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-rw-r--r--engines/director/events.cpp44
1 files changed, 26 insertions, 18 deletions
diff --git a/engines/director/events.cpp b/engines/director/events.cpp
index 88716e48b2..9030fee881 100644
--- a/engines/director/events.cpp
+++ b/engines/director/events.cpp
@@ -46,53 +46,57 @@ void DirectorEngine::processEvents() {
uint endTime = g_system->getMillis() + 200;
Score *sc = getCurrentScore();
- int currentFrame = sc->getCurrentFrame();
+ Frame *currentFrame = sc->_frames[sc->getCurrentFrame()];
uint16 spriteId = 0;
// TODO: re-instate when we know which script to run.
//if (currentFrame > 0)
// _lingo->processEvent(kEventIdle, currentFrame - 1);
+ Common::Point pos;
+
while (g_system->getMillis() < endTime) {
while (g_system->getEventManager()->pollEvent(event)) {
- if (event.type == Common::EVENT_QUIT)
+ switch (event.type) {
+ case Common::EVENT_QUIT:
sc->_stopPlay = true;
+ break;
- if (event.type == Common::EVENT_LBUTTONDOWN) {
- Common::Point pos = g_system->getEventManager()->getMousePos();
+ case Common::EVENT_LBUTTONDOWN:
+ pos = g_system->getEventManager()->getMousePos();
// D3 doesn't have both mouse up and down.
// But we still want to know if the mouse is down for press effects.
- spriteId = sc->_frames[currentFrame]->getSpriteIDFromPos(pos);
+ spriteId = currentFrame->getSpriteIDFromPos(pos);
sc->_currentMouseDownSpriteId = spriteId;
if (getVersion() > 3) {
// TODO: check that this is the order of script execution!
- _lingo->processEvent(kEventMouseDown, kCastScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId);
- _lingo->processEvent(kEventMouseDown, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
+ _lingo->processEvent(kEventMouseDown, kCastScript, currentFrame->_sprites[spriteId]->_castId);
+ _lingo->processEvent(kEventMouseDown, kSpriteScript, currentFrame->_sprites[spriteId]->_scriptId);
}
- }
+ break;
- if (event.type == Common::EVENT_LBUTTONUP) {
- Common::Point pos = g_system->getEventManager()->getMousePos();
+ case Common::EVENT_LBUTTONUP:
+ pos = g_system->getEventManager()->getMousePos();
- spriteId = sc->_frames[currentFrame]->getSpriteIDFromPos(pos);
+ spriteId = currentFrame->getSpriteIDFromPos(pos);
if (getVersion() > 3) {
// TODO: check that this is the order of script execution!
- _lingo->processEvent(kEventMouseUp, kCastScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId);
- _lingo->processEvent(kEventMouseUp, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
+ _lingo->processEvent(kEventMouseUp, kCastScript, currentFrame->_sprites[spriteId]->_castId);
+ _lingo->processEvent(kEventMouseUp, kSpriteScript, currentFrame->_sprites[spriteId]->_scriptId);
} else {
// Frame script overrides sprite script
- if (!sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId)
- _lingo->processEvent(kEventMouseUp, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId + 1024);
+ if (!currentFrame->_sprites[spriteId]->_scriptId)
+ _lingo->processEvent(kEventMouseUp, kSpriteScript, currentFrame->_sprites[spriteId]->_castId + 1024);
else
- _lingo->processEvent(kEventMouseUp, kFrameScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
+ _lingo->processEvent(kEventMouseUp, kFrameScript, currentFrame->_sprites[spriteId]->_scriptId);
}
sc->_currentMouseDownSpriteId = 0;
- }
+ break;
- if (event.type == Common::EVENT_KEYDOWN) {
+ case Common::EVENT_KEYDOWN:
_keyCode = event.kbd.keycode;
_key = (unsigned char)(event.kbd.ascii & 0xff);
@@ -114,6 +118,10 @@ void DirectorEngine::processEvents() {
}
_lingo->processEvent(kEventKeyDown, kGlobalScript, 0);
+ break;
+
+ default:
+ break;
}
}