diff options
-rw-r--r-- | engines/tsage/ringworld_scenes1.cpp | 120 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes1.h | 248 |
2 files changed, 184 insertions, 184 deletions
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp index 8909313461..b205ab20e4 100644 --- a/engines/tsage/ringworld_scenes1.cpp +++ b/engines/tsage/ringworld_scenes1.cpp @@ -35,7 +35,7 @@ namespace tSage { * *--------------------------------------------------------------------------*/ -void Scene10::Scene10_Action1::signal() { +void Scene10::Action1::signal() { Scene10 *scene = (Scene10 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -110,7 +110,7 @@ void Scene10::Scene10_Action1::signal() { } } -void Scene10::Scene10_Action2::signal() { +void Scene10::Action2::signal() { Scene10 *scene = (Scene10 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -213,7 +213,7 @@ void Scene10::stripCallback(int v) { * *--------------------------------------------------------------------------*/ -void Scene15::Scene15_Action1::signal() { +void Scene15::Action1::signal() { Scene15 *scene = (Scene15 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -245,7 +245,7 @@ void Scene15::Scene15_Action1::signal() { } } -void Scene15::Scene15_Action1::dispatch() { +void Scene15::Action1::dispatch() { Scene15 *scene = (Scene15 *)_globals->_sceneManager._scene; if (scene->_object1._position.y < 100) @@ -268,7 +268,7 @@ void Scene15::postInit(SceneObjectList *OwnerList) { * *--------------------------------------------------------------------------*/ -void Scene20::Scene20_Action1::signal() { +void Scene20::Action1::signal() { Scene20 *scene = (Scene20 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -290,7 +290,7 @@ void Scene20::Scene20_Action1::signal() { } } -void Scene20::Scene20_Action2::signal() { +void Scene20::Action2::signal() { Scene20 *scene = (Scene20 *)_globals->_sceneManager._scene; NpcMover *npcMover; @@ -357,7 +357,7 @@ void Scene20::Scene20_Action2::signal() { } } -void Scene20::Scene20_Action3::signal() { +void Scene20::Action3::signal() { Scene20 *scene = (Scene20 *)_globals->_sceneManager._scene; NpcMover *npcMover; @@ -415,7 +415,7 @@ void Scene20::Scene20_Action3::signal() { } } -void Scene20::Scene20_Action4::signal() { +void Scene20::Action4::signal() { Scene20 *scene = (Scene20 *)_globals->_sceneManager._scene; NpcMover *npcMover; @@ -622,7 +622,7 @@ void Scene20::signal() { * *--------------------------------------------------------------------------*/ -void Scene30::Scene30_beamAction::signal() { +void Scene30::BeamAction::signal() { Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -700,7 +700,7 @@ void Scene30::Scene30_beamAction::signal() { } } -void Scene30::Scene30_kzinAction::signal() { +void Scene30::KzinAction::signal() { Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -721,7 +721,7 @@ void Scene30::Scene30_kzinAction::signal() { } } -void Scene30::Scene30_ringAction::signal() { +void Scene30::RingAction::signal() { Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -775,7 +775,7 @@ void Scene30::Scene30_ringAction::signal() { } } -void Scene30::Scene30_talkAction::signal() { +void Scene30::TalkAction::signal() { Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -806,7 +806,7 @@ void Scene30::Scene30_talkAction::signal() { /*--------------------------------------------------------------------------*/ -void Scene30::Scene30_kzin::doAction(int action) { +void Scene30::KzinObject::doAction(int action) { Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene; switch (action) { @@ -915,7 +915,7 @@ void Scene30::signal() { * *--------------------------------------------------------------------------*/ -void Scene40::Scene40_Action1::signal() { +void Scene40::Action1::signal() { Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1041,7 +1041,7 @@ void Scene40::Scene40_Action1::signal() { } } -void Scene40::Scene40_Action2::signal() { +void Scene40::Action2::signal() { Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1124,7 +1124,7 @@ void Scene40::Scene40_Action2::signal() { } } -void Scene40::Scene40_Action3::signal() { +void Scene40::Action3::signal() { Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1160,7 +1160,7 @@ void Scene40::Scene40_Action3::signal() { } } -void Scene40::Scene40_Action4::signal() { +void Scene40::Action4::signal() { switch (_actionIndex++) { case 0: { Common::Point pt(178, 190); @@ -1175,7 +1175,7 @@ void Scene40::Scene40_Action4::signal() { } } -void Scene40::Scene40_Action5::signal() { +void Scene40::Action5::signal() { Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1188,7 +1188,7 @@ void Scene40::Scene40_Action5::signal() { } } -void Scene40::Scene40_Action6::signal() { +void Scene40::Action6::signal() { Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1224,7 +1224,7 @@ void Scene40::Scene40_Action6::signal() { } } -void Scene40::Scene40_Action7::signal() { +void Scene40::Action7::signal() { Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1251,7 +1251,7 @@ void Scene40::Scene40_Action7::signal() { } } -void Scene40::Scene40_Action8::signal() { +void Scene40::Action8::signal() { Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1304,7 +1304,7 @@ void Scene40::Scene40_Action8::signal() { /*--------------------------------------------------------------------------*/ -void Scene40::Scene40_DyingKzin::doAction(int action) { +void Scene40::DyingKzin::doAction(int action) { switch (action) { case OBJECT_STUNNER: SceneItem::display2(40, 43); @@ -1324,7 +1324,7 @@ void Scene40::Scene40_DyingKzin::doAction(int action) { } } -void Scene40::Scene40_Assassin::doAction(int action) { +void Scene40::Assassin::doAction(int action) { Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene; switch (action) { @@ -1368,7 +1368,7 @@ void Scene40::Scene40_Assassin::doAction(int action) { /*--------------------------------------------------------------------------*/ -void Scene40::Scene40_Item2::doAction(int action) { +void Scene40::Item2::doAction(int action) { switch (action) { case CURSOR_CROSSHAIRS: SceneItem::display2(40, 35); @@ -1392,7 +1392,7 @@ void Scene40::Scene40_Item2::doAction(int action) { } } -void Scene40::Scene40_Item6::doAction(int action) { +void Scene40::Item6::doAction(int action) { switch (action) { case CURSOR_CROSSHAIRS: SceneItem::display2(40, 25); @@ -1548,7 +1548,7 @@ void Scene40::dispatch() { * *--------------------------------------------------------------------------*/ -void Scene50::Scene50_Action1::signal() { +void Scene50::Action1::signal() { Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1576,7 +1576,7 @@ void Scene50::Scene50_Action1::signal() { } } -void Scene50::Scene50_Action2::signal() { +void Scene50::Action2::signal() { Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1597,7 +1597,7 @@ void Scene50::Scene50_Action2::signal() { } } -void Scene50::Scene50_Action3::signal() { +void Scene50::Action3::signal() { switch (_actionIndex++) { case 0: { _globals->_player.disableControl(); @@ -1615,7 +1615,7 @@ void Scene50::Scene50_Action3::signal() { /*--------------------------------------------------------------------------*/ -void Scene50::Scene50_Object1::doAction(int action) { +void Scene50::Object1::doAction(int action) { Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene; switch (action) { @@ -1642,7 +1642,7 @@ void Scene50::Scene50_Object1::doAction(int action) { } } -void Scene50::Scene50_Object2::doAction(int action) { +void Scene50::Object2::doAction(int action) { Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene; switch (action) { @@ -1666,7 +1666,7 @@ void Scene50::Scene50_Object2::doAction(int action) { } } -void Scene50::Scene50_Object3::doAction(int action) { +void Scene50::Object3::doAction(int action) { Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene; switch (action) { @@ -1694,7 +1694,7 @@ void Scene50::Scene50_Object3::doAction(int action) { } } -void Scene50::Scene50_Object4::doAction(int action) { +void Scene50::Object4::doAction(int action) { Scene50 *scene = (Scene50 *)_globals->_sceneManager._scene; switch (action) { @@ -1825,7 +1825,7 @@ void Scene50::dispatch() { * *--------------------------------------------------------------------------*/ -void Scene60::Scene60_Action1::signal() { +void Scene60::Action1::signal() { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1957,7 +1957,7 @@ void Scene60::Scene60_Action1::signal() { } } -void Scene60::Scene60_Action2::signal() { +void Scene60::Action2::signal() { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -1976,7 +1976,7 @@ void Scene60::Scene60_Action2::signal() { /*--------------------------------------------------------------------------*/ -void Scene60::Scene60_Object2::doAction(int action) { +void Scene60::Object2::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -1994,7 +1994,7 @@ void Scene60::Scene60_Object2::doAction(int action) { } } -void Scene60::Scene60_Object3::doAction(int action) { +void Scene60::Object3::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2011,7 +2011,7 @@ void Scene60::Scene60_Object3::doAction(int action) { } } -void Scene60::Scene60_Object4::doAction(int action) { +void Scene60::Object4::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2074,7 +2074,7 @@ void Scene60::Scene60_Object4::doAction(int action) { } } -void Scene60::Scene60_Object5::doAction(int action) { +void Scene60::Object5::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2087,7 +2087,7 @@ void Scene60::Scene60_Object5::doAction(int action) { } } -void Scene60::Scene60_Object6::doAction(int action) { +void Scene60::Object6::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2113,7 +2113,7 @@ void Scene60::SceneObject2::synchronise(Serialiser &s) { } -void Scene60::Scene60_Object7::doAction(int action) { +void Scene60::Object7::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2143,7 +2143,7 @@ void Scene60::Scene60_Object7::doAction(int action) { } } -void Scene60::Scene60_Object8::doAction(int action) { +void Scene60::Object8::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2173,7 +2173,7 @@ void Scene60::Scene60_Object8::doAction(int action) { } } -void Scene60::Scene60_Object9::doAction(int action) { +void Scene60::Object9::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; if (action == CURSOR_LOOK) { @@ -2188,7 +2188,7 @@ void Scene60::Scene60_Object9::doAction(int action) { /*--------------------------------------------------------------------------*/ -void Scene60::Scene60_Item1::doAction(int action) { +void Scene60::Item1::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; switch (action) { @@ -2227,7 +2227,7 @@ void Scene60::Scene60_Item1::doAction(int action) { } } -void Scene60::Scene60_Item::doAction(int action) { +void Scene60::Item::doAction(int action) { Scene60 *scene = (Scene60 *)_globals->_sceneManager._scene; switch (action) { @@ -2403,7 +2403,7 @@ void Scene60::process(Event &event) { * *--------------------------------------------------------------------------*/ -void Scene90::Scene90_Action1::signal() { +void Scene90::Action1::signal() { Scene90 *scene = (Scene90 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -2492,7 +2492,7 @@ void Scene90::Scene90_Action1::signal() { /*--------------------------------------------------------------------------*/ -void Scene90::Scene90_Object1::doAction(int action) { +void Scene90::Object1::doAction(int action) { Scene90 *scene = (Scene90 *)_globals->_sceneManager._scene; switch (action) { @@ -2510,7 +2510,7 @@ void Scene90::Scene90_Object1::doAction(int action) { } } -void Scene90::Scene90_Object2::doAction(int action) { +void Scene90::Object2::doAction(int action) { Scene90 *scene = (Scene90 *)_globals->_sceneManager._scene; switch (action) { @@ -2661,7 +2661,7 @@ void Scene90::signal() { * *--------------------------------------------------------------------------*/ -void Scene95::Scene95_Action1::signal() { +void Scene95::Action1::signal() { Scene95 *scene = (Scene95 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -2802,7 +2802,7 @@ void Scene95::postInit(SceneObjectList *OwnerList) { * *--------------------------------------------------------------------------*/ -void Scene1000::Scene1000_Action1::signal() { +void Scene1000::Action1::signal() { Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -2836,7 +2836,7 @@ void Scene1000::Scene1000_Action1::signal() { } -void Scene1000::Scene1000_Action2::signal() { +void Scene1000::Action2::signal() { switch (_actionIndex++) { case 0: _globals->_player.disableControl(); @@ -2856,7 +2856,7 @@ void Scene1000::Scene1000_Action2::signal() { } } -void Scene1000::Scene1000_Action3::signal() { +void Scene1000::Action3::signal() { Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -2997,7 +2997,7 @@ void Scene1000::Scene1000_Action3::signal() { } } -void Scene1000::Scene1000_Action3::zoom(bool up) { +void Scene1000::Action3::zoom(bool up) { Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene; if (up) { @@ -3080,7 +3080,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { * *--------------------------------------------------------------------------*/ -void Scene6100::Scene6100_Action1::signal() { +void Scene6100::Action1::signal() { Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -3097,7 +3097,7 @@ void Scene6100::Scene6100_Action1::signal() { } } -void Scene6100::Scene6100_Action2::signal() { +void Scene6100::Action2::signal() { Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -3114,7 +3114,7 @@ void Scene6100::Scene6100_Action2::signal() { } } -void Scene6100::Scene6100_Action3::signal() { +void Scene6100::Action3::signal() { Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -3156,7 +3156,7 @@ void Scene6100::Scene6100_Action3::signal() { } } -void Scene6100::Scene6100_Action4::signal() { +void Scene6100::Action4::signal() { Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -3173,7 +3173,7 @@ void Scene6100::Scene6100_Action4::signal() { } } -void Scene6100::Scene6100_Action5::dispatch() { +void Scene6100::Action5::dispatch() { Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene; FloatSet floatSet = _globals->_floatSet; const double MULTIPLY_FACTOR = 0.01744; @@ -3285,7 +3285,7 @@ void Scene6100::Scene6100_Action5::dispatch() { } } -void Scene6100::Scene6100_Action6::signal() { +void Scene6100::Action6::signal() { Scene6100 *scene = (Scene6100 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -3323,7 +3323,7 @@ void Scene6100::Scene6100_Action6::signal() { } } -void Scene6100::Scene6100_Action7::signal() { +void Scene6100::Action7::signal() { switch (_actionIndex++) { case 0: setDelay(30); @@ -3340,7 +3340,7 @@ void Scene6100::Scene6100_Action7::signal() { /*--------------------------------------------------------------------------*/ -void Scene6100::Scene6100_Item1::doAction(int action) { +void Scene6100::Item1::doAction(int action) { SceneItem::display2(4000, 0); } diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h index 479d5946c5..973cf272b6 100644 --- a/engines/tsage/ringworld_scenes1.h +++ b/engines/tsage/ringworld_scenes1.h @@ -37,19 +37,19 @@ namespace tSage { class Scene10: public Scene { /* Actions */ - class Scene10_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene10_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; public: Speaker _speakerSText; Speaker _speakerQText; - Scene10_Action1 _action1; - Scene10_Action2 _action2; + Action1 _action1; + Action2 _action2; SceneObject _object1, _object2, _object3; SceneObject _object4, _object5, _object6; @@ -59,13 +59,13 @@ public: class Scene15: public Scene { /* Actions */ - class Scene15_Action1: public Action { + class Action1: public Action { public: virtual void signal(); virtual void dispatch(); }; public: - Scene15_Action1 _action1; + Action1 _action1; SceneObject _object1; SoundHandler _soundHandler; @@ -74,19 +74,19 @@ public: class Scene20: public Scene { /* Actions */ - class Scene20_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene20_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene20_Action3: public Action { + class Action3: public Action { public: virtual void signal(); }; - class Scene20_Action4: public Action { + class Action4: public Action { public: virtual void signal(); }; @@ -94,10 +94,10 @@ public: SequenceManager _sequenceManager; SpeakerQText _speakerQText; SpeakerGameText _speakerGameText; - Scene20_Action1 _action1; - Scene20_Action2 _action2; - Scene20_Action3 _action3; - Scene20_Action4 _action4; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; SceneObject _sceneObject1, _sceneObject2, _sceneObject3, _sceneObject4, _sceneObject5; SoundHandler _sound; public: @@ -111,7 +111,7 @@ public: class Scene30: public Scene { /* Scene objects */ // Doorway beam sensor - class Scene30_beam: public SceneObject { + class BeamObject: public SceneObject { public: virtual void doAction(int action) { if (action == OBJECT_SCANNER) @@ -127,7 +127,7 @@ class Scene30: public Scene { }; // Doorway object - class Scene30_door: public SceneObject { + class DoorObject: public SceneObject { public: virtual void doAction(int action) { if (action == OBJECT_SCANNER) @@ -142,25 +142,25 @@ class Scene30: public Scene { }; // Kzin object - class Scene30_kzin: public SceneObject { + class KzinObject: public SceneObject { public: virtual void doAction(int action); }; /* Actions */ - class Scene30_beamAction: public Action { + class BeamAction: public Action { public: virtual void signal(); }; - class Scene30_kzinAction: public Action { + class KzinAction: public Action { public: virtual void signal(); }; - class Scene30_ringAction: public Action { + class RingAction: public Action { public: virtual void signal(); }; - class Scene30_talkAction: public Action { + class TalkAction: public Action { public: virtual void signal(); }; @@ -168,14 +168,14 @@ class Scene30: public Scene { public: SoundHandler _sound; DisplayHotspot _groundHotspot, _wallsHotspot, _courtyardHotspot, _treeHotspot; - Scene30_beam _beam; - Scene30_door _door; - Scene30_kzin _kzin; - - Scene30_beamAction _beamAction; - Scene30_kzinAction _kzinAction; - Scene30_ringAction _ringAction; - Scene30_talkAction _talkAction; + BeamObject _beam; + DoorObject _door; + KzinObject _kzin; + + BeamAction _beamAction; + KzinAction _kzinAction; + RingAction _ringAction; + TalkAction _talkAction; SequenceManager _sequenceManager; SpeakerSR _speakerSR; @@ -192,59 +192,59 @@ public: class Scene40: public Scene { /* Actions */ - class Scene40_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene40_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene40_Action3: public Action { + class Action3: public Action { public: virtual void signal(); }; - class Scene40_Action4: public Action { + class Action4: public Action { public: virtual void signal(); }; - class Scene40_Action5: public Action { + class Action5: public Action { public: virtual void signal(); }; - class Scene40_Action6: public Action { + class Action6: public Action { public: virtual void signal(); }; - class Scene40_Action7: public Action { + class Action7: public Action { public: virtual void signal(); }; - class Scene40_Action8: public Action { + class Action8: public Action { public: virtual void signal(); }; /* Objects */ - class Scene40_DyingKzin: public SceneObject { + class DyingKzin: public SceneObject { public: virtual void doAction(int action); }; - class Scene40_Assassin: public SceneObject { + class Assassin: public SceneObject { public: virtual void doAction(int action); }; /* Items */ - class Scene40_Item2: public SceneItem { + class Item2: public SceneItem { public: virtual void doAction(int action); }; - class Scene40_Item6: public SceneItem { + class Item6: public SceneItem { public: virtual void doAction(int action); }; - class Scene40_Item8: public SceneItem { + class Item8: public SceneItem { public: virtual void doAction(int action); }; @@ -256,22 +256,22 @@ public: SpeakerSText _speakerSText; SpeakerGameText _speakerGameText; SoundHandler _soundHandler; - Scene40_Action1 _action1; - Scene40_Action2 _action2; - Scene40_Action3 _action3; - Scene40_Action4 _action4; - Scene40_Action5 _action5; - Scene40_Action6 _action6; - Scene40_Action7 _action7; - Scene40_Action8 _action8; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; + Action8 _action8; SceneObject _object1, _object2, _object3; - Scene40_DyingKzin _dyingKzin; - Scene40_Assassin _assassin; + DyingKzin _dyingKzin; + Assassin _assassin; SceneObject _doorway, _object7, _object8; DisplayHotspot _item1; - Scene40_Item2 _item2; + Item2 _item2; DisplayHotspot _item3, _item4, _item5; - Scene40_Item6 _item6; + Item6 _item6; DisplayHotspot _item7, _item8; Scene40(); @@ -282,46 +282,46 @@ public: class Scene50: public Scene { /* Actions */ - class Scene50_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene50_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene50_Action3: public Action { + class Action3: public Action { public: virtual void signal(); }; /* Objects */ - class Scene50_Object1: public SceneObject { + class Object1: public SceneObject { public: virtual void doAction(int action); }; - class Scene50_Object2: public SceneObject { + class Object2: public SceneObject { public: virtual void doAction(int action); }; - class Scene50_Object3: public SceneObject { + class Object3: public SceneObject { public: virtual void doAction(int action); }; - class Scene50_Object4: public SceneObject { + class Object4: public SceneObject { public: virtual void doAction(int action); }; public: SequenceManager _sequenceManager; - Scene50_Action1 _action1; - Scene50_Action2 _action2; - Scene50_Action3 _action3; - Scene50_Object1 _object1; - Scene50_Object2 _object2; - Scene50_Object3 _object3; - Scene50_Object4 _object4; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Object1 _object1; + Object2 _object2; + Object3 _object3; + Object4 _object4; Rect _doorwayRect; SpeakerSText _speakerSText; SpeakerQText _speakerQText; @@ -335,35 +335,35 @@ public: }; class Scene60: public Scene { - class Scene60_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene60_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene60_Object2: public SceneObject { + class Object2: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object3: public SceneObject { + class Object3: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object4: public SceneObject { + class Object4: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object5: public SceneObject { + class Object5: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object6: public SceneObject { + class Object6: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Object7: public SceneObject2 { + class Object7: public SceneObject2 { public: virtual void doAction(int action); }; @@ -372,23 +372,23 @@ class Scene60: public Scene { int _state; virtual void synchronise(Serialiser &s); }; - class Scene60_Object8: public SceneObject2 { + class Object8: public SceneObject2 { public: virtual void doAction(int action); }; - class Scene60_Object9: public SceneObject { + class Object9: public SceneObject { public: virtual void doAction(int action); }; - class Scene60_Item1: public SceneItem { + class Item1: public SceneItem { public: virtual void doAction(int action); }; - class Scene60_Item: public SceneItem { + class Item: public SceneItem { public: int _messageNum, _sceneMode; - Scene60_Item(int sceneRegionId, int messageNum, int sceneMode) { + Item(int sceneRegionId, int messageNum, int sceneMode) { _sceneRegionId = sceneRegionId; _messageNum = messageNum; _sceneMode = sceneMode; @@ -401,20 +401,20 @@ public: SequenceManager _sequenceManager; SpeakerQText _speakerQText; SpeakerSText _speakerSText; - Scene60_Action1 _action1; - Scene60_Action2 _action2; + Action1 _action1; + Action2 _action2; SceneObject _object1; - Scene60_Object2 _object2; - Scene60_Object3 _object3; - Scene60_Object4 _object4; - Scene60_Object5 _object5; - Scene60_Object6 _object6; - Scene60_Object7 _object7; - Scene60_Object8 _object8; - Scene60_Object9 _object9; + Object2 _object2; + Object3 _object3; + Object4 _object4; + Object5 _object5; + Object6 _object6; + Object7 _object7; + Object8 _object8; + Object9 _object9; SceneObject _object10; SceneItem _item1; - Scene60_Item _item2, _item3, _item4, _item5, _item6; + Item _item2, _item3, _item4, _item5, _item6; SoundHandler _soundHandler1; SoundHandler _soundHandler2; SoundHandler _soundHandler3; @@ -426,23 +426,23 @@ public: }; class Scene90: public Scene { - class Scene90_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene90_Object1: public SceneObject { + class Object1: public SceneObject { public: virtual void doAction(int action); }; - class Scene90_Object2: public SceneObject { + class Object2: public SceneObject { public: virtual void doAction(int action); }; - class Scene90_Object3: public SceneObject { + class Object3: public SceneObject { public: virtual void doAction(int action); }; - class Scene90_Object4: public SceneObject { + class Object4: public SceneObject { public: virtual void doAction(int action); }; @@ -468,13 +468,13 @@ public: }; class Scene95: public Scene { - class Scene95_Action1: public Action2 { + class Action1: public Action2 { public: virtual void signal(); }; public: - Scene95_Action1 _action1; + Action1 _action1; int _field326; SceneObject _object1, _object2, _object3; SoundHandler _soundHandler; @@ -485,15 +485,15 @@ public: class Scene1000: public Scene { /* Actions */ - class Scene1000_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene1000_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene1000_Action3: public Action { + class Action3: public Action { private: void zoom(bool up); public: @@ -502,77 +502,77 @@ class Scene1000: public Scene { public: SceneObject _object1, _object2, _object3, _object4; - Scene1000_Action1 _action1; - Scene1000_Action2 _action2; - Scene1000_Action3 _action3; + Action1 _action1; + Action2 _action2; + Action3 _action3; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene6100: public Scene { /* Actions */ - class Scene6100_Action1: public Action { + class Action1: public Action { public: virtual void signal(); }; - class Scene6100_Action2: public Action { + class Action2: public Action { public: virtual void signal(); }; - class Scene6100_Action3: public Action { + class Action3: public Action { public: virtual void signal(); }; - class Scene6100_Action4: public Action { + class Action4: public Action { public: virtual void signal(); }; - class Scene6100_Action5: public Action { + class Action5: public Action { public: virtual void dispatch(); }; - class Scene6100_Action6: public Action { + class Action6: public Action { public: virtual void signal(); }; - class Scene6100_Action7: public Action { + class Action7: public Action { public: virtual void signal(); }; /* Objects */ - class Scene6100_Object: public SceneObject { + class Object: public SceneObject { public: FloatSet _floats; }; /* Items */ - class Scene6100_Item1: public SceneItem { + class Item1: public SceneItem { public: virtual void doAction(int action); }; public: - Scene6100_Action1 _action1; - Scene6100_Action2 _action2; - Scene6100_Action3 _action3; - Scene6100_Action4 _action4; - Scene6100_Action5 _action5; - Scene6100_Action6 _action6; - Scene6100_Action7 _action7; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + Action6 _action6; + Action7 _action7; SoundHandler _soundHandler; Speaker _speaker1; SpeakerQR _speakerQR; SpeakerSL _speakerSL; SceneObject _object1, _object2, _object3; - Scene6100_Object _object4, _object5, _object6; - Scene6100_Object _object7, _object8; + Object _object4, _object5, _object6; + Object _object7, _object8; SceneText _sceneText; SceneItem _item1; int _field_30A, _field_30C, _field_30E, _field_310; int _field_312, _field_314; - Scene6100_Object *_objList[4]; + Object *_objList[4]; virtual void postInit(SceneObjectList *OwnerList = NULL); void showMessage(const Common::String &msg, int colour, Action *action); |