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-rw-r--r--backends/platform/iphone/osys_main.h3
-rw-r--r--backends/platform/iphone/osys_video.cpp3
2 files changed, 5 insertions, 1 deletions
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index b89eed9d43..c63ba41319 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -70,7 +70,10 @@ protected:
uint16 *_fullscreen;
+ // For use with the game texture
uint16 _gamePalette[256];
+ // For use with the mouse texture
+ uint16 _gamePaletteRGBA5551[256];
bool _overlayVisible;
uint16 _screenWidth;
uint16 _screenHeight;
diff --git a/backends/platform/iphone/osys_video.cpp b/backends/platform/iphone/osys_video.cpp
index c97b6757ea..3b14126234 100644
--- a/backends/platform/iphone/osys_video.cpp
+++ b/backends/platform/iphone/osys_video.cpp
@@ -99,6 +99,7 @@ void OSystem_IPHONE::setPalette(const byte *colors, uint start, uint num) {
for (uint i = start; i < start + num; ++i) {
_gamePalette[i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(b[0], b[1], b[2]);
+ _gamePaletteRGBA5551[i] = Graphics::RGBToColor<Graphics::ColorMasks<5551> >(b[0], b[1], b[2]);
b += 3;
}
@@ -473,7 +474,7 @@ void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspot
for (uint y = 0; y < h; ++y) {
byte color = buf[y * w + x];
if (color != keycolor)
- mouseBuf[y * texWidth + x] = _gamePalette[color] | 0x1;
+ mouseBuf[y * texWidth + x] = _gamePaletteRGBA5551[color] | 0x1;
else
mouseBuf[y * texWidth + x] = 0x0;
}