depth of the bitmap and the bitmap mask respectively
+// c denotes whether the bitmap is a color bitmap and the digits represent the
+// color-depth of the bitmap and the bitmap mask respectively
SOURCE c24 ScummSmall.bmp
SOURCE 8 ScummSmallMask.bmp
SOURCE c24 ScummLarge.bmp
diff --git a/devtools/create_lure/create_lure_dat.cpp b/devtools/create_lure/create_lure_dat.cpp
index ad883b808f..4964b26903 100644
--- a/devtools/create_lure/create_lure_dat.cpp
+++ b/devtools/create_lure/create_lure_dat.cpp
@@ -503,7 +503,7 @@ void read_hotspot_data(byte *&data, uint16 &totalSize) {
r->tickSequenceOffset = entry.tickSequenceOffset;
r->layer = entry.layer;
- r->colourOffset = entry.colourOffset;
+ r->colorOffset = entry.colorOffset;
r->hotspotScriptOffset = entry.hotspotScriptOffset;
r->talkScriptOffset = entry.talkScriptOffset;
r->flags = entry.flags;
diff --git a/devtools/create_lure/create_lure_dat.h b/devtools/create_lure/create_lure_dat.h
index 4743f6ac3f..23090072bd 100644
--- a/devtools/create_lure/create_lure_dat.h
+++ b/devtools/create_lure/create_lure_dat.h
@@ -125,7 +125,7 @@ struct HotspotResource {
uint16 yCorrection;
uint16 tickTimeout;
uint16 animOffset;
- byte colourOffset;
+ byte colorOffset;
uint16 hotspotScriptOffset;
byte unused1[7];
uint16 talkScriptOffset;
@@ -166,7 +166,7 @@ struct HotspotResourceOutput {
uint16 walkY;
int8 talkX;
int8 talkY;
- uint16 colourOffset;
+ uint16 colorOffset;
uint16 animRecordId;
uint16 hotspotScriptOffset;
uint16 talkScriptOffset;
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index df19f55b52..eb3f3bc052 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -92,7 +92,7 @@ typedef signed int Err;
#define CRYPT_KEY_SIERRA "Avis Durgan"
#define CRYPT_KEY_AGDS "Alex Simkin"
-#define MSG_BOX_COLOUR 0x0f // White
+#define MSG_BOX_COLOR 0x0f // White
#define MSG_BOX_TEXT 0x00 // Black
#define MSG_BOX_LINE 0x04 // Red
#define BUTTON_BORDER 0x00 // Black
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index 58982a2931..d0bc83d4c4 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -685,14 +685,14 @@ void GfxMgr::drawFrame(int x1, int y1, int x2, int y2, int c1, int c2) {
}
}
-void GfxMgr::drawBox(int x1, int y1, int x2, int y2, int colour1, int colour2, int m) {
+void GfxMgr::drawBox(int x1, int y1, int x2, int y2, int color1, int color2, int m) {
x1 += m;
y1 += m;
x2 -= m;
y2 -= m;
- drawRectangle(x1, y1, x2, y2, colour1);
- drawFrame(x1 + 2, y1 + 2, x2 - 2, y2 - 2, colour2, colour2);
+ drawRectangle(x1, y1, x2, y2, color1);
+ drawFrame(x1 + 2, y1 + 2, x2 - 2, y2 - 2, color2, color2);
flushBlock(x1, y1, x2, y2);
}
@@ -752,7 +752,7 @@ void GfxMgr::rawDrawButton(int x, int y, const char *s, int fgcolor, int bgcolor
// Draw a filled rectangle that's larger than the button. Used for drawing
// a border around the button as the button itself is drawn after this.
- drawRectangle(x1, y1, x2, y2, border ? BUTTON_BORDER : MSG_BOX_COLOUR);
+ drawRectangle(x1, y1, x2, y2, border ? BUTTON_BORDER : MSG_BOX_COLOR);
while (*s) {
putTextCharacter(0, x + textOffset, y + textOffset, *s++, fgcolor, bgcolor);
diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp
index 5ec4908e4a..b62bcd9ad8 100644
--- a/engines/agi/menu.cpp
+++ b/engines/agi/menu.cpp
@@ -117,7 +117,7 @@ void Menu::drawMenuOptionHilite(int hMenu, int vMenu) {
AgiMenuOption *d = getMenuOption(hMenu, vMenu);
// Disabled menu items are "greyed out" with a checkerboard effect,
- // rather than having a different colour. -- dsymonds
+ // rather than having a different color. -- dsymonds
_vm->printText(d->text, 0, m->wincol + 1, vMenu + 2, m->width + 2,
MENU_BG, MENU_FG, !d->enabled);
}
diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp
index 47b72cc8c6..d17fe1d497 100644
--- a/engines/agi/picture.cpp
+++ b/engines/agi/picture.cpp
@@ -601,7 +601,7 @@ void PictureMgr::drawPicture() {
_patCode = nextByte();
plotBrush();
break;
- case 0xf0: // set colour on screen (AGI pic v2)
+ case 0xf0: // set color on screen (AGI pic v2)
if (_pictureVersion == AGIPIC_V15)
break;
@@ -615,7 +615,7 @@ void PictureMgr::drawPicture() {
_scrColor &= 0xF; // for v3 drawing diff
_scrOn = true;
_priOn = false;
- } else if (_pictureVersion == AGIPIC_V15) { // set colour on screen
+ } else if (_pictureVersion == AGIPIC_V15) { // set color on screen
_scrColor = nextByte();
_scrColor &= 0xF;
_scrOn = true;
@@ -623,7 +623,7 @@ void PictureMgr::drawPicture() {
_scrOn = false;
}
break;
- case 0xf2: // set colour on priority (AGI pic v2)
+ case 0xf2: // set color on priority (AGI pic v2)
if (_pictureVersion == AGIPIC_V15)
break;
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 9194cc642c..4801efa808 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -642,8 +642,8 @@ int AgiEngine::selectSlot() {
for (i = 0; i < NUM_VISIBLE_SLOTS; i++) {
sprintf(dstr, "[%2d. %-28.28s]", i + _firstSlot, desc[i]);
printText(dstr, 0, hm + 1, vm + 4 + i,
- (40 - 2 * hm) - 1, i == active ? MSG_BOX_COLOUR : MSG_BOX_TEXT,
- i == active ? MSG_BOX_TEXT : MSG_BOX_COLOUR);
+ (40 - 2 * hm) - 1, i == active ? MSG_BOX_COLOR : MSG_BOX_TEXT,
+ i == active ? MSG_BOX_TEXT : MSG_BOX_COLOR);
}
char upArrow[] = "^";
@@ -651,11 +651,11 @@ int AgiEngine::selectSlot() {
char scrollBar[] = " ";
for (i = 1; i < NUM_VISIBLE_SLOTS - 1; i++)
- printText(scrollBar, 35, hm + 1, vm + 4 + i, 1, MSG_BOX_COLOUR, 7, true);
+ printText(scrollBar, 35, hm + 1, vm + 4 + i, 1, MSG_BOX_COLOR, 7, true);
printText(upArrow, 35, hm + 1, vm + 4, 1, 8, 7);
printText(downArrow, 35, hm + 1, vm + 4 + NUM_VISIBLE_SLOTS - 1, 1, 8, 7);
- printText(scrollBar, 35, hm + 1, vm + 4 + sbPos, 1, MSG_BOX_COLOUR, MSG_BOX_TEXT);
+ printText(scrollBar, 35, hm + 1, vm + 4 + sbPos, 1, MSG_BOX_COLOR, MSG_BOX_TEXT);
oldActive = active;
oldFirstSlot = _firstSlot;
@@ -808,7 +808,7 @@ int AgiEngine::saveGameDialog() {
do {
drawWindow(hp, vp, GFX_WIDTH - hp, GFX_HEIGHT - vp);
printText("Select a slot in which you wish to\nsave the game:",
- 0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
+ 0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOR);
slot = selectSlot();
if (slot + _firstSlot == 0)
messageBox("That slot is for Autosave only.");
@@ -819,7 +819,7 @@ int AgiEngine::saveGameDialog() {
drawWindow(hp, vp + 5 * CHAR_LINES, GFX_WIDTH - hp,
GFX_HEIGHT - vp - 9 * CHAR_LINES);
printText("Enter a description for this game:",
- 0, hm + 1, vm + 6, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
+ 0, hm + 1, vm + 6, w, MSG_BOX_TEXT, MSG_BOX_COLOR);
_gfx->drawRectangle(3 * CHAR_COLS, 11 * CHAR_LINES - 1,
37 * CHAR_COLS, 12 * CHAR_LINES, MSG_BOX_TEXT);
_gfx->flushBlock(3 * CHAR_COLS, 11 * CHAR_LINES - 1,
@@ -844,7 +844,7 @@ int AgiEngine::saveGameDialog() {
for (numChars = 0; numChars < 28 && name[numChars]; numChars++)
handleGetstring(name[numChars]);
- _gfx->printCharacter(numChars + 3, 11, _game.cursorChar, MSG_BOX_COLOUR, MSG_BOX_TEXT);
+ _gfx->printCharacter(numChars + 3, 11, _game.cursorChar, MSG_BOX_COLOR, MSG_BOX_TEXT);
do {
mainCycle();
} while (_game.inputMode == INPUT_GETSTRING);
@@ -902,7 +902,7 @@ int AgiEngine::loadGameDialog() {
drawWindow(hp, vp, GFX_WIDTH - hp, GFX_HEIGHT - vp);
printText("Select a game which you wish to\nrestore:",
- 0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOUR);
+ 0, hm + 1, vm + 1, w, MSG_BOX_TEXT, MSG_BOX_COLOR);
slot = selectSlot();
diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp
index af3881170a..f85c4c1cdd 100644
--- a/engines/agi/text.cpp
+++ b/engines/agi/text.cpp
@@ -166,7 +166,7 @@ void AgiEngine::blitTextbox(const char *p, int y, int x, int len) {
drawWindow(xoff, yoff, xoff + w - 1, yoff + h - 1);
printText2(2, msg, 0, CHAR_COLS + xoff, CHAR_LINES + yoff,
- len + 1, MSG_BOX_TEXT, MSG_BOX_COLOUR);
+ len + 1, MSG_BOX_TEXT, MSG_BOX_COLOR);
free(msg);
@@ -730,7 +730,7 @@ void AgiEngine::drawWindow(int x1, int y1, int x2, int y2) {
debugC(4, kDebugLevelText, "x1=%d, y1=%d, x2=%d, y2=%d", x1, y1, x2, y2);
_gfx->saveBlock(x1, y1, x2, y2, _game.window.buffer);
- _gfx->drawBox(x1, y1, x2, y2, MSG_BOX_COLOUR, MSG_BOX_LINE, 2);
+ _gfx->drawBox(x1, y1, x2, y2, MSG_BOX_COLOR, MSG_BOX_LINE, 2);
}
} // End of namespace Agi
diff --git a/engines/cruise/ctp.cpp b/engines/cruise/ctp.cpp
index 4f6c21e0e4..f1223c12e6 100644
--- a/engines/cruise/ctp.cpp
+++ b/engines/cruise/ctp.cpp
@@ -167,7 +167,7 @@ void makeCtStruct(Common::Array<CtStruct> &lst, int16 table[][40], int num, int
}
ct.num = num;
- ct.colour = walkboxColor[num];
+ ct.color = walkboxColor[num];
ct.bounds.left = minX;
ct.bounds.right = maxX;
ct.bounds.top = minY;
diff --git a/engines/cruise/ctp.h b/engines/cruise/ctp.h
index 3c6c9582cc..0aec9c52d8 100644
--- a/engines/cruise/ctp.h
+++ b/engines/cruise/ctp.h
@@ -57,7 +57,7 @@ class CtStruct {
public:
CtStruct *next;
int16 num;
- int16 colour;
+ int16 color;
Common::Rect bounds;
Common::Array<CtEntry> slices;
};
diff --git a/engines/cruise/detection.cpp b/engines/cruise/detection.cpp
index e43fadf598..66018fac2e 100644
--- a/engines/cruise/detection.cpp
+++ b/engines/cruise/detection.cpp
@@ -74,7 +74,7 @@ static const CRUISEGameDescription gameDescriptions[] = {
{
{
"cruise",
- "16 colours",
+ "16 colors",
AD_ENTRY1("D1", "cd29a4cd9162076e9a18495fe56a48f3"),
Common::EN_GRB,
Common::kPlatformPC,
diff --git a/engines/cruise/font.cpp b/engines/cruise/font.cpp
index 3a609cb8d4..2bf36bbdbd 100644
--- a/engines/cruise/font.cpp
+++ b/engines/cruise/font.cpp
@@ -266,13 +266,13 @@ int32 prepareWordRender(int32 inRightBorder_X, int16 wordSpacingWidth,
return counter;
}
-void drawString(int32 x, int32 y, const char *string, uint8 *buffer, uint8 fontColour, int32 rightBorder_X) {
+void drawString(int32 x, int32 y, const char *string, uint8 *buffer, uint8 fontColor, int32 rightBorder_X) {
// Get the rendered text to display
gfxEntryStruct *s = renderText(rightBorder_X, string);
// Draw the message
- drawMessage(s, x, y, rightBorder_X - x, fontColour, buffer);
+ drawMessage(s, x, y, rightBorder_X - x, fontColor, buffer);
// Free the data
delete s->imagePtr;
diff --git a/engines/cruise/font.h b/engines/cruise/font.h
index 849c074ac5..17bb4372cf 100644
--- a/engines/cruise/font.h
+++ b/engines/cruise/font.h
@@ -66,7 +66,7 @@ void renderWord(uint8 *fontPtr_Data, uint8 *outBufferPtr,
int32 drawPosPixel_X, int32 heightOff, int32 height, int32 param4,
int32 stringRenderBufferSize, int32 width, int32 charWidth);
gfxEntryStruct *renderText(int inRightBorder_X, const char *string);
-void drawString(int32 x, int32 y, const char *string, uint8 * buffer, uint8 fontColour,
+void drawString(int32 x, int32 y, const char *string, uint8 * buffer, uint8 fontColor,
int32 inRightBorder_X);
void freeGfx(gfxEntryStruct *pGfx);
diff --git a/engines/cruise/gfxModule.cpp b/engines/cruise/gfxModule.cpp
index f9ab193399..1b6f3942de 100644
--- a/engines/cruise/gfxModule.cpp
+++ b/engines/cruise/gfxModule.cpp
@@ -203,7 +203,7 @@ void gfxModuleData_gfxWaitVSync() {
void gfxModuleData_flip() {
}
-void gfxCopyRect(const uint8 *sourceBuffer, int width, int height, byte *dest, int x, int y, int colour) {
+void gfxCopyRect(const uint8 *sourceBuffer, int width, int height, byte *dest, int x, int y, int color) {
int xp, yp;
for (yp = 0; yp < height; ++yp) {
@@ -216,7 +216,7 @@ void gfxCopyRect(const uint8 *sourceBuffer, int width, int height, byte *dest, i
int yDest = y + yp;
if ((v != 0) && (xDest >= 0) && (yDest >= 0) && (xDest < 320) && (yDest < 200))
- *destP = (v == 1) ? 0 : colour;
+ *destP = (v == 1) ? 0 : color;
}
}
}
@@ -324,10 +324,10 @@ void flip() {
g_system->updateScreen();
}
-void drawSolidBox(int32 x1, int32 y1, int32 x2, int32 y2, uint8 colour) {
+void drawSolidBox(int32 x1, int32 y1, int32 x2, int32 y2, uint8 color) {
for (int y = y1; y < y2; ++y) {
byte *p = &gfxModuleData.pPage00[y * 320 + x1];
- Common::set_to(p, p + (x2 - x1), colour);
+ Common::set_to(p, p + (x2 - x1), color);
}
}
diff --git a/engines/cruise/gfxModule.h b/engines/cruise/gfxModule.h
index 1dbc5afc9b..1ca2581af5 100644
--- a/engines/cruise/gfxModule.h
+++ b/engines/cruise/gfxModule.h
@@ -55,7 +55,7 @@ void gfxModuleData_flip();
void gfxModuleData_updatePalette();
void gfxModuleData_updateScreen();
-void gfxCopyRect(const uint8 *sourceBuffer, int width, int height, byte *dest, int x, int y, int colour);
+void gfxCopyRect(const uint8 *sourceBuffer, int width, int height, byte *dest, int x, int y, int color);
void gfxModuleData_gfxCopyScreen(const uint8 *sourcePtr, uint8 *destPtr);
void convertGfxFromMode4(const uint8 *sourcePtr, int width, int height, uint8 *destPtr);
void convertGfxFromMode5(const uint8 *sourcePtr, int width, int height, uint8 *destPtr);
@@ -67,7 +67,7 @@ void gfxModuleData_setPalEntries(const byte *ptr, int start, int num);
void gfxModuleData_setPal256(const byte *ptr);
void gfxModuleData_addDirtyRect(const Common::Rect &r);
void flip();
-void drawSolidBox(int32 x1, int32 y1, int32 x2, int32 y2, uint8 colour);
+void drawSolidBox(int32 x1, int32 y1, int32 x2, int32 y2, uint8 color);
void resetBitmap(uint8 *dataPtr, int32 dataSize);
void switchBackground(const byte *newBg);
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp
index d7582ec31d..bc38e84d72 100644
--- a/engines/draci/animation.cpp
+++ b/engines/draci/animation.cpp
@@ -359,7 +359,7 @@ void AnimationManager::insert(Animation *anim, bool allocateIndex) {
}
void AnimationManager::drawScene(Surface *surf) {
- // Fill the screen with colour zero since some rooms may rely on the screen being black
+ // Fill the screen with color zero since some rooms may rely on the screen being black
_vm->_screen->getSurface()->fill(0);
sortAnimations();
@@ -498,8 +498,8 @@ const Animation *AnimationManager::getTopAnimation(int x, int y) const {
Animation *retval = NULL;
- // Get transparent colour for the current screen
- const int transparent = _vm->_screen->getSurface()->getTransparentColour();
+ // Get transparent color for the current screen
+ const int transparent = _vm->_screen->getSurface()->getTransparentColor();
for (it = _animations.reverse_begin(); it != _animations.end(); --it) {
diff --git a/engines/draci/font.cpp b/engines/draci/font.cpp
index 688458f3d4..d869d046f3 100644
--- a/engines/draci/font.cpp
+++ b/engines/draci/font.cpp
@@ -125,7 +125,7 @@ uint8 Font::getCharWidth(uint8 chr) const {
* @param ty Vertical offset on the surface
*/
-void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const {
+void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_color) const {
assert(dst != NULL);
assert(tx >= 0);
assert(ty >= 0);
@@ -147,39 +147,39 @@ void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) co
int ySpaceLeft = dst->h - ty - 1;
int yPixelsToDraw = (_fontHeight < ySpaceLeft) ? _fontHeight : ySpaceLeft;
- int _transparent = dst->getTransparentColour();
+ int _transparent = dst->getTransparentColor();
for (int y = 0; y < yPixelsToDraw; ++y) {
for (int x = 0; x <= xPixelsToDraw; ++x) {
int curr = y * _maxCharWidth + x;
- int colour = _charData[charOffset + curr];
+ int color = _charData[charOffset + curr];
// If pixel is transparent, skip it
- if (colour == _transparent)
+ if (color == _transparent)
continue;
- // Replace colour with font colours
- switch (colour) {
+ // Replace color with font colors
+ switch (color) {
case 254:
- colour = with_colour;
+ color = with_color;
break;
case 253:
- colour = kFontColour2;
+ color = kFontColor2;
break;
case 252:
- colour = kFontColour3;
+ color = kFontColor3;
break;
case 251:
- colour = kFontColour4;
+ color = kFontColor4;
break;
}
// Paint the pixel
- ptr[x] = colour;
+ ptr[x] = color;
}
// Advance to next row
@@ -198,8 +198,8 @@ void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) co
* @param spacing Space to leave between individual characters. Defaults to 0.
*/
void Font::drawString(Surface *dst, const byte *str, uint len,
- int x, int y, int with_colour, int spacing, bool markDirty) const {
- drawString(dst, Common::String((const char *)str, len), x, y, with_colour, spacing, markDirty);
+ int x, int y, int with_color, int spacing, bool markDirty) const {
+ drawString(dst, Common::String((const char *)str, len), x, y, with_color, spacing, markDirty);
}
/**
@@ -213,7 +213,7 @@ void Font::drawString(Surface *dst, const byte *str, uint len,
*/
void Font::drawString(Surface *dst, const Common::String &str,
- int x, int y, int with_colour, int spacing, bool markDirty) const {
+ int x, int y, int with_color, int spacing, bool markDirty) const {
assert(dst != NULL);
assert(x >= 0);
assert(y >= 0);
@@ -238,7 +238,7 @@ void Font::drawString(Surface *dst, const Common::String &str,
break;
}
- drawChar(dst, str[i], curx, cury, with_colour);
+ drawChar(dst, str[i], curx, cury, with_color);
curx += getCharWidth(str[i]) + spacing;
}
diff --git a/engines/draci/font.h b/engines/draci/font.h
index 010de66e2c..0ccc900465 100644
--- a/engines/draci/font.h
+++ b/engines/draci/font.h
@@ -36,19 +36,19 @@ extern const char * const kFontBig;
class Surface;
/**
- * Default font colours. They all seem to remain constant except for the
+ * Default font colors. They all seem to remain constant except for the
* first one which varies depending on the character speaking.
- * kOverFontColour is set to transparent.
+ * kOverFontColor is set to transparent.
*/
enum {
- kFontColour1 = 2,
- kFontColour2 = 0,
- kFontColour3 = 3,
- kFontColour4 = 4,
- kOverFontColour = 255,
- kTitleColour = 255,
- kLineActiveColour = 254,
- kLineInactiveColour = 255
+ kFontColor1 = 2,
+ kFontColor2 = 0,
+ kFontColor3 = 3,
+ kFontColor4 = 4,
+ kOverFontColor = 255,
+ kTitleColor = 255,
+ kLineActiveColor = 254,
+ kLineInactiveColor = 255
};
/**
@@ -64,12 +64,12 @@ public:
uint8 getFontHeight() const { return _fontHeight; }
uint8 getMaxCharWidth() const { return _maxCharWidth; }
uint8 getCharWidth(byte chr) const;
- void drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const;
+ void drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_color) const;
- void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_colour,
+ void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_color,
int spacing, bool markDirty) const;
void drawString(Surface *dst, const Common::String &str,
- int x, int y, int with_colour, int spacing, bool markDirty) const;
+ int x, int y, int with_color, int spacing, bool markDirty) const;
uint getStringWidth(const Common::String &str, int spacing) const;
uint getStringHeight(const Common::String &str) const;
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 060ee41077..e19ec67810 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -47,9 +47,9 @@ static const char *dialoguePath = "ROZH";
static double real_to_double(byte real[6]);
enum {
- kWalkingMapOverlayColour = 2,
- kWalkingShortestPathOverlayColour = 120,
- kWalkingObliquePathOverlayColour = 73
+ kWalkingMapOverlayColor = 2,
+ kWalkingShortestPathOverlayColor = 120,
+ kWalkingObliquePathOverlayColor = 73
};
Game::Game(DraciEngine *vm) : _vm(vm), _walkingState(vm) {
@@ -69,7 +69,7 @@ Game::Game(DraciEngine *vm) : _vm(vm), _walkingState(vm) {
for (i = 0; i < numPersons; ++i) {
_persons[i]._x = personData.readUint16LE();
_persons[i]._y = personData.readUint16LE();
- _persons[i]._fontColour = personData.readByte();
+ _persons[i]._fontColor = personData.readByte();
}
// Read in dialogue offsets
@@ -217,12 +217,12 @@ void Game::init() {
// Initialize animation for object / room titles
_titleAnim = new Animation(_vm, kTitleText, 257, true);
- _titleAnim->addFrame(new Text("", _vm->_smallFont, kTitleColour, 0, 0, 0), NULL);
+ _titleAnim->addFrame(new Text("", _vm->_smallFont, kTitleColor, 0, 0, 0), NULL);
_vm->_anims->insert(_titleAnim, false);
// Initialize animation for speech text
Animation *speechAnim = new Animation(_vm, kSpeechText, 257, true);
- speechAnim->addFrame(new Text("", _vm->_bigFont, kFontColour1, 0, 0, 0), NULL);
+ speechAnim->addFrame(new Text("", _vm->_bigFont, kFontColor1, 0, 0, 0), NULL);
_vm->_anims->insert(speechAnim, false);
// Initialize inventory animation. _iconsArchive is never flushed.
@@ -236,7 +236,7 @@ void Game::init() {
for (uint i = 0; i < kDialogueLines; ++i) {
_dialogueAnims[i] = new Animation(_vm, kDialogueLinesID - i, 254, true);
- _dialogueAnims[i]->addFrame(new Text("", _vm->_smallFont, kLineInactiveColour, 0, 0, 0), NULL);
+ _dialogueAnims[i]->addFrame(new Text("", _vm->_smallFont, kLineInactiveColor, 0, 0, 0), NULL);
_dialogueAnims[i]->setRelative(1,
kScreenHeight - (i + 1) * _vm->_smallFont->getFontHeight());
@@ -418,9 +418,9 @@ void Game::handleDialogueLoop() {
text = reinterpret_cast<Text *>(_dialogueAnims[i]->getCurrentFrame());
if (_animUnderCursor == _dialogueAnims[i]) {
- text->setColour(kLineActiveColour);
+ text->setColor(kLineActiveColor);
} else {
- text->setColour(kLineInactiveColour);
+ text->setColor(kLineInactiveColor);
}
}
@@ -442,7 +442,7 @@ void Game::fadePalette(bool fading_out) {
}
for (int i = 1; i <= kBlackFadingIterations; ++i) {
_vm->_system->delayMillis(kBlackFadingTimeUnit);
- _vm->_screen->interpolatePalettes(startPal, endPal, 0, kNumColours, i, kBlackFadingIterations);
+ _vm->_screen->interpolatePalettes(startPal, endPal, 0, kNumColors, i, kBlackFadingIterations);
_vm->_screen->copyToScreen();
}
}
@@ -454,7 +454,7 @@ void Game::advanceAnimationsAndTestLoopExit() {
--_fadePhase;
const byte *startPal = _currentRoom._palette >= 0 ? _vm->_paletteArchive->getFile(_currentRoom._palette)->_data : NULL;
const byte *endPal = getScheduledPalette() >= 0 ? _vm->_paletteArchive->getFile(getScheduledPalette())->_data : NULL;
- _vm->_screen->interpolatePalettes(startPal, endPal, 0, kNumColours, _fadePhases - _fadePhase, _fadePhases);
+ _vm->_screen->interpolatePalettes(startPal, endPal, 0, kNumColors, _fadePhases - _fadePhase, _fadePhases);
if (_fadePhase == 0) {
if (_loopSubstatus == kInnerWhileFade) {
setExitLoop(true);
@@ -997,7 +997,7 @@ int Game::dialogueDraw() {
dialogueLine = reinterpret_cast<Text *>(anim->getCurrentFrame());
dialogueLine->setText(_dialogueBlocks[i]._title);
- dialogueLine->setColour(kLineInactiveColour);
+ dialogueLine->setColor(kLineInactiveColor);
_lines[_dialogueLinesNum] = i;
_dialogueLinesNum++;
}
@@ -1114,8 +1114,8 @@ int Game::playHeroAnimation(int anim_index) {
return anim->currentFrameNum();
}
-void Game::redrawWalkingPath(Animation *anim, byte colour, const WalkingPath &path) {
- Sprite *ov = _walkingMap.newOverlayFromPath(path, colour);
+void Game::redrawWalkingPath(Animation *anim, byte color, const WalkingPath &path) {
+ Sprite *ov = _walkingMap.newOverlayFromPath(path, color);
delete anim->getFrame(0);
anim->replaceFrame(0, ov, NULL);
anim->markDirtyRect(_vm->_screen->getSurface());
@@ -1148,8 +1148,8 @@ void Game::walkHero(int x, int y, SightDirection dir) {
_walkingMap.obliquePath(shortestPath, &obliquePath);
debugC(2, kDraciWalkingDebugLevel, "Walking path lengths: shortest=%d oblique=%d", shortestPath.size(), obliquePath.size());
if (_vm->_showWalkingMap) {
- redrawWalkingPath(_walkingShortestPathOverlay, kWalkingShortestPathOverlayColour, shortestPath);
- redrawWalkingPath(_walkingObliquePathOverlay, kWalkingObliquePathOverlayColour, obliquePath);
+ redrawWalkingPath(_walkingShortestPathOverlay, kWalkingShortestPathOverlayColor, shortestPath);
+ redrawWalkingPath(_walkingObliquePathOverlay, kWalkingObliquePathOverlayColor, obliquePath);
}
// Start walking. Walking will be gradually advanced by
@@ -1211,7 +1211,7 @@ void Game::loadWalkingMap(int mapID) {
f = _vm->_walkingMapsArchive->getFile(mapID);
_walkingMap.load(f->_data, f->_length);
- Sprite *ov = _walkingMap.newOverlayFromMap(kWalkingMapOverlayColour);
+ Sprite *ov = _walkingMap.newOverlayFromMap(kWalkingMapOverlayColor);
delete _walkingMapOverlay->getFrame(0);
_walkingMapOverlay->replaceFrame(0, ov, NULL);
_walkingMapOverlay->markDirtyRect(_vm->_screen->getSurface());
@@ -1385,7 +1385,7 @@ void Game::enterNewRoom() {
loadOverlays();
// Draw the scene with the black palette and slowly fade into the right palette.
- _vm->_screen->setPalette(NULL, 0, kNumColours);
+ _vm->_screen->setPalette(NULL, 0, kNumColors);
_vm->_anims->drawScene(_vm->_screen->getSurface());
_vm->_screen->copyToScreen();
fadePalette(false);
diff --git a/engines/draci/game.h b/engines/draci/game.h
index 21baaed5cc..0ecbcf68f0 100644
--- a/engines/draci/game.h
+++ b/engines/draci/game.h
@@ -145,7 +145,7 @@ public:
struct Person {
uint _x, _y;
- byte _fontColour;
+ byte _fontColor;
};
struct Dialogue {
@@ -348,7 +348,7 @@ private:
void enterNewRoom();
void initWalkingOverlays();
void loadRoomObjects();
- void redrawWalkingPath(Animation *anim, byte colour, const WalkingPath &path);
+ void redrawWalkingPath(Animation *anim, byte color, const WalkingPath &path);
DraciEngine *_vm;
diff --git a/engines/draci/mouse.cpp b/engines/draci/mouse.cpp
index 14d1162fed..d493fe192f 100644
--- a/engines/draci/mouse.cpp
+++ b/engines/draci/mouse.cpp
@@ -106,7 +106,7 @@ void Mouse::setCursorType(CursorType cur) {
f = _vm->_iconsArchive->getFile(cur);
Sprite sp(f->_data, f->_length, 0, 0, true);
- CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
+ CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColors);
CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
sp.getWidth() / 2, sp.getHeight() / 2, 255);
}
@@ -124,7 +124,7 @@ void Mouse::loadItemCursor(const GameItem *item, bool highlighted) {
f = _vm->_itemImagesArchive->getFile(archiveIndex);
Sprite sp(f->_data, f->_length, 0, 0, true);
- CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
+ CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColors);
CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
sp.getWidth() / 2, sp.getHeight() / 2, 255);
}
diff --git a/engines/draci/screen.cpp b/engines/draci/screen.cpp
index dbe3fd98b8..c04f0668bb 100644
--- a/engines/draci/screen.cpp
+++ b/engines/draci/screen.cpp
@@ -36,12 +36,12 @@ namespace Draci {
Screen::Screen(DraciEngine *vm) : _vm(vm) {
_surface = new Surface(kScreenWidth, kScreenHeight);
- _palette = new byte[3 * kNumColours];
- _blackPalette = new byte[3 * kNumColours];
- for (int i = 0; i < 3 * kNumColours; ++i) {
+ _palette = new byte[3 * kNumColors];
+ _blackPalette = new byte[3 * kNumColors];
+ for (int i = 0; i < 3 * kNumColors; ++i) {
_blackPalette[i] = 0;
}
- setPalette(NULL, 0, kNumColours);
+ setPalette(NULL, 0, kNumColors);
this->clearScreen();
}
@@ -54,11 +54,11 @@ Screen::~Screen() {
/**
* @brief Sets a part of the palette
* @param data Pointer to a buffer containing new palette data
- * start Index of the colour where replacement should start
- * num Number of colours to replace
+ * start Index of the color where replacement should start
+ * num Number of colors to replace
*/
void Screen::setPalette(const byte *data, uint16 start, uint16 num) {
- Common::MemoryReadStream pal(data ? data : _blackPalette, 3 * kNumColours);
+ Common::MemoryReadStream pal(data ? data : _blackPalette, 3 * kNumColors);
pal.seek(start * 3);
// Copy the palette
@@ -78,8 +78,8 @@ void Screen::setPalette(const byte *data, uint16 start, uint16 num) {
}
void Screen::interpolatePalettes(const byte *first, const byte *second, uint16 start, uint16 num, int index, int number) {
- Common::MemoryReadStream firstPal(first ? first : _blackPalette, 3 * kNumColours);
- Common::MemoryReadStream secondPal(second ? second : _blackPalette, 3 * kNumColours);
+ Common::MemoryReadStream firstPal(first ? first : _blackPalette, 3 * kNumColors);
+ Common::MemoryReadStream secondPal(second ? second : _blackPalette, 3 * kNumColors);
firstPal.seek(start * 3);
secondPal.seek(start * 3);
diff --git a/engines/draci/screen.h b/engines/draci/screen.h
index dc1aca092d..e4e910475a 100644
--- a/engines/draci/screen.h
+++ b/engines/draci/screen.h
@@ -33,7 +33,7 @@ namespace Draci {
enum ScreenParameters {
kScreenWidth = 320,
kScreenHeight = 200,
- kNumColours = 256,
+ kNumColors = 256,
kDefaultTransparent = 255
};
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index 2a27541ad9..a7ce8b27d9 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -716,14 +716,14 @@ void Script::talk(const Common::Array<int> &params) {
SoundSample *sample = _vm->_sound->isMutedVoice()
? NULL : _vm->_dubbingArchive->getSample(sentenceID, 0);
- // Set the string and text colour
+ // Set the string and text color
surface->markDirtyRect(speechFrame->getRect(kNoDisplacement));
if (_vm->_sound->showSubtitles() || !sample) {
speechFrame->setText(Common::String((const char *)f->_data+1, f->_length-1));
} else {
speechFrame->setText("");
}
- speechFrame->setColour(person->_fontColour);
+ speechFrame->setColor(person->_fontColor);
speechFrame->repeatedlySplitLongLines(kScreenWidth);
// Speak the dubbing if possible
@@ -873,11 +873,11 @@ void Script::fadePalettePlay(const Common::Array<int> &params) {
void Script::setPalette(const Common::Array<int> &params) {
if (_vm->_game->getScheduledPalette() == -1) {
- _vm->_screen->setPalette(NULL, 0, kNumColours);
+ _vm->_screen->setPalette(NULL, 0, kNumColors);
} else {
const BAFile *f;
f = _vm->_paletteArchive->getFile(_vm->_game->getScheduledPalette());
- _vm->_screen->setPalette(f->_data, 0, kNumColours);
+ _vm->_screen->setPalette(f->_data, 0, kNumColors);
}
// Immediately update the palette
_vm->_screen->copyToScreen();
diff --git a/engines/draci/sprite.cpp b/engines/draci/sprite.cpp
index 65c6e21ee4..b4296375f2 100644
--- a/engines/draci/sprite.cpp
+++ b/engines/draci/sprite.cpp
@@ -144,7 +144,7 @@ void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &
// Get pointers to source and destination buffers
byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top);
- const int transparent = surface->getTransparentColour();
+ const int transparent = surface->getTransparentColor();
// Calculate how many rows and columns we need to draw
const int rows = clippedDestRect.height();
@@ -212,7 +212,7 @@ void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const {
const byte *src = _data + croppedBy.y * _width +
(!_mirror ? croppedBy.x : _width - 1 - croppedBy.x);
- const int transparent = surface->getTransparentColour();
+ const int transparent = surface->getTransparentColor();
// Calculate how many rows and columns we need to draw
const int rows = clippedDestRect.height();
@@ -252,7 +252,7 @@ Common::Rect Sprite::getRect(const Displacement &displacement) const {
_y + displacement.relY + scummvm_lround(_scaledHeight * displacement.extraScaleY));
}
-Text::Text(const Common::String &str, const Font *font, byte fontColour,
+Text::Text(const Common::String &str, const Font *font, byte fontColor,
int x, int y, uint spacing) {
_x = x;
_y = y;
@@ -268,7 +268,7 @@ Text::Text(const Common::String &str, const Font *font, byte fontColour,
}
_spacing = spacing;
- _colour = fontColour;
+ _color = fontColor;
_font = font;
@@ -294,7 +294,7 @@ void Text::setText(const Common::String &str) {
}
void Text::draw(Surface *surface, bool markDirty, int relX, int relY) const {
- _font->drawString(surface, _text, _x + relX, _y + relY, _colour, _spacing, true);
+ _font->drawString(surface, _text, _x + relX, _y + relY, _color, _spacing, true);
}
Common::Rect Text::getRect(const Displacement &displacement) const {
diff --git a/engines/draci/sprite.h b/engines/draci/sprite.h
index ddc56ecd80..15e1cf80ca 100644
--- a/engines/draci/sprite.h
+++ b/engines/draci/sprite.h
@@ -139,12 +139,12 @@ private:
class Text : public Drawable {
public:
- Text(const Common::String &str, const Font *font, byte fontColour,
+ Text(const Common::String &str, const Font *font, byte fontColor,
int x, int y, uint spacing);
~Text() {}
void setText(const Common::String &str);
- void setColour(byte fontColour) { _colour = fontColour; }
+ void setColor(byte fontColor) { _color = fontColor; }
void setSpacing(uint spacing) { _spacing = spacing; }
void setFont(const Font *font);
@@ -165,7 +165,7 @@ private:
Common::String _text;
uint _length;
- uint8 _colour;
+ uint8 _color;
uint _spacing;
const Font *_font;
};
diff --git a/engines/draci/surface.cpp b/engines/draci/surface.cpp
index 1c7ecfb23b..532d87a19f 100644
--- a/engines/draci/surface.cpp
+++ b/engines/draci/surface.cpp
@@ -31,7 +31,7 @@ namespace Draci {
Surface::Surface(int width, int height) {
this->create(width, height, 1);
this->markClean();
- _transparentColour = kDefaultTransparent;
+ _transparentColor = kDefaultTransparent;
}
Surface::~Surface() {
@@ -80,12 +80,12 @@ void Surface::markClean() {
}
/**
- * @brief Fills the surface with the specified colour
+ * @brief Fills the surface with the specified color
*/
-void Surface::fill(uint colour) {
+void Surface::fill(uint color) {
byte *ptr = (byte *)getBasePtr(0, 0);
- memset(ptr, colour, w * h);
+ memset(ptr, color, w * h);
}
/**
diff --git a/engines/draci/surface.h b/engines/draci/surface.h
index a5c9ddb597..b00abcd943 100644
--- a/engines/draci/surface.h
+++ b/engines/draci/surface.h
@@ -43,18 +43,18 @@ public:
void markDirty();
void markClean();
bool needsFullUpdate() const { return _fullUpdate; }
- uint getTransparentColour() const { return _transparentColour; }
- void setTransparentColour(uint colour) { _transparentColour = colour; }
- void fill(uint colour);
+ uint getTransparentColor() const { return _transparentColor; }
+ void setTransparentColor(uint color) { _transparentColor = color; }
+ void fill(uint color);
uint putAboveY(int y, int height) const;
uint centerOnX(int x, int width) const;
Common::Rect getDimensions() const { return Common::Rect(w, h); }
private:
- /** The current transparent colour of the surface. See getTransparentColour() and
- * setTransparentColour().
+ /** The current transparent color of the surface. See getTransparentColor() and
+ * setTransparentColor().
*/
- uint _transparentColour;
+ uint _transparentColor;
/** Set when the surface is scheduled for a full update.
* See markDirty(), markClean(). Accessed via needsFullUpdate().
diff --git a/engines/draci/walking.cpp b/engines/draci/walking.cpp
index c6f9a58a85..d72e50be07 100644
--- a/engines/draci/walking.cpp
+++ b/engines/draci/walking.cpp
@@ -58,7 +58,7 @@ bool WalkingMap::isWalkable(const Common::Point &p) const {
return getPixel(p.x / _deltaX, p.y / _deltaY);
}
-Sprite *WalkingMap::newOverlayFromMap(byte colour) const {
+Sprite *WalkingMap::newOverlayFromMap(byte color) const {
// HACK: Create a visible overlay from the walking map so we can test it
byte *wlk = new byte[_realWidth * _realHeight];
memset(wlk, 255, _realWidth * _realHeight);
@@ -66,7 +66,7 @@ Sprite *WalkingMap::newOverlayFromMap(byte colour) const {
for (int i = 0; i < _mapWidth; ++i) {
for (int j = 0; j < _mapHeight; ++j) {
if (getPixel(i, j)) {
- drawOverlayRectangle(Common::Point(i, j), colour, wlk);
+ drawOverlayRectangle(Common::Point(i, j), color, wlk);
}
}
}
@@ -285,7 +285,7 @@ void WalkingMap::obliquePath(const WalkingPath& path, WalkingPath *obliquedPath)
while (managedToOblique(obliquedPath)) {}
}
-Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte colour) const {
+Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte color) const {
// HACK: Create a visible overlay from the walking map so we can test it
byte *wlk = new byte[_realWidth * _realHeight];
memset(wlk, 255, _realWidth * _realHeight);
@@ -297,14 +297,14 @@ Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte colour) con
// Draw only points in the interval [v1, v2). These half-open
// half-closed intervals connect all the way to the last point.
for (int step = 0; step < steps; ++step) {
- drawOverlayRectangle(interpolate(v1, v2, step, steps), colour, wlk);
+ drawOverlayRectangle(interpolate(v1, v2, step, steps), color, wlk);
}
}
// Draw the last point. This works also when the path has no segment,
// but just one point.
if (path.size() > 0) {
const Common::Point &vLast = path[path.size()-1];
- drawOverlayRectangle(vLast, colour, wlk);
+ drawOverlayRectangle(vLast, color, wlk);
}
Sprite *ov = new Sprite(_realWidth, _realHeight, wlk, 0, 0, false);
@@ -313,10 +313,10 @@ Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte colour) con
return ov;
}
-void WalkingMap::drawOverlayRectangle(const Common::Point &p, byte colour, byte *buf) const {
+void WalkingMap::drawOverlayRectangle(const Common::Point &p, byte color, byte *buf) const {
for (int i = 0; i < _deltaX; ++i) {
for (int j = 0; j < _deltaY; ++j) {
- buf[(p.y * _deltaY + j) * _realWidth + (p.x * _deltaX + i)] = colour;
+ buf[(p.y * _deltaY + j) * _realWidth + (p.x * _deltaX + i)] = color;
}
}
}
diff --git a/engines/draci/walking.h b/engines/draci/walking.h
index 55b39792f1..d6c7f0691d 100644
--- a/engines/draci/walking.h
+++ b/engines/draci/walking.h
@@ -45,12 +45,12 @@ public:
bool getPixel(int x, int y) const;
bool isWalkable(const Common::Point &p) const;
- Sprite *newOverlayFromMap(byte colour) const;
+ Sprite *newOverlayFromMap(byte color) const;
Common::Point findNearestWalkable(int x, int y) const;
bool findShortestPath(Common::Point p1, Common::Point p2, WalkingPath *path) const;
void obliquePath(const WalkingPath& path, WalkingPath *obliquedPath);
- Sprite *newOverlayFromPath(const WalkingPath &path, byte colour) const;
+ Sprite *newOverlayFromPath(const WalkingPath &path, byte color) const;
Common::Point getDelta() const { return Common::Point(_deltaX, _deltaY); }
static int pointsBetween(const Common::Point &p1, const Common::Point &p2);
@@ -68,7 +68,7 @@ private:
// 4 possible directions to walk from a pixel.
static const int kDirections[][2];
- void drawOverlayRectangle(const Common::Point &p, byte colour, byte *buf) const;
+ void drawOverlayRectangle(const Common::Point &p, byte color, byte *buf) const;
bool lineIsCovered(const Common::Point &p1, const Common::Point &p2) const;
// Returns true if the number of vertices on the path was decreased.
diff --git a/engines/groovie/vdx.cpp b/engines/groovie/vdx.cpp
index 1b4a2b7800..6643177328 100644
--- a/engines/groovie/vdx.cpp
+++ b/engines/groovie/vdx.cpp
@@ -70,7 +70,7 @@ uint16 VDXPlayer::loadInternal() {
}
// Flags:
// - 1 Puzzle piece? Skip palette, don't redraw full screen, draw still to b/ack buffer
- // - 2 Transparent colour is 0xFF
+ // - 2 Transparent color is 0xFF
// - 5 Skip still chunks
// - 7
// - 8 Just show the first frame
@@ -251,26 +251,26 @@ void VDXPlayer::getDelta(Common::ReadStream *in) {
uint16 currentLine = 0;
uint32 offset = 0;
while (!in->eos()) {
- byte colours[16];
+ byte colors[16];
if (currOpCode < 0x60) {
param1 = in->readByte();
param2 = in->readByte();
- expandColourMap(colours, vdxBlockMapLookup[currOpCode], param1, param2);
- decodeBlockDelta(offset, colours, 640);
+ expandColorMap(colors, vdxBlockMapLookup[currOpCode], param1, param2);
+ decodeBlockDelta(offset, colors, 640);
offset += TILE_SIZE;
} else if (currOpCode > 0x7f) {
param1 = in->readByte();
param2 = in->readByte();
param3 = in->readByte();
- expandColourMap(colours, (param1 << 8) + currOpCode, param2, param3);
- decodeBlockDelta(offset, colours, 640);
+ expandColorMap(colors, (param1 << 8) + currOpCode, param2, param3);
+ decodeBlockDelta(offset, colors, 640);
offset += TILE_SIZE;
} else switch (currOpCode) {
- case 0x60: /* Fill tile with the 16 colours given as parameters */
+ case 0x60: /* Fill tile with the 16 colors given as parameters */
for (l = 0; l < 16; l++) {
- colours[l] = in->readByte();
+ colors[l] = in->readByte();
}
- decodeBlockDelta(offset, colours, 640);
+ decodeBlockDelta(offset, colors, 640);
offset += TILE_SIZE;
break;
case 0x61: /* Skip to the end of this line, next block is start of next */
@@ -299,14 +299,14 @@ void VDXPlayer::getDelta(Common::ReadStream *in) {
case 0x72:
case 0x73:
case 0x74:
- case 0x75: /* Next param1 blocks are filled with colour param2 */
+ case 0x75: /* Next param1 blocks are filled with color param2 */
param1 = currOpCode - 0x6b;
param2 = in->readByte();
for (l = 0; l < 16; l++) {
- colours[l] = param2;
+ colors[l] = param2;
}
for (k = 0; k < param1; k++) {
- decodeBlockDelta(offset, colours, 640);
+ decodeBlockDelta(offset, colors, 640);
offset += TILE_SIZE;
}
break;
@@ -319,14 +319,14 @@ void VDXPlayer::getDelta(Common::ReadStream *in) {
case 0x7c:
case 0x7d:
case 0x7e:
- case 0x7f: /* Next bytes contain colours to fill the next param1 blocks in the current line*/
+ case 0x7f: /* Next bytes contain colors to fill the next param1 blocks in the current line*/
param1 = currOpCode - 0x75;
for (k = 0; k < param1; k++) {
param2 = in->readByte();
for (l = 0; l < 16; l++) {
- colours[l] = param2;
+ colors[l] = param2;
}
- decodeBlockDelta(offset, colours, 640);
+ decodeBlockDelta(offset, colors, 640);
offset += TILE_SIZE;
}
break;
@@ -344,8 +344,8 @@ void VDXPlayer::getStill(Common::ReadStream *in) {
debugC(5, kGroovieDebugVideo | kGroovieDebugAll, "Groovie::VDX: numYTiles=%d", numYTiles);
// It's skipped in the original:
- uint16 colourDepth = in->readUint16LE();
- debugC(5, kGroovieDebugVideo | kGroovieDebugAll, "Groovie::VDX: colourDepth=%d", colourDepth);
+ uint16 colorDepth = in->readUint16LE();
+ debugC(5, kGroovieDebugVideo | kGroovieDebugAll, "Groovie::VDX: colorDepth=%d", colorDepth);
uint16 imageWidth = TILE_SIZE * numXTiles;
@@ -378,15 +378,15 @@ void VDXPlayer::getStill(Common::ReadStream *in) {
// Skip the frame when flag 5 is set, unless flag 1 is set
if (!_flagFive || _flagOne) {
- byte colours[16];
+ byte colors[16];
for (uint16 j = 0; j < numYTiles; j++) {
byte *currentTile = buf + j * TILE_SIZE * imageWidth;
for (uint16 i = numXTiles; i; i--) {
- uint8 colour1 = in->readByte();
- uint8 colour0 = in->readByte();
- uint16 colourMap = in->readUint16LE();
- expandColourMap(colours, colourMap, colour1, colour0);
- decodeBlockStill(currentTile, colours, 640, mask);
+ uint8 color1 = in->readByte();
+ uint8 color0 = in->readByte();
+ uint16 colorMap = in->readUint16LE();
+ expandColorMap(colors, colorMap, color1, color0);
+ decodeBlockStill(currentTile, colors, 640, mask);
currentTile += TILE_SIZE;
}
@@ -425,22 +425,22 @@ void VDXPlayer::getStill(Common::ReadStream *in) {
}
}
-void VDXPlayer::expandColourMap(byte *out, uint16 colourMap, uint8 colour1, uint8 colour0) {
+void VDXPlayer::expandColorMap(byte *out, uint16 colorMap, uint8 color1, uint8 color0) {
// It's a bit faster to start from the end
out += 16;
for (int i = 16; i; i--) {
- // Set the corresponding colour
+ // Set the corresponding color
// The following is an optimized version of:
- // *--out = (colourMap & 1) ? colour1 : colour0;
- uint8 selector = -(colourMap & 1);
- *--out = (selector & colour1) | (~selector & colour0);
+ // *--out = (colorMap & 1) ? color1 : color0;
+ uint8 selector = -(colorMap & 1);
+ *--out = (selector & color1) | (~selector & color0);
- // Update the flag map to test the next colour
- colourMap >>= 1;
+ // Update the flag map to test the next color
+ colorMap >>= 1;
}
}
-void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, uint8 mask) {
+void VDXPlayer::decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask) {
assert(TILE_SIZE == 4);
for (int y = TILE_SIZE; y; y--) {
@@ -448,15 +448,15 @@ void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, ui
// TODO: optimize with bit logic?
for (int x = 0; x < TILE_SIZE; x++) {
// 0xff pixels don't modify the buffer
- if (*colours != 0xff) {
- // Write the colour
- *buf = *colours | mask;
+ if (*colors != 0xff) {
+ // Write the color
+ *buf = *colors | mask;
// Note: if the mask is 0, it paints the image
// else, it paints the image's mask using 0xff
}
- // Point to the next colour
- colours++;
+ // Point to the next color
+ colors++;
// Point to the next pixel
buf++;
@@ -465,8 +465,8 @@ void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, ui
// Point to the start of the next line
buf += imageWidth - TILE_SIZE;
} else {
- *((uint32 *)buf) = *((uint32 *)colours);
- colours += 4;
+ *((uint32 *)buf) = *((uint32 *)colors);
+ colors += 4;
// Point to the start of the next line
buf += imageWidth;
@@ -474,7 +474,7 @@ void VDXPlayer::decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, ui
}
}
-void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colours, uint16 imageWidth) {
+void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colors, uint16 imageWidth) {
assert(TILE_SIZE == 4);
byte *dest;
@@ -501,19 +501,19 @@ void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colours, uint16 imageWidth
for (int x = 0; x < TILE_SIZE; x++) {
// TODO: this can probably be optimized with bit logic
if (fgBuf[x] != 0xff) {
- if (*colours == 0xff) {
+ if (*colors == 0xff) {
dest[x] = fgBuf[x];
} else {
- dest[x] = *colours;
+ dest[x] = *colors;
}
}
- colours++;
+ colors++;
}
fgBuf += imageWidth;
} else {
// Paint directly
- *((uint32 *)dest) = *((uint32 *)colours);
- colours += 4;
+ *((uint32 *)dest) = *((uint32 *)colors);
+ colors += 4;
}
// Move to the next line
diff --git a/engines/groovie/vdx.h b/engines/groovie/vdx.h
index 0b29493108..38dd030bcb 100644
--- a/engines/groovie/vdx.h
+++ b/engines/groovie/vdx.h
@@ -73,9 +73,9 @@ private:
void getStill(Common::ReadStream *in);
void getDelta(Common::ReadStream *in);
- void expandColourMap(byte *out, uint16 colourMap, uint8 colour1, uint8 colour0);
- void decodeBlockStill(byte *buf, byte *colours, uint16 imageWidth, uint8 mask);
- void decodeBlockDelta(uint32 offset, byte *colours, uint16 imageWidth);
+ void expandColorMap(byte *out, uint16 colorMap, uint8 color1, uint8 color0);
+ void decodeBlockStill(byte *buf, byte *colors, uint16 imageWidth, uint8 mask);
+ void decodeBlockDelta(uint32 offset, byte *colors, uint16 imageWidth);
void chunkSound(Common::ReadStream *in);
void setPalette(uint8 *palette);
void fadeIn(uint8 *palette);
diff --git a/engines/lure/debugger.cpp b/engines/lure/debugger.cpp
index 9b1bb743e4..fc2029c6c4 100644
--- a/engines/lure/debugger.cpp
+++ b/engines/lure/debugger.cpp
@@ -312,7 +312,7 @@ bool Debugger::cmd_hotspot(int argc, const char **argv) {
hs->width, hs->height, hs->widthCopy, hs->heightCopy, hs->yCorrection);
DebugPrintf("Talk bubble offset = %d,%d\n", hs->talkX, hs->talkY);
DebugPrintf("load offset = %xh, script load = %d\n", hs->loadOffset, hs->scriptLoadFlag);
- DebugPrintf("Animation Id = %xh, Colour offset = %d\n", hs->animRecordId, hs->colourOffset);
+ DebugPrintf("Animation Id = %xh, Color offset = %d\n", hs->animRecordId, hs->colorOffset);
DebugPrintf("Talk Script offset = %xh, Tick Script offset = %xh\n",
hs->talkScriptOffset, hs->tickScriptOffset);
DebugPrintf("Tick Proc offset = %xh\n", hs->tickProcId);
@@ -543,7 +543,7 @@ bool Debugger::cmd_showAnim(int argc, const char **argv) {
hotspot->setSize(width, height);
Hotspot *player = res.activateHotspot(PLAYER_ID);
- hotspot->setColourOffset(player->resource()->colourOffset);
+ hotspot->setColorOffset(player->resource()->colorOffset);
hotspot->setAnimation(animId);
diff --git a/engines/lure/decode.cpp b/engines/lure/decode.cpp
index ae91cc1c52..5ffdcf1884 100644
--- a/engines/lure/decode.cpp
+++ b/engines/lure/decode.cpp
@@ -111,7 +111,7 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
dataPos += sizeof(uint16);
int bitCtr = 8;
- // Decode the colour popularity table
+ // Decode the color popularity table
for (int nibbleCtr = 0; nibbleCtr < 32; ++nibbleCtr) {
for (int byteCtr = 0; byteCtr < 128; byteCtr += 32) {
@@ -134,7 +134,7 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
READ_BIT_DX
if (!bitFlag) {
- // Get the favourite colour
+ // Get the favourite color
v = popTable[tableOffset];
} else {
@@ -182,7 +182,7 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
continue;
} else {
- // It's a new colour
+ // It's a new color
v = al;
}
diff --git a/engines/lure/fights.cpp b/engines/lure/fights.cpp
index 789c9d924e..983033281a 100644
--- a/engines/lure/fights.cpp
+++ b/engines/lure/fights.cpp
@@ -74,7 +74,7 @@ void FightsManager::setupPigFight() {
Resources &res = Resources::getReference();
Hotspot *player = res.getActiveHotspot(PLAYER_ID);
player->setSkipFlag(false);
- player->resource()->colourOffset = 16;
+ player->resource()->colorOffset = 16;
player->setTickProc(PLAYER_FIGHT_TICK_PROC_ID);
player->setSize(48, 53);
player->setAnimationIndex(PLAYER_FIGHT_ANIM_INDEX);
@@ -103,7 +103,7 @@ void FightsManager::setupSkorlFight() {
rec.fwtrue_x = 282;
rec.fwtrue_y = 136;
player->setPosition(282, 136);
- player->resource()->colourOffset = 96;
+ player->resource()->colorOffset = 96;
}
bool FightsManager::isFighting() {
@@ -598,7 +598,7 @@ void FightsManager::enemyKilled() {
playerHotspot->setTickProc(PLAYER_TICK_PROC_ID);
playerRec.fwhits = GENERAL_MAGIC_ID;
- playerHotspot->resource()->colourOffset = 128;
+ playerHotspot->resource()->colorOffset = 128;
playerHotspot->setSize(32, 48);
playerHotspot->resource()->width = 32;
playerHotspot->resource()->height = 48;
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index bce98b28fd..5644ef798c 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -73,7 +73,7 @@ Hotspot::Hotspot(HotspotData *res): _pathFinder(this) {
_hotspotScriptOffset = res->hotspotScriptOffset;
_frameCtr = res->tickTimeout;
_tempDest.counter = 0;
- _colourOffset = isEGA ? 0 : res->colourOffset;
+ _colorOffset = isEGA ? 0 : res->colorOffset;
_override = resources.getHotspotOverride(res->hotspotId);
setAnimation(_data->animRecordId);
@@ -103,7 +103,7 @@ Hotspot::Hotspot(Hotspot *character, uint16 objType): _pathFinder(this) {
_persistant = false;
_hotspotId = 0xffff;
_override = NULL;
- _colourOffset = 0;
+ _colorOffset = 0;
_destHotspotId = character->hotspotId();
_blockedOffset = 0;
_exitCtr = 0;
@@ -174,7 +174,7 @@ Hotspot::Hotspot(): _pathFinder(NULL) {
_persistant = false;
_hotspotId = 0xffff;
_override = NULL;
- _colourOffset = 0;
+ _colorOffset = 0;
_destHotspotId = 0;
_blockedOffset = 0;
_exitCtr = 0;
@@ -303,7 +303,7 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) {
_frames = new Surface(_width * _numFrames, _height);
_frameStartsUsed = false;
}
- _frames->data().setBytes(_colourOffset, 0, _frames->data().size());
+ _frames->data().setBytes(_colorOffset, 0, _frames->data().size());
byte *pSrc = dest->data() + 0x40;
byte *pDest;
@@ -353,13 +353,13 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) {
xStart = frameNumCtr * _width;
}
- // Copy over the frame, applying the colour offset to each nibble
+ // Copy over the frame, applying the color offset to each nibble
for (uint16 yPos = 0; yPos < tempHeight; ++yPos) {
pDest = mDest.data() + yPos * _frames->width() + xStart;
for (uint16 xPos = 0; xPos < tempWidth / 2; ++xPos) {
- *pDest++ = _colourOffset + (*pSrc >> 4);
- *pDest++ = _colourOffset + (*pSrc & 0xf);
+ *pDest++ = _colorOffset + (*pSrc >> 4);
+ *pDest++ = _colorOffset + (*pSrc & 0xf);
++pSrc;
}
}
@@ -421,7 +421,7 @@ void Hotspot::copyTo(Surface *dest) {
if ((r.top >= r.bottom) || (r.left >= r.right))
return;
- _frames->copyTo(dest, r, (uint16) xPos, (uint16) yPos, _colourOffset);
+ _frames->copyTo(dest, r, (uint16) xPos, (uint16) yPos, _colorOffset);
}
void Hotspot::incFrameNumber() {
@@ -2313,7 +2313,7 @@ void Hotspot::saveToStream(Common::WriteStream *stream) {
stream->writeUint16LE(_talkY);
stream->writeByte(_layer);
stream->writeUint16LE(_hotspotScriptOffset);
- stream->writeByte(_colourOffset);
+ stream->writeByte(_colorOffset);
stream->writeByte((byte)_direction);
stream->writeUint16LE(_animId);
stream->writeUint16LE(_frameNumber);
@@ -2358,7 +2358,7 @@ void Hotspot::loadFromStream(Common::ReadStream *stream) {
_talkY = stream->readUint16LE();
_layer = stream->readByte();
_hotspotScriptOffset = stream->readUint16LE();
- _colourOffset = stream->readByte();
+ _colorOffset = stream->readByte();
_direction = (Direction)stream->readByte();
setAnimation(stream->readUint16LE());
setFrameNumber(stream->readUint16LE());
@@ -3505,10 +3505,10 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
screen.screen().fillRect(r, 0);
// Display line
- byte colour = LureEngine::getReference().isEGA() ?
- ((lineNum + 1 == selectedLine) ? EGA_DIALOG_WHITE_COLOUR : EGA_DIALOG_TEXT_COLOUR) :
- ((lineNum + 1 == selectedLine) ? VGA_DIALOG_WHITE_COLOUR : VGA_DIALOG_TEXT_COLOUR);
- screen.screen().writeString(r.left, r.top, buffer, false, colour);
+ byte color = LureEngine::getReference().isEGA() ?
+ ((lineNum + 1 == selectedLine) ? EGA_DIALOG_WHITE_COLOR : EGA_DIALOG_TEXT_COLOR) :
+ ((lineNum + 1 == selectedLine) ? VGA_DIALOG_WHITE_COLOR : VGA_DIALOG_TEXT_COLOR);
+ screen.screen().writeString(r.left, r.top, buffer, false, color);
}
if (mouse.mButton() || mouse.rButton()) {
diff --git a/engines/lure/hotspots.h b/engines/lure/hotspots.h
index 2ae2e91ecf..e9f5d56edd 100644
--- a/engines/lure/hotspots.h
+++ b/engines/lure/hotspots.h
@@ -203,7 +203,7 @@ private:
Direction _direction;
uint8 _layer;
uint16 _hotspotScriptOffset;
- uint8 _colourOffset;
+ uint8 _colorOffset;
bool _persistant;
HotspotOverrideData *_override;
bool _skipFlag;
@@ -324,8 +324,8 @@ public:
void setTickProc(uint16 newVal);
bool persistant() { return _persistant; }
void setPersistant(bool value) { _persistant = value; }
- uint8 colourOffset() { return _colourOffset; }
- void setColourOffset(uint8 value) { _colourOffset = value; }
+ uint8 colorOffset() { return _colorOffset; }
+ void setColorOffset(uint8 value) { _colorOffset = value; }
void setRoomNumber(uint16 roomNum) {
_roomNumber = roomNum;
if (_data) _data->roomNumber = roomNum;
diff --git a/engines/lure/luredefs.h b/engines/lure/luredefs.h
index b13c4a0724..0ef7a73b7e 100644
--- a/engines/lure/luredefs.h
+++ b/engines/lure/luredefs.h
@@ -111,7 +111,7 @@ enum Action {
// Basic game dimensions
#define FULL_SCREEN_WIDTH 320
#define FULL_SCREEN_HEIGHT 200
-#define GAME_COLOURS 256
+#define GAME_COLORS 256
#define SCREEN_SIZE (FULL_SCREEN_HEIGHT * FULL_SCREEN_WIDTH)
// Some resources include multiple packed palettes of 64 entries each
@@ -120,7 +120,7 @@ enum Action {
#define RES_PALETTE_ENTRIES 220
// Main working palette size
#define MAIN_PALETTE_SIZE 228
-// Palette colour increment amouns for palette fade in/outs
+// Palette color increment amouns for palette fade in/outs
#define PALETTE_FADE_INC_SIZE 4
// EGA constants
@@ -189,11 +189,11 @@ enum CursorType {CURSOR_ARROW = 0, CURSOR_DISK = 1, CURSOR_TIME_START = 2,
#define POPMENU_CHANGE_SENSITIVITY 5
// Dialog related defines
-#define EGA_DIALOG_TEXT_COLOUR 6
-#define EGA_DIALOG_WHITE_COLOUR 2
-#define VGA_DIALOG_TEXT_COLOUR 0xe2
-#define VGA_DIALOG_WHITE_COLOUR 0xe3
-#define EGA_DIALOG_BG_COLOUR 13
+#define EGA_DIALOG_TEXT_COLOR 6
+#define EGA_DIALOG_WHITE_COLOR 2
+#define VGA_DIALOG_TEXT_COLOR 0xe2
+#define VGA_DIALOG_WHITE_COLOR 0xe3
+#define EGA_DIALOG_BG_COLOR 13
#define INFO_DIALOG_X 69
#define INFO_DIALOG_Y 61
#define INFO_DIALOG_WIDTH 191
diff --git a/engines/lure/menu.cpp b/engines/lure/menu.cpp
index 7d0816ee79..c4654c3e93 100644
--- a/engines/lure/menu.cpp
+++ b/engines/lure/menu.cpp
@@ -153,7 +153,7 @@ uint8 Menu::execute() {
toggleHighlight(_selectedMenu);
_surfaceMenu = Surface::newDialog(
_selectedMenu->width(), _selectedMenu->numEntries(),
- _selectedMenu->entries(), false, DEFAULT_TEXT_COLOUR, false);
+ _selectedMenu->entries(), false, DEFAULT_TEXT_COLOR, false);
_surfaceMenu->copyToScreen(_selectedMenu->xstart(), MENUBAR_Y_SIZE);
}
@@ -230,26 +230,26 @@ uint8 Menu::getIndexAt(uint16 x, uint16 y) {
return index;
}
-#define MENUBAR_SELECTED_COLOUR 0xf7
+#define MENUBAR_SELECTED_COLOR 0xf7
void Menu::toggleHighlight(MenuRecord *menuRec) {
- const byte colourList[4] = {4, 2, 0, 0xf7};
- const byte *colours = LureEngine::getReference().isEGA() ? &colourList[0] : &colourList[2];
+ const byte colorList[4] = {4, 2, 0, 0xf7};
+ const byte *colors = LureEngine::getReference().isEGA() ? &colorList[0] : &colorList[2];
byte *addr = _menu->data();
for (uint16 y=0; y<MENUBAR_Y_SIZE; ++y) {
for (uint16 x=menuRec->hsxstart(); x<=menuRec->hsxend(); ++x) {
- if (addr[x] == colours[0]) addr[x] = colours[1];
- else if (addr[x] == colours[1]) addr[x] = colours[0];
+ if (addr[x] == colors[0]) addr[x] = colors[1];
+ else if (addr[x] == colors[1]) addr[x] = colors[0];
}
addr += FULL_SCREEN_WIDTH;
}
}
void Menu::toggleHighlightItem(uint8 index) {
- const byte colourList[4] = {EGA_DIALOG_TEXT_COLOUR, EGA_DIALOG_WHITE_COLOUR,
- VGA_DIALOG_TEXT_COLOUR, VGA_DIALOG_WHITE_COLOUR};
- const byte *colours = LureEngine::getReference().isEGA() ? &colourList[0] : &colourList[2];
+ const byte colorList[4] = {EGA_DIALOG_TEXT_COLOR, EGA_DIALOG_WHITE_COLOR,
+ VGA_DIALOG_TEXT_COLOR, VGA_DIALOG_WHITE_COLOR};
+ const byte *colors = LureEngine::getReference().isEGA() ? &colorList[0] : &colorList[2];
byte *p = _surfaceMenu->data().data() + (Surface::textY() +
((index - 1) * FONT_HEIGHT)) * _surfaceMenu->width() + Surface::textX();
int numBytes =_surfaceMenu->width() - Surface::textX() * 2;
@@ -258,8 +258,8 @@ void Menu::toggleHighlightItem(uint8 index) {
byte *pTemp = p;
for (int x = 0; x < numBytes; ++x, ++pTemp) {
- if (*pTemp == colours[0]) *pTemp = colours[1];
- else if (*pTemp == colours[1]) *pTemp = colours[0];
+ if (*pTemp == colors[0]) *pTemp = colors[1];
+ else if (*pTemp == colors[1]) *pTemp = colors[0];
}
}
@@ -475,9 +475,9 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
Screen &screen = Screen::getReference();
Common::Rect r;
bool isEGA = LureEngine::getReference().isEGA();
- byte bgColour = isEGA ? EGA_DIALOG_BG_COLOUR : 0;
- byte textColour = isEGA ? EGA_DIALOG_TEXT_COLOUR : VGA_DIALOG_TEXT_COLOUR;
- byte whiteColour = isEGA ? EGA_DIALOG_WHITE_COLOUR : VGA_DIALOG_WHITE_COLOUR;
+ byte bgColor = isEGA ? EGA_DIALOG_BG_COLOR : 0;
+ byte textColor = isEGA ? EGA_DIALOG_TEXT_COLOR : VGA_DIALOG_TEXT_COLOR;
+ byte whiteColor = isEGA ? EGA_DIALOG_WHITE_COLOR : VGA_DIALOG_WHITE_COLOR;
const uint16 yMiddle = FULL_SCREEN_HEIGHT / 2;
@@ -521,7 +521,7 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
for (;;) {
if (refreshFlag) {
// Set up the contents of the menu
- s->fillRect(r, bgColour);
+ s->fillRect(r, bgColor);
for (int index = 0; index < numLines; ++index) {
#ifndef LURE_CLICKABLE_MENUS
@@ -533,9 +533,9 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
s->writeString(Surface::textX(), Surface::textY() + index * FONT_HEIGHT,
actions[actionIndex], true,
#ifndef LURE_CLICKABLE_MENUS
- (index == (numLines / 2)) ? whiteColour : textColour,
+ (index == (numLines / 2)) ? whiteColor : textColor,
#else
- (index == selectedIndex) ? whiteColour : textColour,
+ (index == selectedIndex) ? whiteColor : textColor,
#endif
false);
}
diff --git a/engines/lure/palette.cpp b/engines/lure/palette.cpp
index d77f64f00a..b08ca64dfb 100644
--- a/engines/lure/palette.cpp
+++ b/engines/lure/palette.cpp
@@ -33,7 +33,7 @@ namespace Lure {
// Defaults the palette to a full 256 entry palette
Palette::Palette() {
- _numEntries = GAME_COLOURS;
+ _numEntries = GAME_COLORS;
_palette = Memory::allocate(_numEntries * 4);
_palette->empty();
}
@@ -91,7 +91,7 @@ Palette::Palette(uint16 resourceId, PaletteSource paletteSource) {
break;
case RGB64:
- if (((srcData->size() % 3) != 0) || ((srcData->size() / 3) > GAME_COLOURS))
+ if (((srcData->size() % 3) != 0) || ((srcData->size() / 3) > GAME_COLORS))
error("Specified resource %d is not a palette", resourceId);
_numEntries = srcData->size() / 3;
diff --git a/engines/lure/res.cpp b/engines/lure/res.cpp
index 90c2b67b85..01b0bd0d4a 100644
--- a/engines/lure/res.cpp
+++ b/engines/lure/res.cpp
@@ -432,7 +432,7 @@ byte *Resources::getCursor(uint8 cursorNum) {
}
}
- // Post-process the cells to adjust the colour
+ // Post-process the cells to adjust the color
for (int index = 0; index < CURSOR_SIZE; ++index) {
if (_cursor[index] == 3) _cursor[index] = 15;
}
diff --git a/engines/lure/res_struct.cpp b/engines/lure/res_struct.cpp
index f6a2092ddc..39beb2729e 100644
--- a/engines/lure/res_struct.cpp
+++ b/engines/lure/res_struct.cpp
@@ -406,7 +406,7 @@ HotspotData::HotspotData(HotspotResource *rec) {
walkY = READ_LE_UINT16(&rec->walkY);
talkX = rec->talkX;
talkY = rec->talkY;
- colourOffset = READ_LE_UINT16(&rec->colourOffset);
+ colorOffset = READ_LE_UINT16(&rec->colorOffset);
animRecordId = READ_LE_UINT16(&rec->animRecordId);
hotspotScriptOffset = READ_LE_UINT16(&rec->hotspotScriptOffset);
talkScriptOffset = READ_LE_UINT16(&rec->talkScriptOffset);
diff --git a/engines/lure/res_struct.h b/engines/lure/res_struct.h
index e4b8c02f6a..6e2c11cb24 100644
--- a/engines/lure/res_struct.h
+++ b/engines/lure/res_struct.h
@@ -88,7 +88,7 @@ struct HotspotResource {
uint16 walkY;
int8 talkX;
int8 talkY;
- uint16 colourOffset;
+ uint16 colorOffset;
uint16 animRecordId;
uint16 hotspotScriptOffset;
uint16 talkScriptOffset;
@@ -538,7 +538,7 @@ public:
uint16 walkY;
int8 talkX;
int8 talkY;
- uint16 colourOffset;
+ uint16 colorOffset;
uint16 animRecordId;
uint16 hotspotScriptOffset;
uint16 talkScriptOffset;
diff --git a/engines/lure/room.cpp b/engines/lure/room.cpp
index 746d6ef094..4cefe1fabb 100644
--- a/engines/lure/room.cpp
+++ b/engines/lure/room.cpp
@@ -432,7 +432,7 @@ void Room::update() {
Surface &s = _screen.screen();
Resources &res = Resources::getReference();
HotspotList &hotspots = res.activeHotspots();
- byte white = LureEngine::getReference().isEGA() ? EGA_DIALOG_WHITE_COLOUR : VGA_DIALOG_WHITE_COLOUR;
+ byte white = LureEngine::getReference().isEGA() ? EGA_DIALOG_WHITE_COLOR : VGA_DIALOG_WHITE_COLOR;
HotspotList::iterator i;
// Copy the background to the temporary screen surface
@@ -564,9 +564,9 @@ void Room::setRoomNumber(uint16 newRoomNumber, bool showOverlay) {
if (isEGA)
_screen.setPaletteEmpty();
else
- // Fade out all the colours except the high index 0FFh, which is used to show the
+ // Fade out all the colors except the high index 0FFh, which is used to show the
// disk cursor as a room changes
- _screen.paletteFadeOut(GAME_COLOURS - 1);
+ _screen.paletteFadeOut(GAME_COLORS - 1);
// Deallocate graphical layers from the room
for (int layerNum = 0; layerNum < _numLayers; ++layerNum) {
diff --git a/engines/lure/screen.cpp b/engines/lure/screen.cpp
index 282e382bba..b64ef6393b 100644
--- a/engines/lure/screen.cpp
+++ b/engines/lure/screen.cpp
@@ -44,7 +44,7 @@ Screen::Screen(OSystem &system): _system(system),
_palette(new Palette(GAME_PALETTE_RESOURCE_ID, RGB64)) {
int_disk = this;
_screen->empty();
- _system.getPaletteManager()->setPalette(_palette->data(), 0, GAME_COLOURS);
+ _system.getPaletteManager()->setPalette(_palette->data(), 0, GAME_COLORS);
}
Screen::~Screen() {
@@ -87,7 +87,7 @@ void Screen::setPaletteEmpty(int numEntries) {
void Screen::setPalette(Palette *p) {
_palette->copyFrom(p);
- setSystemPalette(_palette, 0, GAME_COLOURS);
+ setSystemPalette(_palette, 0, GAME_COLORS);
_system.updateScreen();
}
@@ -138,7 +138,7 @@ void Screen::paletteFadeIn(Palette *p) {
}
// paletteFadeOut
-// Fades the screen to black by gradually decreasing the palette colours
+// Fades the screen to black by gradually decreasing the palette colors
void Screen::paletteFadeOut(int numEntries) {
assert((uint32)numEntries <= _palette->palette()->size());
diff --git a/engines/lure/surface.cpp b/engines/lure/surface.cpp
index c4ee0f7dad..783401fde2 100644
--- a/engines/lure/surface.cpp
+++ b/engines/lure/surface.cpp
@@ -123,21 +123,21 @@ void Surface::getDialogBounds(Common::Point &size, int charWidth, int numLines,
// Forms a dialog encompassing the entire surface
void Surface::egaCreateDialog(bool blackFlag) {
- byte lineColours1[3] = {6, 0, 9};
- byte lineColours2[3] = {7, 0, 12};
+ byte lineColors1[3] = {6, 0, 9};
+ byte lineColors2[3] = {7, 0, 12};
// Surface contents
- data().setBytes(blackFlag ? 0 : EGA_DIALOG_BG_COLOUR, 0, data().size());
+ data().setBytes(blackFlag ? 0 : EGA_DIALOG_BG_COLOR, 0, data().size());
// Top/bottom lines
for (int y = 2; y >= 0; --y) {
- data().setBytes(lineColours1[y], y * width(), width());
- data().setBytes(lineColours2[y], (height() - y - 1) * width(), width());
+ data().setBytes(lineColors1[y], y * width(), width());
+ data().setBytes(lineColors2[y], (height() - y - 1) * width(), width());
for (int p = y + 1; p < height() - y; ++p) {
byte *line = data().data() + p * width();
- *(line + y) = lineColours2[y];
- *(line + width() - y - 1) = lineColours1[y];
+ *(line + y) = lineColors2[y];
+ *(line + width() - y - 1) = lineColors1[y];
}
}
}
@@ -220,10 +220,10 @@ void Surface::loadScreen(MemoryBlock *rawData) {
delete tmpScreen;
}
-int Surface::writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, int colour) {
+int Surface::writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, int color) {
byte *const addr = _data->data() + (y * _width) + x;
- if (colour == DEFAULT_TEXT_COLOUR)
- colour = LureEngine::getReference().isEGA() ? EGA_DIALOG_TEXT_COLOUR : VGA_DIALOG_TEXT_COLOUR;
+ if (color == DEFAULT_TEXT_COLOR)
+ color = LureEngine::getReference().isEGA() ? EGA_DIALOG_TEXT_COLOR : VGA_DIALOG_TEXT_COLOR;
if ((ascii < 32) || (ascii >= 32 + numFontChars))
error("Invalid ascii character passed for display '%d'", ascii);
@@ -239,7 +239,7 @@ int Surface::writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, int co
for (int x1 = 0; x1 < 8; ++x1, ++pDest) {
if (v & 0x80) {
- *pDest = colour;
+ *pDest = color;
if (x1+1 > charWidth) charWidth = x1 + 1;
}
else if (!transparent) *pDest = 0;
@@ -251,16 +251,16 @@ int Surface::writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, int co
}
void Surface::writeString(uint16 x, uint16 y, Common::String line, bool transparent,
- int colour, bool varLength) {
- writeSubstring(x, y, line, line.size(), transparent, colour, varLength);
+ int color, bool varLength) {
+ writeSubstring(x, y, line, line.size(), transparent, color, varLength);
}
void Surface::writeSubstring(uint16 x, uint16 y, Common::String line, int len,
- bool transparent, int colour, bool varLength) {
+ bool transparent, int color, bool varLength) {
const char *sPtr = line.c_str();
- if (colour == DEFAULT_TEXT_COLOUR)
- colour = LureEngine::getReference().isEGA() ? EGA_DIALOG_TEXT_COLOUR : VGA_DIALOG_TEXT_COLOUR;
+ if (color == DEFAULT_TEXT_COLOR)
+ color = LureEngine::getReference().isEGA() ? EGA_DIALOG_TEXT_COLOR : VGA_DIALOG_TEXT_COLOR;
for (int index = 0; (index < len) && (*sPtr != '\0'); ++index, ++sPtr) {
int charSize = varLength ? fontSize[(uint8)*sPtr - 32] + 2 : FONT_WIDTH;
@@ -269,7 +269,7 @@ void Surface::writeSubstring(uint16 x, uint16 y, Common::String line, int len,
break;
// Write next character
- writeChar(x, y, (uint8) *sPtr, transparent, colour);
+ writeChar(x, y, (uint8) *sPtr, transparent, color);
// Move to after the character in preparation for the next character
x += charSize;
@@ -312,7 +312,7 @@ void Surface::copyTo(Surface *dest, uint16 x, uint16 y) {
}
void Surface::copyTo(Surface *dest, const Common::Rect &srcBounds,
- uint16 destX, uint16 destY, int transparentColour) {
+ uint16 destX, uint16 destY, int transparentColor) {
int numBytes = srcBounds.right - srcBounds.left + 1;
if (destX + numBytes > dest->width())
numBytes = dest->width() - destX;
@@ -322,8 +322,8 @@ void Surface::copyTo(Surface *dest, const Common::Rect &srcBounds,
const uint32 srcPos = (srcBounds.top + y) * _width + srcBounds.left;
const uint32 destPos = (destY+y) * dest->width() + destX;
- if (transparentColour == -1) {
- // No trnnsparent colour, so copy all the bytes of the line
+ if (transparentColor == -1) {
+ // No trnnsparent color, so copy all the bytes of the line
dest->data().copyFrom(_data, srcPos, destPos, numBytes);
} else {
byte *pSrc = _data->data() + srcPos;
@@ -331,7 +331,7 @@ void Surface::copyTo(Surface *dest, const Common::Rect &srcBounds,
int bytesCtr = numBytes;
while (bytesCtr-- > 0) {
- if (*pSrc != (uint8) transparentColour)
+ if (*pSrc != (uint8) transparentColor)
*pDest = *pSrc;
++pSrc;
++pDest;
@@ -347,12 +347,12 @@ void Surface::copyFrom(MemoryBlock *src, uint32 destOffset) {
}
// fillRect
-// Fills a rectangular area with a colour
+// Fills a rectangular area with a color
-void Surface::fillRect(const Common::Rect &r, uint8 colour) {
+void Surface::fillRect(const Common::Rect &r, uint8 color) {
for (int yp = r.top; yp <= r.bottom; ++yp) {
byte *const addr = _data->data() + (yp * _width) + r.left;
- memset(addr, colour, r.width());
+ memset(addr, color, r.width());
}
}
@@ -464,7 +464,7 @@ void Surface::wordWrap(char *text, uint16 width, char **&lines, uint8 &numLines)
}
Surface *Surface::newDialog(uint16 width, uint8 numLines, const char **lines, bool varLength,
- int colour, bool squashedLines) {
+ int color, bool squashedLines) {
Common::Point size;
Surface::getDialogBounds(size, 0, numLines, squashedLines);
@@ -473,21 +473,21 @@ Surface *Surface::newDialog(uint16 width, uint8 numLines, const char **lines, bo
uint16 yP = Surface::textY();
for (uint8 ctr = 0; ctr < numLines; ++ctr) {
- s->writeString(Surface::textX(), yP, lines[ctr], true, colour, varLength);
+ s->writeString(Surface::textX(), yP, lines[ctr], true, color, varLength);
yP += squashedLines ? FONT_HEIGHT - 1 : FONT_HEIGHT;
}
return s;
}
-Surface *Surface::newDialog(uint16 width, const char *line, int colour) {
+Surface *Surface::newDialog(uint16 width, const char *line, int color) {
char **lines;
char *lineCopy = strdup(line);
uint8 numLines;
wordWrap(lineCopy, width - (Surface::textX() * 2), lines, numLines);
// Create the dialog
- Surface *result = newDialog(width, numLines, const_cast<const char **>(lines), true, colour);
+ Surface *result = newDialog(width, numLines, const_cast<const char **>(lines), true, color);
// Deallocate used resources
free(lines);
@@ -510,7 +510,7 @@ bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool
Mouse &mouse = Mouse::getReference();
Events &events = Events::getReference();
Screen &screen = Screen::getReference();
- uint8 bgColour = *(screen.screen().data().data() + (y * FULL_SCREEN_WIDTH) + x);
+ uint8 bgColor = *(screen.screen().data().data() + (y * FULL_SCREEN_WIDTH) + x);
Common::String newLine(line);
bool abortFlag = false;
bool refreshFlag = false;
@@ -527,7 +527,7 @@ bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool
while (!abortFlag) {
// Display the string
- screen.screen().writeString(x, y, newLine, true, DEFAULT_TEXT_COLOUR, varLength);
+ screen.screen().writeString(x, y, newLine, true, DEFAULT_TEXT_COLOR, varLength);
screen.update();
int stringSize = textWidth(newLine.c_str());
@@ -545,7 +545,7 @@ bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool
if ((keycode == Common::KEYCODE_RETURN) || (keycode == Common::KEYCODE_KP_ENTER)) {
// Return character
screen.screen().fillRect(
- Common::Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColour);
+ Common::Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColor);
screen.update();
newLine.deleteLastChar();
line = newLine;
@@ -556,7 +556,7 @@ bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool
else if (keycode == Common::KEYCODE_ESCAPE) {
// Escape character
screen.screen().fillRect(
- Common::Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColour);
+ Common::Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColor);
screen.update();
abortFlag = true;
} else if (keycode == Common::KEYCODE_BACKSPACE) {
@@ -564,14 +564,14 @@ bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool
if (newLine.size() == 1) continue;
screen.screen().fillRect(
- Common::Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColour);
+ Common::Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColor);
newLine.deleteChar(newLine.size() - 2);
refreshFlag = true;
} else if ((ch >= ' ') && (stringSize + 8 < maxSize)) {
if (((ch >= '0') && (ch <= '9')) || !isNumeric) {
screen.screen().fillRect(
- Common::Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColour);
+ Common::Rect(x, y, x + maxSize - 1, y + FONT_HEIGHT), bgColor);
newLine.insertChar(ch, newLine.size() - 1);
refreshFlag = true;
}
@@ -818,7 +818,7 @@ TalkDialog::TalkDialog(uint16 characterId, uint16 destCharacterId, uint16 active
// Write out the character name
uint16 charWidth = Surface::textWidth(srcCharName);
- byte white = LureEngine::getReference().isEGA() ? EGA_DIALOG_WHITE_COLOUR : VGA_DIALOG_WHITE_COLOUR;
+ byte white = LureEngine::getReference().isEGA() ? EGA_DIALOG_WHITE_COLOR : VGA_DIALOG_WHITE_COLOR;
_surface->writeString((TALK_DIALOG_WIDTH - charWidth) / 2, TALK_DIALOG_EDGE_SIZE + 2,
srcCharName, true, white);
debugC(ERROR_DETAILED, kLureDebugAnimations, "TalkDialog end");
@@ -903,14 +903,14 @@ TalkDialog *TalkDialog::loadFromStream(Common::ReadStream *stream) {
void SaveRestoreDialog::toggleHightlight(int xs, int xe, int ys, int ye) {
Screen &screen = Screen::getReference();
byte *addr = screen.screen().data().data() + FULL_SCREEN_WIDTH * ys + xs;
- const byte colourList[4] = {EGA_DIALOG_TEXT_COLOUR, EGA_DIALOG_WHITE_COLOUR,
- VGA_DIALOG_TEXT_COLOUR, VGA_DIALOG_WHITE_COLOUR};
- const byte *colours = LureEngine::getReference().isEGA() ? &colourList[0] : &colourList[2];
+ const byte colorList[4] = {EGA_DIALOG_TEXT_COLOR, EGA_DIALOG_WHITE_COLOR,
+ VGA_DIALOG_TEXT_COLOR, VGA_DIALOG_WHITE_COLOR};
+ const byte *colors = LureEngine::getReference().isEGA() ? &colorList[0] : &colorList[2];
for (int y = 0; y < ye - ys + 1; ++y, addr += FULL_SCREEN_WIDTH) {
for (int x = 0; x < xe - xs + 1; ++x) {
- if (addr[x] == colours[0]) addr[x] = colours[1];
- else if (addr[x] == colours[1]) addr[x] = colours[0];
+ if (addr[x] == colors[0]) addr[x] = colors[1];
+ else if (addr[x] == colors[1]) addr[x] = colors[0];
}
}
@@ -951,9 +951,9 @@ bool SaveRestoreDialog::show(bool saveDialog) {
// Create the outer dialog and dividing line
s->createDialog();
byte *pDest = s->data().data() + (s->width() * SR_SEPARATOR_Y) + SR_SEPARATOR_X;
- uint8 rowColours[5] = {*(pDest-2), *(pDest-1), *(pDest-1), *(pDest-2), *(pDest+1)};
+ uint8 rowColors[5] = {*(pDest-2), *(pDest-1), *(pDest-1), *(pDest-2), *(pDest+1)};
for (int y = 0; y < SR_SEPARATOR_HEIGHT; ++y, pDest += s->width())
- memset(pDest, rowColours[y], s->width() - 12);
+ memset(pDest, rowColors[y], s->width() - 12);
// Create title line
Common::String title(res.stringList().getString(
@@ -1248,7 +1248,7 @@ struct ItemDesc {
int16 x, y;
uint16 width, height;
uint16 animId;
- uint8 startColour;
+ uint8 startColor;
};
#define PROT_SPR_HEADER 0x1830
@@ -1286,7 +1286,7 @@ CopyProtectionDialog::CopyProtectionDialog() {
Hotspot *h = new Hotspot();
h->setPosition(ptr->x, ptr->y);
h->setSize(ptr->width, ptr->height);
- h->setColourOffset(ptr->startColour);
+ h->setColorOffset(ptr->startColor);
h->setAnimation(ptr->animId);
_hotspots.push_back(HotspotsList::value_type(h));
diff --git a/engines/lure/surface.h b/engines/lure/surface.h
index 8fd8ae49a6..9a677cf749 100644
--- a/engines/lure/surface.h
+++ b/engines/lure/surface.h
@@ -34,7 +34,7 @@
namespace Lure {
-#define DEFAULT_TEXT_COLOUR -1
+#define DEFAULT_TEXT_COLOR -1
class Surface {
private:
@@ -61,20 +61,20 @@ public:
void loadScreen(uint16 resourceId);
void loadScreen(MemoryBlock *data);
- int writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, int colour);
+ int writeChar(uint16 x, uint16 y, uint8 ascii, bool transparent, int color);
void writeString(uint16 x, uint16 y, Common::String line, bool transparent,
- int colour = DEFAULT_TEXT_COLOUR, bool varLength = true);
+ int color = DEFAULT_TEXT_COLOR, bool varLength = true);
void writeSubstring(uint16 x, uint16 y, Common::String line, int len,
- bool transparent, int colour = DEFAULT_TEXT_COLOUR, bool varLength = true);
+ bool transparent, int color = DEFAULT_TEXT_COLOR, bool varLength = true);
void transparentCopyTo(Surface *dest);
void copyTo(Surface *dest);
void copyTo(Surface *dest, uint16 x, uint16 y);
void copyTo(Surface *dest, const Common::Rect &srcBounds, uint16 destX, uint16 destY,
- int transparentColour = -1);
+ int transparentColor = -1);
void copyFrom(MemoryBlock *src) { _data->copyFrom(src); }
void copyFrom(MemoryBlock *src, uint32 destOffset);
void empty() { _data->empty(); }
- void fillRect(const Common::Rect &r, uint8 colour);
+ void fillRect(const Common::Rect &r, uint8 color);
void createDialog(bool blackFlag = false);
void copyToScreen(uint16 x, uint16 y);
void centerOnScreen();
@@ -82,8 +82,8 @@ public:
static uint16 textWidth(const char *s, int numChars = 0);
static void wordWrap(char *text, uint16 width, char **&lines, uint8 &numLines);
static Surface *newDialog(uint16 width, uint8 numLines, const char **lines, bool varLength = true,
- int colour = DEFAULT_TEXT_COLOUR, bool squashedLines = true);
- static Surface *newDialog(uint16 width, const char *lines, int colour = DEFAULT_TEXT_COLOUR);
+ int color = DEFAULT_TEXT_COLOR, bool squashedLines = true);
+ static Surface *newDialog(uint16 width, const char *lines, int color = DEFAULT_TEXT_COLOR);
static Surface *getScreen(uint16 resourceId);
bool getString(Common::String &line, int maxSize, bool isNumeric, bool varLength, int16 x, int16 y);
};
diff --git a/engines/m4/actor.cpp b/engines/m4/actor.cpp
index f342ca6b46..ce8574a134 100644
--- a/engines/m4/actor.cpp
+++ b/engines/m4/actor.cpp
@@ -59,7 +59,7 @@ void Actor::placeWalkerSpriteAt(int spriteNum, int x, int y) {
info.height = info.sprite->height();
info.scaleX = info.scaleY = _scaling;
info.palette = _walkerSprites[_direction]->getPalette();
- info.inverseColourTable = _m4Vm->scene()->getInverseColourTable();
+ info.inverseColorTable = _m4Vm->scene()->getInverseColorTable();
_vm->_scene->drawSprite(x, y, info, Common::Rect(640, 400));
}
diff --git a/engines/m4/animation.cpp b/engines/m4/animation.cpp
index 37314eff44..26de121611 100644
--- a/engines/m4/animation.cpp
+++ b/engines/m4/animation.cpp
@@ -426,7 +426,7 @@ void MadsAnimation::update() {
// Start displaying the message
AnimMessage &me = _messages[idx];
- // The colour index to use is dependant on how many messages are currently on-screen
+ // The color index to use is dependant on how many messages are currently on-screen
uint8 colIndex;
switch (_messageCtr) {
case 1:
diff --git a/engines/m4/converse.cpp b/engines/m4/converse.cpp
index 2d1b8e7e4f..f67291f0a6 100644
--- a/engines/m4/converse.cpp
+++ b/engines/m4/converse.cpp
@@ -97,7 +97,7 @@ void ConversationView::setNode(int32 nodeIndex) {
_vm->_font->setFont(FONT_CONVERSATION);
// TODO: Conversation styles and colors
- _vm->_font->current()->setColours(2, 1, 3);
+ _vm->_font->current()->setColors(2, 1, 3);
_currentNodeIndex = nodeIndex;
@@ -164,7 +164,7 @@ void ConversationView::onRefresh(RectList *rects, M4Surface *destSurface) {
if (i > CONV_MAX_SHOWN_ENTRIES - 1)
break;
- _vm->_font->current()->setColour((_highlightedIndex == i) ? CONVERSATION_ENTRY_HIGHLIGHTED :
+ _vm->_font->current()->setColor((_highlightedIndex == i) ? CONVERSATION_ENTRY_HIGHLIGHTED :
CONVERSATION_ENTRY_NORMAL);
_vm->_font->current()->writeString(this, _activeItems[i]->text, CONV_ENTRIES_X_OFFSET,
diff --git a/engines/m4/dialogs.cpp b/engines/m4/dialogs.cpp
index da828ccf5b..7efbc523f8 100644
--- a/engines/m4/dialogs.cpp
+++ b/engines/m4/dialogs.cpp
@@ -452,7 +452,7 @@ void Dialog::draw() {
// Set up the dialog
fillRect(Common::Rect(0, 0, width(), height()), 3);
- setColour(2);
+ setColor(2);
hLine(1, width() - 1, height() - 2); // Bottom edge
hLine(0, width(), height() - 1);
vLine(width() - 2, 2, height()); // Right edge
@@ -480,8 +480,8 @@ void Dialog::draw() {
}
// Handle drawing the text contents
- _vm->_font->current()->setColours(7, 7, 7);
- setColour(7);
+ _vm->_font->current()->setColors(7, 7, 7);
+ setColor(7);
for (uint lineCtr = 0, yp = 5; lineCtr < _lines.size(); ++lineCtr, yp += _vm->_font->current()->getHeight() + 1) {
diff --git a/engines/m4/events.cpp b/engines/m4/events.cpp
index 29b243aceb..a9641eb542 100644
--- a/engines/m4/events.cpp
+++ b/engines/m4/events.cpp
@@ -257,7 +257,7 @@ bool Mouse::setCursorNum(int cursorIndex) {
// Set the cursor to the sprite
CursorMan.replaceCursor((const byte *)_cursor->getBasePtr(), _cursor->width(), _cursor->height(),
- _cursor->xOffset, _cursor->yOffset, TRANSPARENT_COLOUR_INDEX);
+ _cursor->xOffset, _cursor->yOffset, TRANSPARENT_COLOR_INDEX);
return true;
}
diff --git a/engines/m4/font.cpp b/engines/m4/font.cpp
index 3ed419675d..582fbaebc7 100644
--- a/engines/m4/font.cpp
+++ b/engines/m4/font.cpp
@@ -159,14 +159,14 @@ Font::~Font() {
}
}
-void Font::setColour(uint8 colour) {
+void Font::setColor(uint8 color) {
if (_sysFont)
- _fontColors[1] = colour;
+ _fontColors[1] = color;
else
- _fontColors[3] = colour;
+ _fontColors[3] = color;
}
-void Font::setColours(uint8 col1, uint8 col2, uint8 col3) {
+void Font::setColors(uint8 col1, uint8 col2, uint8 col3) {
if (_sysFont)
_fontColors[1] = col3;
else {
diff --git a/engines/m4/font.h b/engines/m4/font.h
index 19d15faa1e..64e54f35b5 100644
--- a/engines/m4/font.h
+++ b/engines/m4/font.h
@@ -62,8 +62,8 @@ public:
Font(MadsM4Engine *vm, const char *filename);
~Font();
- void setColour(uint8 colour);
- void setColours(uint8 col1, uint8 col2, uint8 col3);
+ void setColor(uint8 color);
+ void setColors(uint8 col1, uint8 col2, uint8 col3);
int32 getWidth(const char *text, int spaceWidth = -1);
int32 getHeight() const { return _maxHeight; }
diff --git a/engines/m4/graphics.cpp b/engines/m4/graphics.cpp
index 5fc46d3881..a3eca13e1e 100644
--- a/engines/m4/graphics.cpp
+++ b/engines/m4/graphics.cpp
@@ -300,7 +300,7 @@ void M4Surface::drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &c
r = CLIP((info.palette[destPixel].r * pixel) >> 10, 0, 31);
g = CLIP((info.palette[destPixel].g * pixel) >> 10, 0, 31);
b = CLIP((info.palette[destPixel].b * pixel) >> 10, 0, 31);
- pixel = info.inverseColourTable[(b << 10) | (g << 5) | r];
+ pixel = info.inverseColorTable[(b << 10) | (g << 5) | r];
}
}
@@ -361,7 +361,7 @@ void M4Surface::fillRect(const Common::Rect &r, uint8 color) {
}
void M4Surface::copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY,
- int transparentColour) {
+ int transparentColor) {
// Validation of the rectangle and position
if ((destX >= w) || (destY >= h))
return;
@@ -390,13 +390,13 @@ void M4Surface::copyFrom(M4Surface *src, const Common::Rect &srcBounds, int dest
byte *destPtr = (byte *)pixels + (destY * width()) + destX;
for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
- if (transparentColour == -1)
+ if (transparentColor == -1)
// No transparency, so copy line over
Common::copy(srcPtr, srcPtr + copyRect.width(), destPtr);
else {
// Copy each byte one at a time checking for the transparency color
for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr)
- if (srcPtr[xCtr] != transparentColour) destPtr[xCtr] = srcPtr[xCtr];
+ if (srcPtr[xCtr] != transparentColor) destPtr[xCtr] = srcPtr[xCtr];
}
srcPtr += src->width();
@@ -411,7 +411,7 @@ void M4Surface::copyFrom(M4Surface *src, const Common::Rect &srcBounds, int dest
* the specified depth requirement on a secondary surface contain depth information
*/
void M4Surface::copyFrom(M4Surface *src, int destX, int destY, int depth,
- M4Surface *depthsSurface, int scale, int transparentColour) {
+ M4Surface *depthsSurface, int scale, int transparentColor) {
if (scale == 100) {
// Copy the specified area
@@ -443,7 +443,7 @@ void M4Surface::copyFrom(M4Surface *src, int destX, int destY, int depth,
for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
// Copy each byte one at a time checking against the depth
for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr) {
- if ((depth <= (depthsPtr[xCtr] & 0x7f)) && (srcPtr[xCtr] != transparentColour))
+ if ((depth <= (depthsPtr[xCtr] & 0x7f)) && (srcPtr[xCtr] != transparentColor))
destPtr[xCtr] = srcPtr[xCtr];
}
@@ -557,7 +557,7 @@ void M4Surface::copyFrom(M4Surface *src, int destX, int destY, int depth,
// Not a display pixel
continue;
- if ((*srcP != transparentColour) && (depth <= (*depthP & 0x7f)))
+ if ((*srcP != transparentColor) && (depth <= (*depthP & 0x7f)))
*destP = *srcP;
++destP;
@@ -933,7 +933,7 @@ void M4Surface::translate(RGBList *list, bool isTransparent) {
byte *palIndexes = list->palIndexes();
for (int i = 0; i < width() * height(); ++i, ++p) {
- if (!isTransparent || (*p != TRANSPARENT_COLOUR_INDEX)) {
+ if (!isTransparent || (*p != TRANSPARENT_COLOR_INDEX)) {
if (*p < list->size())
*p = palIndexes[*p];
else
diff --git a/engines/m4/graphics.h b/engines/m4/graphics.h
index d58ed69403..dbf6fac8c8 100644
--- a/engines/m4/graphics.h
+++ b/engines/m4/graphics.h
@@ -40,7 +40,7 @@ namespace M4 {
#define MADS_SCREEN_HEIGHT 200
#define MADS_Y_OFFSET ((MADS_SCREEN_HEIGHT - MADS_SURFACE_HEIGHT) / 2)
-#define TRANSPARENT_COLOUR_INDEX 0xFF
+#define TRANSPARENT_COLOR_INDEX 0xFF
struct BGR8 {
uint8 b, g, r;
@@ -89,7 +89,7 @@ struct SpriteInfo {
int width, height;
int scaleX, scaleY;
uint8 encoding;
- byte *inverseColourTable;
+ byte *inverseColorTable;
RGB8 *palette;
};
@@ -141,7 +141,6 @@ public:
void madsLoadInterface(const Common::String &filename);
void setColor(byte value) { _color = value; }
- void setColour(byte value) { _color = value; }
inline byte getColor() const { return _color; }
void vLine(int x, int y1, int y2);
void hLine(int x1, int x2, int y);
@@ -173,9 +172,9 @@ public:
void reset();
void frameRect(const Common::Rect &r, uint8 color);
void fillRect(const Common::Rect &r, uint8 color);
- void copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY, int transparentColour = -1);
+ void copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY, int transparentColor = -1);
void copyFrom(M4Surface *src, int destX, int destY, int depth, M4Surface *depthSurface,
- int scale, int transparentColour = -1);
+ int scale, int transparentColor = -1);
void update() {
if (_isScreen) {
@@ -185,19 +184,19 @@ public:
}
// copyTo methods
- inline void copyTo(M4Surface *dest, int transparentColour = -1) {
- dest->copyFrom(this, Common::Rect(width(), height()), 0, 0, transparentColour);
+ inline void copyTo(M4Surface *dest, int transparentColor = -1) {
+ dest->copyFrom(this, Common::Rect(width(), height()), 0, 0, transparentColor);
}
- inline void copyTo(M4Surface *dest, int x, int y, int transparentColour = -1) {
- dest->copyFrom(this, Common::Rect(width(), height()), x, y, transparentColour);
+ inline void copyTo(M4Surface *dest, int x, int y, int transparentColor = -1) {
+ dest->copyFrom(this, Common::Rect(width(), height()), x, y, transparentColor);
}
inline void copyTo(M4Surface *dest, const Common::Rect &srcBounds, int destX, int destY,
- int transparentColour = -1) {
- dest->copyFrom(this, srcBounds, destX, destY, transparentColour);
+ int transparentColor = -1) {
+ dest->copyFrom(this, srcBounds, destX, destY, transparentColor);
}
inline void copyTo(M4Surface *dest, int destX, int destY, int depth, M4Surface *depthsSurface, int scale,
- int transparentColour = -1) {
- dest->copyFrom(this, destX, destY, depth, depthsSurface, scale, transparentColour);
+ int transparentColor = -1) {
+ dest->copyFrom(this, destX, destY, depth, depthsSurface, scale, transparentColor);
}
void scrollX(int xAmount);
diff --git a/engines/m4/gui.cpp b/engines/m4/gui.cpp
index 8665b4e767..6619b37707 100644
--- a/engines/m4/gui.cpp
+++ b/engines/m4/gui.cpp
@@ -290,26 +290,26 @@ void MenuButton::onRefresh() {
case OBJTYPE_SL_TEXT:
switch (_objectState) {
case OS_MOUSEOVER:
- _vm->_font->current()->setColours(TEXT_COLOR_MOUSEOVER_SHADOW, TEXT_COLOR_MOUSEOVER_FOREGROUND,
+ _vm->_font->current()->setColors(TEXT_COLOR_MOUSEOVER_SHADOW, TEXT_COLOR_MOUSEOVER_FOREGROUND,
TEXT_COLOR_MOUSEOVER_HILIGHT);
sprite = sprites[SL_LINE_MOUSEOVER];
break;
case OS_PRESSED:
- _vm->_font->current()->setColours(TEXT_COLOR_PRESSED_SHADOW, TEXT_COLOR_PRESSED_FOREGROUND,
+ _vm->_font->current()->setColors(TEXT_COLOR_PRESSED_SHADOW, TEXT_COLOR_PRESSED_FOREGROUND,
TEXT_COLOR_PRESSED_HILIGHT);
sprite = sprites[SL_LINE_PRESSED];
break;
case OS_GREYED:
- _vm->_font->current()->setColours(TEXT_COLOR_GREYED_SHADOW, TEXT_COLOR_GREYED_FOREGROUND,
+ _vm->_font->current()->setColors(TEXT_COLOR_GREYED_SHADOW, TEXT_COLOR_GREYED_FOREGROUND,
TEXT_COLOR_GREYED_HILIGHT);
sprite = sprites[SL_LINE_NORMAL];
break;
default:
case OS_NORMAL:
- _vm->_font->current()->setColours(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND,
+ _vm->_font->current()->setColors(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND,
TEXT_COLOR_NORMAL_HILIGHT);
sprite = sprites[SL_LINE_NORMAL];
break;
@@ -955,7 +955,7 @@ void MenuTextField::onRefresh() {
// Draw the text
_vm->_font->setFont(FONT_MENU);
- _vm->_font->current()->setColours(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND,
+ _vm->_font->current()->setColors(TEXT_COLOR_NORMAL_SHADOW, TEXT_COLOR_NORMAL_FOREGROUND,
TEXT_COLOR_NORMAL_HILIGHT);
int xp = _bounds.left + 4;
@@ -1140,7 +1140,7 @@ GUITextField::GUITextField(View *owner, const Common::Rect &bounds): GUIRect(own
void GUITextField::onRefresh() {
_parent->fillRect(_bounds, _vm->_palette->BLACK);
- _vm->_font->current()->setColours(3, 3, 3);
+ _vm->_font->current()->setColors(3, 3, 3);
_vm->_font->setFont(FONT_INTERFACE);
_vm->_font->current()->writeString(_parent, _text.c_str(), _bounds.left, _bounds.top, 0, 1);
}
diff --git a/engines/m4/m4.cpp b/engines/m4/m4.cpp
index 4cc2bf8783..d9a1bf940f 100644
--- a/engines/m4/m4.cpp
+++ b/engines/m4/m4.cpp
@@ -416,7 +416,7 @@ Common::Error M4Engine::run() {
_scene->loadScene(_kernel->currentRoom);
_ws->setBackgroundSurface(_scene->getBackgroundSurface());
- _ws->setInverseColourTable(scene()->getInverseColourTable());
+ _ws->setInverseColorTable(scene()->getInverseColorTable());
_kernel->loadSectionScriptFunctions();
_kernel->loadRoomScriptFunctions();
@@ -554,7 +554,7 @@ Common::Error MadsEngine::run() {
_scene->show();
_font->setFont(FONT_MAIN_MADS);
- _font->current()->setColours(2, 1, 3);
+ _font->current()->setColors(2, 1, 3);
_font->current()->writeString(_scene->getBackgroundSurface(), "Testing the M4/MADS ScummVM engine", 5, 160, 310, 2);
_font->current()->writeString(_scene->getBackgroundSurface(), "ABCDEFGHIJKLMNOPQRSTUVWXYZ", 5, 180, 310, 2);
diff --git a/engines/m4/m4_scene.cpp b/engines/m4/m4_scene.cpp
index 738f414add..0ace40bfc5 100644
--- a/engines/m4/m4_scene.cpp
+++ b/engines/m4/m4_scene.cpp
@@ -41,7 +41,7 @@ namespace M4 {
M4Scene::M4Scene(M4Engine *vm): _sceneResources(), Scene(vm, &_sceneResources) {
_vm = vm;
_sceneSprites = NULL;
- _inverseColourTable = NULL;
+ _inverseColorTable = NULL;
_sceneResources.hotspots = new HotSpotList();
_sceneResources.parallax = new HotSpotList();
@@ -110,15 +110,15 @@ void M4Scene::loadSceneResources(int sceneNumber) {
}
}
-void M4Scene::loadSceneInverseColourTable(int sceneNumber) {
+void M4Scene::loadSceneInverseColorTable(int sceneNumber) {
char filename[kM4MaxFilenameSize];
Common::SeekableReadStream *iplS;
sprintf(filename, "%i.ipl", sceneNumber);
iplS = _vm->res()->openFile(filename);
- delete[] _inverseColourTable;
- _inverseColourTable = new byte[iplS->size()];
- iplS->read(_inverseColourTable, iplS->size());
+ delete[] _inverseColorTable;
+ _inverseColorTable = new byte[iplS->size()];
+ iplS->read(_inverseColorTable, iplS->size());
_vm->res()->toss(filename);
}
@@ -163,7 +163,7 @@ void M4Scene::loadScene(int sceneNumber) {
loadSceneCodes(sceneNumber);
// Load inverse color table file (*.IPL)
- loadSceneInverseColourTable(sceneNumber);
+ loadSceneInverseColorTable(sceneNumber);
if (_vm->getGameType() != GType_Burger) {
// Load scene sprites file (*.SSB)
@@ -202,7 +202,7 @@ void M4Scene::leaveScene() {
_sceneResources.parallax->clear();
delete _sceneResources.parallax;
- delete[] _inverseColourTable;
+ delete[] _inverseColorTable;
Scene::leaveScene();
}
diff --git a/engines/m4/m4_scene.h b/engines/m4/m4_scene.h
index 2216779a3e..9c2edbc06c 100644
--- a/engines/m4/m4_scene.h
+++ b/engines/m4/m4_scene.h
@@ -53,11 +53,11 @@ private:
M4SceneResources _sceneResources;
SpriteAsset *_sceneSprites;
SpriteAsset *_walkerSprite;
- byte *_inverseColourTable;
+ byte *_inverseColorTable;
void loadSceneSprites(int sceneNumber);
void loadSceneResources(int sceneNumber);
- void loadSceneInverseColourTable(int sceneNumber);
+ void loadSceneInverseColorTable(int sceneNumber);
void loadSceneSpriteCodes(int sceneNumber);
void nextCommonCursor();
public:
@@ -75,7 +75,7 @@ public:
virtual void update();
virtual void showHotSpots();
- byte *getInverseColourTable() const { return _inverseColourTable; }
+ byte *getInverseColorTable() const { return _inverseColorTable; }
M4InterfaceView *getInterface() { return (M4InterfaceView *)_interfaceSurface; }
M4SceneResources &getSceneResources() { return _sceneResources; }
void setStatusText(const char *text);
diff --git a/engines/m4/mads_anim.cpp b/engines/m4/mads_anim.cpp
index 1d15cbbaf7..571a6fa899 100644
--- a/engines/m4/mads_anim.cpp
+++ b/engines/m4/mads_anim.cpp
@@ -60,7 +60,7 @@ TextviewView::TextviewView(MadsM4Engine *vm):
_vm->_palette->setPalette(&palData[0], 4, 3);
_vm->_palette->blockRange(4, 3);
- _vm->_font->current()->setColours(5, 6, 4);
+ _vm->_font->current()->setColors(5, 6, 4);
clear();
_bgSurface.clear();
diff --git a/engines/m4/mads_menus.cpp b/engines/m4/mads_menus.cpp
index 91db7d343a..ba5e3fcb45 100644
--- a/engines/m4/mads_menus.cpp
+++ b/engines/m4/mads_menus.cpp
@@ -695,7 +695,7 @@ void RexDialogView::updateState() {
void RexDialogView::onRefresh(RectList *rects, M4Surface *destSurface) {
// Draw the framed base area
fillRect(this->bounds(), _madsVm->_palette->BLACK);
- setColour(2);
+ setColor(2);
hLine(0, width(), MADS_Y_OFFSET - 2);
hLine(0, width(), MADS_Y_OFFSET + MADS_SURFACE_HEIGHT + 2);
@@ -943,20 +943,20 @@ void RexDialogView::refreshText() {
if (!_dialogText[i].in_use)
continue;
- // Get the item's colours
- uint colour;
+ // Get the item's colors
+ uint color;
if (_dialogText[i].state == STATE_DESELECTED)
- colour = 0xB0A;
+ color = 0xB0A;
else if (_dialogText[i].state == STATE_SELECTED)
- colour = 0xD0C;
+ color = 0xD0C;
else
- colour = 0xF0E;
+ color = 0xF0E;
- // If there's an associated text display entry, check to see if it's colour needs to change
+ // If there's an associated text display entry, check to see if it's color needs to change
if (_dialogText[i].textDisplay_index >= 0) {
MadsTextDisplayEntry &tdEntry = _textDisplay[_dialogText[i].textDisplay_index];
- if ((tdEntry.colour1 == (colour & 0xff)) && (tdEntry.colour2 == (colour >> 8)))
+ if ((tdEntry.color1 == (color & 0xff)) && (tdEntry.color2 == (color >> 8)))
// It's still the same, so no further action needed
continue;
@@ -967,7 +967,7 @@ void RexDialogView::refreshText() {
// Create a new text display entry for the dialog text line
_dialogText[i].textDisplay_index = _textDisplay.add(_dialogText[i].pos.x, _dialogText[i].pos.y,
- colour, _dialogText[i].widthAdjust, _dialogText[i].text, _dialogText[i].font);
+ color, _dialogText[i].widthAdjust, _dialogText[i].text, _dialogText[i].font);
}
}
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp
index fd8a609b53..fd972cc6ea 100644
--- a/engines/m4/mads_scene.cpp
+++ b/engines/m4/mads_scene.cpp
@@ -855,13 +855,13 @@ MadsInterfaceView::~MadsInterfaceView() {
void MadsInterfaceView::setFontMode(InterfaceFontMode newMode) {
switch (newMode) {
case ITEM_NORMAL:
- _vm->_font->current()->setColours(4, 4, 0xff);
+ _vm->_font->current()->setColors(4, 4, 0xff);
break;
case ITEM_HIGHLIGHTED:
- _vm->_font->current()->setColours(5, 5, 0xff);
+ _vm->_font->current()->setColors(5, 5, 0xff);
break;
case ITEM_SELECTED:
- _vm->_font->current()->setColours(6, 6, 0xff);
+ _vm->_font->current()->setColors(6, 6, 0xff);
break;
}
}
@@ -939,7 +939,7 @@ void MadsInterfaceView::onRefresh(RectList *rects, M4Surface *destSurface) {
int actionIndex = 0;
for (int x = 0; x < 2; ++x) {
for (int y = 0; y < 5; ++y, ++actionIndex) {
- // Determine the font colour depending on whether an item is selected. Note that the first action,
+ // Determine the font color depending on whether an item is selected. Note that the first action,
// 'Look', is always 'selected', even when another action is clicked on
setFontMode((_highlightedElement == actionIndex) ? ITEM_HIGHLIGHTED :
((actionIndex == 0) ? ITEM_SELECTED : ITEM_NORMAL));
@@ -994,7 +994,7 @@ void MadsInterfaceView::onRefresh(RectList *rects, M4Surface *destSurface) {
// Display object sprite. Note that the frame number isn't used directly, because it would result
// in too fast an animation
M4Sprite *spr = _objectSprites->getFrame(_objectFrameNumber / INV_ANIM_FRAME_SPEED);
- spr->copyTo(destSurface, INVENTORY_X, INVENTORY_Y, TRANSPARENT_COLOUR_INDEX);
+ spr->copyTo(destSurface, INVENTORY_X, INVENTORY_Y, TRANSPARENT_COLOR_INDEX);
if (!_madsVm->globals()->_config.invObjectsStill && !dialogVisible) {
// If objects need to be animated, move to the next frame
diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp
index cc127032eb..b4385dbead 100644
--- a/engines/m4/mads_views.cpp
+++ b/engines/m4/mads_views.cpp
@@ -244,10 +244,10 @@ void MadsAction::refresh() {
}
// Add a new text display entry to display the status text at the bottom of the screen area
- uint colours = (_vm->getGameType() == GType_DragonSphere) ? 0x0300 : 0x0003;
+ uint colors = (_vm->getGameType() == GType_DragonSphere) ? 0x0300 : 0x0003;
_statusTextIndex = _owner._textDisplay.add(160 - (strWidth / 2),
- MADS_SURFACE_HEIGHT + _owner._posAdjust.y - 13, colours, textSpacing, _statusText, font);
+ MADS_SURFACE_HEIGHT + _owner._posAdjust.y - 13, colors, textSpacing, _statusText, font);
}
}
@@ -616,7 +616,7 @@ void MadsTextDisplay::clear() {
_entries[i].active = false;
}
-int MadsTextDisplay::add(int xp, int yp, uint fontColour, int charSpacing, const char *msg, Font *font) {
+int MadsTextDisplay::add(int xp, int yp, uint fontColor, int charSpacing, const char *msg, Font *font) {
int usedSlot = -1;
for (int idx = 0; idx < TEXT_DISPLAY_SIZE; ++idx) {
@@ -629,8 +629,8 @@ int MadsTextDisplay::add(int xp, int yp, uint fontColour, int charSpacing, const
_entries[idx].msg = msg;
_entries[idx].bounds.setWidth(font->getWidth(msg, charSpacing));
_entries[idx].bounds.setHeight(font->getHeight());
- _entries[idx].colour1 = fontColour & 0xff;
- _entries[idx].colour2 = fontColour >> 8;
+ _entries[idx].color1 = fontColor & 0xff;
+ _entries[idx].color2 = fontColor >> 8;
_entries[idx].spacing = charSpacing;
_entries[idx].expire = 1;
_entries[idx].active = true;
@@ -666,7 +666,7 @@ void MadsTextDisplay::setDirtyAreas2() {
void MadsTextDisplay::draw(M4Surface *view) {
for (uint idx = 0; idx < _entries.size(); ++idx) {
if (_entries[idx].active && (_entries[idx].expire >= 0)) {
- _entries[idx].font->setColours(_entries[idx].colour1, _entries[idx].colour2, 0);
+ _entries[idx].font->setColors(_entries[idx].color1, _entries[idx].color2, 0);
_entries[idx].font->writeString(view, _entries[idx].msg,
_entries[idx].bounds.left, _entries[idx].bounds.top, _entries[idx].bounds.width(),
_entries[idx].spacing);
@@ -707,7 +707,7 @@ void MadsKernelMessageList::clear() {
_talkFont = _vm->_font->getFont(FONT_CONVERSATION_MADS);
}
-int MadsKernelMessageList::add(const Common::Point &pt, uint fontColour, uint8 flags, uint8 abortTimers, uint32 timeout, const char *msg) {
+int MadsKernelMessageList::add(const Common::Point &pt, uint fontColor, uint8 flags, uint8 abortTimers, uint32 timeout, const char *msg) {
// Find a free slot
uint idx = 0;
while ((idx < _entries.size()) && ((_entries[idx].flags & KMSG_ACTIVE) != 0))
@@ -722,8 +722,8 @@ int MadsKernelMessageList::add(const Common::Point &pt, uint fontColour, uint8 f
MadsKernelMessageEntry &rec = _entries[idx];
strcpy(rec.msg, msg);
rec.flags = flags | KMSG_ACTIVE;
- rec.colour1 = fontColour & 0xff;
- rec.colour2 = fontColour >> 8;
+ rec.color1 = fontColor & 0xff;
+ rec.color2 = fontColor >> 8;
rec.position = pt;
rec.textDisplayIndex = -1;
rec.timeout = timeout;
@@ -918,7 +918,7 @@ void MadsKernelMessageList::processText(int msgIndex) {
if (msg.textDisplayIndex < 0) {
// Need to create a new text display entry for this message
- int idx = _owner._textDisplay.add(x1, y1, msg.colour1 | (msg.colour2 << 8), _owner._textSpacing, msg.msg, _talkFont);
+ int idx = _owner._textDisplay.add(x1, y1, msg.color1 | (msg.color2 << 8), _owner._textSpacing, msg.msg, _talkFont);
if (idx >= 0)
msg.textDisplayIndex = idx;
}
diff --git a/engines/m4/mads_views.h b/engines/m4/mads_views.h
index c93d0beda3..ce5ba9c4e5 100644
--- a/engines/m4/mads_views.h
+++ b/engines/m4/mads_views.h
@@ -174,8 +174,8 @@ public:
int expire;
int spacing;
Common::Rect bounds;
- uint8 colour1;
- uint8 colour2;
+ uint8 color1;
+ uint8 color2;
Font *font;
const char *msg;
@@ -201,7 +201,7 @@ public:
_entries[idx].expire = -1;
}
- int add(int xp, int yp, uint fontColour, int charSpacing, const char *msg, Font *font);
+ int add(int xp, int yp, uint fontColor, int charSpacing, const char *msg, Font *font);
void clear();
void draw(M4Surface *view);
void setDirtyAreas();
@@ -221,8 +221,8 @@ public:
int sequenceIndex;
char asciiChar;
char asciiChar2;
- int colour1;
- int colour2;
+ int color1;
+ int color2;
Common::Point position;
int textDisplayIndex;
int msgOffset;
@@ -251,7 +251,7 @@ public:
MadsKernelMessageList(MadsView &owner);
void clear();
- int add(const Common::Point &pt, uint fontColour, uint8 flags, uint8 abortTimers, uint32 timeout, const char *msg);
+ int add(const Common::Point &pt, uint fontColor, uint8 flags, uint8 abortTimers, uint32 timeout, const char *msg);
int addQuote(int quoteId, int abortTimers, uint32 timeout);
void scrollMessage(int msgIndex, int numTicks, bool quoted);
void setSeqIndex(int msgIndex, int seqIndex);
diff --git a/engines/m4/scene.cpp b/engines/m4/scene.cpp
index 0f684ebced..c0cbd879b2 100644
--- a/engines/m4/scene.cpp
+++ b/engines/m4/scene.cpp
@@ -163,7 +163,7 @@ void Scene::showCodes() {
// Show all the scene's walk nodes
SceneNodeList &nodeList = _madsVm->scene()->getSceneResources()._nodes;
- _backgroundSurface->setColour(_madsVm->_palette->WHITE);
+ _backgroundSurface->setColor(_madsVm->_palette->WHITE);
for (uint i = 0; i < nodeList.size() - 2; ++i) {
// Draw a little cross at the node's position
_backgroundSurface->hLine(nodeList[i].pt.x - 2, nodeList[i].pt.x + 2, nodeList[i].pt.y);
diff --git a/engines/m4/sprite.cpp b/engines/m4/sprite.cpp
index 641b93baea..77528ec8a6 100644
--- a/engines/m4/sprite.cpp
+++ b/engines/m4/sprite.cpp
@@ -124,7 +124,7 @@ void M4Sprite::loadMadsSprite(Common::SeekableReadStream* source) {
bool spriteEnd = false;
// Set entire sprite contents to transparent pixels
- fillRect(bounds(), TRANSPARENT_COLOUR_INDEX);
+ fillRect(bounds(), TRANSPARENT_COLOR_INDEX);
// Major line loop
for (int yp = 0; yp < h; ++yp) {
@@ -153,7 +153,7 @@ void M4Sprite::loadMadsSprite(Common::SeekableReadStream* source) {
byte v = source->readByte();
while (cmd-- > 0) {
if (x2 < w)
- *destP++ = (v == 0xFD) ? TRANSPARENT_COLOUR_INDEX : v;
+ *destP++ = (v == 0xFD) ? TRANSPARENT_COLOR_INDEX : v;
++x2;
}
}
@@ -173,13 +173,13 @@ void M4Sprite::loadMadsSprite(Common::SeekableReadStream* source) {
byte v = source->readByte();
while (cmd-- > 0) {
if (x2 < w) {
- *destP++ = (v == 0xFD) ? TRANSPARENT_COLOUR_INDEX : v;
+ *destP++ = (v == 0xFD) ? TRANSPARENT_COLOR_INDEX : v;
}
++x2;
}
} else {
// Handle writing out single pixel
- *destP++ = (cmd == 0xFD) ? TRANSPARENT_COLOUR_INDEX : cmd;
+ *destP++ = (cmd == 0xFD) ? TRANSPARENT_COLOR_INDEX : cmd;
++x2;
}
}
@@ -203,7 +203,7 @@ void M4Sprite::loadMadsSprite(Common::SeekableReadStream* source) {
}
byte M4Sprite::getTransparencyIndex() const {
- return TRANSPARENT_COLOUR_INDEX;
+ return TRANSPARENT_COLOR_INDEX;
}
} // End of namespace M4
diff --git a/engines/m4/woodscript.h b/engines/m4/woodscript.h
index 4b0f457193..a9a884a4b0 100644
--- a/engines/m4/woodscript.h
+++ b/engines/m4/woodscript.h
@@ -319,8 +319,8 @@ public:
RGB8 *getMainPalette() const;
- void setInverseColourTable(byte *inverseColourTable) { _inverseColourTable = inverseColourTable; }
- byte *getInverseColourTable() const { return _inverseColourTable; }
+ void setInverseColorTable(byte *inverseColorTable) { _inverseColorTable = inverseColorTable; }
+ byte *getInverseColorTable() const { return _inverseColorTable; }
protected:
MadsM4Engine *_vm;
@@ -338,7 +338,7 @@ protected:
/* Misc */
int16 *_depthTable;
- byte *_inverseColourTable;
+ byte *_inverseColorTable;
M4Surface *_backgroundSurface;
View *_surfaceView;
diff --git a/engines/m4/ws_sequence.cpp b/engines/m4/ws_sequence.cpp
index bb6230d041..3ee496da0d 100644
--- a/engines/m4/ws_sequence.cpp
+++ b/engines/m4/ws_sequence.cpp
@@ -291,7 +291,7 @@ void Sequence::draw(M4Surface *surface, const Common::Rect &clipRect, Common::Re
info.hotX = _curFrame->xOffset;
info.hotY = _curFrame->yOffset;
info.encoding = _curFrame->encoding;
- info.inverseColourTable = _m4Vm->scene()->getInverseColourTable();
+ info.inverseColorTable = _m4Vm->scene()->getInverseColorTable();
info.palette = _ws->getMainPalette();
info.width = _curFrame->width();
info.height = _curFrame->height();
diff --git a/engines/sky/compact.cpp b/engines/sky/compact.cpp
index 78884e96dc..08184adcdb 100644
--- a/engines/sky/compact.cpp
+++ b/engines/sky/compact.cpp
@@ -85,7 +85,7 @@ static const uint32 compactOffsets[] = {
MK16(Compact, alt),
MK16(Compact, request),
MK16(Compact, spWidth_xx),
- MK16(Compact, spColour),
+ MK16(Compact, spColor),
MK16(Compact, spTextId),
MK16(Compact, spTime),
MK16(Compact, arAnimIndex),
diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp
index 55ba6039c3..8a5409a488 100644
--- a/engines/sky/control.cpp
+++ b/engines/sky/control.cpp
@@ -1275,7 +1275,7 @@ void Control::importOldCompact(Compact* destCpt, uint8 **srcPos, uint16 numElems
LODSW(*srcPos, destCpt->alt);
LODSW(*srcPos, destCpt->request);
LODSW(*srcPos, destCpt->spWidth_xx);
- LODSW(*srcPos, destCpt->spColour);
+ LODSW(*srcPos, destCpt->spColor);
LODSW(*srcPos, destCpt->spTextId);
LODSW(*srcPos, destCpt->spTime);
LODSW(*srcPos, destCpt->arAnimIndex);
diff --git a/engines/sky/logic.cpp b/engines/sky/logic.cpp
index 1c1e2c9682..b52e908455 100644
--- a/engines/sky/logic.cpp
+++ b/engines/sky/logic.cpp
@@ -1823,7 +1823,7 @@ bool Logic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) {
pen += 241;
Compact *textCompact = _skyCompact->fetchCpt(itemNo);
uint8 *sprData = (uint8 *)SkyEngine::fetchItem(textCompact->flag);
- _skyText->changeTextSpriteColour(sprData, (uint8)pen);
+ _skyText->changeTextSpriteColor(sprData, (uint8)pen);
return true;
}
@@ -2547,7 +2547,7 @@ void Logic::stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 bas
// form the text sprite, if player wants subtitles or
// if we couldn't find the speech file
DisplayedText textInfo;
- textInfo = _skyText->lowTextManager(textNum, FIXED_TEXT_WIDTH, 0, (uint8)target->spColour, true);
+ textInfo = _skyText->lowTextManager(textNum, FIXED_TEXT_WIDTH, 0, (uint8)target->spColor, true);
Compact *textCompact = _skyCompact->fetchCpt(textInfo.compactNum);
target->spTextId = textInfo.compactNum; //So we know what text to kill
byte *textGfx = textInfo.textData;
diff --git a/engines/sky/screen.cpp b/engines/sky/screen.cpp
index a77017de38..1b815b9c38 100644
--- a/engines/sky/screen.cpp
+++ b/engines/sky/screen.cpp
@@ -38,7 +38,7 @@
namespace Sky {
-uint8 Screen::_top16Colours[16*3] = {
+uint8 Screen::_top16Colors[16*3] = {
0, 0, 0,
38, 38, 38,
63, 63, 63,
@@ -63,7 +63,7 @@ Screen::Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact) {
_skyCompact = skyCompact;
int i;
- uint8 tmpPal[VGA_COLOURS * 3];
+ uint8 tmpPal[VGA_COLORS * 3];
_gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2);
forceRefresh();
@@ -72,17 +72,17 @@ Screen::Screen(OSystem *pSystem, Disk *pDisk, SkyCompact *skyCompact) {
_scrollScreen = NULL;
//blank the first 240 colors of the palette
- memset(tmpPal, 0, GAME_COLOURS * 3);
+ memset(tmpPal, 0, GAME_COLORS * 3);
//set the remaining colors
- for (i = 0; i < (VGA_COLOURS-GAME_COLOURS); i++) {
- tmpPal[3 * GAME_COLOURS + i * 3 + 0] = (_top16Colours[i * 3 + 0] << 2) + (_top16Colours[i * 3 + 0] >> 4);
- tmpPal[3 * GAME_COLOURS + i * 3 + 1] = (_top16Colours[i * 3 + 1] << 2) + (_top16Colours[i * 3 + 1] >> 4);
- tmpPal[3 * GAME_COLOURS + i * 3 + 2] = (_top16Colours[i * 3 + 2] << 2) + (_top16Colours[i * 3 + 2] >> 4);
+ for (i = 0; i < (VGA_COLORS-GAME_COLORS); i++) {
+ tmpPal[3 * GAME_COLORS + i * 3 + 0] = (_top16Colors[i * 3 + 0] << 2) + (_top16Colors[i * 3 + 0] >> 4);
+ tmpPal[3 * GAME_COLORS + i * 3 + 1] = (_top16Colors[i * 3 + 1] << 2) + (_top16Colors[i * 3 + 1] >> 4);
+ tmpPal[3 * GAME_COLORS + i * 3 + 2] = (_top16Colors[i * 3 + 2] << 2) + (_top16Colors[i * 3 + 2] >> 4);
}
//set the palette
- _system->getPaletteManager()->setPalette(tmpPal, 0, VGA_COLOURS);
+ _system->getPaletteManager()->setPalette(tmpPal, 0, VGA_COLORS);
_currentPalette = 0;
_seqInfo.nextFrame = _seqInfo.framesLeft = 0;
@@ -109,32 +109,32 @@ void Screen::setFocusRectangle(const Common::Rect& rect) {
//set a new palette, pal is a pointer to dos vga rgb components 0..63
void Screen::setPalette(uint8 *pal) {
convertPalette(pal, _palette);
- _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLOURS);
+ _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLORS);
_system->updateScreen();
}
void Screen::setPaletteEndian(uint8 *pal) {
#ifdef SCUMM_BIG_ENDIAN
- uint8 endPalette[VGA_COLOURS * 3];
- for (uint16 cnt = 0; cnt < VGA_COLOURS * 3; cnt++)
+ uint8 endPalette[VGA_COLORS * 3];
+ for (uint16 cnt = 0; cnt < VGA_COLORS * 3; cnt++)
endPalette[cnt] = pal[cnt ^ 1];
convertPalette(endPalette, _palette);
#else
convertPalette(pal, _palette);
#endif
- _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLOURS);
+ _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLORS);
_system->updateScreen();
}
void Screen::halvePalette() {
- uint8 halfPalette[VGA_COLOURS * 3];
+ uint8 halfPalette[VGA_COLORS * 3];
- for (uint8 cnt = 0; cnt < GAME_COLOURS; cnt++) {
+ for (uint8 cnt = 0; cnt < GAME_COLORS; cnt++) {
halfPalette[cnt * 3 + 0] = _palette[cnt * 3 + 0] >> 1;
halfPalette[cnt * 3 + 1] = _palette[cnt * 3 + 1] >> 1;
halfPalette[cnt * 3 + 2] = _palette[cnt * 3 + 2] >> 1;
}
- _system->getPaletteManager()->setPalette(halfPalette, 0, GAME_COLOURS);
+ _system->getPaletteManager()->setPalette(halfPalette, 0, GAME_COLORS);
}
void Screen::setPalette(uint16 fileNum) {
@@ -168,7 +168,7 @@ void Screen::showScreen(uint8 *pScreen) {
void Screen::convertPalette(uint8 *inPal, uint8* outPal) {
int i;
- for (i = 0; i < VGA_COLOURS; i++) {
+ for (i = 0; i < VGA_COLORS; i++) {
outPal[3 * i + 0] = (inPal[3 * i + 0] << 2) + (inPal[3 * i + 0] >> 4);
outPal[3 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] >> 4);
outPal[3 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] >> 4);
@@ -247,8 +247,8 @@ void Screen::fnFadeDown(uint32 scroll) {
uint32 delayTime = _system->getMillis();
for (uint8 cnt = 0; cnt < 32; cnt++) {
delayTime += 20;
- palette_fadedown_helper(_palette, GAME_COLOURS);
- _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLOURS);
+ palette_fadedown_helper(_palette, GAME_COLORS);
+ _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLORS);
_system->updateScreen();
int32 waitTime = (int32)delayTime - _system->getMillis();
if (waitTime < 0)
@@ -296,7 +296,7 @@ void Screen::paletteFadeUp(uint16 fileNr) {
}
void Screen::paletteFadeUp(uint8 *pal) {
- byte tmpPal[VGA_COLOURS * 3];
+ byte tmpPal[VGA_COLORS * 3];
convertPalette(pal, tmpPal);
@@ -304,13 +304,13 @@ void Screen::paletteFadeUp(uint8 *pal) {
for (uint8 cnt = 1; cnt <= 32; cnt++) {
delayTime += 20;
- for (uint8 colCnt = 0; colCnt < GAME_COLOURS; colCnt++) {
+ for (uint8 colCnt = 0; colCnt < GAME_COLORS; colCnt++) {
_palette[colCnt * 3 + 0] = (tmpPal[colCnt * 3 + 0] * cnt) >> 5;
_palette[colCnt * 3 + 1] = (tmpPal[colCnt * 3 + 1] * cnt) >> 5;
_palette[colCnt * 3 + 2] = (tmpPal[colCnt * 3 + 2] * cnt) >> 5;
}
- _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLOURS);
+ _system->getPaletteManager()->setPalette(_palette, 0, GAME_COLORS);
_system->updateScreen();
int32 waitTime = (int32)delayTime - _system->getMillis();
@@ -331,8 +331,8 @@ void Screen::fnFadeUp(uint32 palNum, uint32 scroll) {
if (palette == NULL)
error("Screen::fnFadeUp: can't fetch compact %X", palNum);
#ifdef SCUMM_BIG_ENDIAN
- byte tmpPal[VGA_COLOURS * 3];
- for (uint16 cnt = 0; cnt < VGA_COLOURS * 3; cnt++)
+ byte tmpPal[VGA_COLORS * 3];
+ for (uint16 cnt = 0; cnt < VGA_COLORS * 3; cnt++)
tmpPal[cnt] = palette[cnt ^ 1];
paletteFadeUp(tmpPal);
#else
diff --git a/engines/sky/screen.h b/engines/sky/screen.h
index 69a9a2fc8f..2c870ebd89 100644
--- a/engines/sky/screen.h
+++ b/engines/sky/screen.h
@@ -44,8 +44,8 @@ struct Compact;
struct DataFileHeader;
#define SCROLL_JUMP 16
-#define VGA_COLOURS 256
-#define GAME_COLOURS 240
+#define VGA_COLORS 256
+#define GAME_COLORS 240
#define FORE 1
#define BACK 0
@@ -100,8 +100,8 @@ private:
OSystem *_system;
Disk *_skyDisk;
SkyCompact *_skyCompact;
- static uint8 _top16Colours[16 * 3];
- uint8 _palette[VGA_COLOURS * 3];
+ static uint8 _top16Colors[16 * 3];
+ uint8 _palette[VGA_COLORS * 3];
uint32 _currentPalette;
uint8 _seqGrid[20 * 12];
diff --git a/engines/sky/skydefs.h b/engines/sky/skydefs.h
index f68c0f826b..e3f3f3101f 100644
--- a/engines/sky/skydefs.h
+++ b/engines/sky/skydefs.h
@@ -92,7 +92,7 @@ namespace Sky {
#define C_BASE_MODE 0
#define C_BASE_MODE56 56
#define C_ACTION_MODE 4
-#define C_SP_COLOUR 90
+#define C_SP_COLOR 90
#define C_MEGA_SET 112
#define C_GRID_WIDTH 114
#define C_ANIM_UP 122
@@ -141,7 +141,7 @@ namespace Sky {
#define L_WAIT_SYNC 15
#define L_SIMPLE_MOD 16
-// characters with own colour set
+// characters with own color set
#define SP_COL_FOSTER 194
#define SP_COL_JOEY 216
#define SP_COL_JOBS 209
diff --git a/engines/sky/struc.h b/engines/sky/struc.h
index 295e31d9b0..987f074ed1 100644
--- a/engines/sky/struc.h
+++ b/engines/sky/struc.h
@@ -37,9 +37,9 @@ struct DisplayedText {
#include "common/pack-start.h" // START STRUCT PACKING
struct DataFileHeader {
- uint16 flag; // bit 0: set for colour data, clear for not
+ uint16 flag; // bit 0: set for color data, clear for not
// bit 1: set for compressed, clear for uncompressed
- // bit 2: set for 32 colours, clear for 16 colours
+ // bit 2: set for 32 colors, clear for 16 colors
uint16 s_x;
uint16 s_y;
uint16 s_width;
@@ -139,7 +139,7 @@ struct Compact {
uint16 request; // 42
uint16 spWidth_xx; // 43
- uint16 spColour; // 44
+ uint16 spColor; // 44
uint16 spTextId; // 45
uint16 spTime; // 46
diff --git a/engines/sky/text.cpp b/engines/sky/text.cpp
index 73c376dbbe..7abece594a 100644
--- a/engines/sky/text.cpp
+++ b/engines/sky/text.cpp
@@ -405,7 +405,7 @@ DisplayedText Text::lowTextManager(uint32 textNum, uint16 width, uint16 logicNum
return textInfo;
}
-void Text::changeTextSpriteColour(uint8 *sprData, uint8 newCol) {
+void Text::changeTextSpriteColor(uint8 *sprData, uint8 newCol) {
DataFileHeader *header = (DataFileHeader *)sprData;
sprData += sizeof(DataFileHeader);
for (uint16 cnt = 0; cnt < header->s_sp_size; cnt++)
diff --git a/engines/sky/text.h b/engines/sky/text.h
index 890cfb2e47..c48d92d24b 100644
--- a/engines/sky/text.h
+++ b/engines/sky/text.h
@@ -59,7 +59,7 @@ public:
void fnTextModule(uint32 textInfoId, uint32 textNo);
void fnPointerText(uint32 pointedId, uint16 mouseX, uint16 mouseY);
void logicCursor(Compact *textCompact, uint16 mouseX, uint16 mouseY);
- void changeTextSpriteColour(uint8 *sprData, uint8 newCol);
+ void changeTextSpriteColor(uint8 *sprData, uint8 newCol);
uint32 giveCurrentCharSet();
uint32 _numLetters; //no of chars in message
diff --git a/engines/sword1/menu.cpp b/engines/sword1/menu.cpp
index 34f6daf276..582bea82f8 100644
--- a/engines/sword1/menu.cpp
+++ b/engines/sword1/menu.cpp
@@ -309,7 +309,7 @@ void Menu::buildMenu() {
if (Logic::_scriptVars[MENU_LOOKING] || _subjectBarStatus == MENU_OPEN) { // either we're in the chooser or we're doing a 'LOOK AT'
if ((!objHeld) || (objHeld == _menuList[menuSlot]))
_objects[menuSlot]->setSelect(true);
- } else if (Logic::_scriptVars[SECOND_ITEM]) { // clicked luggage onto 2nd icon - we need to colour-highlight the 2 relevant icons & grey out the rest
+ } else if (Logic::_scriptVars[SECOND_ITEM]) { // clicked luggage onto 2nd icon - we need to color-highlight the 2 relevant icons & grey out the rest
if ((_menuList[menuSlot] == objHeld) || (_menuList[menuSlot] == Logic::_scriptVars[SECOND_ITEM]))
_objects[menuSlot]->setSelect(true);
} else { // this object is selected - ie. GREYED OUT
diff --git a/engines/sword2/controls.cpp b/engines/sword2/controls.cpp
index c55cc72493..b488092007 100644
--- a/engines/sword2/controls.cpp
+++ b/engines/sword2/controls.cpp
@@ -465,7 +465,7 @@ void Widget::createSurfaceImage(int state, uint32 res, int x, int y, uint32 pc)
break;
case RLE16:
spriteType |= RDSPR_RLE256;
- // Points to just after last cdt_entry, i.e. start of colour
+ // Points to just after last cdt_entry, i.e. start of color
// table
colTablePtr = _vm->fetchAnimHeader(file) + AnimHeader::size()
+ anim_head.noAnimFrames * CdtEntry::size();
diff --git a/engines/sword2/function.cpp b/engines/sword2/function.cpp
index 5e570fbaad..a968a5600d 100644
--- a/engines/sword2/function.cpp
+++ b/engines/sword2/function.cpp
@@ -1859,15 +1859,15 @@ int32 Logic::fnSetScrollRightMouse(int32 *params) {
return IR_CONT;
}
-int32 Logic::fnColour(int32 *params) {
- // set border colour - useful during script development
- // eg. set to colour during a timer situation, then black when timed
+int32 Logic::fnColor(int32 *params) {
+ // set border color - useful during script development
+ // eg. set to color during a timer situation, then black when timed
// out
- // params 0: colour (see defines above)
+ // params 0: color (see defines above)
#ifdef SWORD2_DEBUG
- // what colour?
+ // what color?
switch (params[0]) {
case BLACK:
_vm->_screen->setPalette(0, 1, black, RDPAL_INSTANT);
@@ -1905,14 +1905,14 @@ static const uint8 blue[3] = { 0, 0, 255 };
#endif
int32 Logic::fnFlash(int32 *params) {
- // flash colour 0 (ie. border) - useful during script development
+ // flash color 0 (ie. border) - useful during script development
// eg. fnFlash(BLUE) where a text line is missed; RED when some code
// missing, etc
- // params: 0 colour to flash
+ // params: 0 color to flash
#ifdef SWORD2_DEBUG
- // what colour?
+ // what color?
switch (params[0]) {
case WHITE:
_vm->_screen->setPalette(0, 1, white, RDPAL_INSTANT);
diff --git a/engines/sword2/header.h b/engines/sword2/header.h
index 3f64152bb9..ed63c806bc 100644
--- a/engines/sword2/header.h
+++ b/engines/sword2/header.h
@@ -114,7 +114,7 @@ enum {
// standard file header
// animation header
// a string of CDT entries (one per frame of the anim)
-// a 16-byte colour table ONLY if (runTimeComp==RLE16)
+// a 16-byte color table ONLY if (runTimeComp==RLE16)
// a string of groups of (frame header + frame data)
// Animation Header
@@ -147,11 +147,11 @@ struct AnimHeader {
enum {
NONE = 0, // No frame compression
- RLE256 = 1, // James's RLE for 256-colour sprites
- RLE16 = 2 // James's RLE for 16- or 17-colour sprites
- // (raw blocks have max 16 colours for 2 pixels
+ RLE256 = 1, // James's RLE for 256-color sprites
+ RLE16 = 2 // James's RLE for 16- or 17-color sprites
+ // (raw blocks have max 16 colors for 2 pixels
// per byte, so '0's are encoded only as FLAT
- // for 17-colour sprites eg. George's mega-set)
+ // for 17-color sprites eg. George's mega-set)
};
// CDT Entry
diff --git a/engines/sword2/icons.cpp b/engines/sword2/icons.cpp
index b115eb373b..8336178ae5 100644
--- a/engines/sword2/icons.cpp
+++ b/engines/sword2/icons.cpp
@@ -157,33 +157,33 @@ void Mouse::buildMenu() {
byte *icon = NULL;
if (res) {
- bool icon_coloured;
+ bool icon_colored;
uint32 object_held = _vm->_logic->readVar(OBJECT_HELD);
uint32 combine_base = _vm->_logic->readVar(COMBINE_BASE);
if (_examiningMenuIcon) {
// When examining an object, that object is
- // coloured. The rest are greyed out.
- icon_coloured = (res == object_held);
+ // colored. The rest are greyed out.
+ icon_colored = (res == object_held);
} else if (combine_base) {
// When combining two menu object (i.e. using
- // one on another), both are coloured. The rest
+ // one on another), both are colored. The rest
// are greyed out.
- icon_coloured = (res == object_held || combine_base);
+ icon_colored = (res == object_held || combine_base);
} else {
// If an object is selected but we are not yet
// doing anything with it, the selected object
- // is greyed out. The rest are coloured.
- icon_coloured = (res != object_held);
+ // is greyed out. The rest are colored.
+ icon_colored = (res != object_held);
}
icon = _vm->_resman->openResource(res) + ResHeader::size();
- // The coloured icon is stored directly after the
+ // The colored icon is stored directly after the
// greyed out one.
- if (icon_coloured)
+ if (icon_colored)
icon += (menuIconWidth * RDMENU_ICONDEEP);
}
@@ -216,7 +216,7 @@ void Mouse::buildSystemMenu() {
else
menuIconWidth = RDMENU_ICONWIDE;
- // Build them all high in full colour - when one is clicked on all the
+ // Build them all high in full color - when one is clicked on all the
// rest will grey out.
for (int i = 0; i < ARRAYSIZE(icon_list); i++) {
diff --git a/engines/sword2/interpreter.cpp b/engines/sword2/interpreter.cpp
index a51ce5702c..e039ae3888 100644
--- a/engines/sword2/interpreter.cpp
+++ b/engines/sword2/interpreter.cpp
@@ -147,7 +147,7 @@ void Logic::setupOpcodes() {
OPCODE(fnSetScrollLeftMouse),
OPCODE(fnSetScrollRightMouse),
/* 4C */
- OPCODE(fnColour),
+ OPCODE(fnColor),
OPCODE(fnFlash),
OPCODE(fnPreFetch),
OPCODE(fnGetPlayerSaveData),
diff --git a/engines/sword2/layers.cpp b/engines/sword2/layers.cpp
index d97b1395d5..c5091a248f 100644
--- a/engines/sword2/layers.cpp
+++ b/engines/sword2/layers.cpp
@@ -166,7 +166,7 @@ void Screen::initBackground(int32 res, int32 new_palette) {
spriteInfo.type = 0;
spriteInfo.blend = 0;
spriteInfo.data = _vm->fetchShadingMask(file);
- spriteInfo.colourTable = 0;
+ spriteInfo.colorTable = 0;
if (openLightMask(&spriteInfo) != RD_OK)
error("Could not open light mask");
diff --git a/engines/sword2/logic.h b/engines/sword2/logic.h
index 793f87d037..e40a12bba3 100644
--- a/engines/sword2/logic.h
+++ b/engines/sword2/logic.h
@@ -260,7 +260,7 @@ public:
int32 fnStandAtAnim(int32 *params);
int32 fnSetScrollLeftMouse(int32 *params);
int32 fnSetScrollRightMouse(int32 *params);
- int32 fnColour(int32 *params);
+ int32 fnColor(int32 *params);
int32 fnFlash(int32 *params);
int32 fnPreFetch(int32 *params);
int32 fnGetPlayerSaveData(int32 *params);
diff --git a/engines/sword2/maketext.cpp b/engines/sword2/maketext.cpp
index 84a2fccedd..7acfc63adc 100644
--- a/engines/sword2/maketext.cpp
+++ b/engines/sword2/maketext.cpp
@@ -27,17 +27,17 @@
// MAKETEXT - Constructs a single-frame text sprite: returns a handle to a
// FLOATING memory block containing the sprite, given a
-// null-terminated string, max width allowed, pen colour and
+// null-terminated string, max width allowed, pen color and
// pointer to required character set.
//
// NB 1) The routine does not create a standard file header or
// an anim header for the text sprite - the data simply begins
// with the frame header.
//
-// NB 2) If pen colour is zero, it copies the characters into
-// the sprite without remapping the colours.
-// ie. It can handle both the standard 2-colour font for speech
-// and any multicoloured fonts for control panels, etc.
+// NB 2) If pen color is zero, it copies the characters into
+// the sprite without remapping the colors.
+// ie. It can handle both the standard 2-color font for speech
+// and any multicolored fonts for control panels, etc.
//
// Based on textsprt.c as used for Broken Sword 1, but updated
// for new system by JEL on 9oct96 and updated again (for font
@@ -58,10 +58,10 @@ namespace Sword2 {
#define MAX_LINES 30 // max character lines in output sprite
-#define BORDER_COL 200 // source colour for character border (only
- // needed for remapping colours)
+#define BORDER_COL 200 // source color for character border (only
+ // needed for remapping colors)
-#define LETTER_COL 193 // source colour for bulk of character ( " )
+#define LETTER_COL 193 // source color for bulk of character ( " )
#define LETTER_COL_PSX1 33
#define LETTER_COL_PSX2 34
#define SPACE ' '
@@ -76,9 +76,9 @@ namespace Sword2 {
*
* @param sentence pointer to a null-terminated string
* @param maxWidth the maximum allowed text sprite width in pixels
- * @param pen the text colour, or zero to use the source colours
+ * @param pen the text color, or zero to use the source colors
* @param fontRes the font resource id
- * @param border the border colour; black by default
+ * @param border the border color; black by default
* @return a handle to a floating memory block containing the text sprite
* @note The sentence must contain no leading, trailing or extra spaces.
* Out-of-range characters in the string are replaced by a special
@@ -200,7 +200,7 @@ uint16 FontRenderer::analyseSentence(byte *sentence, uint16 maxWidth, uint32 fon
*
* @param sentence pointer to a null-terminated string
* @param fontRes the font resource id
- * @param pen the text colour, or zero to use the source colours
+ * @param pen the text color, or zero to use the source colors
* @param line array of LineInfo structures, created by analyseSentence()
* @param noOfLines the number of lines, i.e. the number of elements in 'line'
* @return a handle to a floating memory block containing the text sprite
@@ -448,7 +448,7 @@ byte *FontRenderer::findChar(byte ch, byte *charSet) {
* @param spritePtr pointer to the sprite buffer
* @param spriteWidth the width of the character
* @param pen If zero, copy the data directly. Otherwise remap the
- * sprite's colours from BORDER_COL to _borderPen and from
+ * sprite's colors from BORDER_COL to _borderPen and from
* LETTER_COL to pen.
*/
@@ -464,7 +464,7 @@ void FontRenderer::copyChar(byte *charPtr, byte *spritePtr, uint16 spriteWidth,
byte *dest = rowPtr;
if (pen) {
- // Use the specified colours
+ // Use the specified colors
for (uint j = 0; j < frame.width; j++) {
switch (*source++) {
case 0:
@@ -489,7 +489,7 @@ void FontRenderer::copyChar(byte *charPtr, byte *spritePtr, uint16 spriteWidth,
}
} else {
// Pen is zero, so just copy character sprites
- // directly into text sprite without remapping colours.
+ // directly into text sprite without remapping colors.
// Apparently overlapping is never considered here?
memcpy(dest, source, frame.width);
source += frame.width;
@@ -613,7 +613,7 @@ void FontRenderer::printTextBlocs() {
spriteInfo.type = _blocList[i].type;
spriteInfo.blend = 0;
spriteInfo.data = _blocList[i].text_mem + FrameHeader::size();
- spriteInfo.colourTable = 0;
+ spriteInfo.colorTable = 0;
spriteInfo.isText = true;
uint32 rv = _vm->_screen->drawSprite(&spriteInfo);
diff --git a/engines/sword2/maketext.h b/engines/sword2/maketext.h
index 63b65a32b1..840f5e5fa1 100644
--- a/engines/sword2/maketext.h
+++ b/engines/sword2/maketext.h
@@ -32,7 +32,7 @@
namespace Sword2 {
-// Output colour for character border - should be be black but note that we
+// Output color for character border - should be be black but note that we
// have to use a different pen number during sequences
#define BORDER_PEN 194
@@ -92,7 +92,7 @@ private:
// for overlap
int8 _charSpacing; // no. of pixels to separate characters along
// each line - negative for overlap
- uint8 _borderPen; // output pen colour of character borders
+ uint8 _borderPen; // output pen color of character borders
uint16 analyseSentence(byte *sentence, uint16 maxWidth, uint32 fontRes, LineInfo *line);
byte *buildTextSprite(byte *sentence, uint32 fontRes, uint8 pen, LineInfo *line, uint16 noOfLines);
diff --git a/engines/sword2/mouse.cpp b/engines/sword2/mouse.cpp
index c8e9387cb7..d3dcf10f55 100644
--- a/engines/sword2/mouse.cpp
+++ b/engines/sword2/mouse.cpp
@@ -1433,7 +1433,7 @@ void Mouse::refreshInventory() {
// Can reset this now
_vm->_logic->writeVar(COMBINE_BASE, 0);
- // Cause 'object_held' icon to be greyed. The rest are coloured.
+ // Cause 'object_held' icon to be greyed. The rest are colored.
_examiningMenuIcon = true;
buildMenu();
_examiningMenuIcon = false;
diff --git a/engines/sword2/object.h b/engines/sword2/object.h
index 53819c08cc..94a968e58d 100644
--- a/engines/sword2/object.h
+++ b/engines/sword2/object.h
@@ -139,7 +139,7 @@ public:
// speech structure - contains fields used by speech scripts & text output
class ObjectSpeech {
- // int32 pen; // colour to use for body of characters
+ // int32 pen; // color to use for body of characters
// int32 width; // max width of text sprite
// int32 command; // speech script command id
// int32 ins1; // speech script instruction parameters
diff --git a/engines/sword2/palette.cpp b/engines/sword2/palette.cpp
index b348fd6bb5..f43efcaa7f 100644
--- a/engines/sword2/palette.cpp
+++ b/engines/sword2/palette.cpp
@@ -107,8 +107,8 @@ void Screen::setFullPalette(int32 palRes) {
pal += ResHeader::size();
- // always set colour 0 to black because most background screen
- // palettes have a bright colour 0 although it should come out
+ // always set color 0 to black because most background screen
+ // palettes have a bright color 0 although it should come out
// as black in the game!
_palette[0] = 0;
@@ -144,11 +144,11 @@ void Screen::setFullPalette(int32 palRes) {
}
/**
- * Matches a colour triplet to a palette index.
- * @param r red colour component
- * @param g green colour component
- * @param b blue colour component
- * @return the palette index of the closest matching colour in the palette
+ * Matches a color triplet to a palette index.
+ * @param r red color component
+ * @param g green color component
+ * @param b blue color component
+ * @return the palette index of the closest matching color in the palette
*/
// FIXME: This used to be inlined - probably a good idea - but the
@@ -160,16 +160,16 @@ uint8 Screen::quickMatch(uint8 r, uint8 g, uint8 b) {
/**
* Sets the palette.
- * @param startEntry the first colour entry to set
- * @param noEntries the number of colour entries to set
- * @param colourTable the new colour entries
+ * @param startEntry the first color entry to set
+ * @param noEntries the number of color entries to set
+ * @param colorTable the new color entries
* @param fadeNow whether to perform the change immediately or delayed
*/
-void Screen::setPalette(int16 startEntry, int16 noEntries, byte *colourTable, uint8 fadeNow) {
+void Screen::setPalette(int16 startEntry, int16 noEntries, byte *colorTable, uint8 fadeNow) {
assert(noEntries > 0);
- memmove(&_palette[3 * startEntry], colourTable, noEntries * 3);
+ memmove(&_palette[3 * startEntry], colorTable, noEntries * 3);
if (fadeNow == RDPAL_INSTANT) {
setSystemPalette(_palette, startEntry, noEntries);
diff --git a/engines/sword2/protocol.cpp b/engines/sword2/protocol.cpp
index ef2c622287..3d16e4ea4c 100644
--- a/engines/sword2/protocol.cpp
+++ b/engines/sword2/protocol.cpp
@@ -52,8 +52,8 @@ void Sword2Engine::fetchPalette(byte *screenFile, byte *palBuffer) {
palette = screenFile + ResHeader::size() + mscreenHeader.palette;
}
- // Always set colour 0 to black, because while most background screen
- // palettes have a bright colour 0 it should come out as black in the
+ // Always set color 0 to black, because while most background screen
+ // palettes have a bright color 0 it should come out as black in the
// game.
palBuffer[0] = 0;
diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp
index a71d503d95..a47f8abe0d 100644
--- a/engines/sword2/render.cpp
+++ b/engines/sword2/render.cpp
@@ -234,24 +234,24 @@ void Screen::scaleImageGood(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16
* used for debugging.
* @param x x-coordinate of the point
* @param y y-coordinate of the point
- * @param colour colour of the point
+ * @param color color of the point
*/
-void Screen::plotPoint(int x, int y, uint8 colour) {
+void Screen::plotPoint(int x, int y, uint8 color) {
byte *buf = _buffer + MENUDEEP * RENDERWIDE;
x -= _scrollX;
y -= _scrollY;
if (x >= 0 && x < RENDERWIDE && y >= 0 && y < RENDERDEEP) {
- buf[y * RENDERWIDE + x] = colour;
+ buf[y * RENDERWIDE + x] = color;
markAsDirty(x, y + MENUDEEP, x, y + MENUDEEP);
}
}
-static void plot(int x, int y, int colour, void *data) {
+static void plot(int x, int y, int color, void *data) {
Screen *screen = (Screen *)data;
- screen->plotPoint(x, y, (uint8) colour);
+ screen->plotPoint(x, y, (uint8) color);
}
/**
@@ -260,11 +260,11 @@ static void plot(int x, int y, int colour, void *data) {
* @param y0 y-coordinate of the start point
* @param x1 x-coordinate of the end point
* @param y1 y-coordinate of the end point
- * @param colour colour of the line
+ * @param color color of the line
*/
-void Screen::drawLine(int x0, int y0, int x1, int y1, uint8 colour) {
- Graphics::drawLine(x0, y0, x1, y1, colour, &plot, this);
+void Screen::drawLine(int x0, int y0, int x1, int y1, uint8 color) {
+ Graphics::drawLine(x0, y0, x1, y1, color, &plot, this);
}
/**
diff --git a/engines/sword2/router.cpp b/engines/sword2/router.cpp
index 1548536ccb..8f355151f4 100644
--- a/engines/sword2/router.cpp
+++ b/engines/sword2/router.cpp
@@ -2344,9 +2344,9 @@ void Router::plotWalkGrid() {
plotCross(_node[i].x, _node[i].y, 184);
}
-void Router::plotCross(int16 x, int16 y, uint8 colour) {
- _vm->_screen->drawLine(x - 1, y - 1, x + 1, y + 1, colour);
- _vm->_screen->drawLine(x + 1, y - 1, x - 1, y + 1, colour);
+void Router::plotCross(int16 x, int16 y, uint8 color) {
+ _vm->_screen->drawLine(x - 1, y - 1, x + 1, y + 1, color);
+ _vm->_screen->drawLine(x + 1, y - 1, x - 1, y + 1, color);
}
void Router::loadWalkGrid() {
diff --git a/engines/sword2/router.h b/engines/sword2/router.h
index f556850797..1ad3dd74c4 100644
--- a/engines/sword2/router.h
+++ b/engines/sword2/router.h
@@ -193,7 +193,7 @@ private:
int32 solidWalkAnimator(WalkData *walkAnim);
#endif
- void plotCross(int16 x, int16 y, uint8 colour);
+ void plotCross(int16 x, int16 y, uint8 color);
public:
Router(Sword2Engine *vm) : _vm(vm), _diagonalx(0), _diagonaly(0) {
diff --git a/engines/sword2/screen.cpp b/engines/sword2/screen.cpp
index 8c2db79297..74a23c8b2c 100644
--- a/engines/sword2/screen.cpp
+++ b/engines/sword2/screen.cpp
@@ -253,7 +253,7 @@ void Screen::updateDisplay(bool redrawScene) {
}
/**
- * Fill the screen buffer with palette colour zero. Note that it does not
+ * Fill the screen buffer with palette color zero. Note that it does not
* touch the menu areas of the screen.
*/
@@ -392,7 +392,7 @@ void Screen::displayMsg(byte *text, int time) {
spriteInfo.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS;
spriteInfo.blend = 0;
spriteInfo.data = text_spr + FrameHeader::size();
- spriteInfo.colourTable = 0;
+ spriteInfo.colorTable = 0;
spriteInfo.isText = true;
uint32 rv = drawSprite(&spriteInfo);
@@ -530,7 +530,7 @@ void Screen::processLayer(byte *file, uint32 layer_number) {
}
spriteInfo.blend = 0;
- spriteInfo.colourTable = 0;
+ spriteInfo.colorTable = 0;
// check for largest layer for debug info
@@ -572,7 +572,7 @@ void Screen::processImage(BuildUnit *build_unit) {
cdt_entry.read(_vm->fetchCdtEntry(file, build_unit->anim_pc));
frame_head.read(frame);
- // so that 0-colour is transparent
+ // so that 0-color is transparent
uint32 spriteType = RDSPR_TRANS;
if (anim_head.blend)
@@ -606,7 +606,7 @@ void Screen::processImage(BuildUnit *build_unit) {
case RLE16:
spriteType |= RDSPR_RLE16;
// points to just after last cdt_entry, ie.
- // start of colour table
+ // start of color table
colTablePtr = _vm->fetchAnimHeader(file) + AnimHeader::size() + anim_head.noAnimFrames * CdtEntry::size();
if (Sword2Engine::isPsx())
colTablePtr++; // There is one additional byte to skip before the table in psx version
@@ -632,7 +632,7 @@ void Screen::processImage(BuildUnit *build_unit) {
spriteInfo.blend = anim_head.blend;
// points to just after frame header, ie. start of sprite data
spriteInfo.data = frame + FrameHeader::size();
- spriteInfo.colourTable = colTablePtr;
+ spriteInfo.colorTable = colTablePtr;
spriteInfo.isText = false;
// check for largest layer for debug info
@@ -895,7 +895,7 @@ void Screen::rollCredits() {
// palette 3 * 256 bytes
// data width * height bytes
//
- // Note that the maximum colour component in the palette is 0x3F.
+ // Note that the maximum color component in the palette is 0x3F.
// This is the same resolution as the _paletteMatch table. I doubt
// that this is a coincidence, but let's use the image palette
// directly anyway, just to be safe.
@@ -1261,7 +1261,7 @@ void Screen::splashScreen() {
barSprite.scaledHeight = 0;
barSprite.type = RDSPR_RLE256FAST | RDSPR_TRANS;
barSprite.blend = 0;
- barSprite.colourTable = 0;
+ barSprite.colorTable = 0;
barSprite.data = frame + FrameHeader::size();
barSprite.isText = false;
diff --git a/engines/sword2/screen.h b/engines/sword2/screen.h
index 46eb53d0db..9ef4f28049 100644
--- a/engines/sword2/screen.h
+++ b/engines/sword2/screen.h
@@ -172,7 +172,7 @@ struct SpriteInfo {
uint16 type; // mask containing 'RDSPR_' bits specifying compression type, flip, transparency, etc
uint16 blend; // holds the blending values.
byte *data; // pointer to the sprite data
- byte *colourTable; // pointer to 16-byte colour table, only applicable to 16-col compression type
+ byte *colorTable; // pointer to 16-byte color table, only applicable to 16-col compression type
bool isText; // It is a engine-generated sprite containing text
};
@@ -442,8 +442,8 @@ public:
void buildDisplay();
- void plotPoint(int x, int y, uint8 colour);
- void drawLine(int x0, int y0, int x1, int y1, uint8 colour);
+ void plotPoint(int x, int y, uint8 color);
+ void drawLine(int x0, int y0, int x1, int y1, uint8 color);
void rollCredits();
void splashScreen();
diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp
index 255176292a..9a25812178 100644
--- a/engines/sword2/sprite.cpp
+++ b/engines/sword2/sprite.cpp
@@ -51,7 +51,7 @@ void Screen::mirrorSprite(byte *dst, byte *src, int16 w, int16 h) {
}
/**
- * This function takes a compressed frame of a sprite with up to 256 colours
+ * This function takes a compressed frame of a sprite with up to 256 colors
* and decompresses it.
* @param dst destination buffer
* @param src source buffer
@@ -82,7 +82,7 @@ int32 Screen::decompressRLE256(byte *dst, byte *src, int32 decompSize) {
break;
}
- // set the next 'headerByte' pixels to the next colour
+ // set the next 'headerByte' pixels to the next color
// at 'source'
memset(dst, *src, headerByte);
@@ -90,7 +90,7 @@ int32 Screen::decompressRLE256(byte *dst, byte *src, int32 decompSize) {
// block
dst += headerByte;
- // increment source pointer to just after this colour
+ // increment source pointer to just after this color
src++;
// if we've decompressed all of the data
@@ -135,7 +135,7 @@ int32 Screen::decompressRLE256(byte *dst, byte *src, int32 decompSize) {
}
/**
- * Unwinds a run of 16-colour data into 256-colour palette data.
+ * Unwinds a run of 16-color data into 256-color palette data.
*/
void Screen::unwindRaw16(byte *dst, byte *src, uint16 blockSize, byte *colTable) {
@@ -143,11 +143,11 @@ void Screen::unwindRaw16(byte *dst, byte *src, uint16 blockSize, byte *colTable)
while (blockSize > 1) {
if (Sword2Engine::isPsx()) {
- // 1st colour = number in table at position given by upper
+ // 1st color = number in table at position given by upper
// nibble of source byte
*dst++ = colTable[(*src) & 0x0f];
- // 2nd colour = number in table at position given by lower
+ // 2nd color = number in table at position given by lower
// nibble of source byte
*dst++ = colTable[(*src) >> 4];
} else {
@@ -165,19 +165,19 @@ void Screen::unwindRaw16(byte *dst, byte *src, uint16 blockSize, byte *colTable)
// if there's a final odd pixel
if (blockSize) {
- // colour = number in table at position given by upper nibble
+ // color = number in table at position given by upper nibble
// of source byte
*dst++ = colTable[(*src) >> 4];
}
}
/**
- * This function takes a compressed frame of a sprite (with up to 16 colours)
+ * This function takes a compressed frame of a sprite (with up to 16 colors)
* and decompresses it.
* @param dst destination buffer
* @param src source buffer
* @param decompSize the expected size of the uncompressed sprite
- * @param colTable mapping from the 16 encoded colours to the current palette
+ * @param colTable mapping from the 16 encoded colors to the current palette
*/
int32 Screen::decompressRLE16(byte *dst, byte *src, int32 decompSize, byte *colTable) {
@@ -199,14 +199,14 @@ int32 Screen::decompressRLE16(byte *dst, byte *src, int32 decompSize, byte *colT
}
// set the next 'headerByte' pixels to the next
- // colour at 'source'
+ // color at 'source'
memset(dst, *src, headerByte);
// increment destination pointer to just after this
// block
dst += headerByte;
- // increment source pointer to just after this colour
+ // increment source pointer to just after this color
src++;
// if we've decompressed all of the data
@@ -470,13 +470,13 @@ void Screen::deleteSurface(byte *surface) {
* RDSPR_DISPLAYALIGN The sprite is drawn relative to the top left corner
* of the screen
* RDSPR_FLIP The sprite is mirrored
- * RDSPR_TRANS The sprite has a transparent colour zero
+ * RDSPR_TRANS The sprite has a transparent color zero
* RDSPR_BLEND The sprite is translucent
* RDSPR_SHADOW The sprite is affected by the light mask. (Scaled
* sprites always are.)
* RDSPR_NOCOMPRESSION The sprite data is not compressed
- * RDSPR_RLE16 The sprite data is a 16-colour compressed sprite
- * RDSPR_RLE256 The sprite data is a 256-colour compressed sprite
+ * RDSPR_RLE16 The sprite data is a 16-color compressed sprite
+ * RDSPR_RLE256 The sprite data is a 256-color compressed sprite
* @param s all the information needed to draw the sprite
* @warning Sprites will only be drawn onto the background, not over menubar
* areas.
@@ -538,7 +538,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
byte *tempBuf2 = (byte *)malloc(s->w * s->h * 10);
memset(tempBuf2, 0, s->w * s->h * 2);
- unwindRaw16(tempBuf2, tempBuf, (s->w * (s->h / 2)), s->colourTable);
+ unwindRaw16(tempBuf2, tempBuf, (s->w * (s->h / 2)), s->colorTable);
sprite = (byte *)malloc(s->w * s->h);
if (!sprite) {
@@ -557,7 +557,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
if (!sprite)
return RDERR_OUTOFMEMORY;
- if (decompressRLE16(sprite, s->data, s->w * s->h, s->colourTable)) {
+ if (decompressRLE16(sprite, s->data, s->w * s->h, s->colorTable)) {
free(sprite);
return RDERR_DECOMPRESSION;
}
diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp
index 7a1f9fbf55..1d25723a35 100644
--- a/engines/tinsel/actors.cpp
+++ b/engines/tinsel/actors.cpp
@@ -108,7 +108,7 @@ struct ACTORINFO {
bool bEscOn;
int escEvent;
- COLORREF textColour; // Text colour
+ COLORREF textColor; // Text color
SCNHANDLE playFilm; // revert to this after talks
SCNHANDLE talkFilm; // this be deleted in the future!
@@ -140,7 +140,7 @@ typedef TAGACTOR *PTAGACTOR;
static ACTORINFO *actorInfo = NULL;
-static COLORREF defaultColour = 0; // Text colour
+static COLORREF defaultColor = 0; // Text color
static bool bActorsOn = false;
@@ -479,13 +479,13 @@ void DropActors() {
for (int i = 0; i < NumActors; i++) {
if (TinselV2) {
- // Save text colour
- COLORREF tColour = actorInfo[i].textColour;
+ // Save text color
+ COLORREF tColor = actorInfo[i].textColor;
memset(&actorInfo[i], 0, sizeof(ACTORINFO));
- // Restor text colour
- actorInfo[i].textColour = tColour;
+ // Restor text color
+ actorInfo[i].textColor = tColor;
// Clear extra arrays
memset(zFactors, 0, NumActors);
@@ -1278,7 +1278,7 @@ void SetMoverZ(PMOVER pMover, int y, int32 zFactor) {
/**
* Stores actor's attributes.
- * Currently only the speech colours.
+ * Currently only the speech colors.
*/
void storeActorAttr(int ano, int r1, int g1, int b1) {
assert((ano > 0 && ano <= NumActors) || ano == -1); // illegal actor number
@@ -1288,36 +1288,36 @@ void storeActorAttr(int ano, int r1, int g1, int b1) {
if (b1 > MAX_INTENSITY) b1 = MAX_INTENSITY; // }
if (ano == -1)
- defaultColour = TINSEL_RGB(r1, g1, b1);
+ defaultColor = TINSEL_RGB(r1, g1, b1);
else
- actorInfo[ano - 1].textColour = TINSEL_RGB(r1, g1, b1);
+ actorInfo[ano - 1].textColor = TINSEL_RGB(r1, g1, b1);
}
/**
- * Called from ActorRGB() - Stores actor's speech colour.
+ * Called from ActorRGB() - Stores actor's speech color.
*/
-void SetActorRGB(int ano, COLORREF colour) {
+void SetActorRGB(int ano, COLORREF color) {
assert(ano >= 0 && ano <= NumActors);
if (ano)
- actorInfo[ano - 1].textColour = TO_LE_32(colour);
+ actorInfo[ano - 1].textColor = TO_LE_32(color);
else
- defaultColour = TO_LE_32(colour);
+ defaultColor = TO_LE_32(color);
}
/**
- * Get the actor's stored speech colour.
+ * Get the actor's stored speech color.
* @param ano Actor Id
*/
COLORREF GetActorRGB(int ano) {
// Not used in JAPAN version
assert((ano >= -1) && (ano <= NumActors)); // illegal actor number
- if ((ano == -1) || !actorInfo[ano - 1].textColour)
- return defaultColour;
+ if ((ano == -1) || !actorInfo[ano - 1].textColor)
+ return defaultColor;
else
- return actorInfo[ano - 1].textColour;
+ return actorInfo[ano - 1].textColor;
}
/**
diff --git a/engines/tinsel/actors.h b/engines/tinsel/actors.h
index fbad5d9955..2be42b00e6 100644
--- a/engines/tinsel/actors.h
+++ b/engines/tinsel/actors.h
@@ -109,7 +109,7 @@ void ActorEvent(int ano, TINSEL_EVENT event, PLR_EVENT be);
void storeActorAttr(int ano, int r1, int g1, int b1);
COLORREF GetActorRGB(int ano);
-void SetActorRGB(int ano, COLORREF colour);
+void SetActorRGB(int ano, COLORREF color);
void SetActorZfactor(int ano, uint32 zFactor);
uint32 GetActorZfactor(int ano);
diff --git a/engines/tinsel/background.cpp b/engines/tinsel/background.cpp
index f895ecd2da..50b7ff90f5 100644
--- a/engines/tinsel/background.cpp
+++ b/engines/tinsel/background.cpp
@@ -51,8 +51,8 @@ void InitBackground(const BACKGND *pBgnd) {
// set current background
pCurBgnd = pBgnd;
- // init background sky colour
- SetBgndColour(pBgnd->rgbSkyColour);
+ // init background sky color
+ SetBgndColor(pBgnd->rgbSkyColor);
// start of playfield array
pPlayfield = pBgnd->fieldArray;
diff --git a/engines/tinsel/background.h b/engines/tinsel/background.h
index d0b27e6e40..774a7b286d 100644
--- a/engines/tinsel/background.h
+++ b/engines/tinsel/background.h
@@ -60,7 +60,7 @@ struct PLAYFIELD {
/** multi-playfield background structure - a backgnd is a container of playfields */
struct BACKGND {
- COLORREF rgbSkyColour; ///< background sky colour
+ COLORREF rgbSkyColor; ///< background sky color
Common::Point ptInitWorld; ///< initial world position
Common::Rect rcScrollLimits; ///< scroll limits
int refreshRate; ///< background update process refresh rate
diff --git a/engines/tinsel/bg.cpp b/engines/tinsel/bg.cpp
index 68653b16f4..747fdfe93c 100644
--- a/engines/tinsel/bg.cpp
+++ b/engines/tinsel/bg.cpp
@@ -158,7 +158,7 @@ static void BGmainProcess(CORO_PARAM, const void *param) {
FadeInFast(NULL);
bDoFadeIn = false;
} else if (TinselV2)
- PokeInTagColour();
+ PokeInTagColor();
for (;;) {
for (int i = 0; i < bgReels; i++) {
diff --git a/engines/tinsel/bmv.cpp b/engines/tinsel/bmv.cpp
index b5b84ceaee..bbccb079b6 100644
--- a/engines/tinsel/bmv.cpp
+++ b/engines/tinsel/bmv.cpp
@@ -81,7 +81,7 @@ namespace Tinsel {
#define BIT0 0x01
#define CD_XSCR 0x04 // Screen has a scroll offset
-#define CD_CMAP 0x08 // Colour map is included
+#define CD_CMAP 0x08 // Color map is included
#define CD_CMND 0x10 // Command is included
#define CD_AUDIO 0x20 // Audio data is included
#define CD_EXTEND 0x40 // Extended modes "A"-"z"
@@ -350,7 +350,7 @@ BMVPlayer::BMVPlayer() {
memset(texts, 0, sizeof(texts));
- talkColour = 0;
+ talkColor = 0;
bigProblemCount = 0;
bIsText = 0;
movieTick = 0;
@@ -382,8 +382,8 @@ void BMVPlayer::MoviePalette(int paletteOffset) {
UpdateDACqueue(1, 255, &moviePal[1]);
// Don't clobber talk
- if (talkColour != 0)
- SetTextPal(talkColour);
+ if (talkColor != 0)
+ SetTextPal(talkColor);
}
void BMVPlayer::InitialiseMovieSound() {
@@ -490,7 +490,7 @@ void BMVPlayer::BmvDrawText(bool bDraw) {
|-------------------------------------------------------|
\*-----------------------------------------------------*/
-void BMVPlayer::MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColour, int duration) {
+void BMVPlayer::MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColor, int duration) {
SCNHANDLE hFont;
int index;
@@ -502,8 +502,8 @@ void BMVPlayer::MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, CO
} else {
// It's a 'talk'
- if (pTalkColour != NULL)
- SetTextPal(*pTalkColour);
+ if (pTalkColor != NULL)
+ SetTextPal(*pTalkColor);
hFont = GetTalkFontHandle();
index = 1;
}
@@ -541,13 +541,13 @@ int BMVPlayer::MovieCommand(char cmd, int commandOffset) {
} else {
if (_vm->_config->_useSubtitles) {
TALK_CMD *pCmd = (TALK_CMD *)(bigBuffer + commandOffset);
- talkColour = TINSEL_RGB(pCmd->r, pCmd->g, pCmd->b);
+ talkColor = TINSEL_RGB(pCmd->r, pCmd->g, pCmd->b);
MovieText(nullContext, (int16)READ_LE_UINT16(&pCmd->stringId),
(int16)READ_LE_UINT16(&pCmd->x),
(int16)READ_LE_UINT16(&pCmd->y),
0,
- &talkColour,
+ &talkColor,
pCmd->duration);
}
return sz_CMD_TALK_pkt;
@@ -693,7 +693,7 @@ void BMVPlayer::InitialiseBMV() {
bFileEnd = false;
blobsInBuffer = 0;
memset(texts, 0, sizeof(texts));
- talkColour = 0;
+ talkColor = 0;
bigProblemCount = 0;
movieTick = 0;
diff --git a/engines/tinsel/bmv.h b/engines/tinsel/bmv.h
index 99a43e0740..d90d68fc13 100644
--- a/engines/tinsel/bmv.h
+++ b/engines/tinsel/bmv.h
@@ -96,7 +96,7 @@ class BMVPlayer {
int dieFrame;
} texts[2];
- COLORREF talkColour;
+ COLORREF talkColor;
int bigProblemCount;
@@ -143,7 +143,7 @@ private:
void MovieAudio(int audioOffset, int blobs);
void FettleMovieText();
void BmvDrawText(bool bDraw);
- void MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColour, int duration);
+ void MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColor, int duration);
int MovieCommand(char cmd, int commandOffset);
int FollowingPacket(int thisPacket, bool bReallyImportant);
void LoadSlots(int number);
diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp
index 73cad7a68f..64e54ada72 100644
--- a/engines/tinsel/dialogs.cpp
+++ b/engines/tinsel/dialogs.cpp
@@ -449,7 +449,7 @@ static bool bMoveOnUnHide; // Set before start of conversation
//----- Data pertinant to configure (incl. load/save game) -----
-#define COL_MAINBOX TBLUE1 // Base blue colour
+#define COL_MAINBOX TBLUE1 // Base blue color
#define COL_BOX TBLUE1
#define COL_HILIGHT TBLUE4
@@ -1639,7 +1639,7 @@ static void Select(int i, bool force) {
switch (cd.box[i].boxType) {
case RGROUP:
iconArray[HL2] = RectangleObject(BgPal(),
- (TinselV2 ? HighlightColour() : COL_HILIGHT), cd.box[i].w, cd.box[i].h);
+ (TinselV2 ? HighlightColor() : COL_HILIGHT), cd.box[i].w, cd.box[i].h);
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL2]);
MultiSetAniXY(iconArray[HL2],
InvD[ino].inventoryX + cd.box[i].xpos,
@@ -2277,7 +2277,7 @@ static void InvBoxes(bool InBody, int curX, int curY) {
cd.box[cd.pointBox].boxType == AATBUT ||
cd.box[cd.pointBox].boxType == AABUT) {
iconArray[HL1] = RectangleObject(BgPal(),
- (TinselV2 ? HighlightColour() : COL_HILIGHT),
+ (TinselV2 ? HighlightColor() : COL_HILIGHT),
cd.box[cd.pointBox].w, cd.box[cd.pointBox].h);
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), iconArray[HL1]);
MultiSetAniXY(iconArray[HL1],
@@ -2736,7 +2736,7 @@ static void AddBox(int *pi, const int i) {
break;
// Give us a box
- iconArray[*pi] = RectangleObject(BgPal(), TinselV2 ? BoxColour() : COL_BOX,
+ iconArray[*pi] = RectangleObject(BgPal(), TinselV2 ? BoxColor() : COL_BOX,
cd.box[i].w, cd.box[i].h);
MultiInsertObject(GetPlayfieldList(FIELD_STATUS), iconArray[*pi]);
MultiSetAniXY(iconArray[*pi], x, y);
diff --git a/engines/tinsel/faders.cpp b/engines/tinsel/faders.cpp
index a82285b12f..99a8b9ff14 100644
--- a/engines/tinsel/faders.cpp
+++ b/engines/tinsel/faders.cpp
@@ -37,7 +37,7 @@ namespace Tinsel {
/** structure used by the "FadeProcess" process */
struct FADE {
- const long *pColourMultTable; // list of fixed point colour multipliers - terminated with negative entry
+ const long *pColorMultTable; // list of fixed point color multipliers - terminated with negative entry
PALQ *pPalQ; // palette queue entry to fade
};
@@ -46,42 +46,42 @@ struct FADE {
//const long fadein[] = {0, 0x1000, 0x3000, 0x5000, 0x7000, 0x9000, 0xb000, 0xd000, 0x10000L, -1};
/**
- * Scale 'colour' by the fixed point colour multiplier 'colourMult'
- * @param colour Colour to scale
- * @param colourMult Fixed point multiplier
+ * Scale 'color' by the fixed point color multiplier 'colorMult'
+ * @param color Color to scale
+ * @param colorMult Fixed point multiplier
*/
-static COLORREF ScaleColour(COLORREF colour, uint32 colourMult) {
+static COLORREF ScaleColor(COLORREF color, uint32 colorMult) {
// apply multiplier to RGB components
- uint32 red = ((TINSEL_GetRValue(colour) * colourMult) << 8) >> 24;
- uint32 green = ((TINSEL_GetGValue(colour) * colourMult) << 8) >> 24;
- uint32 blue = ((TINSEL_GetBValue(colour) * colourMult) << 8) >> 24;
+ uint32 red = ((TINSEL_GetRValue(color) * colorMult) << 8) >> 24;
+ uint32 green = ((TINSEL_GetGValue(color) * colorMult) << 8) >> 24;
+ uint32 blue = ((TINSEL_GetBValue(color) * colorMult) << 8) >> 24;
- // return new colour
+ // return new color
return TINSEL_RGB(red, green, blue);
}
/**
- * Applies the fixed point multiplier 'mult' to all colours in
- * 'pOrig' to produce 'pNew'. Each colour in the palette will be
+ * Applies the fixed point multiplier 'mult' to all colors in
+ * 'pOrig' to produce 'pNew'. Each color in the palette will be
* multiplied by 'mult'.
* @param pNew Pointer to new palette
* @param pOrig Pointer to original palette
- * @param numColours Number of colours in the above palettes
+ * @param numColors Number of colors in the above palettes
* @param mult Fixed point multiplier
*/
-static void FadePalette(COLORREF *pNew, COLORREF *pOrig, int numColours, uint32 mult) {
- for (int i = 0; i < numColours; i++, pNew++, pOrig++) {
+static void FadePalette(COLORREF *pNew, COLORREF *pOrig, int numColors, uint32 mult) {
+ for (int i = 0; i < numColors; i++, pNew++, pOrig++) {
if (!TinselV2)
// apply multiplier to RGB components
- *pNew = ScaleColour(*pOrig, mult);
- else if (i == (TalkColour() - 1)) {
- *pNew = GetTalkColourRef();
- *pNew = ScaleColour(*pNew, mult);
- } else if (SysVar(SV_TAGCOLOUR) && i == (SysVar(SV_TAGCOLOUR) - 1)) {
+ *pNew = ScaleColor(*pOrig, mult);
+ else if (i == (TalkColor() - 1)) {
+ *pNew = GetTalkColorRef();
+ *pNew = ScaleColor(*pNew, mult);
+ } else if (SysVar(SV_TAGCOLOR) && i == (SysVar(SV_TAGCOLOR) - 1)) {
*pNew = GetTagColorRef();
- *pNew = ScaleColour(*pNew, mult);
+ *pNew = ScaleColor(*pNew, mult);
} else {
- *pNew = ScaleColour(*pOrig, mult);
+ *pNew = ScaleColor(*pOrig, mult);
}
}
}
@@ -94,8 +94,8 @@ static void FadePalette(COLORREF *pNew, COLORREF *pOrig, int numColours, uint32
static void FadeProcess(CORO_PARAM, const void *param) {
// COROUTINE
CORO_BEGIN_CONTEXT;
- COLORREF fadeRGB[MAX_COLOURS]; // local copy of palette
- const long *pColMult; // pointer to colour multiplier table
+ COLORREF fadeRGB[MAX_COLORS]; // local copy of palette
+ const long *pColMult; // pointer to color multiplier table
PALETTE *pPalette; // pointer to palette
CORO_END_CONTEXT(_ctx);
@@ -111,19 +111,19 @@ static void FadeProcess(CORO_PARAM, const void *param) {
// get pointer to palette - reduce pointer indirection a bit
_ctx->pPalette = (PALETTE *)LockMem(pFade->pPalQ->hPal);
- for (_ctx->pColMult = pFade->pColourMultTable; *_ctx->pColMult >= 0; _ctx->pColMult++) {
+ for (_ctx->pColMult = pFade->pColorMultTable; *_ctx->pColMult >= 0; _ctx->pColMult++) {
// go through all multipliers in table - until a negative entry
// fade palette using next multiplier
if (TinselV2)
FadePalette(_ctx->fadeRGB, pFade->pPalQ->palRGB,
- pFade->pPalQ->numColours, (uint32) *_ctx->pColMult);
+ pFade->pPalQ->numColors, (uint32) *_ctx->pColMult);
else
FadePalette(_ctx->fadeRGB, _ctx->pPalette->palRGB,
- FROM_LE_32(_ctx->pPalette->numColours), (uint32) *_ctx->pColMult);
+ FROM_LE_32(_ctx->pPalette->numColors), (uint32) *_ctx->pColMult);
// send new palette to video DAC
- UpdateDACqueue(pFade->pPalQ->posInDAC, FROM_LE_32(_ctx->pPalette->numColours), _ctx->fadeRGB);
+ UpdateDACqueue(pFade->pPalQ->posInDAC, FROM_LE_32(_ctx->pPalette->numColors), _ctx->fadeRGB);
// allow time for video DAC to be updated
CORO_SLEEP(1);
@@ -139,7 +139,7 @@ static void FadeProcess(CORO_PARAM, const void *param) {
/**
* Generic palette fader/unfader. Creates a 'FadeProcess' process
* for each palette that is to fade.
- * @param multTable Fixed point colour multiplier table
+ * @param multTable Fixed point color multiplier table
* @param noFadeTable List of palettes not to fade
*/
static void Fader(const long multTable[], SCNHANDLE noFadeTable[]) {
@@ -175,7 +175,7 @@ static void Fader(const long multTable[], SCNHANDLE noFadeTable[]) {
FADE fade;
// fill in FADE struct
- fade.pColourMultTable = multTable;
+ fade.pColorMultTable = multTable;
fade.pPalQ = pPal;
// create a fader process for this palette
@@ -210,7 +210,7 @@ void FadeOutFast(SCNHANDLE noFadeTable[]) {
}
/**
- * Fades a list of palettes from black to their current colours.
+ * Fades a list of palettes from black to their current colors.
* 'noFadeTable' is a NULL terminated list of palettes not to fade.
*/
void FadeInMedium(SCNHANDLE noFadeTable[]) {
@@ -223,7 +223,7 @@ void FadeInMedium(SCNHANDLE noFadeTable[]) {
}
/**
- * Fades a list of palettes from black to their current colours.
+ * Fades a list of palettes from black to their current colors.
* @param noFadeTable A NULL terminated list of palettes not to fade.
*/
void FadeInFast(SCNHANDLE noFadeTable[]) {
@@ -234,10 +234,10 @@ void FadeInFast(SCNHANDLE noFadeTable[]) {
Fader(fadein, noFadeTable);
}
-void PokeInTagColour() {
- if (SysVar(SV_TAGCOLOUR)) {
+void PokeInTagColor() {
+ if (SysVar(SV_TAGCOLOR)) {
const COLORREF c = GetActorRGB(-1);
- UpdateDACqueue(SysVar(SV_TAGCOLOUR), c);
+ UpdateDACqueue(SysVar(SV_TAGCOLOR), c);
}
}
diff --git a/engines/tinsel/faders.h b/engines/tinsel/faders.h
index e77bff2661..b30a26d893 100644
--- a/engines/tinsel/faders.h
+++ b/engines/tinsel/faders.h
@@ -50,7 +50,7 @@ void FadeOutMedium(SCNHANDLE noFadeTable[]);
void FadeOutFast(SCNHANDLE noFadeTable[]);
void FadeInMedium(SCNHANDLE noFadeTable[]);
void FadeInFast(SCNHANDLE noFadeTable[]);
-void PokeInTagColour();
+void PokeInTagColor();
} // End of namespace Tinsel
diff --git a/engines/tinsel/font.cpp b/engines/tinsel/font.cpp
index 4c76d12400..f57a6d5d54 100644
--- a/engines/tinsel/font.cpp
+++ b/engines/tinsel/font.cpp
@@ -118,10 +118,10 @@ void FettleFontPal(SCNHANDLE fontPal) {
else
pImg->hImgPal = 0;
- if (TinselV2 && SysVar(SV_TAGCOLOUR)) {
+ if (TinselV2 && SysVar(SV_TAGCOLOR)) {
const COLORREF c = GetActorRGB(-1);
SetTagColorRef(c);
- UpdateDACqueue(SysVar(SV_TAGCOLOUR), c);
+ UpdateDACqueue(SysVar(SV_TAGCOLOR), c);
}
}
diff --git a/engines/tinsel/graphics.cpp b/engines/tinsel/graphics.cpp
index aefc6e6144..0b550f50f3 100644
--- a/engines/tinsel/graphics.cpp
+++ b/engines/tinsel/graphics.cpp
@@ -41,7 +41,7 @@ namespace Tinsel {
#define CHAR_WIDTH 4
#define CHAR_HEIGHT 4
-extern uint8 transPalette[MAX_COLOURS];
+extern uint8 transPalette[MAX_COLORS];
//----------------- SUPPORT FUNCTIONS ---------------------
@@ -175,14 +175,14 @@ static void t0WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool apply
x += clipAmount;
if (repeatFlag) {
- // Repeat of a given colour
- uint8 colour = (numBytes >> 8) & 0xff;
+ // Repeat of a given color
+ uint8 color = (numBytes >> 8) & 0xff;
int runLength = (numBytes & 0xff) - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
- if (colour != 0)
- memset(tempDest, colour, rptLength);
+ if (color != 0)
+ memset(tempDest, color, rptLength);
tempDest += rptLength;
}
@@ -470,18 +470,18 @@ static void t2WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool apply
x+= clipAmount;
int runLength = numBytes - clipAmount;
- uint8 colour = *srcP++;
+ uint8 color = *srcP++;
- if ((yClip == 0) && (runLength > 0) && (colour != 0)) {
+ if ((yClip == 0) && (runLength > 0) && (color != 0)) {
runLength = MIN(runLength, pObj->width - rightClip - x);
if (runLength > 0) {
// Non-transparent run length
- colour += pObj->constant;
+ color += pObj->constant;
if (horizFlipped)
- Common::set_to(tempP - runLength + 1, tempP + 1, colour);
+ Common::set_to(tempP - runLength + 1, tempP + 1, color);
else
- Common::set_to(tempP, tempP + runLength, colour);
+ Common::set_to(tempP, tempP + runLength, color);
}
}
@@ -521,7 +521,7 @@ static void t2WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool apply
}
/**
- * Fill the destination area with a constant colour
+ * Fill the destination area with a constant color
*/
static void WrtConst(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) {
if (applyClipping) {
@@ -595,11 +595,11 @@ static void WrtAll(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClippi
*/
static void PackedWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP,
bool applyClipping, bool horizFlipped, int packingType) {
- uint8 numColours = 0;
- uint8 *colourTable = NULL;
+ uint8 numColors = 0;
+ uint8 *colorTable = NULL;
int topClip = 0;
int xOffset = 0;
- int numBytes, colour;
+ int numBytes, color;
int v;
if (_vm->getLanguage() == Common::RU_RUS) {
@@ -625,10 +625,10 @@ static void PackedWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP,
}
if (packingType == 3) {
- // Variable colours
- numColours = *srcP++;
- colourTable = srcP;
- srcP += numColours;
+ // Variable colors
+ numColors = *srcP++;
+ colorTable = srcP;
+ srcP += numColors;
}
for (int y = 0; y < pObj->height; ++y) {
@@ -646,7 +646,7 @@ static void PackedWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP,
int x = 0;
while (x < pObj->width) {
- // Get next run size and colour to use
+ // Get next run size and color to use
for (;;) {
if (xOffset > 0) {
x += xOffset;
@@ -663,9 +663,9 @@ static void PackedWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP,
v = *srcP++;
numBytes = v & 0xf; // No. bytes 1-15
if (packingType == 3)
- colour = colourTable[v >> 4];
+ color = colorTable[v >> 4];
else
- colour = pObj->baseCol + (v >> 4);
+ color = pObj->baseCol + (v >> 4);
if (numBytes != 0)
break;
@@ -693,7 +693,7 @@ static void PackedWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP,
while (numBytes-- > 0) {
if ((topClip == 0) && (x < (pObj->width - rightClip))) {
- *tempP = colour;
+ *tempP = color;
if (horizFlipped) --tempP; else ++tempP;
}
++x;
@@ -830,7 +830,7 @@ void DrawObject(DRAWOBJECT *pObj) {
int packType = pObj->flags >> 14;
if (packType == 0) {
- // No colour packing
+ // No color packing
switch (typeId) {
case 0x01:
case 0x11:
@@ -865,7 +865,7 @@ void DrawObject(DRAWOBJECT *pObj) {
} else {
// 1 = 16 from 240
// 2 = 16 from 224
- // 3 = variable colour
+ // 3 = variable color
if (packType == 1) pObj->baseCol = 0xF0;
else if (packType == 2) pObj->baseCol = 0xE0;
diff --git a/engines/tinsel/graphics.h b/engines/tinsel/graphics.h
index 8b8bb6488d..de16082441 100644
--- a/engines/tinsel/graphics.h
+++ b/engines/tinsel/graphics.h
@@ -43,7 +43,7 @@ struct DRAWOBJECT {
int transOffset; // transparent character offset
int flags; // object flags - see above for list
PALQ *pPal; // objects palette Q position
- int constant; // which colour in palette for monochrome objects
+ int constant; // which color in palette for monochrome objects
int width; // width of object
int height; // height of object
SCNHANDLE hBits; // image bitmap handle
diff --git a/engines/tinsel/object.cpp b/engines/tinsel/object.cpp
index bf31cdfa25..1aac68c7f0 100644
--- a/engines/tinsel/object.cpp
+++ b/engines/tinsel/object.cpp
@@ -482,11 +482,11 @@ void AnimateObject(OBJECT *pAniObj, SCNHANDLE hNewImg) {
* Creates a rectangle object of the given dimensions and returns
* a pointer to the object.
* @param hPal Palette for the rectangle object
- * @param colour Which colour offset from the above palette
+ * @param color Which color offset from the above palette
* @param width Width of rectangle
* @param height Height of rectangle
*/
-OBJECT *RectangleObject(SCNHANDLE hPal, int colour, int width, int height) {
+OBJECT *RectangleObject(SCNHANDLE hPal, int color, int width, int height) {
// template for initialising the rectangle object
static const OBJ_INIT rectObj = {0, DMA_CONST, OID_EFFECTS, 0, 0, 0};
PALQ *pPalQ; // palette queue pointer
@@ -503,8 +503,8 @@ OBJECT *RectangleObject(SCNHANDLE hPal, int colour, int width, int height) {
// assign palette to object
pRect->pPal = pPalQ;
- // set colour in the palette
- pRect->constant = colour;
+ // set color in the palette
+ pRect->constant = color;
// set rectangle width
pRect->width = width;
diff --git a/engines/tinsel/object.h b/engines/tinsel/object.h
index a000dee72c..9f10c06cd2 100644
--- a/engines/tinsel/object.h
+++ b/engines/tinsel/object.h
@@ -87,7 +87,7 @@ struct OBJECT {
Common::Rect rcPrev; ///< previous screen coordinates of object bounding rectangle
int flags; ///< object flags - see above for list
PALQ *pPal; ///< objects palette Q position
- int constant; ///< which colour in palette for monochrome objects
+ int constant; ///< which color in palette for monochrome objects
int width; ///< width of object
int height; ///< height of object
SCNHANDLE hBits; ///< image bitmap handle
@@ -184,7 +184,7 @@ void HideObject( // Hides a object by giving it a "NullImage" image pointer
OBJECT *RectangleObject( // create a rectangle object of the given dimensions
SCNHANDLE hPal, // palette for the rectangle object
- int colour, // which colour offset from the above palette
+ int color, // which color offset from the above palette
int width, // width of rectangle
int height); // height of rectangle
diff --git a/engines/tinsel/palette.cpp b/engines/tinsel/palette.cpp
index a0ceec54eb..2d2ebd6f60 100644
--- a/engines/tinsel/palette.cpp
+++ b/engines/tinsel/palette.cpp
@@ -41,12 +41,12 @@ namespace Tinsel {
struct VIDEO_DAC_Q {
union {
SCNHANDLE hRGBarray; ///< handle of palette or
- COLORREF *pRGBarray; ///< list of palette colours
+ COLORREF *pRGBarray; ///< list of palette colors
COLORREF singleRGB;
} pal;
bool bHandle; ///< when set - use handle of palette
int destDACindex; ///< start index of palette in video DAC
- int numColours; ///< number of colours in "hRGBarray"
+ int numColors; ///< number of colors in "hRGBarray"
};
@@ -67,13 +67,13 @@ static VIDEO_DAC_Q vidDACdata[VDACQLENGTH];
/** video DAC transfer Q head pointer */
static VIDEO_DAC_Q *pDAChead;
-/** colour index of the 4 colours used for the translucent palette */
+/** color index of the 4 colors used for the translucent palette */
#define COL_HILIGHT TBLUE1
/** the translucent palette lookup table */
-uint8 transPalette[MAX_COLOURS]; // used in graphics.cpp
+uint8 transPalette[MAX_COLORS]; // used in graphics.cpp
-uint8 ghostPalette[MAX_COLOURS];
+uint8 ghostPalette[MAX_COLORS];
static int translucentIndex = 228;
@@ -111,7 +111,7 @@ void psxPaletteMapper(PALQ *originalPal, uint8 *psxClut, byte *mapperTable) {
}
// Check for correspondent color
- for (uint i = 0; (i < FROM_LE_32(pal->numColours)) && !colorFound; i++) {
+ for (uint i = 0; (i < FROM_LE_32(pal->numColors)) && !colorFound; i++) {
// get R G B values in the same way as psx format converters
uint16 psxEquivalent = TINSEL_PSX_RGB(TINSEL_GetRValue(pal->palRGB[i]) >> 3, TINSEL_GetGValue(pal->palRGB[i]) >> 3, TINSEL_GetBValue(pal->palRGB[i]) >> 3);
@@ -138,15 +138,15 @@ void PalettesToVideoDAC() {
// while Q is not empty
while (pDAChead != pDACtail) {
const PALETTE *pPalette; // pointer to hardware palette
- const COLORREF *pColours; // pointer to list of RGB triples
+ const COLORREF *pColors; // pointer to list of RGB triples
#ifdef DEBUG
// make sure palette does not overlap
- assert(pDACtail->destDACindex + pDACtail->numColours <= MAX_COLOURS);
+ assert(pDACtail->destDACindex + pDACtail->numColors <= MAX_COLORS);
#else
// make sure palette does not overlap
- if (pDACtail->destDACindex + pDACtail->numColours > MAX_COLOURS)
- pDACtail->numColours = MAX_COLOURS - pDACtail->destDACindex;
+ if (pDACtail->destDACindex + pDACtail->numColors > MAX_COLORS)
+ pDACtail->numColors = MAX_COLORS - pDACtail->destDACindex;
#endif
if (pDACtail->bHandle) {
@@ -156,23 +156,23 @@ void PalettesToVideoDAC() {
pPalette = (const PALETTE *)LockMem(pDACtail->pal.hRGBarray);
// get RGB pointer
- pColours = pPalette->palRGB;
- } else if (pDACtail->numColours == 1) {
+ pColors = pPalette->palRGB;
+ } else if (pDACtail->numColors == 1) {
// we are using a single color palette
- pColours = &pDACtail->pal.singleRGB;
+ pColors = &pDACtail->pal.singleRGB;
} else {
// we are using a palette pointer
- pColours = pDACtail->pal.pRGBarray;
+ pColors = pDACtail->pal.pRGBarray;
}
- for (int i = 0; i < pDACtail->numColours; ++i) {
- pal[i * 3 + 0] = TINSEL_GetRValue(pColours[i]);
- pal[i * 3 + 1] = TINSEL_GetGValue(pColours[i]);
- pal[i * 3 + 2] = TINSEL_GetBValue(pColours[i]);
+ for (int i = 0; i < pDACtail->numColors; ++i) {
+ pal[i * 3 + 0] = TINSEL_GetRValue(pColors[i]);
+ pal[i * 3 + 1] = TINSEL_GetGValue(pColors[i]);
+ pal[i * 3 + 2] = TINSEL_GetBValue(pColors[i]);
}
// update the system palette
- g_system->getPaletteManager()->setPalette(pal, pDACtail->destDACindex, pDACtail->numColours);
+ g_system->getPaletteManager()->setPalette(pal, pDACtail->destDACindex, pDACtail->numColors);
// update tail pointer
pDACtail++;
@@ -216,15 +216,15 @@ void PaletteStats() {
/**
* Places a palette in the video DAC queue.
* @param posInDAC Position in video DAC
- * @param numColours Number of colours in palette
+ * @param numColors Number of colors in palette
* @param hPalette Handle to palette
*/
-void UpdateDACqueueHandle(int posInDAC, int numColours, SCNHANDLE hPalette) {
+void UpdateDACqueueHandle(int posInDAC, int numColors, SCNHANDLE hPalette) {
// check Q overflow
assert(pDAChead < vidDACdata + VDACQLENGTH);
pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
- pDAChead->numColours = numColours; // set number of colours
+ pDAChead->numColors = numColors; // set number of colors
pDAChead->pal.hRGBarray = hPalette; // set handle of palette
pDAChead->bHandle = true; // we are using a palette handle
@@ -240,19 +240,19 @@ void UpdateDACqueueHandle(int posInDAC, int numColours, SCNHANDLE hPalette) {
/**
* Places a palette in the video DAC queue.
* @param posInDAC Position in video DAC
- * @param numColours Number of colours in palette
- * @param pColours List of RGB triples
+ * @param numColors Number of colors in palette
+ * @param pColors List of RGB triples
*/
-void UpdateDACqueue(int posInDAC, int numColours, COLORREF *pColours) {
+void UpdateDACqueue(int posInDAC, int numColors, COLORREF *pColors) {
// check Q overflow
assert(pDAChead < vidDACdata + NUM_PALETTES);
pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
- pDAChead->numColours = numColours; // set number of colours
- if (numColours == 1)
- pDAChead->pal.singleRGB = *pColours; // set single color of which the "palette" consists
+ pDAChead->numColors = numColors; // set number of colors
+ if (numColors == 1)
+ pDAChead->pal.singleRGB = *pColors; // set single color of which the "palette" consists
else
- pDAChead->pal.pRGBarray = pColours; // set addr of palette
+ pDAChead->pal.pRGBarray = pColors; // set addr of palette
pDAChead->bHandle = false; // we are not using a palette handle
// update head pointer
@@ -275,7 +275,7 @@ void UpdateDACqueue(int posInDAC, COLORREF color) {
assert(pDAChead < vidDACdata + NUM_PALETTES);
pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
- pDAChead->numColours = 1; // set number of colours
+ pDAChead->numColors = 1; // set number of colors
pDAChead->pal.singleRGB = color; // set single color of which the "palette" consists
pDAChead->bHandle = false; // we are not using a palette handle
@@ -294,7 +294,7 @@ void UpdateDACqueue(int posInDAC, COLORREF color) {
*/
PALQ *AllocPalette(SCNHANDLE hNewPal) {
PALQ *pPrev, *p; // walks palAllocData
- int iDAC; // colour index in video DAC
+ int iDAC; // color index in video DAC
PALQ *pNxtPal; // next PALQ struct in palette allocator
PALETTE *pNewPal;
@@ -311,7 +311,7 @@ PALQ *AllocPalette(SCNHANDLE hNewPal) {
}
// search all structs in palette allocator - find a free slot
- iDAC = FGND_DAC_INDEX; // init DAC index to first available foreground colour
+ iDAC = FGND_DAC_INDEX; // init DAC index to first available foreground color
for (p = palAllocData; p < palAllocData + NUM_PALETTES; p++) {
if (p->hPal == 0) {
@@ -319,11 +319,11 @@ PALQ *AllocPalette(SCNHANDLE hNewPal) {
p->objCount = 1; // init number of objects using palette
p->posInDAC = iDAC; // set palettes start pos in video DAC
p->hPal = hNewPal; // set hardware palette data
- p->numColours = FROM_LE_32(pNewPal->numColours); // set number of colours in palette
+ p->numColors = FROM_LE_32(pNewPal->numColors); // set number of colors in palette
if (TinselV2)
- // Copy all the colours
- memcpy(p->palRGB, pNewPal->palRGB, p->numColours * sizeof(COLORREF));
+ // Copy all the colors
+ memcpy(p->palRGB, pNewPal->palRGB, p->numColors * sizeof(COLORREF));
#ifdef DEBUG
// one more palette in use
@@ -333,30 +333,30 @@ PALQ *AllocPalette(SCNHANDLE hNewPal) {
// Q the change to the video DAC
if (TinselV2)
- UpdateDACqueue(p->posInDAC, p->numColours, p->palRGB);
+ UpdateDACqueue(p->posInDAC, p->numColors, p->palRGB);
else
- UpdateDACqueueHandle(p->posInDAC, p->numColours, p->hPal);
+ UpdateDACqueueHandle(p->posInDAC, p->numColors, p->hPal);
// move all palettes after this one down (if necessary)
for (pPrev = p, pNxtPal = pPrev + 1; pNxtPal < palAllocData + NUM_PALETTES; pNxtPal++) {
if (pNxtPal->hPal != 0) {
// palette slot is in use
- if (pNxtPal->posInDAC >= pPrev->posInDAC + pPrev->numColours)
+ if (pNxtPal->posInDAC >= pPrev->posInDAC + pPrev->numColors)
// no need to move palettes down
break;
// move palette down - indicate change
pNxtPal->posInDAC = (pPrev->posInDAC
- + pPrev->numColours) | PALETTE_MOVED;
+ + pPrev->numColors) | PALETTE_MOVED;
// Q the palette change in position to the video DAC
if (!TinselV2)
UpdateDACqueueHandle(pNxtPal->posInDAC,
- pNxtPal->numColours,
+ pNxtPal->numColors,
pNxtPal->hPal);
else if (!pNxtPal->bFading)
UpdateDACqueue(pNxtPal->posInDAC,
- pNxtPal->numColours,
+ pNxtPal->numColors,
pNxtPal->palRGB);
// update previous palette to current palette
@@ -369,7 +369,7 @@ PALQ *AllocPalette(SCNHANDLE hNewPal) {
}
// set new DAC index
- iDAC = p->posInDAC + p->numColours;
+ iDAC = p->posInDAC + p->numColors;
}
// no free palettes
@@ -431,43 +431,43 @@ void SwapPalette(PALQ *pPalQ, SCNHANDLE hNewPal) {
// validate palette Q pointer
assert(pPalQ >= palAllocData && pPalQ <= palAllocData + NUM_PALETTES - 1);
- if (pPalQ->numColours >= (int)FROM_LE_32(pNewPal->numColours)) {
+ if (pPalQ->numColors >= (int)FROM_LE_32(pNewPal->numColors)) {
// new palette will fit the slot
// install new palette
pPalQ->hPal = hNewPal;
if (TinselV2) {
- pPalQ->numColours = FROM_LE_32(pNewPal->numColours);
+ pPalQ->numColors = FROM_LE_32(pNewPal->numColors);
- // Copy all the colours
- memcpy(pPalQ->palRGB, pNewPal->palRGB, FROM_LE_32(pNewPal->numColours) * sizeof(COLORREF));
+ // Copy all the colors
+ memcpy(pPalQ->palRGB, pNewPal->palRGB, FROM_LE_32(pNewPal->numColors) * sizeof(COLORREF));
if (!pPalQ->bFading)
// Q the change to the video DAC
- UpdateDACqueue(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColours), pPalQ->palRGB);
+ UpdateDACqueue(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColors), pPalQ->palRGB);
} else {
// Q the change to the video DAC
- UpdateDACqueueHandle(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColours), hNewPal);
+ UpdateDACqueueHandle(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColors), hNewPal);
}
} else {
- // # colours are different - will have to update all following palette entries
+ // # colors are different - will have to update all following palette entries
assert(!TinselV2); // Fatal error for Tinsel 2
PALQ *pNxtPalQ; // next palette queue position
for (pNxtPalQ = pPalQ + 1; pNxtPalQ < palAllocData + NUM_PALETTES; pNxtPalQ++) {
- if (pNxtPalQ->posInDAC >= pPalQ->posInDAC + pPalQ->numColours)
+ if (pNxtPalQ->posInDAC >= pPalQ->posInDAC + pPalQ->numColors)
// no need to move palettes down
break;
// move palette down
pNxtPalQ->posInDAC = (pPalQ->posInDAC
- + pPalQ->numColours) | PALETTE_MOVED;
+ + pPalQ->numColors) | PALETTE_MOVED;
// Q the palette change in position to the video DAC
UpdateDACqueueHandle(pNxtPalQ->posInDAC,
- pNxtPalQ->numColours,
+ pNxtPalQ->numColors,
pNxtPalQ->hPal);
// update previous palette to current palette
@@ -501,12 +501,12 @@ PALQ *GetNextPalette(PALQ *pStrtPal) {
}
/**
- * Sets the current background colour.
- * @param colour Colour to set the background to
+ * Sets the current background color.
+ * @param color Color to set the background to
*/
-void SetBgndColour(COLORREF colour) {
- // update background colour struct by queuing the change to the video DAC
- UpdateDACqueue(BGND_DAC_INDEX, colour);
+void SetBgndColor(COLORREF color) {
+ // update background color struct by queuing the change to the video DAC
+ UpdateDACqueue(BGND_DAC_INDEX, color);
}
/**
@@ -544,23 +544,23 @@ void CreateTranslucentPalette(SCNHANDLE hPalette) {
// get a pointer to the palette
PALETTE *pPal = (PALETTE *)LockMem(hPalette);
- // leave background colour alone
+ // leave background color alone
transPalette[0] = 0;
- for (uint i = 0; i < FROM_LE_32(pPal->numColours); i++) {
- // get the RGB colour model values
+ for (uint i = 0; i < FROM_LE_32(pPal->numColors); i++) {
+ // get the RGB color model values
uint8 red = TINSEL_GetRValue(pPal->palRGB[i]);
uint8 green = TINSEL_GetGValue(pPal->palRGB[i]);
uint8 blue = TINSEL_GetBValue(pPal->palRGB[i]);
- // calculate the Value field of the HSV colour model
+ // calculate the Value field of the HSV color model
unsigned val = (red > green) ? red : green;
val = (val > blue) ? val : blue;
- // map the Value field to one of the 4 colours reserved for the translucent palette
+ // map the Value field to one of the 4 colors reserved for the translucent palette
val /= 63;
transPalette[i + 1] = (uint8)((val == 0) ? 0 : val +
- (TinselV2 ? TranslucentColour() : COL_HILIGHT) - 1);
+ (TinselV2 ? TranslucentColor() : COL_HILIGHT) - 1);
}
}
@@ -572,20 +572,20 @@ void CreateGhostPalette(SCNHANDLE hPalette) {
PALETTE *pPal = (PALETTE *)LockMem(hPalette);
int i;
- // leave background colour alone
+ // leave background color alone
ghostPalette[0] = 0;
- for (i = 0; i < (int)FROM_LE_32(pPal->numColours); i++) {
- // get the RGB colour model values
+ for (i = 0; i < (int)FROM_LE_32(pPal->numColors); i++) {
+ // get the RGB color model values
uint8 red = TINSEL_GetRValue(pPal->palRGB[i]);
uint8 green = TINSEL_GetGValue(pPal->palRGB[i]);
uint8 blue = TINSEL_GetBValue(pPal->palRGB[i]);
- // calculate the Value field of the HSV colour model
+ // calculate the Value field of the HSV color model
unsigned val = (red > green) ? red : green;
val = (val > blue) ? val : blue;
- // map the Value field to one of the 4 colours reserved for the translucent palette
+ // map the Value field to one of the 4 colors reserved for the translucent palette
val /= 64;
assert(/*val >= 0 &&*/ val <= 3);
ghostPalette[i + 1] = (uint8)(val + SysVar(ISV_GHOST_BASE));
@@ -594,25 +594,25 @@ void CreateGhostPalette(SCNHANDLE hPalette) {
/**
- * Returns an adjusted colour RGB
- * @param colour Colour to scale
+ * Returns an adjusted color RGB
+ * @param color Color to scale
*/
-static COLORREF DimColour(COLORREF colour, int factor) {
+static COLORREF DimColor(COLORREF color, int factor) {
uint32 red, green, blue;
if (factor == 10) {
// No change
- return colour;
+ return color;
} else if (factor == 0) {
// No brightness
return 0;
} else {
// apply multiplier to RGB components
- red = TINSEL_GetRValue(colour) * factor / 10;
- green = TINSEL_GetGValue(colour) * factor / 10;
- blue = TINSEL_GetBValue(colour) * factor / 10;
+ red = TINSEL_GetRValue(color) * factor / 10;
+ green = TINSEL_GetGValue(color) * factor / 10;
+ blue = TINSEL_GetBValue(color) * factor / 10;
- // return new colour
+ // return new color
return TINSEL_RGB(red, green, blue);
}
}
@@ -620,10 +620,10 @@ static COLORREF DimColour(COLORREF colour, int factor) {
/**
* DimPartPalette
*/
-void DimPartPalette(SCNHANDLE hDimPal, int startColour, int length, int brightness) {
+void DimPartPalette(SCNHANDLE hDimPal, int startColor, int length, int brightness) {
PALQ *pPalQ;
PALETTE *pDimPal;
- int iColour;
+ int iColor;
pPalQ = FindPalette(hDimPal);
assert(pPalQ);
@@ -631,42 +631,42 @@ void DimPartPalette(SCNHANDLE hDimPal, int startColour, int length, int brightne
// get pointer to dim palette
pDimPal = (PALETTE *)LockMem(hDimPal);
- // Adjust for the fact that palettes don't contain colour 0
- startColour -= 1;
+ // Adjust for the fact that palettes don't contain color 0
+ startColor -= 1;
// Check some other things
- if (startColour + length > pPalQ->numColours)
- error("DimPartPalette(): colour overrun");
+ if (startColor + length > pPalQ->numColors)
+ error("DimPartPalette(): color overrun");
- for (iColour = startColour; iColour < startColour + length; iColour++) {
- pPalQ->palRGB[iColour] = DimColour(pDimPal->palRGB[iColour], brightness);
+ for (iColor = startColor; iColor < startColor + length; iColor++) {
+ pPalQ->palRGB[iColor] = DimColor(pDimPal->palRGB[iColor], brightness);
}
if (!pPalQ->bFading) {
// Q the change to the video DAC
- UpdateDACqueue(pPalQ->posInDAC + startColour, length, &pPalQ->palRGB[startColour]);
+ UpdateDACqueue(pPalQ->posInDAC + startColor, length, &pPalQ->palRGB[startColor]);
}
}
-int TranslucentColour() {
+int TranslucentColor() {
return translucentIndex;
}
-int HighlightColour() {
+int HighlightColor() {
UpdateDACqueue(talkIndex, (COLORREF)SysVar(SYS_HighlightRGB));
return talkIndex;
}
-int TalkColour() {
+int TalkColor() {
return TinselV2 ? talkIndex : TALKFONT_COL;
}
-void SetTalkColourRef(COLORREF colRef) {
+void SetTalkColorRef(COLORREF colRef) {
talkColRef = colRef;
}
-COLORREF GetTalkColourRef() {
+COLORREF GetTalkColorRef() {
return talkColRef;
}
diff --git a/engines/tinsel/palette.h b/engines/tinsel/palette.h
index 9743ee53aa..694eff504d 100644
--- a/engines/tinsel/palette.h
+++ b/engines/tinsel/palette.h
@@ -42,14 +42,14 @@ typedef uint32 COLORREF;
#define TINSEL_PSX_RGB(r,g,b) ((uint16)(((uint8)(r))|((uint16)(g)<<5)|(((uint16)(b))<<10)))
enum {
- MAX_COLOURS = 256, ///< maximum number of colours - for VGA 256
+ MAX_COLORS = 256, ///< maximum number of colors - for VGA 256
BITS_PER_PIXEL = 8, ///< number of bits per pixel for VGA 256
MAX_INTENSITY = 255, ///< the biggest value R, G or B can have
NUM_PALETTES = 32, ///< number of palettes
// Discworld has some fixed apportioned bits in the palette.
- BGND_DAC_INDEX = 0, ///< index of background colour in Video DAC
- FGND_DAC_INDEX = 1, ///< index of first foreground colour in Video DAC
+ BGND_DAC_INDEX = 0, ///< index of background color in Video DAC
+ FGND_DAC_INDEX = 1, ///< index of first foreground color in Video DAC
TBLUE1 = 228, ///< Blue used in translucent rectangles
TBLUE2 = 229, ///< Blue used in translucent rectangles
TBLUE3 = 230, ///< Blue used in translucent rectangles
@@ -57,7 +57,7 @@ enum {
TALKFONT_COL = 233
};
-// some common colours
+// some common colors
#define BLACK (TINSEL_RGB(0, 0, 0))
#define WHITE (TINSEL_RGB(MAX_INTENSITY, MAX_INTENSITY, MAX_INTENSITY))
@@ -73,8 +73,8 @@ enum {
/** hardware palette structure */
struct PALETTE {
- int32 numColours; ///< number of colours in the palette
- COLORREF palRGB[MAX_COLOURS]; ///< actual palette colours
+ int32 numColors; ///< number of colors in the palette
+ COLORREF palRGB[MAX_COLORS]; ///< actual palette colors
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
@@ -85,10 +85,10 @@ struct PALQ {
SCNHANDLE hPal; ///< handle to palette data struct
int objCount; ///< number of objects using this palette
int posInDAC; ///< palette position in the video DAC
- int numColours; ///< number of colours in the palette
+ int numColors; ///< number of colors in the palette
// Discworld 2 fields
bool bFading; // Whether or not fading
- COLORREF palRGB[MAX_COLOURS]; // actual palette colours
+ COLORREF palRGB[MAX_COLORS]; // actual palette colors
};
#define PALETTE_MOVED 0x8000 // when this bit is set in the "posInDAC"
@@ -114,13 +114,13 @@ void PalettesToVideoDAC(); // Update the video DAC with palettes currently the t
void UpdateDACqueueHandle(
int posInDAC, // position in video DAC
- int numColours, // number of colours in palette
+ int numColors, // number of colors in palette
SCNHANDLE hPalette); // handle to palette
void UpdateDACqueue( // places a palette in the video DAC queue
int posInDAC, // position in video DAC
- int numColours, // number of colours in palette
- COLORREF *pColours); // list of RGB tripples
+ int numColors, // number of colors in palette
+ COLORREF *pColors); // list of RGB tripples
void UpdateDACqueue(int posInDAC, COLORREF color);
@@ -140,10 +140,10 @@ void SwapPalette( // swaps palettes at the specified palette queue position
PALQ *GetNextPalette( // returns the next palette in the queue
PALQ *pStrtPal); // queue position to start from - when NULL will start from beginning of queue
-COLORREF GetBgndColour(); // returns current background colour
+COLORREF GetBgndColor(); // returns current background color
-void SetBgndColour( // sets current background colour
- COLORREF colour); // colour to set the background to
+void SetBgndColor( // sets current background color
+ COLORREF color); // color to set the background to
void FadingPalette(PALQ *pPalQ, bool bFading);
@@ -155,22 +155,22 @@ void NoFadingPalettes(); // All fading processes have just been killed
void DimPartPalette(
SCNHANDLE hPal,
- int startColour,
+ int startColor,
int length,
int brightness); // 0 = black, 10 == 100%
-int TranslucentColour();
+int TranslucentColor();
-#define BoxColour TranslucentColour
+#define BoxColor TranslucentColor
-int HighlightColour();
+int HighlightColor();
-int TalkColour();
+int TalkColor();
-void SetTalkColourRef(COLORREF colRef);
+void SetTalkColorRef(COLORREF colRef);
-COLORREF GetTalkColourRef();
+COLORREF GetTalkColorRef();
void SetTagColorRef(COLORREF colRef);
diff --git a/engines/tinsel/pid.h b/engines/tinsel/pid.h
index 786ccc6327..d6f87bdf98 100644
--- a/engines/tinsel/pid.h
+++ b/engines/tinsel/pid.h
@@ -32,11 +32,11 @@ namespace Tinsel {
#define PID_DESTROY 0x8000 // process id of any process that is to be destroyed between scenes
#define PID_EFFECTS (0x0010 | PID_DESTROY) // generic special effects process id
-#define PID_FLASH (PID_EFFECTS + 1) // flash colour process
-#define PID_CYCLE (PID_EFFECTS + 2) // cycle colour range process
+#define PID_FLASH (PID_EFFECTS + 1) // flash color process
+#define PID_CYCLE (PID_EFFECTS + 2) // cycle color range process
#define PID_MORPH (PID_EFFECTS + 3) // morph process
#define PID_FADER (PID_EFFECTS + 4) // fader process
-#define PID_FADE_BGND (PID_EFFECTS + 5) // fade background colour process
+#define PID_FADE_BGND (PID_EFFECTS + 5) // fade background color process
#define PID_BACKGND (0x0020 | PID_DESTROY) // background update process id
diff --git a/engines/tinsel/rince.cpp b/engines/tinsel/rince.cpp
index 6ea1dd7464..c0878b6849 100644
--- a/engines/tinsel/rince.cpp
+++ b/engines/tinsel/rince.cpp
@@ -60,8 +60,8 @@ static MOVER Movers[MAX_MOVERS]; // FIXME: Avoid non-const global vars
/**
* Called from ActorPalette(), normally once just after the beginning of time.
*/
-void StoreMoverPalette(PMOVER pMover, int startColour, int length) {
- pMover->startColour = startColour;
+void StoreMoverPalette(PMOVER pMover, int startColor, int length) {
+ pMover->startColor = startColor;
pMover->paletteLength = length;
}
@@ -88,7 +88,7 @@ static void CheckBrightness(PMOVER pMover) {
pMover->brightness--; // ramp down
DimPartPalette(BgPal(),
- pMover->startColour,
+ pMover->startColor,
pMover->paletteLength,
pMover->brightness);
}
@@ -107,7 +107,7 @@ void MoverBrightness(PMOVER pMover, int brightness) {
assert(BgPal());
// Do it all immediately
- DimPartPalette(BgPal(), pMover->startColour, pMover->paletteLength, brightness);
+ DimPartPalette(BgPal(), pMover->startColor, pMover->paletteLength, brightness);
// The actor is probably hidden at this point,
pMover->brightness = brightness;
@@ -924,7 +924,7 @@ void SaveMovers(SAVED_MOVER *sMoverInfo) {
if (TinselV2) {
sMoverInfo[i].bHidden = Movers[i].bHidden;
sMoverInfo[i].brightness = Movers[i].brightness;
- sMoverInfo[i].startColour = Movers[i].startColour;
+ sMoverInfo[i].startColor = Movers[i].startColor;
sMoverInfo[i].paletteLength = Movers[i].paletteLength;
}
diff --git a/engines/tinsel/rince.h b/engines/tinsel/rince.h
index 57eac00fa4..b7b621af47 100644
--- a/engines/tinsel/rince.h
+++ b/engines/tinsel/rince.h
@@ -119,7 +119,7 @@ struct MOVER {
int32 zOverride;
bool bHidden;
int brightness; // Current brightness
- int startColour;
+ int startColor;
int paletteLength;
HPOLYGON hRpath; // Recent path
};
@@ -140,7 +140,7 @@ void MoverProcessCreate(int X, int Y, int id, PMOVER pMover);
enum AR_FUNCTION { AR_NORMAL, AR_PUSHREEL, AR_POPREEL, AR_WALKREEL };
-void StoreMoverPalette(PMOVER pMover, int startColour, int length);
+void StoreMoverPalette(PMOVER pMover, int startColor, int length);
void MoverBrightness(PMOVER pMover, int brightness);
@@ -204,7 +204,7 @@ struct SAVED_MOVER {
bool bActive;
bool bHidden;
int brightness;
- int startColour;
+ int startColor;
int paletteLength;
};
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index 3182593a88..7a6b5877e8 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -183,7 +183,7 @@ static void syncSavedMover(Common::Serializer &s, SAVED_MOVER &sm) {
s.syncAsByte(sm.bHidden);
s.syncAsSint32LE(sm.brightness);
- s.syncAsSint32LE(sm.startColour);
+ s.syncAsSint32LE(sm.startColor);
s.syncAsSint32LE(sm.paletteLength);
}
}
diff --git a/engines/tinsel/savescn.cpp b/engines/tinsel/savescn.cpp
index a3fe393b79..ef0f5cdc25 100644
--- a/engines/tinsel/savescn.cpp
+++ b/engines/tinsel/savescn.cpp
@@ -226,7 +226,7 @@ static void SortMAProcess(CORO_PARAM, const void *) {
}
ActorPalette(rsd->SavedMoverInfo[_ctx->i].actorID,
- rsd->SavedMoverInfo[_ctx->i].startColour, rsd->SavedMoverInfo[_ctx->i].paletteLength);
+ rsd->SavedMoverInfo[_ctx->i].startColor, rsd->SavedMoverInfo[_ctx->i].paletteLength);
if (rsd->SavedMoverInfo[_ctx->i].brightness != BOGUS_BRIGHTNESS)
ActorBrightness(rsd->SavedMoverInfo[_ctx->i].actorID, rsd->SavedMoverInfo[_ctx->i].brightness);
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index 67e0ea9ffd..80f4c585a7 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -381,7 +381,7 @@ void PrimeBackground() {
// structure for background
static const BACKGND backgnd = {
- BLACK, // sky colour
+ BLACK, // sky color
Common::Point(0, 0), // initial world pos
Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), // scroll limits
0, // no background update process
diff --git a/engines/tinsel/sysvar.cpp b/engines/tinsel/sysvar.cpp
index 7003d34feb..ed4c99a560 100644
--- a/engines/tinsel/sysvar.cpp
+++ b/engines/tinsel/sysvar.cpp
@@ -77,7 +77,7 @@ static int systemVars[SV_TOPVALID] = {
2, // Speech Delay
2, // Music dim factor
- 0, // if set, default actor's text colour gets poked in here
+ 0, // if set, default actor's text color gets poked in here
0, // user 1
0, // user 2
@@ -103,7 +103,7 @@ static int systemVars[SV_TOPVALID] = {
0, // ISV_GHOST_ACTOR
0, // ISV_GHOST_BASE
- 0 // ISV_GHOST_COLOUR
+ 0 // ISV_GHOST_COLOR
};
static SCNHANDLE systemStrings[SS_MAX_VALID]; // FIXME: Avoid non-const global vars
diff --git a/engines/tinsel/sysvar.h b/engines/tinsel/sysvar.h
index e407e6ffa3..4cdb1364b4 100644
--- a/engines/tinsel/sysvar.h
+++ b/engines/tinsel/sysvar.h
@@ -60,7 +60,7 @@ typedef enum { SV_DEFAULT_INV,
SV_SPEECHDELAY, // Delay 'twixt text/animation and sample
SV_MUSICDIMFACTOR, // dimVolume = volume - volume/SV_MDF
- SV_TAGCOLOUR, // if set, default actor's text colour gets poked in here
+ SV_TAGCOLOR, // if set, default actor's text color gets poked in here
SV_USER1,
SV_USER2,
@@ -85,7 +85,7 @@ typedef enum { SV_DEFAULT_INV,
ISV_NO_BLOCKING,
ISV_GHOST_ACTOR,
ISV_GHOST_BASE,
- ISV_GHOST_COLOUR,
+ ISV_GHOST_COLOR,
SV_TOPVALID } SYSVARS;
diff --git a/engines/tinsel/text.cpp b/engines/tinsel/text.cpp
index d2939281eb..6df7992946 100644
--- a/engines/tinsel/text.cpp
+++ b/engines/tinsel/text.cpp
@@ -100,14 +100,14 @@ int JustifyText(char *szStr, int xPos, const FONT *pFont, int mode) {
* of the list is returned.
* @param pList Object list to add text to
* @param szStr String to output
- * @param colour Colour for monochrome text
+ * @param color Color for monochrome text
* @param xPos X position of string
* @param yPos Y position of string
* @param hFont Which font to use
* @param mode Mode flags for the string
* @param sleepTime Sleep time between each character (if non-zero)
*/
-OBJECT *ObjectTextOut(OBJECT *pList, char *szStr, int colour,
+OBJECT *ObjectTextOut(OBJECT *pList, char *szStr, int color,
int xPos, int yPos, SCNHANDLE hFont, int mode, int sleepTime) {
int xJustify; // x position of text after justification
int yOffset; // offset to next line of text
@@ -183,8 +183,8 @@ OBJECT *ObjectTextOut(OBJECT *pList, char *szStr, int colour,
if (mode & TXT_ABSOLUTE)
pChar->flags |= DMA_ABS;
- // set characters colour - only effective for mono fonts
- pChar->constant = colour;
+ // set characters color - only effective for mono fonts
+ pChar->constant = color;
// get Y animation offset
GetAniOffset(hImg, pChar->flags, &aniX, &aniY);
diff --git a/engines/tinsel/text.h b/engines/tinsel/text.h
index a849e286ec..58cc32a593 100644
--- a/engines/tinsel/text.h
+++ b/engines/tinsel/text.h
@@ -72,7 +72,7 @@ struct FONT {
struct TEXTOUT {
OBJECT *pList; ///< object list to add text to
char *szStr; ///< string to output
- int colour; ///< colour for monochrome text
+ int color; ///< color for monochrome text
int xPos; ///< x position of string
int yPos; ///< y position of string
SCNHANDLE hFont; ///< which font to use
@@ -91,14 +91,14 @@ struct TEXTOUT {
* of the list is returned.
* @param pList object list to add text to
* @param szStr string to output
- * @param colour colour for monochrome text
+ * @param color color for monochrome text
* @param xPos x position of string
* @param yPos y position of string
* @param hFont which font to use
* @param mode mode flags for the string
* @param sleepTime Sleep time between each character (if non-zero)
*/
-OBJECT *ObjectTextOut(OBJECT *pList, char *szStr, int colour,
+OBJECT *ObjectTextOut(OBJECT *pList, char *szStr, int color,
int xPos, int yPos, SCNHANDLE hFont, int mode, int sleepTime = 0);
OBJECT *ObjectTextOutIndirect( // output a string of text
diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp
index fda6958814..bf90110b3c 100644
--- a/engines/tinsel/tinlib.cpp
+++ b/engines/tinsel/tinlib.cpp
@@ -426,11 +426,11 @@ static void ScrollMonitorProcess(CORO_PARAM, const void *param) {
/**
* NOT A LIBRARY FUNCTION
*
- * Poke supplied colour into the DAC queue.
+ * Poke supplied color into the DAC queue.
*/
void SetTextPal(COLORREF col) {
- SetTalkColourRef(col);
- UpdateDACqueue(TalkColour(), col);
+ SetTalkColorRef(col);
+ UpdateDACqueue(TalkColor(), col);
}
/**
@@ -522,7 +522,7 @@ void TinGetVersion(WHICH_VER which, char *buffer, int length) {
/**
* Set actor's attributes.
- * - currently only the text colour.
+ * - currently only the text color.
*/
static void ActorAttr(int actor, int r1, int g1, int b1) {
storeActorAttr(actor, r1, g1, b1);
@@ -553,11 +553,11 @@ static int ActorDirection(int actor) {
/**
* Set actor's palette details for path brightnesses
*/
-void ActorPalette(int actor, int startColour, int length) {
+void ActorPalette(int actor, int startColor, int length) {
PMOVER pMover = GetMover(actor);
assert(pMover);
- StoreMoverPalette(pMover, startColour, length);
+ StoreMoverPalette(pMover, startColor, length);
}
/**
@@ -568,10 +568,10 @@ static void ActorPriority(int actor, int zFactor) {
}
/**
- * Set actor's text colour.
+ * Set actor's text color.
*/
-static void ActorRGB(int actor, COLORREF colour) {
- SetActorRGB(actor, colour);
+static void ActorRGB(int actor, COLORREF color) {
+ SetActorRGB(actor, color);
}
/**
@@ -1196,9 +1196,9 @@ static int GetInvLimit(int invno) {
/**
* Ghost
*/
-static void Ghost(int actor, int tColour, int tPalOffset) {
+static void Ghost(int actor, int tColor, int tPalOffset) {
SetSysVar(ISV_GHOST_ACTOR, actor);
- SetSysVar(ISV_GHOST_COLOUR, tColour);
+ SetSysVar(ISV_GHOST_COLOR, tColor);
SetSysVar(ISV_GHOST_BASE, tPalOffset);
CreateGhostPalette(BgPal());
}
@@ -3595,12 +3595,12 @@ static void TalkPaletteIndex(unsigned index) {
/**
* Set talk font's palette entry.
*/
-static void TalkRGB(COLORREF colour, int myescEvent) {
+static void TalkRGB(COLORREF color, int myescEvent) {
// Don't do it if it's not wanted
if (myescEvent && myescEvent != GetEscEvents())
return;
- SetTextPal(colour);
+ SetTextPal(color);
}
/**
diff --git a/engines/tinsel/tinlib.h b/engines/tinsel/tinlib.h
index 11e59f380d..7bd2a19d55 100644
--- a/engines/tinsel/tinlib.h
+++ b/engines/tinsel/tinlib.h
@@ -48,7 +48,7 @@ void TinGetVersion(WHICH_VER which, char *buffer, int length);
// Library functions in TINLIB.C
void ActorBrightness(int actor, int brightness);
-void ActorPalette(int actor, int startColour, int length);
+void ActorPalette(int actor, int startColor, int length);
void Control(int param);
void HookScene(SCNHANDLE scene, int entrance, int transition);
void NewScene(CORO_PARAM, SCNHANDLE scene, int entrance, int transition);
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index bcda6dbdcd..aea195a5ac 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -150,11 +150,11 @@ void SequenceManager::signal() {
case 10: {
int resNum= getNextValue();
int lineNum = getNextValue();
- int colour = getNextValue();
+ int color = getNextValue();
int xp = getNextValue();
int yp = getNextValue();
int width = getNextValue();
- setMessage(resNum, lineNum, colour, Common::Point(xp, yp), width);
+ setMessage(resNum, lineNum, color, Common::Point(xp, yp), width);
break;
}
case 11:
@@ -332,10 +332,10 @@ uint16 SequenceManager::getNextValue() {
return result;
}
-void SequenceManager::setMessage(int resNum, int lineNum, int colour, const Common::Point &pt, int width) {
- _sceneText._colour1 = colour;
- _sceneText._colour2 = 0;
- _sceneText._colour3 = 0;
+void SequenceManager::setMessage(int resNum, int lineNum, int color, const Common::Point &pt, int width) {
+ _sceneText._color1 = color;
+ _sceneText._color2 = 0;
+ _sceneText._color3 = 0;
_sceneText._fontNumber = 2;
_sceneText._width = width;
@@ -374,8 +374,8 @@ SequenceManager *SequenceManager::globalManager() {
/*--------------------------------------------------------------------------*/
ConversationChoiceDialog::ConversationChoiceDialog() {
- _stdColour = 23;
- _highlightColour = _globals->_scenePalette._colours.background;
+ _stdColor = 23;
+ _highlightColor = _globals->_scenePalette._colors.background;
_fontNumber = 1;
}
@@ -438,7 +438,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
if (idx != _selectedIndex) {
if (_selectedIndex != _choiceList.size()) {
// De-highlight previously selected item
- _gfxManager._font._colours.foreground = _stdColour;
+ _gfxManager._font._colors.foreground = _stdColor;
_gfxManager._font.writeLines(_choiceList[_selectedIndex]._msg.c_str(),
_choiceList[_selectedIndex]._bounds, ALIGN_LEFT);
}
@@ -447,7 +447,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
if (_selectedIndex != _choiceList.size()) {
// Highlight the new item
- _gfxManager._font._colours.foreground = _highlightColour;
+ _gfxManager._font._colors.foreground = _highlightColor;
_gfxManager._font.writeLines(_choiceList[idx]._msg.c_str(), _choiceList[idx]._bounds, ALIGN_LEFT);
}
@@ -472,7 +472,7 @@ void ConversationChoiceDialog::draw() {
drawFrame();
_gfxManager._bounds = tempRect;
- _gfxManager._font._colours.foreground = _stdColour;
+ _gfxManager._font._colors.foreground = _stdColor;
_gfxManager.activate();
// Loop through writing the conversation choices
@@ -790,7 +790,7 @@ Speaker::Speaker() : EventHandler() {
_textPos = Common::Point(10, 20);
_fontNumber = 2;
_textMode = ALIGN_LEFT;
- _colour1 = _colour2 = _colour3 = _globals->_scenePalette._colours.foreground;
+ _color1 = _color2 = _color3 = _globals->_scenePalette._colors.foreground;
_action = NULL;
_speakerName = "SPEAKER";
}
@@ -806,9 +806,9 @@ void Speaker::synchronise(Serialiser &s) {
s.syncAsSint16LE(_textPos.x); s.syncAsSint16LE(_textPos.y);
s.syncAsSint32LE(_fontNumber);
SYNC_ENUM(_textMode, TextAlign);
- s.syncAsSint16LE(_colour1);
- s.syncAsSint16LE(_colour2);
- s.syncAsSint16LE(_colour3);
+ s.syncAsSint16LE(_color1);
+ s.syncAsSint16LE(_color2);
+ s.syncAsSint16LE(_color3);
s.syncAsByte(_hideObjects);
}
@@ -839,9 +839,9 @@ void Speaker::proc12(Action *action) {
void Speaker::setText(const Common::String &msg) {
_globals->_sceneObjects->draw();
- _sceneText._colour1 = _colour1;
- _sceneText._colour2 = _colour2;
- _sceneText._colour3 = _colour3;
+ _sceneText._color1 = _color1;
+ _sceneText._color2 = _color2;
+ _sceneText._color3 = _color3;
_sceneText._width = _textWidth;
_sceneText._fontNumber = _fontNumber;
_sceneText._textMode = _textMode;
@@ -872,7 +872,7 @@ SpeakerGameText::SpeakerGameText() : Speaker() {
_speakerName = "GAMETEXT";
_textPos = Common::Point(40, 40);
_textMode = ALIGN_CENTRE;
- _colour1 = 7;
+ _color1 = 7;
_textWidth = 230;
_hideObjects = false;
}
diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h
index 4d6e51a6b8..7b8d944647 100644
--- a/engines/tsage/converse.h
+++ b/engines/tsage/converse.h
@@ -40,7 +40,7 @@ class SequenceManager : public Action {
private:
void setup();
uint16 getNextValue();
- void setMessage(int resNum, int lineNum, int colour, const Common::Point &pt, int width);
+ void setMessage(int resNum, int lineNum, int color, const Common::Point &pt, int width);
SequenceManager *globalManager();
public:
SceneText _sceneText;
@@ -80,7 +80,7 @@ public:
Common::Point _textPos;
int _fontNumber;
TextAlign _textMode;
- int _colour1, _colour2, _colour3;
+ int _color1, _color2, _color3;
bool _hideObjects;
public:
Speaker();
@@ -143,19 +143,19 @@ public:
class ConversationChoiceDialog : public ModalDialog {
public:
- int _stdColour;
- int _highlightColour;
+ int _stdColor;
+ int _highlightColor;
int _fontNumber;
- int _savedFgColour;
+ int _savedFgColor;
int _savedFontNumber;
Common::Array<ChoiceEntry> _choiceList;
uint _selectedIndex;
public:
ConversationChoiceDialog();
- void setColours(int stdColour, int highlightColour) {
- _stdColour = stdColour;
- _highlightColour = highlightColour;
+ void setColors(int stdColor, int highlightColor) {
+ _stdColor = stdColor;
+ _highlightColor = highlightColor;
}
void setFontNumber(int fontNum) { _fontNumber = fontNum; }
int execute(const Common::StringArray &choiceList);
@@ -219,7 +219,7 @@ public:
void start(int stripNum, EventHandler *owner, StripCallback *callback = NULL);
void setCallback(StripCallback *callback) { _callbackObject = callback; }
- void setColours(int stdColour, int highlightColour) { _choiceDialog.setColours(stdColour, highlightColour); }
+ void setColors(int stdColor, int highlightColor) { _choiceDialog.setColors(stdColor, highlightColor); }
void setFontNumber(int fontNum) { _choiceDialog.setFontNumber(fontNum); }
void addSpeaker(Speaker *speaker);
};
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 4043c42fed..818f8b7b5c 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -65,7 +65,7 @@ void InvObject::setCursor() {
GfxSurface s = surfaceFromRes(_iconResNum, _rlbNum, _cursorNum);
Graphics::Surface src = s.lockSurface();
- _globals->_events.setCursor(src, s._transColour, s._centroid, _cursorId);
+ _globals->_events.setCursor(src, s._transColor, s._centroid, _cursorId);
}
}
@@ -1263,15 +1263,15 @@ bool ScenePalette::loadPalette(int paletteNum) {
}
void ScenePalette::refresh() {
- // Set indexes for standard colours to closest colour in the palette
- _colours.background = indexOf(255, 255, 255); // White background
- _colours.foreground = indexOf(0, 0, 0); // Black foreground
- _redColour = indexOf(180, 0, 0); // Red-ish
- _greenColour = indexOf(0, 180, 0); // Green-ish
- _blueColour = indexOf(0, 0, 180); // Blue-ish
- _aquaColour = indexOf(0, 180, 180); // Aqua
- _purpleColour = indexOf(180, 0, 180); // Purple
- _limeColour = indexOf(180, 180, 0); // Lime
+ // Set indexes for standard colors to closest color in the palette
+ _colors.background = indexOf(255, 255, 255); // White background
+ _colors.foreground = indexOf(0, 0, 0); // Black foreground
+ _redColor = indexOf(180, 0, 0); // Red-ish
+ _greenColor = indexOf(0, 180, 0); // Green-ish
+ _blueColor = indexOf(0, 0, 180); // Blue-ish
+ _aquaColor = indexOf(0, 180, 180); // Aqua
+ _purpleColor = indexOf(180, 0, 180); // Purple
+ _limeColor = indexOf(180, 180, 0); // Lime
// Refresh the palette
g_system->getPaletteManager()->setPalette((const byte *)&_palette[0], 0, 256);
@@ -1285,12 +1285,12 @@ void ScenePalette::setPalette(int index, int count) {
}
/**
- * Returns the palette index with the closest matching colour to that specified
+ * Returns the palette index with the closest matching color to that specified
* @param r R component
* @param g G component
* @param b B component
* @param threshold Closeness threshold.
- * @remarks A threshold may be provided to specify how close the matching colour must be
+ * @remarks A threshold may be provided to specify how close the matching color must be
*/
uint8 ScenePalette::indexOf(uint r, uint g, uint b, int threshold) {
int palIndex = -1;
@@ -1419,16 +1419,16 @@ void ScenePalette::synchronise(Serialiser &s) {
s.syncAsByte(_palette[i].g);
s.syncAsByte(_palette[i].b);
}
- s.syncAsSint32LE(_colours.foreground);
- s.syncAsSint32LE(_colours.background);
+ s.syncAsSint32LE(_colors.foreground);
+ s.syncAsSint32LE(_colors.background);
s.syncAsSint32LE(_field412);
- s.syncAsByte(_redColour);
- s.syncAsByte(_greenColour);
- s.syncAsByte(_blueColour);
- s.syncAsByte(_aquaColour);
- s.syncAsByte(_purpleColour);
- s.syncAsByte(_limeColour);
+ s.syncAsByte(_redColor);
+ s.syncAsByte(_greenColor);
+ s.syncAsByte(_blueColor);
+ s.syncAsByte(_aquaColor);
+ s.syncAsByte(_purpleColor);
+ s.syncAsByte(_limeColor);
}
/*--------------------------------------------------------------------------*/
@@ -1526,35 +1526,35 @@ void SceneItem::display(int resNum, int lineNum, ...) {
_globals->_sceneText._fontNumber = va_arg(va, int);
_globals->gfxManager()._font.setFontNumber(_globals->_sceneText._fontNumber);
break;
- case SET_BG_COLOUR: {
- // Set the background colour
- int bgColour = va_arg(va, int);
- _globals->gfxManager()._font._colours.background = bgColour;
- if (!bgColour)
+ case SET_BG_COLOR: {
+ // Set the background color
+ int bgColor = va_arg(va, int);
+ _globals->gfxManager()._font._colors.background = bgColor;
+ if (!bgColor)
_globals->gfxManager().setFillFlag(false);
break;
}
- case SET_FG_COLOUR:
- // Set the foreground colour
- _globals->_sceneText._colour1 = va_arg(va, int);
- _globals->gfxManager()._font._colours.foreground = _globals->_sceneText._colour1;
+ case SET_FG_COLOR:
+ // Set the foreground color
+ _globals->_sceneText._color1 = va_arg(va, int);
+ _globals->gfxManager()._font._colors.foreground = _globals->_sceneText._color1;
break;
case SET_KEEP_ONSCREEN:
// Suppresses immediate display
keepOnscreen = va_arg(va, int) != 0;
break;
- case SET_EXT_BGCOLOUR: {
- // Set secondary bg colour
+ case SET_EXT_BGCOLOR: {
+ // Set secondary bg color
int v = va_arg(va, int);
- _globals->_sceneText._colour2 = v;
- _globals->gfxManager()._font._colours2.background = v;
+ _globals->_sceneText._color2 = v;
+ _globals->gfxManager()._font._colors2.background = v;
break;
}
- case SET_EXT_FGCOLOUR: {
- // Set secondary fg colour
+ case SET_EXT_FGCOLOR: {
+ // Set secondary fg color
int v = va_arg(va, int);
- _globals->_sceneText._colour3 = v;
- _globals->gfxManager()._font._colours.foreground = v;
+ _globals->_sceneText._color3 = v;
+ _globals->gfxManager()._font._colors.foreground = v;
break;
}
case SET_POS_MODE:
@@ -1580,9 +1580,9 @@ void SceneItem::display(int resNum, int lineNum, ...) {
textRect.contain(_globals->gfxManager()._bounds);
if (centreText) {
- _globals->_sceneText._colour1 = _globals->_sceneText._colour2;
- _globals->_sceneText._colour2 = 0;
- _globals->_sceneText._colour3 = 0;
+ _globals->_sceneText._color1 = _globals->_sceneText._color2;
+ _globals->_sceneText._color2 = 0;
+ _globals->_sceneText._color3 = 0;
}
_globals->_sceneText.setup(msg);
@@ -1618,18 +1618,18 @@ void SceneItem::display(int resNum, int lineNum, ...) {
void SceneHotspot::doAction(int action) {
switch ((int)action) {
case CURSOR_LOOK:
- display(1, 0, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(1, 0, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
- display(1, 5, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(1, 5, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_TALK:
- display(1, 15, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(1, 15, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_WALK:
break;
default:
- display(2, action, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(2, action, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
}
}
@@ -1645,13 +1645,13 @@ void NamedHotspot::doAction(int action) {
if (_lookLineNum == -1)
SceneHotspot::doAction(action);
else
- SceneItem::display(_resnum, _lookLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(_resnum, _lookLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (_useLineNum == -1)
SceneHotspot::doAction(action);
else
- SceneItem::display(_resnum, _useLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(_resnum, _useLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
default:
SceneHotspot::doAction(action);
@@ -2574,8 +2574,8 @@ SceneText::SceneText() : SceneObject() {
_fontNumber = 2;
_width = 160;
_textMode = ALIGN_LEFT;
- _colour2 = 0;
- _colour3 = 0;
+ _color2 = 0;
+ _color3 = 0;
}
SceneText::~SceneText() {
@@ -2587,16 +2587,16 @@ void SceneText::setup(const Common::String &msg) {
Rect textRect;
gfxMan._font.setFontNumber(_fontNumber);
- gfxMan._font._colours.foreground = _colour1;
- gfxMan._font._colours2.background = _colour2;
- gfxMan._font._colours2.foreground = _colour3;
+ gfxMan._font._colors.foreground = _color1;
+ gfxMan._font._colors2.background = _color2;
+ gfxMan._font._colors2.foreground = _color3;
gfxMan.getStringBounds(msg.c_str(), textRect, _width);
// Set up a new blank surface to hold the text
_textSurface.create(textRect.width(), textRect.height());
- _textSurface._transColour = 0xff;
- _textSurface.fillRect(textRect, _textSurface._transColour);
+ _textSurface._transColor = 0xff;
+ _textSurface.fillRect(textRect, _textSurface._transColor);
// Write the text to the surface
gfxMan._bounds = textRect;
@@ -2612,9 +2612,9 @@ void SceneText::synchronise(Serialiser &s) {
s.syncAsSint16LE(_fontNumber);
s.syncAsSint16LE(_width);
- s.syncAsSint16LE(_colour1);
- s.syncAsSint16LE(_colour2);
- s.syncAsSint16LE(_colour3);
+ s.syncAsSint16LE(_color1);
+ s.syncAsSint16LE(_color2);
+ s.syncAsSint16LE(_color3);
SYNC_ENUM(_textMode, TextAlign);
}
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 2e3e5365a9..13ab361ed1 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -370,16 +370,16 @@ enum FadeMode {FADEMODE_NONE = 0, FADEMODE_GRADUAL = 1, FADEMODE_IMMEDIATE = 2};
class ScenePalette : public SavedObject {
public:
RGB8 _palette[256];
- GfxColours _colours;
+ GfxColors _colors;
SynchronisedList<PaletteModifier *> _listeners;
int _field412;
- uint8 _redColour;
- uint8 _greenColour;
- uint8 _blueColour;
- uint8 _aquaColour;
- uint8 _purpleColour;
- uint8 _limeColour;
+ uint8 _redColor;
+ uint8 _greenColor;
+ uint8 _blueColor;
+ uint8 _aquaColor;
+ uint8 _purpleColor;
+ uint8 _limeColor;
public:
ScenePalette();
ScenePalette(int paletteNum);
@@ -406,11 +406,11 @@ const int SET_WIDTH = 0;
const int SET_X = 1;
const int SET_Y = 2;
const int SET_FONT = 3;
-const int SET_BG_COLOUR = 4;
-const int SET_FG_COLOUR = 5;
+const int SET_BG_COLOR = 4;
+const int SET_FG_COLOR = 5;
const int SET_KEEP_ONSCREEN = 6;
-const int SET_EXT_BGCOLOUR = 7;
-const int SET_EXT_FGCOLOUR = 8;
+const int SET_EXT_BGCOLOR = 7;
+const int SET_EXT_FGCOLOR = 8;
const int SET_POS_MODE = 9;
const int SET_TEXT_MODE = 10;
const int LIST_END = -999;
@@ -438,7 +438,7 @@ public:
void setBounds(const int ys, const int xe, const int ye, const int xs) { _bounds = Rect(MIN(xs, xe), MIN(ys, ye), MAX(xs, xe), MAX(ys, ye)); }
static void display(int resNum, int lineNum, ...);
static void display2(int resNum, int lineNum) {
- display(resNum, lineNum, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(resNum, lineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
};
@@ -610,9 +610,9 @@ public:
int _fontNumber;
int _width;
TextAlign _textMode;
- int _colour1;
- int _colour2;
- int _colour3;
+ int _color1;
+ int _color2;
+ int _color3;
GfxSurface _textSurface;
public:
SceneText();
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp
index d04fd71461..9f4d197377 100644
--- a/engines/tsage/debugger.cpp
+++ b/engines/tsage/debugger.cpp
@@ -81,14 +81,14 @@ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) {
return true;
}
- // Colour index to use for the first walk region
- int colour = 16;
+ // Color index to use for the first walk region
+ int color = 16;
// Lock the background surface for access
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
- // Loop through drawing each walk region in a different colour to the background surface
- for (uint regionIndex = 0; regionIndex < _globals->_walkRegions._regionList.size(); ++regionIndex, ++colour) {
+ // Loop through drawing each walk region in a different color to the background surface
+ for (uint regionIndex = 0; regionIndex < _globals->_walkRegions._regionList.size(); ++regionIndex, ++color) {
WalkRegion &wr = _globals->_walkRegions._regionList[regionIndex];
for (int yp = wr._bounds.top; yp < wr._bounds.bottom; ++yp) {
@@ -96,7 +96,7 @@ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) {
for (uint idx = 0; idx < sliceSet.items.size(); ++idx)
destSurface.hLine(sliceSet.items[idx].xs - _globals->_sceneOffset.x, yp,
- sliceSet.items[idx].xe - _globals->_sceneOffset.x, colour);
+ sliceSet.items[idx].xe - _globals->_sceneOffset.x, color);
}
}
@@ -119,8 +119,8 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
if (argc == 2)
regionNum = strToInt(argv[1]);
- // Colour index to use for the first priority region
- int colour = 16;
+ // Color index to use for the first priority region
+ int color = 16;
int count = 0;
// Lock the background surface for access
@@ -129,7 +129,7 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
Common::List<Region>::iterator i = _globals->_sceneManager._scene->_priorities.begin();
Common::String regionsDesc;
- for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++colour, ++count) {
+ for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++color, ++count) {
Region &r = *i;
if ((regionNum == 0) || (regionNum == (count + 1))) {
@@ -139,7 +139,7 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
for (int x = 0; x < destSurface.w; ++x) {
if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x,
_globals->_sceneManager._scene->_sceneBounds.top + y)))
- *destP = colour;
+ *destP = color;
++destP;
}
}
diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp
index fa5ecdcde6..83cafcaac5 100644
--- a/engines/tsage/events.cpp
+++ b/engines/tsage/events.cpp
@@ -201,16 +201,16 @@ void EventsClass::setCursor(CursorType cursorType) {
Graphics::Surface surface = s.lockSurface();
const byte *cursorData = (const byte *)surface.getBasePtr(0, 0);
- CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColour);
+ CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor);
s.unlockSurface();
if (delFlag)
DEALLOCATE(cursor);
}
-void EventsClass::setCursor(Graphics::Surface &cursor, int transColour, const Common::Point &hotspot, CursorType cursorId) {
+void EventsClass::setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId) {
const byte *cursorData = (const byte *)cursor.getBasePtr(0, 0);
- CursorMan.replaceCursor(cursorData, cursor.w, cursor.h, hotspot.x, hotspot.y, transColour);
+ CursorMan.replaceCursor(cursorData, cursor.w, cursor.h, hotspot.x, hotspot.y, transColor);
_currentCursor = cursorId;
}
diff --git a/engines/tsage/events.h b/engines/tsage/events.h
index 202ac9ccd2..ef0256e81f 100644
--- a/engines/tsage/events.h
+++ b/engines/tsage/events.h
@@ -82,7 +82,7 @@ public:
CursorType _currentCursor;
void setCursor(CursorType cursorType);
- void setCursor(Graphics::Surface &cursor, int transColour, const Common::Point &hotspot, CursorType cursorId);
+ void setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId);
void setCursorFromFlag();
CursorType getCursor() const { return _currentCursor; }
void showCursor();
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index b9abb9d751..fc764172f5 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -52,10 +52,10 @@ Globals::Globals() :
reset();
_stripNum = 0;
_gfxFontNumber = 50;
- _gfxColours.background = 53;
- _gfxColours.foreground = 18;
- _fontColours.background = 51;
- _fontColours.foreground = 54;
+ _gfxColors.background = 53;
+ _gfxColors.foreground = 18;
+ _fontColors.background = 51;
+ _fontColors.foreground = 54;
_screenSurface.setScreenSurface();
_gfxManagers.push_back(&_gfxManagerInstance);
@@ -84,10 +84,10 @@ void Globals::synchronise(Serialiser &s) {
SYNC_POINTER(_sceneObjects);
_sceneObjects_queue.synchronise(s);
s.syncAsSint32LE(_gfxFontNumber);
- s.syncAsSint32LE(_gfxColours.background);
- s.syncAsSint32LE(_gfxColours.foreground);
- s.syncAsSint32LE(_fontColours.background);
- s.syncAsSint32LE(_fontColours.foreground);
+ s.syncAsSint32LE(_gfxColors.background);
+ s.syncAsSint32LE(_gfxColors.foreground);
+ s.syncAsSint32LE(_fontColors.background);
+ s.syncAsSint32LE(_fontColors.foreground);
s.syncAsSint16LE(_dialogCentre.x); s.syncAsSint16LE(_dialogCentre.y);
_sceneListeners.synchronise(s);
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 59afe140a0..bd60d25bf8 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -52,8 +52,8 @@ public:
SynchronisedList<SceneObjectList *> _sceneObjects_queue;
SceneText _sceneText;
int _gfxFontNumber;
- GfxColours _gfxColours;
- GfxColours _fontColours;
+ GfxColors _gfxColors;
+ GfxColors _fontColors;
SoundManager _soundManager;
Common::Point _dialogCentre;
WalkRegions _walkRegions;
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 641e10b3e9..0dbb48eb63 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -72,7 +72,7 @@ GfxSurface surfaceFromRes(const byte *imgData) {
s.create(r.width(), r.height());
s._centroid.x = READ_LE_UINT16(imgData + 4);
s._centroid.y = READ_LE_UINT16(imgData + 6);
- s._transColour = *(imgData + 8);
+ s._transColor = *(imgData + 8);
bool rleEncoded = (imgData[9] & 2) != 0;
@@ -83,7 +83,7 @@ GfxSurface surfaceFromRes(const byte *imgData) {
if (!rleEncoded) {
Common::copy(srcP, srcP + (r.width() * r.height()), destP);
} else {
- Common::set_to(destP, destP + (r.width() * r.height()), s._transColour);
+ Common::set_to(destP, destP + (r.width() * r.height()), s._transColor);
for (int yp = 0; yp < r.height(); ++yp) {
int width = r.width();
@@ -301,14 +301,14 @@ void GfxSurface::unlockSurface() {
}
/**
- * Fills a specified rectangle on the surface with the specified colour
+ * Fills a specified rectangle on the surface with the specified color
*
* @bounds Area to fill
- * @colour Colour to use
+ * @color Color to use
*/
-void GfxSurface::fillRect(const Rect &bounds, int colour) {
+void GfxSurface::fillRect(const Rect &bounds, int color) {
Graphics::Surface surface = lockSurface();
- surface.fillRect(bounds, colour);
+ surface.fillRect(bounds, color);
unlockSurface();
}
@@ -326,7 +326,7 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) {
_disableUpdates = s._disableUpdates;
_bounds = s._bounds;
_centroid = s._centroid;
- _transColour = s._transColour;
+ _transColor = s._transColor;
if (_customSurface) {
// Surface owns the internal data, so replicate it so new surface owns it's own
@@ -348,8 +348,8 @@ bool GfxSurface::displayText(const Common::String &msg, const Common::Point &pt)
// Set up a new graphics manager
GfxManager gfxManager;
gfxManager.activate();
- gfxManager._font._colours.background = 0;
- gfxManager._font._colours.foreground = 7;
+ gfxManager._font._colors.background = 0;
+ gfxManager._font._colors.foreground = 7;
gfxManager._font.setFontNumber(2);
// Get the area for text display
@@ -519,7 +519,7 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi
for (int y = 0; y < destBounds.height(); ++y, pSrc += srcSurface.pitch, pDest += destSurface.pitch) {
- if (!priorityRegion && (src._transColour == -1))
+ if (!priorityRegion && (src._transColor == -1))
Common::copy(pSrc, pSrc + destBounds.width(), pDest);
else {
const byte *tempSrc = pSrc;
@@ -530,7 +530,7 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi
if (!priorityRegion || !priorityRegion->contains(Common::Point(
xp + _globals->_sceneManager._scene->_sceneBounds.left,
destBounds.top + y + _globals->_sceneManager._scene->_sceneBounds.top))) {
- if (*tempSrc != src._transColour)
+ if (*tempSrc != src._transColor)
*tempDest = *tempSrc;
}
++tempSrc;
@@ -570,8 +570,8 @@ GfxElement::GfxElement() {
void GfxElement::setDefaults() {
_flags = 0;
_fontNumber = _globals->_gfxFontNumber;
- _colours = _globals->_gfxColours;
- _fontColours = _globals->_fontColours;
+ _colors = _globals->_gfxColors;
+ _fontColors = _globals->_fontColors;
}
/**
@@ -583,15 +583,15 @@ void GfxElement::highlight() {
Graphics::Surface surface = gfxManager.lockSurface();
// Scan through the contents of the element, switching any occurances of the foreground
- // colour with the background colour and vice versa
+ // color with the background color and vice versa
Rect tempRect(_bounds);
tempRect.collapse(2, 2);
for (int yp = tempRect.top; yp < tempRect.bottom; ++yp) {
byte *lineP = (byte *)surface.getBasePtr(tempRect.left, yp);
for (int xp = tempRect.left; xp < tempRect.right; ++xp, ++lineP) {
- if (*lineP == _colours.background) *lineP = _colours.foreground;
- else if (*lineP == _colours.foreground) *lineP = _colours.background;
+ if (*lineP == _colors.background) *lineP = _colors.foreground;
+ else if (*lineP == _colors.foreground) *lineP = _colors.background;
}
}
@@ -607,31 +607,31 @@ void GfxElement::drawFrame() {
GfxManager &gfxManager = _globals->gfxManager();
gfxManager.lockSurface();
- uint8 bgColour, fgColour;
+ uint8 bgColor, fgColor;
if (_flags & GFXFLAG_THICK_FRAME) {
- bgColour = 0;
- fgColour = 0;
+ bgColor = 0;
+ fgColor = 0;
} else {
- bgColour = _fontColours.background;
- fgColour = _fontColours.foreground;
+ bgColor = _fontColors.background;
+ fgColor = _fontColors.foreground;
}
Rect tempRect = _bounds;
tempRect.collapse(3, 3);
tempRect.collapse(-1, -1);
- gfxManager.fillRect(tempRect, _colours.background);
+ gfxManager.fillRect(tempRect, _colors.background);
--tempRect.bottom; --tempRect.right;
- gfxManager.fillArea(tempRect.left, tempRect.top, bgColour);
- gfxManager.fillArea(tempRect.left, tempRect.bottom, fgColour);
- gfxManager.fillArea(tempRect.right, tempRect.top, fgColour);
- gfxManager.fillArea(tempRect.right, tempRect.bottom, fgColour);
+ gfxManager.fillArea(tempRect.left, tempRect.top, bgColor);
+ gfxManager.fillArea(tempRect.left, tempRect.bottom, fgColor);
+ gfxManager.fillArea(tempRect.right, tempRect.top, fgColor);
+ gfxManager.fillArea(tempRect.right, tempRect.bottom, fgColor);
tempRect.collapse(-1, -1);
- gfxManager.fillRect2(tempRect.left + 1, tempRect.top, tempRect.width() - 1, 1, bgColour);
- gfxManager.fillRect2(tempRect.left, tempRect.top + 1, 1, tempRect.height() - 1, bgColour);
- gfxManager.fillRect2(tempRect.left + 1, tempRect.bottom, tempRect.width() - 1, 1, fgColour);
- gfxManager.fillRect2(tempRect.right, tempRect.top + 1, 1, tempRect.height() - 1, fgColour);
+ gfxManager.fillRect2(tempRect.left + 1, tempRect.top, tempRect.width() - 1, 1, bgColor);
+ gfxManager.fillRect2(tempRect.left, tempRect.top + 1, 1, tempRect.height() - 1, bgColor);
+ gfxManager.fillRect2(tempRect.left + 1, tempRect.bottom, tempRect.width() - 1, 1, fgColor);
+ gfxManager.fillRect2(tempRect.right, tempRect.top + 1, 1, tempRect.height() - 1, fgColor);
gfxManager.fillArea(tempRect.left, tempRect.top, 0);
gfxManager.fillArea(tempRect.left, tempRect.bottom, 0);
@@ -753,10 +753,10 @@ void GfxMessage::draw() {
GfxFontBackup font;
GfxManager &gfxManager = _globals->gfxManager();
- // Set the font and colour
+ // Set the font and color
gfxManager.setFillFlag(false);
gfxManager._font.setFontNumber(_fontNumber);
- gfxManager._font._colours.foreground = this->_colours.foreground;
+ gfxManager._font._colors.foreground = this->_colors.foreground;
// Display the text
gfxManager._font.writeLines(_message.c_str(), _bounds, _textAlign);
@@ -791,9 +791,9 @@ void GfxButton::draw() {
// Draw a basic frame for the button
drawFrame();
- // Set the font and colour
+ // Set the font and color
gfxManager._font.setFontNumber(_fontNumber);
- gfxManager._font._colours.foreground = this->_colours.foreground;
+ gfxManager._font._colors.foreground = this->_colors.foreground;
// Display the button's text
Rect tempRect(_bounds);
@@ -986,9 +986,9 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) {
void GfxDialog::setPalette() {
_globals->_scenePalette.loadPalette(0);
_globals->_scenePalette.setPalette(0, 1);
- _globals->_scenePalette.setPalette(_globals->_scenePalette._colours.foreground, 1);
- _globals->_scenePalette.setPalette(_globals->_fontColours.background, 1);
- _globals->_scenePalette.setPalette(_globals->_fontColours.foreground, 1);
+ _globals->_scenePalette.setPalette(_globals->_scenePalette._colors.foreground, 1);
+ _globals->_scenePalette.setPalette(_globals->_fontColors.background, 1);
+ _globals->_scenePalette.setPalette(_globals->_fontColors.foreground, 1);
_globals->_scenePalette.setPalette(255, 1);
}
@@ -1013,7 +1013,7 @@ void GfxManager::setDefaults() {
_pane0Rect4 = screenBounds;
_font._edgeSize = Common::Point(1, 1);
- _font._colours = _globals->_fontColours;
+ _font._colors = _globals->_fontColors;
_font.setFontNumber(_globals->_gfxFontNumber);
}
@@ -1040,20 +1040,20 @@ void GfxManager::getStringBounds(const char *s, Rect &bounds, int maxWidth) {
_font.getStringBounds(s, bounds, maxWidth);
}
-void GfxManager::fillArea(int xp, int yp, int colour) {
+void GfxManager::fillArea(int xp, int yp, int color) {
_surface.setBounds(_bounds);
Rect tempRect(xp, yp, xp + _font._edgeSize.x, yp + _font._edgeSize.y);
- _surface.fillRect(tempRect, colour);
+ _surface.fillRect(tempRect, color);
}
-void GfxManager::fillRect(const Rect &bounds, int colour) {
+void GfxManager::fillRect(const Rect &bounds, int color) {
_surface.setBounds(_bounds);
- _surface.fillRect(bounds, colour);
+ _surface.fillRect(bounds, color);
}
-void GfxManager::fillRect2(int xs, int ys, int width, int height, int colour) {
+void GfxManager::fillRect2(int xs, int ys, int width, int height, int color) {
_surface.setBounds(_bounds);
- _surface.fillRect(Rect(xs, ys, xs + width, ys + height), colour);
+ _surface.fillRect(Rect(xs, ys, xs + width, ys + height), color);
}
/**
@@ -1268,7 +1268,7 @@ int GfxFont::writeChar(const char ch) {
charRect.translate(_topLeft.x + _position.x, _topLeft.y + _position.y + yOffset);
if (_fillFlag)
- surfacePtr.fillRect(charRect, _colours.background);
+ surfacePtr.fillRect(charRect, _colors.background);
charRect.bottom = charRect.top + charHeight;
@@ -1279,7 +1279,7 @@ int GfxFont::writeChar(const char ch) {
byte *destP = (byte *)surfacePtr.getBasePtr(charRect.left, yp);
for (int xs = 0; xs < charRect.width(); ++xs, ++destP) {
- // Get the next colour index to use
+ // Get the next color index to use
if ((bitCtr % 8) == 0) v = *dataP++;
int colIndex = 0;
for (int subCtr = 0; subCtr < _bpp; ++subCtr, ++bitCtr) {
@@ -1288,10 +1288,10 @@ int GfxFont::writeChar(const char ch) {
}
switch (colIndex) {
- //case 0: *destP = _colours.background; break;
- case 1: *destP = _colours.foreground; break;
- case 2: *destP = _colours2.background; break;
- case 3: *destP = _colours2.foreground; break;
+ //case 0: *destP = _colors.background; break;
+ case 1: *destP = _colors.foreground; break;
+ case 2: *destP = _colors2.background; break;
+ case 3: *destP = _colors2.foreground; break;
}
}
}
@@ -1415,7 +1415,7 @@ void GfxFont::writeLines(const char *s, const Rect &bounds, TextAlign align) {
GfxFontBackup::GfxFontBackup() {
_edgeSize = _globals->gfxManager()._font._edgeSize;
_position = _globals->gfxManager()._font._position;
- _colours = _globals->gfxManager()._font._colours;
+ _colors = _globals->gfxManager()._font._colors;
_fontNumber = _globals->gfxManager()._font._fontNumber;
}
@@ -1423,7 +1423,7 @@ GfxFontBackup::~GfxFontBackup() {
_globals->gfxManager()._font.setFontNumber(_fontNumber);
_globals->gfxManager()._font._edgeSize = _edgeSize;
_globals->gfxManager()._font._position = _position;
- _globals->gfxManager()._font._colours = _colours;
+ _globals->gfxManager()._font._colors = _colors;
}
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index 0ad76772b3..b4ae20227e 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -58,12 +58,12 @@ public:
virtual void synchronise(Serialiser &s);
};
-class GfxColours {
+class GfxColors {
public:
uint8 foreground;
uint8 background;
- GfxColours() : foreground(0), background(0) {};
+ GfxColors() : foreground(0), background(0) {};
};
class LineSlice {
@@ -85,7 +85,7 @@ private:
Rect _bounds;
public:
Common::Point _centroid;
- int _transColour;
+ int _transColor;
public:
GfxSurface();
GfxSurface(const GfxSurface &s);
@@ -108,7 +108,7 @@ public:
copyFrom(src, tempRect, priorityRegion);
}
void draw(const Common::Point &pt, Rect *rect = NULL);
- void fillRect(const Rect &bounds, int colour);
+ void fillRect(const Rect &bounds, int color);
GfxSurface &operator=(const GfxSurface &s);
static void loadScreenSection(Graphics::Surface &dest, int xHalf, int yHalf, int xSection, int ySection);
@@ -131,8 +131,8 @@ public:
Common::Point _edgeSize;
Common::Point _position;
bool _fillFlag;
- GfxColours _colours;
- GfxColours _colours2;
+ GfxColors _colors;
+ GfxColors _colors2;
uint32 _fontNumber;
Common::Point _topLeft;
public:
@@ -160,7 +160,7 @@ private:
GfxSurface *_surface;
Common::Point _edgeSize;
Common::Point _position;
- GfxColours _colours;
+ GfxColors _colors;
uint32 _fontNumber;
public:
GfxFontBackup();
@@ -177,8 +177,8 @@ public:
Rect _bounds;
uint16 _flags;
uint16 _fontNumber;
- GfxColours _colours;
- GfxColours _fontColours;
+ GfxColors _colors;
+ GfxColors _fontColors;
uint16 _keycode;
public:
GfxElement();
@@ -275,19 +275,19 @@ public:
return _surface.lockSurface();
}
void unlockSurface() { _surface.unlockSurface(); };
- void fillArea(int xp, int yp, int colour);
- void fillRect(const Rect &bounds, int colour);
- void fillRect2(int xs, int ys, int width, int height, int colour);
+ void fillArea(int xp, int yp, int color);
+ void fillRect(const Rect &bounds, int color);
+ void fillRect2(int xs, int ys, int width, int height, int color);
void setFillFlag(bool v) { _font._fillFlag = v; }
static int getAngle(const Common::Point &p1, const Common::Point &p2);
// Virtual method table
- virtual void xorArea(const Common::Rect &r, int colour, int fillMode) {
- //_surface->xorArea(r, colour, fillMode);
+ virtual void xorArea(const Common::Rect &r, int color, int fillMode) {
+ //_surface->xorArea(r, color, fillMode);
}
- virtual void draw(const Common::Rect &r, void *gfxData, int v1, GfxColours *colours) {
- //_surface->draw(r, gfxData, v1, colours);
+ virtual void draw(const Common::Rect &r, void *gfxData, int v1, GfxColors *colors) {
+ //_surface->draw(r, gfxData, v1, colors);
}
virtual void copy(const byte *src, byte *dest, int size) {
Common::copy(src, src + size, dest);
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index 32f62bea76..ac92134393 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -196,7 +196,7 @@ DisplayHotspot::DisplayHotspot(int regionId, ...) {
bool DisplayHotspot::performAction(int action) {
for (uint i = 0; i < _actions.size(); i += 3) {
if (_actions[i] == action) {
- display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
}
@@ -223,7 +223,7 @@ DisplayObject::DisplayObject(int firstAction, ...) {
bool DisplayObject::performAction(int action) {
for (uint i = 0; i < _actions.size(); i += 3) {
if (_actions[i] == action) {
- display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
}
@@ -313,7 +313,7 @@ SpeakerGText::SpeakerGText() {
_speakerName = "GTEXT";
_textWidth = 160;
_textPos = Common::Point(130, 10);
- _colour1 = 42;
+ _color1 = 42;
_hideObjects = false;
}
@@ -347,7 +347,7 @@ SpeakerPOR::SpeakerPOR() {
_speakerName = "POR";
_newSceneNumber = 7221;
_textPos = Common::Point(10, 30);
- _colour1 = 41;
+ _color1 = 41;
}
void SpeakerPOR::SpeakerAction1::signal(){
@@ -395,7 +395,7 @@ SpeakerOR::SpeakerOR() {
_speakerName = "OR";
_newSceneNumber = 9430;
_textPos = Common::Point(8, 36);
- _colour1 = 42;
+ _color1 = 42;
_textWidth = 136;
}
@@ -427,7 +427,7 @@ SpeakerOText::SpeakerOText() : SpeakerGText() {
_speakerName = "OTEXT";
_textWidth = 240;
_textPos = Common::Point(130, 10);
- _colour1 = 42;
+ _color1 = 42;
_hideObjects = false;
}
@@ -436,7 +436,7 @@ SpeakerOText::SpeakerOText() : SpeakerGText() {
SpeakerQText::SpeakerQText() : ScreenSpeaker() {
_speakerName = "QTEXT";
_textPos = Common::Point(160, 40);
- _colour1 = 35;
+ _color1 = 35;
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_hideObjects = false;
@@ -446,7 +446,7 @@ SpeakerQText::SpeakerQText() : ScreenSpeaker() {
SpeakerSText::SpeakerSText() : ScreenSpeaker() {
_speakerName = "STEXT";
- _colour1 = 13;
+ _color1 = 13;
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_hideObjects = false;
@@ -458,7 +458,7 @@ SpeakerPOText::SpeakerPOText() : ScreenSpeaker() {
_speakerName = "POTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
- _colour1 = 41;
+ _color1 = 41;
_hideObjects = false;
}
@@ -466,7 +466,7 @@ SpeakerPOText::SpeakerPOText() : ScreenSpeaker() {
SpeakerMText::SpeakerMText() {
_speakerName = "MTEXT";
- _colour1 = 11;
+ _color1 = 11;
_textWidth = 160;
_textMode = ALIGN_CENTRE;
_hideObjects = false;
@@ -476,7 +476,7 @@ SpeakerMText::SpeakerMText() {
SpeakerCText::SpeakerCText() {
_speakerName = "CTEXT";
- _colour1 = 4;
+ _color1 = 4;
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_hideObjects = false;
@@ -487,7 +487,7 @@ SpeakerCText::SpeakerCText() {
SpeakerEText::SpeakerEText() {
_speakerName = "ETEXT";
_textPos = Common::Point(20, 20);
- _colour1 = 22;
+ _color1 = 22;
_hideObjects = false;
}
@@ -498,7 +498,7 @@ SpeakerGR::SpeakerGR() {
_newSceneNumber = 9220;
_textWidth = 136;
_textPos = Common::Point(168, 36);
- _colour1 = 14;
+ _color1 = 14;
}
/*--------------------------------------------------------------------------*/
@@ -506,7 +506,7 @@ SpeakerGR::SpeakerGR() {
SpeakerHText::SpeakerHText() {
_speakerName = "HTEXT";
_textPos = Common::Point(160, 40);
- _colour1 = 52;
+ _color1 = 52;
_hideObjects = false;
}
@@ -516,7 +516,7 @@ SpeakerSKText::SpeakerSKText() : ScreenSpeaker() {
_speakerName = "SKTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
- _colour1 = 5;
+ _color1 = 5;
_hideObjects = false;
}
@@ -526,7 +526,7 @@ SpeakerPText::SpeakerPText() {
_speakerName = "PTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
- _colour1 = 5;
+ _color1 = 5;
_hideObjects = false;
}
@@ -536,7 +536,7 @@ SpeakerCHFText::SpeakerCHFText() {
_speakerName = "CHFTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
- _colour1 = 56;
+ _color1 = 56;
_hideObjects = false;
}
@@ -546,7 +546,7 @@ SpeakerCDRText::SpeakerCDRText() {
_speakerName = "CDRTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
- _colour1 = 52;
+ _color1 = 52;
_hideObjects = false;
}
@@ -555,7 +555,7 @@ SpeakerCDRText::SpeakerCDRText() {
SpeakerFLText::SpeakerFLText() {
_speakerName = "FLTEXT";
_textPos = Common::Point(10, 40);
- _colour1 = 17;
+ _color1 = 17;
_hideObjects = false;
}
@@ -565,7 +565,7 @@ SpeakerBatText::SpeakerBatText() {
_speakerName = "BATTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
- _colour1 = 3;
+ _color1 = 3;
_hideObjects = false;
}
@@ -575,7 +575,7 @@ SpeakerSKL::SpeakerSKL() : AnimatedSpeaker() {
_speakerName = "SKL";
_newSceneNumber = 7011;
_textPos = Common::Point(10, 30);
- _colour1 = 10;
+ _color1 = 10;
}
void SpeakerSKL::setText(const Common::String &msg) {
@@ -606,7 +606,7 @@ SpeakerQL::SpeakerQL() : AnimatedSpeaker() {
_speakerName = "QL";
_newSceneNumber = 2610;
_textPos = Common::Point(160, 30);
- _colour1 = 35;
+ _color1 = 35;
_textMode = ALIGN_CENTRE;
}
@@ -638,7 +638,7 @@ SpeakerSR::SpeakerSR() {
_speakerName = "SR";
_newSceneNumber = 2811;
_textPos = Common::Point(10, 30);
- _colour1 = 13;
+ _color1 = 13;
_textMode = ALIGN_CENTRE;
}
@@ -679,7 +679,7 @@ SpeakerSL::SpeakerSL() {
_newSceneNumber = 2810;
_textPos = Common::Point(140, 30);
_textWidth = 160;
- _colour1 = 13;
+ _color1 = 13;
_textMode = ALIGN_CENTRE;
}
@@ -711,7 +711,7 @@ SpeakerQR::SpeakerQR() {
_speakerName = "QR";
_newSceneNumber = 2611;
_textPos = Common::Point(10, 30);
- _colour1 = 13;
+ _color1 = 13;
_textMode = ALIGN_CENTRE;
}
@@ -743,7 +743,7 @@ SpeakerQU::SpeakerQU() {
_speakerName = "QU";
_newSceneNumber = 7020;
_textPos = Common::Point(160, 30);
- _colour1 = 35;
+ _color1 = 35;
_textMode = ALIGN_CENTRE;
}
@@ -775,7 +775,7 @@ SpeakerCR::SpeakerCR() {
_speakerName = "CR";
_newSceneNumber = 9010;
_textPos = Common::Point(20, 40);
- _colour1 = 4;
+ _color1 = 4;
}
void SpeakerCR::setText(const Common::String &msg) {
@@ -802,7 +802,7 @@ SpeakerMR::SpeakerMR() {
_speakerName = "MR";
_newSceneNumber = 2711;
_textPos = Common::Point(40, 10);
- _colour1 = 22;
+ _color1 = 22;
}
void SpeakerMR::setText(const Common::String &msg) {
@@ -832,7 +832,7 @@ SpeakerSAL::SpeakerSAL() {
_speakerName = "SAL";
_newSceneNumber = 2851;
_textPos = Common::Point(10, 30);
- _colour1 = 13;
+ _color1 = 13;
_textMode = ALIGN_CENTRE;
}
@@ -863,7 +863,7 @@ SpeakerML::SpeakerML() {
_speakerName = "ML";
_newSceneNumber = 2710;
_textPos = Common::Point(160, 40);
- _colour1 = 22;
+ _color1 = 22;
}
void SpeakerML::setText(const Common::String &msg) {
@@ -893,7 +893,7 @@ SpeakerCHFL::SpeakerCHFL() {
_speakerName = "CHFL";
_newSceneNumber = 4111;
_textPos = Common::Point(10, 40);
- _colour1 = 56;
+ _color1 = 56;
}
void SpeakerCHFL::setText(const Common::String &msg) {
@@ -923,7 +923,7 @@ SpeakerCHFR::SpeakerCHFR() {
_speakerName = "CHFR";
_newSceneNumber = 4110;
_textPos = Common::Point(160, 40);
- _colour1 = 56;
+ _color1 = 56;
}
void SpeakerCHFR::setText(const Common::String &msg) {
@@ -953,7 +953,7 @@ SpeakerPL::SpeakerPL() {
_speakerName = "PL";
_newSceneNumber = 4060;
_textPos = Common::Point(160, 40);
- _colour1 = 5;
+ _color1 = 5;
}
void SpeakerPL::setText(const Common::String &msg) {
@@ -996,7 +996,7 @@ SpeakerPR::SpeakerPR() {
_speakerName = "PR";
_newSceneNumber = 4061;
_textPos = Common::Point(10, 40);
- _colour1 = 5;
+ _color1 = 5;
}
void SpeakerPR::setText(const Common::String &msg) {
@@ -1041,7 +1041,7 @@ SpeakerCDR::SpeakerCDR() {
_speakerName = "CDR";
_newSceneNumber = 4161;
_textPos = Common::Point(10, 40);
- _colour1 = 52;
+ _color1 = 52;
}
void SpeakerCDR::setText(const Common::String &msg) {
@@ -1072,7 +1072,7 @@ SpeakerCDL::SpeakerCDL() {
_speakerName = "CDL";
_newSceneNumber = 4160;
_textPos = Common::Point(160, 40);
- _colour1 = 52;
+ _color1 = 52;
}
void SpeakerCDL::setText(const Common::String &msg) {
@@ -1103,7 +1103,7 @@ SpeakerFLL::SpeakerFLL() {
_speakerName = "FLL";
_newSceneNumber = 5221;
_textPos = Common::Point(10, 40);
- _colour1 = 17;
+ _color1 = 17;
}
void SpeakerFLL::setText(const Common::String &msg) {
@@ -1134,7 +1134,7 @@ SpeakerBatR::SpeakerBatR() {
_speakerName = "BATR";
_newSceneNumber = 5360;
_textPos = Common::Point(140, 40);
- _colour1 = 3;
+ _color1 = 3;
}
void SpeakerBatR::setText(const Common::String &msg) {
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index c78bc12d94..7b9c315721 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -48,7 +48,7 @@ void Scene10::Action1::signal() {
break;
case 2:
scene->_speakerSText.setTextPos(Common::Point(20, 20));
- scene->_speakerSText._colour1 = 10;
+ scene->_speakerSText._color1 = 10;
scene->_speakerSText._textWidth = 160;
scene->_stripManager.start(11, this, scene);
break;
@@ -138,10 +138,10 @@ void Scene10::postInit(SceneObjectList *OwnerList) {
_speakerSText._hideObjects = false;
_speakerQText._hideObjects = false;
_speakerQText.setTextPos(Common::Point(140, 120));
- _speakerQText._colour1 = 4;
+ _speakerQText._color1 = 4;
_speakerQText._textWidth = 160;
_speakerSText.setTextPos(Common::Point(20, 20));
- _speakerSText._colour1 = 7;
+ _speakerSText._color1 = 7;
_speakerSText._textWidth = 320;
_stripManager.setCallback(this);
@@ -221,12 +221,12 @@ void Scene15::Action1::signal() {
setDelay(60);
break;
case 1:
- SceneItem::display(15, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1, SET_EXT_BGCOLOUR, 7,
+ SceneItem::display(15, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 7,
SET_WIDTH, 320, SET_KEEP_ONSCREEN, 1, LIST_END);
setDelay(300);
break;
case 2: {
- SceneItem::display(15, 1, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1, SET_EXT_BGCOLOUR, 7,
+ SceneItem::display(15, 1, SET_Y, 20, SET_FONT, 2, SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 7,
SET_WIDTH, 320, SET_KEEP_ONSCREEN, 1, LIST_END);
scene->_object1.postInit();
scene->_object1.setVisage(15);
@@ -300,7 +300,7 @@ void Scene20::Action2::signal() {
break;
case 1:
SceneItem::display(20, 1, SET_WIDTH, 200, SET_Y, 20, SET_X, 160, SET_KEEP_ONSCREEN, true,
- SET_EXT_BGCOLOUR, 4, LIST_END);
+ SET_EXT_BGCOLOR, 4, LIST_END);
setDelay(120);
break;
case 2: {
@@ -624,9 +624,9 @@ void Scene20::signal() {
void Scene30::BeamObject::doAction(int action) {
if (action == OBJECT_SCANNER)
- display(30, 14, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(30, 14, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else if (action == CURSOR_LOOK)
- display(30, 2, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(30, 2, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else if (action == CURSOR_USE) {
Scene30 *parent = (Scene30 *)_globals->_sceneManager._scene;
parent->setAction(&parent->_beamAction);
@@ -636,11 +636,11 @@ void Scene30::BeamObject::doAction(int action) {
void Scene30::DoorObject::doAction(int action) {
if (action == OBJECT_SCANNER)
- display(30, 13, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(30, 13, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else if (action == CURSOR_LOOK)
- display(30, 1, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(30, 1, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else if (action == CURSOR_USE)
- display(30, 7, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ display(30, 7, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneObject::doAction(action);
}
@@ -1460,7 +1460,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_speakerSText);
_stripManager.addSpeaker(&_speakerGameText);
- _speakerGameText._colour1 = 9;
+ _speakerGameText._color1 = 9;
_speakerGameText.setTextPos(Common::Point(160, 30));
_speakerQText._npc = &_globals->_player;
_speakerSText._npc = &_object1;
@@ -1936,7 +1936,7 @@ void Scene60::Action1::signal() {
case 6:
case 7:
SceneItem::display(60, _actionIndex - 4, SET_Y, 40, SET_X, 25, SET_FONT, 75,
- SET_EXT_BGCOLOUR, -1, SET_FG_COLOUR, 34, SET_POS_MODE, 0,
+ SET_EXT_BGCOLOR, -1, SET_FG_COLOR, 34, SET_POS_MODE, 0,
SET_WIDTH, 280, SET_KEEP_ONSCREEN, 1, LIST_END);
_globals->_events.setCursor(CURSOR_USE);
break;
@@ -2497,7 +2497,7 @@ void Scene90::Action1::signal() {
scene->_object3.animate(ANIM_MODE_6, NULL);
SceneItem::display(90, _globals->getFlag(104) ? 15 : 14,
- SET_EXT_BGCOLOUR, 13, SET_KEEP_ONSCREEN, -1, SET_X, 120, SET_Y, 20, LIST_END);
+ SET_EXT_BGCOLOR, 13, SET_KEEP_ONSCREEN, -1, SET_X, 120, SET_Y, 20, LIST_END);
break;
case 12:
SceneItem::display(0, 0);
@@ -2690,7 +2690,7 @@ void Scene95::Action1::signal() {
case 1:
if (_state) {
SceneItem::display(95, _state % 2, SET_FONT, 2,
- SET_EXT_BGCOLOUR, -1, SET_EXT_BGCOLOUR, 20,
+ SET_EXT_BGCOLOR, -1, SET_EXT_BGCOLOR, 20,
SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, SET_TEXT_MODE, 1, LIST_END);
--_state;
_actionIndex = 1;
@@ -2724,7 +2724,7 @@ void Scene95::Action1::signal() {
scene->_object1.addMover(mover2, &pt2, NULL);
SceneItem::display(95, 2, SET_Y, 45, SET_FONT, 2,
- SET_BG_COLOUR, -1, SET_EXT_BGCOLOUR, 13, SET_WIDTH, 200,
+ SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 13, SET_WIDTH, 200,
SET_KEEP_ONSCREEN, 1, LIST_END);
setDelay(240);
break;
@@ -2733,13 +2733,13 @@ void Scene95::Action1::signal() {
scene->_object3.remove();
SceneItem::display(95, 3, SET_Y, 45, SET_FONT, 2,
- SET_BG_COLOUR, -1, SET_EXT_BGCOLOUR, 35, SET_WIDTH, 200,
+ SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 35, SET_WIDTH, 200,
SET_KEEP_ONSCREEN, 1, LIST_END);
setDelay(240);
break;
case 5:
SceneItem::display(95, 4, SET_Y, 45, SET_FONT, 2,
- SET_BG_COLOUR, -1, SET_EXT_BGCOLOUR, 35, SET_WIDTH, 200,
+ SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 35, SET_WIDTH, 200,
SET_KEEP_ONSCREEN, 1, LIST_END);
setDelay(240);
break;
@@ -3254,7 +3254,7 @@ void Scene6100::dispatch() {
_sceneText.setPosition(Common::Point(24, 160));
_sceneText._fontNumber = 0;
- _sceneText._colour1 = 35;
+ _sceneText._color1 = 35;
_sceneText.setup(s);
}
@@ -3267,7 +3267,7 @@ void Scene6100::dispatch() {
}
}
-void Scene6100::showMessage(const Common::String &msg, int colour, Action *action) {
+void Scene6100::showMessage(const Common::String &msg, int color, Action *action) {
if (_msgActive) {
_msgActive = false;
_speaker1.removeText();
@@ -3277,7 +3277,7 @@ void Scene6100::showMessage(const Common::String &msg, int colour, Action *actio
_msgActive = true;
_speaker1._textPos.x = 20;
_speaker1._textWidth = 280;
- _speaker1._colour1 = colour;
+ _speaker1._color1 = color;
_speaker1._action = action;
_speaker1.setText(msg);
}
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h
index 66f7282684..4e95edcbbb 100644
--- a/engines/tsage/ringworld_scenes1.h
+++ b/engines/tsage/ringworld_scenes1.h
@@ -527,7 +527,7 @@ public:
virtual void remove();
virtual void process(Event &event);
virtual void dispatch();
- void showMessage(const Common::String &msg, int colour, Action *action);
+ void showMessage(const Common::String &msg, int color, Action *action);
};
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index 9930f047dc..56d6bd9101 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -859,13 +859,13 @@ void Scene9450::Hotspot3::doAction(int action) {
setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, 0);
break;
case OBJECT_TUNIC:
- SceneItem::display(9450, 49, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9450, 49, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_WALK:
// nothing
break;
case CURSOR_LOOK:
- SceneItem::display(9450, 41, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9450, 41, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
case CURSOR_TALK:
@@ -876,7 +876,7 @@ void Scene9450::Hotspot3::doAction(int action) {
_globals->_player.disableControl();
setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, 0);
} else if ((_globals->_inventory._cloak._sceneNumber != 1) && (_globals->_inventory._jacket._sceneNumber != 1) && (_globals->_inventory._tunic2._sceneNumber != 1)) {
- SceneItem::display(9450, 38, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9450, 38, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
scene->_sceneMode = 9460;
_globals->_player.disableControl();
@@ -884,7 +884,7 @@ void Scene9450::Hotspot3::doAction(int action) {
}
break;
default:
- SceneItem::display(9450, 45, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9450, 45, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
}
}
@@ -1330,7 +1330,7 @@ void Scene9750::postInit(SceneObjectList *OwnerList) {
void Scene9850::Object6::doAction(int action) {
if ((_flags & OBJFLAG_HIDE) == 0) {
if (action == CURSOR_LOOK) {
- SceneItem::display(9850, 27, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9850, 27, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
_globals->_inventory._scimitar._sceneNumber = 1;
hide();
@@ -1342,7 +1342,7 @@ void Scene9850::Object6::doAction(int action) {
void Scene9850::Object7::doAction(int action) {
if ((_flags & OBJFLAG_HIDE) == 0) {
if (action == CURSOR_LOOK) {
- SceneItem::display(9850, 28, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9850, 28, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
_globals->_inventory._sword._sceneNumber = 1;
hide();
@@ -1371,7 +1371,7 @@ void Scene9850::Hotspot12::doAction(int action) {
} else if ((action != CURSOR_LOOK) || (_globals->_inventory._tunic2._sceneNumber != 1)) {
NamedHotspot::doAction(action);
} else {
- SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
}
@@ -1393,7 +1393,7 @@ void Scene9850::Hotspot14::doAction(int action) {
} else if ((action != CURSOR_LOOK) || (_globals->_inventory._jacket._sceneNumber != 1)) {
NamedHotspot::doAction(action);
} else {
- SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
}
@@ -1415,7 +1415,7 @@ void Scene9850::Hotspot16::doAction(int action) {
} else if ((action != CURSOR_LOOK) || (_globals->_inventory._cloak._sceneNumber != 1)) {
NamedHotspot::doAction(action);
} else {
- SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
}
@@ -1423,7 +1423,7 @@ void Scene9850::Hotspot17::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == OBJECT_SCANNER) {
- SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
if (action == CURSOR_USE)
scene->_soundHandler.startSound(306, 0, 127);
@@ -1435,7 +1435,7 @@ void Scene9850::Hotspot18::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == OBJECT_SCANNER) {
- SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
if (action == CURSOR_USE)
scene->_soundHandler.startSound(306, 0, 127);
@@ -1447,7 +1447,7 @@ void Scene9850::Hotspot19::doAction(int action) {
Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene;
if (action == OBJECT_SCANNER) {
- SceneItem::display(9850, 31, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(9850, 31, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
if (action == CURSOR_USE)
scene->_soundHandler.startSound(313, 0, 127);
@@ -1705,7 +1705,7 @@ void Scene9900::strAction2::signal() {
_txtArray1[_txtArray1Index]._textMode = ALIGN_CENTRE;
_txtArray1[_txtArray1Index]._width = 240;
_txtArray1[_txtArray1Index]._fontNumber = 2;
- _txtArray1[_txtArray1Index]._colour1 = 7;
+ _txtArray1[_txtArray1Index]._color1 = 7;
_txtArray1[_txtArray1Index].setup(msg);
_txtArray1[_txtArray1Index]._field7A = 20;
_txtArray1[_txtArray1Index]._moveDiff.y = 2;
@@ -1720,7 +1720,7 @@ void Scene9900::strAction2::signal() {
_txtArray2[_txtArray1Index]._textMode = ALIGN_CENTRE;
_txtArray2[_txtArray1Index]._width = 240;
_txtArray2[_txtArray1Index]._fontNumber = 2;
- _txtArray2[_txtArray1Index]._colour1 = 23;
+ _txtArray2[_txtArray1Index]._color1 = 23;
msg = _vm->_dataManager->getMessage(8030, _lineNum++);
_txtArray2[_txtArray1Index].setup(msg);
@@ -1999,7 +1999,7 @@ void Scene9999::Action2::signal() {
setDelay(10);
break;
case 1:
- SceneItem::display(9999, 0, SET_Y, 10, SET_X, 30, SET_FONT, 2, SET_BG_COLOUR, -1, SET_EXT_BGCOLOUR, 23, SET_WIDTH, 260, SET_KEEP_ONSCREEN, 1, LIST_END);
+ SceneItem::display(9999, 0, SET_Y, 10, SET_X, 30, SET_FONT, 2, SET_BG_COLOR, -1, SET_EXT_BGCOLOR, 23, SET_WIDTH, 260, SET_KEEP_ONSCREEN, 1, LIST_END);
setDelay(300);
break;
case 2:
diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp
index 8d95460615..c0b2fbb966 100644
--- a/engines/tsage/ringworld_scenes2.cpp
+++ b/engines/tsage/ringworld_scenes2.cpp
@@ -76,8 +76,8 @@ void Scene1000::Action2::signal() {
setDelay(10);
break;
case 1:
- SceneItem::display(1000, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1,
- SET_EXT_BGCOLOUR, 35, SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, LIST_END);
+ SceneItem::display(1000, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOR, -1,
+ SET_EXT_BGCOLOR, 35, SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, LIST_END);
setDelay(180);
break;
case 2:
@@ -521,7 +521,7 @@ void Scene1001::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_speakerCText);
_stripManager.addSpeaker(&_speakerCR);
_stripManager.addSpeaker(&_speakerSL);
- _speakerQText._colour1 = 11;
+ _speakerQText._color1 = 11;
_object3.postInit();
_object3.setVisage(16);
@@ -666,7 +666,7 @@ void Scene1400::Action1::signal() {
setDelay(5);
break;
case 1: {
- SceneItem::display(1400, 0, SET_X, 120, SET_Y, 610, SET_FONT, 2, SET_EXT_BGCOLOUR, 23, SET_KEEP_ONSCREEN, -1, LIST_END);
+ SceneItem::display(1400, 0, SET_X, 120, SET_Y, 610, SET_FONT, 2, SET_EXT_BGCOLOR, 23, SET_KEEP_ONSCREEN, -1, LIST_END);
Common::Point pt(160, 700);
NpcMover *mover = new NpcMover();
@@ -687,7 +687,7 @@ void Scene1400::Action1::signal() {
}
case 3:
SceneItem::display(1400, 2, SET_X, 60, SET_Y, _globals->_sceneManager._scene->_sceneBounds.bottom - 80,
- SET_FONT, 2, SET_FG_COLOUR, 13, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, -1, LIST_END);
+ SET_FONT, 2, SET_FG_COLOR, 13, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, -1, LIST_END);
setDelay(420);
break;
case 4:
@@ -696,7 +696,7 @@ void Scene1400::Action1::signal() {
break;
case 5:
SceneItem::display(1400, 3, SET_X, 60, SET_Y, _globals->_sceneManager._scene->_sceneBounds.bottom - 80,
- SET_FONT, 2, SET_FG_COLOUR, 23, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, -1, LIST_END);
+ SET_FONT, 2, SET_FG_COLOR, 23, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, -1, LIST_END);
setDelay(360);
break;
case 6:
@@ -722,7 +722,7 @@ void Scene1400::Action1::signal() {
_globals->_player.animate(ANIM_MODE_2, NULL);
SceneItem::display(1400, 4, SET_X, 30, SET_Y, _globals->_player._position.y + 10, SET_FONT, 2,
- SET_FG_COLOUR, 13, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, -1, LIST_END);
+ SET_FG_COLOR, 13, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, -1, LIST_END);
setDelay(300);
break;
case 9: {
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index b37b156907..6895c3b669 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -226,8 +226,8 @@ void Scene2000::Action10::signal() {
error("Old stuff");
break;
case 2:
- SceneItem::display(2000, 17, SET_Y, 20, SET_X, 110, SET_FONT, 2, SET_BG_COLOUR, -1,
- SET_FG_COLOUR, 17, SET_WIDTH, 200, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, 1, LIST_END);
+ SceneItem::display(2000, 17, SET_Y, 20, SET_X, 110, SET_FONT, 2, SET_BG_COLOR, -1,
+ SET_FG_COLOR, 17, SET_WIDTH, 200, SET_POS_MODE, 0, SET_KEEP_ONSCREEN, 1, LIST_END);
break;
case 3:
SceneItem::display(0, 0);
@@ -1995,12 +1995,12 @@ void Scene2120::Action1::signal() {
break;
case 1:
// First page of index
- SceneItem::display(2120, 0, SET_X, 120, SET_FONT, 1, SET_EXT_BGCOLOUR, 7, SET_BG_COLOUR, -1,
+ SceneItem::display(2120, 0, SET_X, 120, SET_FONT, 1, SET_EXT_BGCOLOR, 7, SET_BG_COLOR, -1,
SET_WIDTH, 200, SET_KEEP_ONSCREEN, -1, SET_TEXT_MODE, 0, LIST_END);
break;
case 2:
// Second page of index
- SceneItem::display(2120, 1, SET_X, 120, SET_FONT, 1, SET_EXT_BGCOLOUR, 7, SET_BG_COLOUR, -1,
+ SceneItem::display(2120, 1, SET_X, 120, SET_FONT, 1, SET_EXT_BGCOLOR, 7, SET_BG_COLOR, -1,
SET_WIDTH, 200, SET_KEEP_ONSCREEN, -1, SET_TEXT_MODE, 0, LIST_END);
break;
case 3:
@@ -2016,7 +2016,7 @@ void Scene2120::Action1::signal() {
case 4:
// Display page of text
SceneItem::display(2121, _entries[scene->_subjectIndex]._lineNum + scene->_lineOffset,
- SET_X, 130, SET_FONT, 1, SET_EXT_BGCOLOUR, 7, SET_BG_COLOUR, -1, SET_WIDTH, 200,
+ SET_X, 130, SET_FONT, 1, SET_EXT_BGCOLOR, 7, SET_BG_COLOR, -1, SET_WIDTH, 200,
SET_KEEP_ONSCREEN, -1, SET_TEXT_MODE, 0, LIST_END);
_actionIndex = 4;
break;
@@ -2731,7 +2731,7 @@ void Scene2200::Action3::signal() {
scene->_hotspot7.setFrame(1);
scene->_hotspot7.setPosition(Common::Point(145, 165));
- SceneItem::display(60, 1, SET_Y, 40, SET_X, 25, SET_FONT, 75, SET_BG_COLOUR, -1, SET_FG_COLOUR, 34,
+ SceneItem::display(60, 1, SET_Y, 40, SET_X, 25, SET_FONT, 75, SET_BG_COLOR, -1, SET_FG_COLOR, 34,
SET_POS_MODE, 0, SET_WIDTH, 280, SET_KEEP_ONSCREEN, 1, LIST_END);
_state = 1;
setDelay(1800);
@@ -2740,7 +2740,7 @@ void Scene2200::Action3::signal() {
case 3:
case 4:
case 5:
- SceneItem::display(60, _actionIndex - 2, SET_Y, 40, SET_X, 25, SET_FONT, 75, SET_BG_COLOUR, -1, SET_FG_COLOUR, 34,
+ SceneItem::display(60, _actionIndex - 2, SET_Y, 40, SET_X, 25, SET_FONT, 75, SET_BG_COLOR, -1, SET_FG_COLOR, 34,
SET_POS_MODE, 0, SET_WIDTH, 280, SET_KEEP_ONSCREEN, 1, LIST_END);
setDelay(1800);
break;
@@ -4876,7 +4876,7 @@ void Scene2310::signal() {
_sceneText._width = 280;
_sceneText._textMode = ALIGN_CENTRE;
- _sceneText._colour1 = 35;
+ _sceneText._color1 = 35;
_sceneText._fontNumber = 2;
_sceneText.setup(msg);
_sceneText.setPriority2(255);
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp
index 416b7fe0fd..e437662774 100644
--- a/engines/tsage/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld_scenes8.cpp
@@ -340,7 +340,7 @@ void Scene7000::Action7::signal() {
void Scene7000::SceneItem1::doAction(int action) {
if (action == CURSOR_LOOK)
- SceneItem::display(7000, 2, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7000, 2, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
SceneItem::doAction(action);
}
@@ -406,9 +406,9 @@ void Scene7000::Object1::doAction(int action) {
break;
case CURSOR_LOOK:
if (_globals->getFlag(81))
- SceneItem::display(7000, 1, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7000, 1, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
- SceneItem::display(7000, 0, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7000, 0, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (_globals->getFlag(81)) {
@@ -416,7 +416,7 @@ void Scene7000::Object1::doAction(int action) {
_globals->_player.disableControl();
scene->setAction(&scene->_action5);
} else {
- SceneItem::display(7000, 5, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7000, 5, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
break;
case CURSOR_TALK:
@@ -451,7 +451,7 @@ void Scene7000::dispatch() {
if (!_globals->getFlag(13)) {
_globals->_player.disableControl();
_globals->_player.addMover(0);
- SceneItem::display(7000, 3, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7000, 3, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
_sceneMode = 7001;
setAction(&scene->_sequenceManager, this, 7001, &_globals->_player, NULL);
} else if (!_globals->getFlag(52)) {
@@ -1677,7 +1677,7 @@ void Scene7700::Action4::signal() {
break;
case 3:
CursorMan.showMouse(true);
- SceneItem::display(7700, 11, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 11, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
_globals->_player.enableControl();
remove();
break;
@@ -1737,14 +1737,14 @@ void Scene7700::Action6::signal() {
void Scene7700::SceneHotspot1::doAction(int action) {
if (action == CURSOR_LOOK)
- SceneItem::display(7700, 4, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 4, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneHotspot::doAction(action);
}
void Scene7700::SceneHotspot2::doAction(int action) {
if (action == CURSOR_LOOK)
- SceneItem::display(7700, 6, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 6, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneHotspot::doAction(action);
}
@@ -1754,14 +1754,14 @@ void Scene7700::SceneHotspot3::doAction(int action) {
switch (action) {
case OBJECT_KEY:
- SceneItem::display(7702, 3, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7702, 3, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
_globals->_inventory._key._sceneNumber = 7700;
break;
case CURSOR_LOOK:
if (_globals->_inventory._key._sceneNumber == 7700)
scene->setAction(&scene->_action4, 0);
else
- SceneItem::display(7700, 53, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 53, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (!_globals->getFlag(78)) {
@@ -1784,14 +1784,14 @@ void Scene7700::SceneHotspot4::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display(7700, 12, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 12, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (!_globals->getFlag(78)) {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, 0);
} else {
- SceneItem::display(7700, 12, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 12, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
break;
default:
@@ -1805,7 +1805,7 @@ void Scene7700::SceneHotspot5::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display(7700, 28, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 28, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (_globals->getFlag(78)) {
@@ -1828,10 +1828,10 @@ void Scene7700::SceneHotspot5::doAction(int action) {
void Scene7700::SceneHotspot6::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display(7700, 43, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 43, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
- SceneItem::display(7700, 56, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 56, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
default:
SceneHotspot::doAction(action);
@@ -1841,7 +1841,7 @@ void Scene7700::SceneHotspot6::doAction(int action) {
void Scene7700::SceneItem7::doAction(int action) {
if (action == CURSOR_LOOK)
- SceneItem::display(7700, 51, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 51, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
void Scene7700::SceneHotspot8::doAction(int action) {
@@ -1849,7 +1849,7 @@ void Scene7700::SceneHotspot8::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display(7700, 48, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 48, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
@@ -1875,7 +1875,7 @@ void Scene7700::SceneHotspot9::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display(7700, 48, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 48, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
@@ -1917,7 +1917,7 @@ void Scene7700::Object1::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
- SceneItem::display(7700, _lookLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, _lookLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
if (_globals->getFlag(78)) {
_globals->_player.disableControl();
@@ -1934,10 +1934,10 @@ void Scene7700::Object1::doAction(int action) {
void Scene7700::SceneHotspot11::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display(7700, _lookLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, _lookLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
- SceneItem::display(7701, _useLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7701, _useLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
default:
SceneHotspot::doAction(action);
@@ -1948,7 +1948,7 @@ void Scene7700::SceneHotspot11::doAction(int action) {
void Scene7700::Object1::signal() {
if (_state == 0) {
_state = 1;
- SceneItem::display(7701, _defltLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7701, _defltLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
_state = 0;
}
@@ -1959,7 +1959,7 @@ void Scene7700::Object3::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
- SceneItem::display(7700, 34, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 34, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
if (_globals->getFlag(78)) {
if (scene->_object3._frame == 1) {
@@ -1967,7 +1967,7 @@ void Scene7700::Object3::doAction(int action) {
scene->_sceneMode = 7707;
scene->setAction(&scene->_sequenceManager, scene, 7707, &_globals->_player, this, 0);
} else {
- SceneItem::display(7700, 60, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 60, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
} else {
scene->_sceneMode = 7712;
@@ -1984,13 +1984,13 @@ void Scene7700::Object7::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
if (_globals->getFlag(78))
- SceneItem::display(7700, 45, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 45, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
- SceneItem::display(7700, 44, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 44, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (_globals->getFlag(78)) {
- SceneItem::display(7701, 41, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7701, 41, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7714, 0);
@@ -1998,7 +1998,7 @@ void Scene7700::Object7::doAction(int action) {
break;
case CURSOR_TALK:
if (_globals->getFlag(78)) {
- SceneItem::display(7702, 1, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7702, 1, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
_globals->_player.disableControl();
if (_state == 0) {
@@ -2084,13 +2084,13 @@ void Scene7700::Object9::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- SceneItem::display(7700, 49, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 49, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
- SceneItem::display(7701, 42, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7701, 42, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_TALK:
- SceneItem::display(7702, 4, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7702, 4, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case OBJECT_KEY:
if (_frame == 1) {
@@ -2116,7 +2116,7 @@ void Scene7700::Object10::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
- SceneItem::display(7700, 50, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 50, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
_globals->setFlag(80);
scene->_sceneItem10.remove();
@@ -2135,19 +2135,19 @@ void Scene7700::Object11::doAction(int action) {
switch (action) {
case OBJECT_SCANNER:
if (_frame != 1)
- SceneItem::display(7701, 44, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7701, 44, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneItem::doAction(action);
break;
case CURSOR_LOOK:
if (_frame != 1)
- SceneItem::display(7700, 9, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 9, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
- SceneItem::display(7700, 52, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 52, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (_frame != 1) {
- SceneItem::display(7701, 8, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7701, 8, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
_globals->setFlag(49);
_globals->_player.disableControl();
@@ -2171,7 +2171,7 @@ void Scene7700::Object12::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
- SceneItem::display(7700, 15, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 15, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
if (_globals->getFlag(78)) {
scene->_sceneMode = 7713;
@@ -2225,7 +2225,7 @@ void Scene7700::signal() {
break;
case 7710:
_globals->_player.enableControl();
- SceneItem::display(7700, 62, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ SceneItem::display(7700, 62, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case 7713:
_emptyJar.remove();
diff --git a/video/codecs/cdtoons.cpp b/video/codecs/cdtoons.cpp
index bdca5f9c80..d4552b78d7 100644
--- a/video/codecs/cdtoons.cpp
+++ b/video/codecs/cdtoons.cpp
@@ -75,7 +75,7 @@ Graphics::Surface *CDToonsDecoder::decodeImage(Common::SeekableReadStream *strea
uint16 blocksValidUntil = stream->readUint16BE();
byte u6 = stream->readByte();
byte backgroundColor = stream->readByte();
- debugN(5, "CDToons frame %d, size %d, unknown %04x (at 0), blocks valid until %d, unknown 6 is %02x, bkg colour is %02x\n",
+ debugN(5, "CDToons frame %d, size %d, unknown %04x (at 0), blocks valid until %d, unknown 6 is %02x, bkg color is %02x\n",
frameId, stream->size(), u0, blocksValidUntil, u6, backgroundColor);
Common::Rect clipRect = readRect(stream);