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-rw-r--r--engines/hdb/ai-funcs.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp
index 0b70b2fd64..76493cc95f 100644
--- a/engines/hdb/ai-funcs.cpp
+++ b/engines/hdb/ai-funcs.cpp
@@ -882,15 +882,15 @@ void AI::animateEntity(AIEntity *e) {
uint64 flags;
// Move entity if player is not dead
- debug(3, "Before animateEntity, e->x: %d, e->y: %d", e->x, e->y);
- debug(3, "Before animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY);
+ debug(9, "Before animateEntity, e->x: %d, e->y: %d", e->x, e->y);
+ debug(9, "Before animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY);
if (!_playerDead) {
e->x += e->xVel;
e->y += e->yVel;
e->tileX = e->x / kTileWidth;
e->tileY = e->y / kTileHeight;
- debug(3, "After animateEntity, e->x: %d, e->y: %d", e->x, e->y);
- debug(3, "After animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY);
+ debug(9, "After animateEntity, e->x: %d, e->y: %d", e->x, e->y);
+ debug(9, "After animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY);
}
// For non-players, check for trigger being hit