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-rw-r--r--engines/glk/agt/agt.cpp13
-rw-r--r--engines/glk/agt/agt.h3
-rw-r--r--engines/glk/agt/filename.cpp12
-rw-r--r--engines/glk/agt/interp.h2
-rw-r--r--engines/glk/agt/os_glk.cpp105
-rw-r--r--engines/glk/agt/util.cpp3
6 files changed, 30 insertions, 108 deletions
diff --git a/engines/glk/agt/agt.cpp b/engines/glk/agt/agt.cpp
index ea28cf8f4f..ff78e59909 100644
--- a/engines/glk/agt/agt.cpp
+++ b/engines/glk/agt/agt.cpp
@@ -31,15 +31,22 @@ namespace AGT {
AGT *g_vm;
extern void glk_main();
-extern int glk_startup_code(int argc, char *argv[]);
+extern int glk_startup_code();
+extern void gagt_finalizer();
-AGT::AGT(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
+AGT::AGT(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
+ gagt_gamefile(nullptr), gagt_game_message(nullptr) {
g_vm = this;
}
void AGT::runGame() {
- glk_startup_code(0, nullptr);
+ _gameFile.close();
+ gagt_gamefile = getFilename().c_str();
+
+ glk_startup_code();
glk_main();
+
+ gagt_finalizer();
}
Common::Error AGT::readSaveData(Common::SeekableReadStream *rs) {
diff --git a/engines/glk/agt/agt.h b/engines/glk/agt/agt.h
index 1d4ed00154..1f23b2bbff 100644
--- a/engines/glk/agt/agt.h
+++ b/engines/glk/agt/agt.h
@@ -37,6 +37,9 @@ namespace AGT {
*/
class AGT : public GlkAPI {
public:
+ const char *gagt_gamefile = NULL; /* Name of game file. */
+ const char *gagt_game_message = NULL; /* Error message. */
+public:
/**
* Constructor
*/
diff --git a/engines/glk/agt/filename.cpp b/engines/glk/agt/filename.cpp
index 75f18f8bea..f3e95533cf 100644
--- a/engines/glk/agt/filename.cpp
+++ b/engines/glk/agt/filename.cpp
@@ -550,14 +550,10 @@ rbool filevalid(genfile f, filetype ft) {
void binseek(genfile f, long offset) {
- assert(f != NULL);
- assert(offset >= 0);
-#ifdef UNIX_IO
- if (lseek(fileno(f), offset, SEEK_SET) == -1)
-#else
- if (fseek(f, offset, SEEK_SET) != 0)
-#endif
- fatal("binseek");
+ Common::SeekableReadStream *rs = dynamic_cast<Common::SeekableReadStream *>(f);
+ assert(rs);
+
+ rs->seek(offset);
}
diff --git a/engines/glk/agt/interp.h b/engines/glk/agt/interp.h
index 872e8873e3..9bf5d65dcb 100644
--- a/engines/glk/agt/interp.h
+++ b/engines/glk/agt/interp.h
@@ -453,7 +453,7 @@ global volatile int screen_width, status_width;
global int screen_height;
global volatile int curr_x;
-extern void init_interface(int argc, char *argv[]);
+extern void init_interface();
extern void start_interface(fc_type fc);
extern void close_interface(void);
extern char *agt_input(int in_type); /* read line, return malloc'd string */
diff --git a/engines/glk/agt/os_glk.cpp b/engines/glk/agt/os_glk.cpp
index 1d9abd6838..9f01eec9d5 100644
--- a/engines/glk/agt/os_glk.cpp
+++ b/engines/glk/agt/os_glk.cpp
@@ -5067,7 +5067,7 @@ genfile agt_globalfile(int fid) {
* General initialization for the module; sets some variables, and creates
* the Glk windows to work in. Called from the AGiliTy main().
*/
-void init_interface(int argc, char *argv[]) {
+void init_interface() {
glui32 status_height;
/*
@@ -5147,7 +5147,6 @@ void init_interface(int argc, char *argv[]) {
}
agt_clrscr();
- gagt_debug("init_interface", "argc=%d, argv=%p", argc, argv);
}
@@ -5525,15 +5524,6 @@ int __wrap_tolower(int ch) {
extern void set_default_options();
/*
- * The following values need to be passed between the startup_code and main
- * functions.
- */
-static int gagt_saved_argc = 0; /* Recorded argc. */
-static char **gagt_saved_argv = NULL, /* Recorded argv. */
- *gagt_gamefile = NULL; /* Name of game file. */
-static const char *gagt_game_message = NULL; /* Error message. */
-
-/*
* Flag to set if we want to test for a clean exit. Without this it's a
* touch tricky sometimes to corner AGiliTy into calling exit() for us; it
* tends to require a broken game file.
@@ -5656,73 +5646,19 @@ static int gagt_parse_option(const char *option) {
* gagt_main()
*
* Together, these functions take the place of the original AGiliTy main().
- * The first one is called from glkunix_startup_code(), to parse and
- * generally handle options. The second is called from glk_main(), and
- * does the real work of running the game.
+ * The first one is called from glkunix_startup_code(). The second is called
+ * from glk_main(), and does the real work of running the game.
*/
-int gagt_startup_code(int argc, char *argv[]) {
- int argv_index;
-
- /*
- * Before doing anything else, stash argc and argv away for use by
- * gagt_main() below.
- */
- gagt_saved_argc = argc;
- gagt_saved_argv = argv;
-
+bool gagt_startup_code() {
/* Make the mandatory call for initialization. */
set_default_options();
- /* Handle command line arguments. */
- for (argv_index = 1;
- argv_index < argc && argv[argv_index][0] == '-'; argv_index++) {
- /*
- * Handle an option string coming after "-". If the options parse
- * fails, return FALSE.
- */
- if (!gagt_parse_option(argv[argv_index]))
- return FALSE;
- }
-
- /*
- * Get the name of the game file. Since we need this in our call from
- * glk_main, we need to keep it in a module static variable. If the game
- * file name is omitted, then here we'll set the pointer to NULL, and
- * complain about it later in main. Passing the message string around
- * like this is a nuisance...
- */
- if (argv_index == argc - 1) {
- gagt_gamefile = argv[argv_index];
- gagt_game_message = NULL;
-#ifdef GARGLK
- char *s;
- s = strrchr(gagt_gamefile, '\\');
- if (s) g_vm->garglk_set_story_name(s + 1);
- s = strrchr(gagt_gamefile, '/');
- if (s) g_vm->garglk_set_story_name(s + 1);
-#endif /* GARGLK */
- } else {
- gagt_gamefile = NULL;
- if (argv_index < argc - 1)
- gagt_game_message = "More than one game file was given"
- " on the command line.";
- else
- gagt_game_message = "No game file was given on the command line.";
- }
-
/* All startup options were handled successfully. */
return TRUE;
}
static void gagt_main() {
fc_type fc;
- assert(gagt_saved_argc != 0 && gagt_saved_argv);
-
- /* Ensure AGiliTy internal types have the right sizes. */
- if (sizeof(integer) < 2 || sizeof(int32) < 4 || sizeof(uint32) < 4) {
- gagt_fatal("GLK: Types sized incorrectly, recompilation is needed");
- gagt_exit();
- }
/*
* Initialize the interface. As it happens, init_interface() is in our
@@ -5734,7 +5670,7 @@ static void gagt_main() {
* window. As it doesn't return status, we have to detect this by checking
* that gagt_main_window is not NULL.
*/
- init_interface(gagt_saved_argc, gagt_saved_argv);
+ init_interface();
if (!gagt_main_window) {
gagt_fatal("GLK: Can't open main window");
gagt_exit();
@@ -5743,29 +5679,18 @@ static void gagt_main() {
g_vm->glk_set_window(gagt_main_window);
g_vm->glk_set_style(style_Normal);
- /* If there's a problem with the game file, complain now. */
- if (!gagt_gamefile) {
- assert(gagt_game_message);
- if (gagt_status_window)
- g_vm->glk_window_close(gagt_status_window, NULL);
- gagt_header_string("Glk AGiliTy Error\n\n");
- gagt_normal_string(gagt_game_message);
- gagt_normal_char('\n');
- gagt_exit();
- }
-
/*
* Create a game file context, and try to ensure it will open successfully
* in run_game().
*/
- fc = init_file_context(gagt_gamefile, fDA1);
+ fc = init_file_context(g_vm->gagt_gamefile, fDA1);
if (!(gagt_workround_fileexist(fc, fAGX)
|| gagt_workround_fileexist(fc, fDA1))) {
if (gagt_status_window)
g_vm->glk_window_close(gagt_status_window, NULL);
gagt_header_string("Glk AGiliTy Error\n\n");
gagt_normal_string("Can't find or open game '");
- gagt_normal_string(gagt_gamefile);
+ gagt_normal_string(g_vm->gagt_gamefile);
gagt_normal_char('\'');
gagt_normal_char('\n');
gagt_exit();
@@ -5860,7 +5785,7 @@ static int gagt_agility_running = FALSE;
* we do, and interpreter code is still running, it's a sign that we need
* to take actions we'd hoped not to have to take.
*/
-static void gagt_finalizer() {
+void gagt_finalizer() {
/*
* If interpreter code is still active, and we're not in a g_vm->glk_select(),
* the core interpreter code called exit(). Handle cleanup.
@@ -5983,16 +5908,6 @@ void glk_main() {
gagt_main_called = TRUE;
/*
- * Register gagt_finalizer() with atexit() to cleanup on exit. Note that
- * this module doesn't expect the atexit() handler to be called on all
- * forms of exit -- see comments in gagt_finalizer() for more.
- */
- if (atexit(gagt_finalizer) != 0) {
- gagt_fatal("GLK: Failed to register finalizer");
- gagt_exit();
- }
-
- /*
* If we're testing for a clean exit, deliberately call exit() to see what
* happens. We're hoping for a clean process termination, but our exit
* code explores "undefined" ANSI. If we get something ugly, like a core
@@ -6088,11 +6003,11 @@ glkunix_argumentlist_t glkunix_arguments[] = {
* function to parse arguments and generally set stuff up.
*/
-int glk_startup_code(int argc, char *argv[]) {
+int glk_startup_code() {
assert(!gagt_startup_called);
gagt_startup_called = TRUE;
- return gagt_startup_code(argc, argv);
+ return gagt_startup_code();
}
} // End of namespace AGT
diff --git a/engines/glk/agt/util.cpp b/engines/glk/agt/util.cpp
index 0bf96351f1..76b4a63e90 100644
--- a/engines/glk/agt/util.cpp
+++ b/engines/glk/agt/util.cpp
@@ -369,7 +369,8 @@ int fseek(genfile stream, long int offset, int whence) {
size_t fread(void *ptr, size_t size, size_t nmemb, genfile stream) {
Common::SeekableReadStream *rs = dynamic_cast<Common::SeekableReadStream *>(stream);
assert(rs);
- return rs->read(ptr, size * nmemb);
+ size_t bytesRead = rs->read(ptr, size * nmemb);
+ return bytesRead / size;
}
size_t fwrite(const void *ptr, size_t size, size_t nmemb, genfile stream) {