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-rw-r--r--TODO6
1 files changed, 3 insertions, 3 deletions
diff --git a/TODO b/TODO
index 4eab538a5a..4bca8a1018 100644
--- a/TODO
+++ b/TODO
@@ -318,7 +318,7 @@ SAGA
be provided by ScummVM if they aren't already.
* OO'ify (blah_mod.h contains public stuff, blah.h private stuff) [almost done]
-- bugs -
+- bugs/misfeatures -
* Make actor animation Event-driven. See FIXME in actor.cpp. Maybe it
should be INTERVAL_EVENT
* No script func should use ScriptDataWord directly. All of them should
@@ -326,6 +326,7 @@ SAGA
* Fix the usage of Rect so that it's more consistent with the rest of ScummVM,
e.g. a rectangle covering the entire ITE screen should have right=320 and
bottom=200. (eriktorbjorn, partly - mostly? - done)
+ * Inspect Font module - free memory, GameFontIds <-> FONT_ID
* Walk bug. When announcer puts medallion on Rif he should go backwards instead
of turning and walking faced to screen
* In many places RSC_LoadResource() is called but memory is not freed afterwards,
@@ -342,13 +343,12 @@ SAGA
- plans -
* Implement unimplemented/proofread unchecked opcodes
* Remove use of floating point, especially doubles.
- * inspect Font module - free memory, GameFontIds <-> FONT_ID
* Implement Verbs (h00ligan)
* Implement ShowSaveReminder(), that is that diskette
* Implement Save/Load
* Finish inventory code
* Implement ISO path finder
- * Implement conversations
+ * Hook conversations to scripts
* Change script buffer so that its point to the appropriate data.
(eriktorbjorn - mostly done)
* ISO - tile scene implementation