diff options
-rw-r--r-- | README | 16 | ||||
-rw-r--r-- | backends/module.mk | 1 | ||||
-rw-r--r-- | backends/platform/sdl/win32/win32.cpp | 5 | ||||
-rw-r--r-- | backends/saves/windows/windows-saves.cpp | 78 | ||||
-rw-r--r-- | backends/saves/windows/windows-saves.h | 36 |
5 files changed, 134 insertions, 2 deletions
@@ -1340,8 +1340,20 @@ config file by setting the savepath parameter. See the example config file later in this README. The platforms that currently have a different default directory are: - Mac OS X: $HOME/Documents/ScummVM Savegames/ - Other unices: $HOME/.scummvm/ + Mac OS X: + $HOME/Documents/ScummVM Savegames/ + + Other unices: + $HOME/.scummvm/ + + Windows Vista/7: + \Users\username\AppData\Roaming\ScummVM\Saved games\ + + Windows 2000/XP: + \Documents and Settings\username\Application Data\ScummVM\Saved games\ + + Windows NT4: + <windir>\Profiles\username\Application Data\ScummVM\Saved games\ 6.1) Autosaves: diff --git a/backends/module.mk b/backends/module.mk index 6be595a65e..37209ffcef 100644 --- a/backends/module.mk +++ b/backends/module.mk @@ -98,6 +98,7 @@ MODULE_OBJS += \ fs/windows/windows-fs-factory.o \ midi/windows.o \ plugins/win32/win32-provider.o \ + saves/windows/windows-saves.o \ taskbar/win32/win32-taskbar.o endif diff --git a/backends/platform/sdl/win32/win32.cpp b/backends/platform/sdl/win32/win32.cpp index 3e09aa2640..453d566c7b 100644 --- a/backends/platform/sdl/win32/win32.cpp +++ b/backends/platform/sdl/win32/win32.cpp @@ -38,6 +38,7 @@ #include <SDL_syswm.h> // For setting the icon #include "backends/platform/sdl/win32/win32.h" +#include "backends/saves/windows/windows-saves.h" #include "backends/fs/windows/windows-fs-factory.h" #include "backends/taskbar/win32/win32-taskbar.h" @@ -74,6 +75,10 @@ void OSystem_Win32::initBackend() { FreeConsole(); } + // Create the savefile manager + if (_savefileManager == 0) + _savefileManager = new WindowsSaveFileManager(); + // Invoke parent implementation of this method OSystem_SDL::initBackend(); } diff --git a/backends/saves/windows/windows-saves.cpp b/backends/saves/windows/windows-saves.cpp new file mode 100644 index 0000000000..87348c3416 --- /dev/null +++ b/backends/saves/windows/windows-saves.cpp @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "backends/saves/windows/windows-saves.h" + +#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) + +#define WIN32_LEAN_AND_MEAN +#include <windows.h> + +#include "common/config-manager.h" +#include "common/savefile.h" + +WindowsSaveFileManager::WindowsSaveFileManager() { + char defaultSavepath[MAXPATHLEN]; + + OSVERSIONINFO win32OsVersion; + ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO)); + win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); + GetVersionEx(&win32OsVersion); + // Check for non-9X version of Windows. + if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) { + // Use the Application Data directory of the user profile. + if (win32OsVersion.dwMajorVersion >= 5) { + if (!GetEnvironmentVariable("APPDATA", defaultSavepath, sizeof(defaultSavepath))) + error("Unable to access application data directory"); + } else { + if (!GetEnvironmentVariable("USERPROFILE", defaultSavepath, sizeof(defaultSavepath))) + error("Unable to access user profile directory"); + + strcat(defaultSavepath, "\\Application Data"); + + // If the directory already exists (as it should in most cases), + // we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND) + if (!CreateDirectory(defaultSavepath, NULL)) { + if (GetLastError() != ERROR_ALREADY_EXISTS) + error("Cannot create Application data folder"); + } + } + + strcat(defaultSavepath, "\\ScummVM"); + if (!CreateDirectory(defaultSavepath, NULL)) { + if (GetLastError() != ERROR_ALREADY_EXISTS) + error("Cannot create ScummVM application data folder"); + } + + strcat(defaultSavepath, "\\Saved games"); + if (!CreateDirectory(defaultSavepath, NULL)) { + if (GetLastError() != ERROR_ALREADY_EXISTS) + error("Cannot create ScummVM Saved games folder"); + } + + ConfMan.registerDefault("savepath", defaultSavepath); + } +} + +#endif diff --git a/backends/saves/windows/windows-saves.h b/backends/saves/windows/windows-saves.h new file mode 100644 index 0000000000..a705aa2b7f --- /dev/null +++ b/backends/saves/windows/windows-saves.h @@ -0,0 +1,36 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKEND_WINDOWS_SAVES_H +#define BACKEND_WINDOWS_SAVES_H + +#include "backends/saves/default/default-saves.h" + +/** + * Provides a default savefile manager implementation for common platforms. + */ +class WindowsSaveFileManager : public DefaultSaveFileManager { +public: + WindowsSaveFileManager(); +}; + +#endif |