diff options
-rw-r--r-- | backends/platform/3ds/sprite.cpp | 2 | ||||
-rw-r--r-- | engines/agi/graphics.cpp | 6 | ||||
-rw-r--r-- | engines/agi/saveload.cpp | 2 | ||||
-rw-r--r-- | engines/agi/systemui.cpp | 2 | ||||
-rw-r--r-- | image/codecs/msrle4.cpp | 2 |
5 files changed, 7 insertions, 7 deletions
diff --git a/backends/platform/3ds/sprite.cpp b/backends/platform/3ds/sprite.cpp index a0aee385a9..f97c611473 100644 --- a/backends/platform/3ds/sprite.cpp +++ b/backends/platform/3ds/sprite.cpp @@ -62,7 +62,7 @@ void Sprite::create(uint16 width, uint16 height, const Graphics::PixelFormat &f) actualHeight = height; format = f; w = MAX(nextHigher2(width), 64u); - h = MAX(nextHigher2(height), 64u);; + h = MAX(nextHigher2(height), 64u); pitch = w * format.bytesPerPixel; dirtyPixels = true; diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp index c7d643d6a0..24cd4f43d3 100644 --- a/engines/agi/graphics.cpp +++ b/engines/agi/graphics.cpp @@ -605,7 +605,7 @@ void GfxMgr::render_BlockEGA(int16 x, int16 y, int16 width, int16 height, bool c switch (_upscaledHires) { case DISPLAY_UPSCALED_640x400: - offsetDisplay += _displayScreenWidth;; + offsetDisplay += _displayScreenWidth; break; default: break; @@ -660,7 +660,7 @@ void GfxMgr::render_BlockCGA(int16 x, int16 y, int16 width, int16 height, bool c switch (_upscaledHires) { case DISPLAY_UPSCALED_640x400: - offsetDisplay += _displayScreenWidth;; + offsetDisplay += _displayScreenWidth; break; default: break; @@ -743,7 +743,7 @@ void GfxMgr::render_BlockHercules(int16 x, int16 y, int16 width, int16 height, b offsetVisual += SCRIPT_WIDTH - width; offsetDisplay += _displayScreenWidth - displayWidth; - offsetDisplay += _displayScreenWidth;; + offsetDisplay += _displayScreenWidth; remainingHeight--; } diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index aa46cf4e9f..fc4aea3169 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -829,7 +829,7 @@ SavedGameSlotIdArray AgiEngine::getSavegameSlotIds() { filenames = _saveFileMan->listSavefiles(_targetName + ".###"); Common::StringArray::iterator it; - Common::StringArray::iterator end = filenames.end();; + Common::StringArray::iterator end = filenames.end(); // convert to lower-case, just to be sure for (it = filenames.begin(); it != end; it++) { diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp index aeb1ded4a2..1f26267ad6 100644 --- a/engines/agi/systemui.cpp +++ b/engines/agi/systemui.cpp @@ -585,7 +585,7 @@ void SystemUI::readSavedGameSlots(bool filterNonexistant, bool withAutoSaveSlot) slotIdArray.push_back(SYSTEMUI_SAVEDGAME_MAXIMUM_SLOTS); // so that the loop will process all slots SavedGameSlotIdArray::iterator it; - SavedGameSlotIdArray::iterator end = slotIdArray.end();; + SavedGameSlotIdArray::iterator end = slotIdArray.end(); for (it = slotIdArray.begin(); it != end; it++) { curSlotId = *it; diff --git a/image/codecs/msrle4.cpp b/image/codecs/msrle4.cpp index cd9a8717bc..fc18af8364 100644 --- a/image/codecs/msrle4.cpp +++ b/image/codecs/msrle4.cpp @@ -85,7 +85,7 @@ void MSRLE4Decoder::decode4(Common::SeekableReadStream &stream) { return; } - output = (byte *)_surface->getBasePtr(x, y);; + output = (byte *)_surface->getBasePtr(x, y); } else { // Copy data |