diff options
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index 0b70b2fd64..76493cc95f 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -882,15 +882,15 @@ void AI::animateEntity(AIEntity *e) { uint64 flags; // Move entity if player is not dead - debug(3, "Before animateEntity, e->x: %d, e->y: %d", e->x, e->y); - debug(3, "Before animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY); + debug(9, "Before animateEntity, e->x: %d, e->y: %d", e->x, e->y); + debug(9, "Before animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY); if (!_playerDead) { e->x += e->xVel; e->y += e->yVel; e->tileX = e->x / kTileWidth; e->tileY = e->y / kTileHeight; - debug(3, "After animateEntity, e->x: %d, e->y: %d", e->x, e->y); - debug(3, "After animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY); + debug(9, "After animateEntity, e->x: %d, e->y: %d", e->x, e->y); + debug(9, "After animateEntity, e->tileX: %d, e->tileY: %d", e->tileX, e->tileY); } // For non-players, check for trigger being hit |