diff options
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 758 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 59 |
3 files changed, 818 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 8b4d86532d..d7d21154f3 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -104,6 +104,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 1100: return new Scene1100(); case 1200: + return new Scene1200(); case 1330: error("Missing scene %d from group 1", sceneNumber); case 1500: @@ -113,6 +114,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Cutscene - Ship return new Scene1525(); case 1530: + // Cutscene - Elevator return new Scene1530(); case 1550: case 1575: diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 997331f94c..3d8cd0e6dd 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -858,6 +858,761 @@ void Scene1100::saveCharacter(int characterIndex) { } /*-------------------------------------------------------------------------- + * Scene 1200 - + * + *--------------------------------------------------------------------------*/ +Scene1200::Scene1200() { + _field412 = 0; + _field414 = 0; + _field416 = 0; + _field418 = 0; + _field41A = 0; + _field41C = 1; //CHECKME: Only if fixup_flag == 6?? +} + +void Scene1200::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); + s.syncAsSint16LE(_field418); + s.syncAsSint16LE(_field41A); + s.syncAsSint16LE(_field41C); +} + +Scene1200::Area1::Area1() { + _field20 = 0; +} + +void Scene1200::Area1::synchronize(Serializer &s) { + SceneArea::synchronize(s); + + s.syncAsByte(_field20); +} + +void Scene1200::Area1::Actor3::init(int state) { + _state = state; + + SceneActor::postInit(); + setup(1003, 1, 1); + fixPriority(255); + + switch (_state) { + case 1: + switch (R2_GLOBALS._v56AA6) { + case 1: + setFrame2(2); + setPosition(Common::Point(129, 101)); + break; + case 2: + setFrame2(3); + setPosition(Common::Point(135, 95)); + break; + default: + break; + } + case 2: + switch (R2_GLOBALS._v56AA7) { + case 1: + setFrame2(2); + setPosition(Common::Point(152, 101)); + break; + case 2: + setFrame2(3); + setPosition(Common::Point(158, 122)); + break; + case 3: + setFrame2(3); + setPosition(Common::Point(135, 122)); + break; + default: + break; + } + case 3: + switch (R2_GLOBALS._v56AA8) { + case 1: + setFrame2(3); + setPosition(Common::Point(158, 95)); + break; + case 2: + setFrame2(2); + setPosition(Common::Point(175, 101)); + break; + default: + break; + } + default: + break; + } + + setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL); +} + +bool Scene1200::Area1::Actor3::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + R2_GLOBALS._sound2.play(260); + switch (_state) { + case 1: + if (R2_GLOBALS._v56AA6 == 1) { + R2_GLOBALS._v56AA6 = 2; + setFrame2(3); + setPosition(Common::Point(135, 95)); + } else { + R2_GLOBALS._v56AA6 = 1; + setFrame2(2); + setPosition(Common::Point(129, 101)); + } + break; + case 2: + ++R2_GLOBALS._v56AA7; + if (R2_GLOBALS._v56AA7 == 4) + R2_GLOBALS._v56AA7 = 1; + + switch (R2_GLOBALS._v56AA7) { + case 1: + setFrame2(1); + setPosition(Common::Point(152, 101)); + break; + case 2: + setFrame2(3); + setPosition(Common::Point(158, 122)); + break; + case 3: + setFrame2(3); + setPosition(Common::Point(135, 122)); + break; + default: + break; + } + break; + case 3: + if (R2_GLOBALS._v56AA8 == 1) { + R2_GLOBALS._v56AA8 = 2; + setFrame2(2); + setPosition(Common::Point(175, 101)); + } else { + R2_GLOBALS._v56AA8 = 1; + setFrame2(3); + setPosition(Common::Point(158, 95)); + } + break; + default: + break; + } + + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + scene->_field418 = 0; + + if ((R2_GLOBALS._v56AA6 == 1) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) + scene->_field418 = 1; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) + scene->_field418 = 2; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 2)) + scene->_field418 = 3; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 3) && (R2_GLOBALS._v56AA8 == 1)) + scene->_field418 = 4; + + return true; +} + +void Scene1200::Area1::postInit() { + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + + scene->_field41A = 1; + R2_GLOBALS._events.setCursor(CURSOR_USE); + proc12(1003, 1, 1, 100, 40); + proc13(1200, 11, -1, -1); + R2_GLOBALS._sound2.play(259); + _actor3.init(1); + _actor4.init(2); + _actor5.init(3); + + R2_GLOBALS._player._canWalk = false; +} + +void Scene1200::Area1::remove() { + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + + scene->_field41A = 0; + warning("Unexpected _sceneAreas.remove() call"); +// scene->_sceneAreas.remove(&_actor3); +// scene->_sceneAreas.remove(&_actor4); +// scene->_sceneAreas.remove(&_actor5); + _actor3.remove(); + _actor4.remove(); + _actor5.remove(); + + // sub201EA + R2_GLOBALS._sceneItems.remove((SceneItem *)this); + _actor2.remove(); + SceneArea::remove(); + R2_GLOBALS._insetUp--; + // + + R2_GLOBALS._player._canWalk = true; +} + +void Scene1200::Area1::process(Event &event) { + if (_field20 != R2_GLOBALS._insetUp) + return; + + CursorType cursor = R2_GLOBALS._events.getCursor(); + + if (_actor2._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { + if (cursor == _cursorNum) + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + } else if (event.mousePos.y < 168) { + if (cursor != _cursorNum) { + _savedCursorNum = cursor; + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(CURSOR_INVALID); + } + if (event.eventType == EVENT_BUTTON_DOWN) { + event.handled = true; + warning("TODO: _cursorState = ???"); + R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + remove(); + } + } +} + +void Scene1200::Area1::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { + Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; + + _actor2.postInit(); + _actor2.setup(visage, stripFrameNum, frameNum); + _actor2.setPosition(Common::Point(posX, posY)); + _actor2.fixPriority(250); + _cursorNum = CURSOR_INVALID; + scene->_sceneAreas.push_front(this); + ++R2_GLOBALS._insetUp; + _field20 = R2_GLOBALS._insetUp; +} + +void Scene1200::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { + _actor2.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); +} + +int Scene1200::Object1::sub51AF8(Common::Point pt) { + warning("STUB: sub1AF8()"); + return 0; +} + + +void Scene1200::postInit(SceneObjectList *OwnerList) { + Rect tmpRect; + + loadScene(1200); + SceneExt::postInit(); + + if (R2_GLOBALS._sceneManager._previousScene < 3200) + R2_GLOBALS._sound1.play(257); + + _field412 = 1; + _field414 = 0; + _field416 = 0; + _field418 = 0; + _field41A = 0; + _field41C = 0; + + if ((R2_GLOBALS._v56AA6 == 1) && (R2_GLOBALS._v56AA8 == 1) && (R2_GLOBALS._v56AA8 == 1)) + _field418 = 1; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA8 == 1) && (R2_GLOBALS._v56AA8 == 1)) + _field418 = 2; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA8 == 1) && (R2_GLOBALS._v56AA8 == 2)) + _field418 = 3; + else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA8 == 3) && (R2_GLOBALS._v56AA8 == 1)) + _field418 = 4; + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.setup(3156, 1, 6); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player._oldCharacterScene[3] = 1200; + + _actor1.postInit(); + _actor1.hide(); + + tmpRect.set(110, 20, 210, 120); + warning("_object1.sub9EDE8(tmpRect);"); + warning("_object1.sub51AE9(1);"); + warning("_object1.sub51AFD(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);"); + warning("int unk = set_pane_p(_paneNumber);"); + warning("_object1.sub51B02();"); + warning("set_pane_p(unk);"); + + R2_GLOBALS._player.enableControl(); + _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL); +} + +void Scene1200::signal() { + switch (_sceneMode++) { + case 1: + // No break on purpose + case 1200: + // No break on purpose + case 1201: + // No break on purpose + case 1202: + // No break on purpose + case 1203: + R2_GLOBALS._player.enableControl(); + warning("_eventManager.waitEvent()"); + _sceneMode = 2; + break; + case 10: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(1); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 11: + // No break on purpose + case 21: + // No break on purpose + case 31: + // No break on purpose + case 41: + _field416 = 0; + break; + case 12: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 1, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 13: + // No break on purpose + case 16: + // No break on purpose + case 23: + // No break on purpose + case 26: + // No break on purpose + case 33: + // No break on purpose + case 36: + // No break on purpose + case 43: + // No break on purpose + case 46: + R2_GLOBALS._player.setFrame(4); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 15: + // No break on purpose + case 25: + // No break on purpose + case 35: + // No break on purpose + case 45: + _field414 = 20; + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 20: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(2); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 22: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 2, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 30: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 32: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 3, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 40: + _field416 = 1; + _field414 = 6; + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.setStrip(4); + R2_GLOBALS._player.setFrame(5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 42: + _field414 = 14; + R2_GLOBALS._player._numFrames = 10; + R2_GLOBALS._player.setup(3155, 4, 4); + R2_GLOBALS._player.setPosition(Common::Point(160, 70)); + R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); + break; + case 50: + // No break on purpose + case 55: + // No break on purpose + case 60: + R2_GLOBALS._player.setup(3156, 5, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 51: + // No break on purpose + case 56: + // No break on purpose + case 117: + R2_GLOBALS._player.setup(3157, 1, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 52: + // No break on purpose + case 82: + // No break on purpose + case 118: + R2_GLOBALS._player.setup(3156, 3, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 57: + // No break on purpose + case 91: + // No break on purpose + case 96: + R2_GLOBALS._player.setup(3157, 2, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 58: + // No break on purpose + case 92: + // No break on purpose + case 122: + R2_GLOBALS._player.setup(3156, 2, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 61: + R2_GLOBALS._player.setup(3157, 4, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 62: + // No break on purpose + case 72: + // No break on purpose + case 98: + R2_GLOBALS._player.setup(3156, 4, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 70: + // No break on purpose + case 75: + // No break on purpose + case 80: + R2_GLOBALS._player.setup(3156, 6, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 71: + // No break on purpose + case 76: + // No break on purpose + case 97: + R2_GLOBALS._player.setup(3157, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 77: + // No break on purpose + case 111: + // No break on purpose + case 116: + R2_GLOBALS._player.setup(3157, 3, 1); + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 78: + // No break on purpose + case 102: + // No break on purpose + case 112: + R2_GLOBALS._player.setup(3156, 1, 6); + _sceneMode = 1; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + case 81: + R2_GLOBALS._player.setup(3157, 2, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 90: + // No break on purpose + case 95: + // No break on purpose + case 100: + R2_GLOBALS._player.setup(3156, 7, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 101: + R2_GLOBALS._player.setup(3157, 1, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + case 110: + // No break on purpose + case 115: + // No break on purpose + case 120: + R2_GLOBALS._player.setup(3156, 8, 1); + R2_GLOBALS._player._numFrames = 5; + R2_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 121: + R2_GLOBALS._player.setup(3157, 3, 5); + R2_GLOBALS._player.animate(ANIM_MODE_6, this); + break; + default: + warning("_eventManager.waitEvent()"); + _sceneMode = 2; + break; + } +} + +void Scene1200::process(Event &event) { + if (_field414 != 0) + return; + + Scene::process(event); + + if (!R2_GLOBALS._player._canWalk) + return; + + if (event.eventType == EVENT_BUTTON_DOWN) { + warning("_object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);"); + int unk = _object1.sub51AF8(event.mousePos); + switch (R2_GLOBALS._events.getCursor()) { + case CURSOR_ARROW: + event.handled = true; + if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) + warning("sub9DAD6(1);"); + + if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) + warning("sub9DAD6(2);"); + + if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120)) + warning("sub9DAD6(3);"); + + if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50)) + warning("sub9DAD6(4);"); + break; + case CURSOR_USE: + if (unk > 36) { + if ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33)) + || ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) + || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) + || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9)) + || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17)) + || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) + || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) ) { + _area1.postInit(); + event.handled = true; + } + } + + if ((unk == 1) || (unk == 4) || (unk == 11) || (unk == 14)) { + if ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 9)) + || ((R2_GLOBALS._v56AA2 == 11) && (R2_GLOBALS._v56AA4 == 27)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 7)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 27)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 33)) + || (R2_GLOBALS._v56AA2 == 33) ) { + switch (R2_GLOBALS._v56AA2) { + case 3: + R2_GLOBALS._sceneManager.changeScene(3150); + break; + case 33: + if (R2_GLOBALS._v56AA1 >= 4) + R2_GLOBALS._sceneManager.changeScene(3250); + else + SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + default: + SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); + break; + } + event.handled = true; + } + } + break; + case CURSOR_LOOK: + if ((unk == 1) || (unk == 4) || (unk == 11) || (unk == 14)) { + event.handled = true; + switch (R2_GLOBALS._v56AA2) { + case 3: + SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case 9: + R2_GLOBALS._sceneManager.changeScene(3240); + break; + case 11: + if (R2_GLOBALS._v56AA4 == 27) + R2_GLOBALS._sceneManager.changeScene(3210); + else + SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case 17: + switch (R2_GLOBALS._v56AA4) { + case 5: + R2_GLOBALS._sceneManager.changeScene(3230); + break; + case 21: + R2_GLOBALS._sceneManager.changeScene(3220); + break; + case 33: + R2_GLOBALS._sceneManager.changeScene(3200); + break; + default: + SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + } + case 33: + R2_GLOBALS._sceneManager.changeScene(3245); + break; + default: + SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + } + } + if (unk > 36) { + event.handled = true; + SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + break; + case CURSOR_TALK: + event.handled = true; + break; + default: + return; + } + } else if (event.eventType == EVENT_KEYPRESS) { + if (_field414 == 0) { + event.handled = false; + return; + } + + switch (event.kbd.keycode) { + case Common::KEYCODE_1: + warning("FIXME: keycode = 0x4800"); + warning("sub9DAD6(4);"); + break; + case Common::KEYCODE_2: + warning("FIXME: keycode = 0x4B00"); + warning("sub9DAD6(2);"); + break; + case Common::KEYCODE_3: + warning("FIXME: keycode = 0x4D00"); + warning("sub9DAD6(1);"); + break; + case Common::KEYCODE_4: + warning("FIXME: keycode = 0x5000"); + warning("sub9DAD6(3);"); + break; + default: + event.handled = false; + return; + break; + } + } else { + return; + } +} + +void Scene1200::dispatch() { + Rect tmpRect; + Scene::dispatch(); + if (_field41C != 0) { + warning("_object1.sub51AFD(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);"); + warning("int unk = set_pane_p(_paneNumber);"); + warning("_object1.sub51B02();"); + warning("_gfxManager.sub294AC(unk);"); + warning("tmpRect.sub14DF3();"); + _field41C = 0; + } + + if (_field414 != 0) { + tmpRect.set(110, 20, 210, 120); + _field414--; + switch (_field412 - 1) { + case 0: + R2_GLOBALS._v56AA2 += 2; + break; + case 1: + R2_GLOBALS._v56AA2 -= 2; + break; + case 2: + R2_GLOBALS._v56AA4 += 2; + break; + case 3: + R2_GLOBALS._v56AA4 -= 2; + break; + default: + break; + } + warning("_object1.sub51AFD(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);"); + warning("int unk = set_pane_p(_paneNumber);"); + warning("_object1.sub51B02();"); + warning("_gfxManager.sub294AC(unk);"); + warning("tmpRect.sub14DF3();"); + + if (_field416 != 0) { + switch(_field412 - 1) { + case 0: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y)); + break; + case 1: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y)); + break; + case 2: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2)); + break; + case 3: + R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2)); + break; + default: + break; + } + } + if (_field414 == 0) { + if (_field416 == 0) + R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); + signal(); + } + } +} + +void Scene1200::saveCharacter(int characterIndex) { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::saveCharacter(characterIndex); +} + +/*-------------------------------------------------------------------------- * Scene 1500 - Cutscene: Ship landing * *--------------------------------------------------------------------------*/ @@ -1058,7 +1813,7 @@ void Scene1525::signal() { } /*-------------------------------------------------------------------------- - * Scene 1530 - + * Scene 1530 - Cutscene - Elevator * *--------------------------------------------------------------------------*/ void Scene1530::postInit(SceneObjectList *OwnerList) { @@ -1158,5 +1913,6 @@ void Scene1530::dispatch() { Scene::dispatch(); } + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 4631c4f0ce..57e62e352c 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -117,6 +117,65 @@ public: virtual void saveCharacter(int characterIndex); }; +class Scene1200 : public SceneExt { + class Area1: public SceneArea { + public: + class Actor3 : public SceneActorExt { + public: + void init(int state); + bool startAction(CursorType action, Event &event); + }; + + SceneActor _actor2; + Actor3 _actor3; + Actor3 _actor4; + Actor3 _actor5; + + byte _field20; + + Area1(); + void synchronize(Serializer &s); + + virtual void postInit(); + virtual void remove(); + virtual void process(Event &event); + virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); + virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); + }; + + class Object1 : public SavedObject { + public: + Rect rect1; + Rect rect2; + + int sub51AF8(Common::Point pt); + virtual Common::String getClassName() { return "UnkObject1200"; } + }; + +public: + NamedHotspot _item1; + SceneActor _actor1; + Area1 _area1; + Object1 _object1; + SequenceManager _sequenceManager; + + int _field412; + int _field414; + int _field416; + int _field418; + int _field41A; + int _field41C; + + Scene1200(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + virtual void saveCharacter(int characterIndex); +}; + class Scene1500 : public SceneExt { public: SceneActor _actor1; |