diff options
| -rw-r--r-- | saga/actor.cpp | 2 | ||||
| -rw-r--r-- | saga/scene.cpp | 4 | 
2 files changed, 4 insertions, 2 deletions
| diff --git a/saga/actor.cpp b/saga/actor.cpp index 55e1f1e241..0926fdb2f4 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -597,6 +597,8 @@ void Actor::updateActorsScene(int actorsEntrance) {  			_protagonist->location.z = sceneEntry->location.z * ACTOR_LMULT;  		}  		_protagonist->facingDirection = _protagonist->actionDirection = sceneEntry->facing; +	} else { +		warning("actorsEntrance < 0");  	}  	_protagonist->currentAction = kActionWait; diff --git a/saga/scene.cpp b/saga/scene.cpp index 46e2d6ee7e..c03263fb37 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -190,7 +190,7 @@ int Scene::startScene() {  	scene_qdat = queueIterator.operator->();  	assert(scene_qdat != NULL); -	loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, -1); +	loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, 0);  	return SUCCESS;  } @@ -229,7 +229,7 @@ int Scene::nextScene() {  	scene_qdat = queueIterator.operator->();  	assert(scene_qdat != NULL); -	loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, -1); +	loadScene(scene_qdat->scene_n, scene_qdat->load_flag, scene_qdat->scene_proc, scene_qdat->sceneDescription, scene_qdat->fadeType, 0);  	return SUCCESS;  } | 
