diff options
-rw-r--r-- | TODO | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -318,7 +318,7 @@ SAGA be provided by ScummVM if they aren't already. * OO'ify (blah_mod.h contains public stuff, blah.h private stuff) [almost done] -- bugs - +- bugs/misfeatures - * Make actor animation Event-driven. See FIXME in actor.cpp. Maybe it should be INTERVAL_EVENT * No script func should use ScriptDataWord directly. All of them should @@ -326,6 +326,7 @@ SAGA * Fix the usage of Rect so that it's more consistent with the rest of ScummVM, e.g. a rectangle covering the entire ITE screen should have right=320 and bottom=200. (eriktorbjorn, partly - mostly? - done) + * Inspect Font module - free memory, GameFontIds <-> FONT_ID * Walk bug. When announcer puts medallion on Rif he should go backwards instead of turning and walking faced to screen * In many places RSC_LoadResource() is called but memory is not freed afterwards, @@ -342,13 +343,12 @@ SAGA - plans - * Implement unimplemented/proofread unchecked opcodes * Remove use of floating point, especially doubles. - * inspect Font module - free memory, GameFontIds <-> FONT_ID * Implement Verbs (h00ligan) * Implement ShowSaveReminder(), that is that diskette * Implement Save/Load * Finish inventory code * Implement ISO path finder - * Implement conversations + * Hook conversations to scripts * Change script buffer so that its point to the appropriate data. (eriktorbjorn - mostly done) * ISO - tile scene implementation |