diff options
-rw-r--r-- | backends/sdl/sdl.cpp | 4 | ||||
-rw-r--r-- | backends/sdl/sdl_gl.cpp | 4 |
2 files changed, 8 insertions, 0 deletions
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index b95d7a2775..24c9cc3f72 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -215,6 +215,10 @@ void OSystem_SDL::update_screen() { // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos) { SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor}; + + if (_adjustAspectRatio) + blackrect.h = real2Aspect(blackrect.h - 1) + 1; + SDL_FillRect(_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index cc307eae58..8215672427 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -365,6 +365,10 @@ void OSystem_SDL_OpenGL::update_screen() { fb2gl.blit16(tmpSurface, 1, &blackrect, 0, 0); } else { // SDL backend SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor}; + + if (_adjustAspectRatio) + blackrect.h = real2Aspect(blackrect.h - 1) + 1; + SDL_FillRect(_hwscreen, &blackrect, 0); } |