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-rw-r--r--scumm/cursor.cpp43
-rw-r--r--scumm/intern.h2
-rw-r--r--scumm/scumm.cpp7
-rw-r--r--scumm/scumm.h21
4 files changed, 62 insertions, 11 deletions
diff --git a/scumm/cursor.cpp b/scumm/cursor.cpp
index e30347fccf..a2f9840873 100644
--- a/scumm/cursor.cpp
+++ b/scumm/cursor.cpp
@@ -65,6 +65,17 @@ static const byte default_cursor_hotspots[10] = {
8, 7, //zak256
};
+static const uint16 default_he_cursor[] = {
+ 0x0000, 0x0000, 0x3800, 0x0000, 0x7e00, 0x0000, 0x5f80, 0x0000,
+ 0x5fe0, 0x0000, 0x2ff8, 0x0000, 0x27fe, 0x0000, 0x17ff, 0x8000,
+ 0x13ff, 0xe000, 0x09ff, 0xf000, 0x09ff, 0xf800, 0x04ff, 0xf800,
+ 0x047f, 0xf000, 0x027f, 0xe000, 0x023f, 0xf000, 0x011f, 0xf800,
+ 0x0111, 0xfc00, 0x0080, 0xfc00, 0x0084, 0x0c00, 0x004a, 0x0800,
+ 0x0031, 0x1000, 0x0000, 0xe000, 0x0000, 0x0000, 0x0000, 0x0000,
+ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
+};
+
ScummEngine_v5::ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
: ScummEngine(detector, syst, gs, md5sum) {
@@ -152,6 +163,38 @@ void ScummEngine_v70he::setCursorFromImg(uint img, uint room, uint imgindex) {
_win32ResExtractor->setCursor(img);
}
+void ScummEngine_v90he::setDefaultCursor() {
+ const uint16 *src;
+ int i, j;
+ static byte palette[] = { 0xff, 0xff, 0xff, 0,
+ 0, 0, 0, 0};
+
+ memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));
+
+ _cursor.hotspotX = _cursor.hotspotY = 2;
+ src = default_he_cursor;
+
+ _cursor.width = 32;
+ _cursor.height = 32;
+
+ for (i = 0; i < 32; i++) {
+ for (j = 0; j < 32; j++) {
+ if (*src & (1 << (15 - (j % 16))))
+ _grabbedCursor[32 * i + j] = 0xfe;
+ if (j == 15)
+ src++;
+ }
+ src++;
+ }
+
+ // Since white color position is not guaranteed
+ // we setup our own palette if supported by backend
+ if (_system->hasFeature(OSystem::kFeatureCursorHasPalette))
+ _system->setCursorPalette(palette, 0xfe, 2);
+
+ updateCursor();
+}
+
void ScummEngine_v6::setCursorFromImg(uint img, uint room, uint imgindex) {
int w, h;
const byte *dataptr, *bomp;
diff --git a/scumm/intern.h b/scumm/intern.h
index 45ff6e8399..fd16abfa88 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -1068,6 +1068,8 @@ protected:
void spritesResetTables(bool refreshScreen);
void spriteAddImageToList(int spriteId, int imageNum, int *spriteIdptr);
+ void setDefaultCursor();
+
public:
void saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion);
void spritesBlitToScreen();
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index b5510f58f1..9150fd34be 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -314,7 +314,7 @@ static const ScummGameSettings scumm_settings[] = {
// these and later games can easily be identified by the .(a) file instead of a .he1
// and INIB chunk in the .he0
{"lost", "Pajama Sam's Lost & Found", GID_HEGAME, 6, 98, 61, MDT_NONE,
- GF_USE_KEY | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
+ GF_USE_KEY | GF_NEW_COSTUMES | GF_HE_CURSORLESS | GF_MULTIPLE_VERSIONS, 0, 0},
{"racedemo", "Putt-Putt Enters the Race (Demo)", GID_HEGAME, 6, 98, 61, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
{"puttrace", "Putt-Putt Enters the Race", GID_HEGAME, 6, 98, 61, MDT_NONE,
@@ -333,7 +333,7 @@ static const ScummGameSettings scumm_settings[] = {
// Engine moved to c++
// Humongous Entertainment Scumm Version 9.9 ? Scummsys.99
{"smaller", "Pajama Sam's Lost & Found (Test)", GID_HEGAME, 6, 99, 61, MDT_NONE,
- GF_USE_KEY | GF_NEW_COSTUMES, 0, 0},
+ GF_USE_KEY | GF_NEW_COSTUMES | GF_HE_CURSORLESS, 0, 0},
{"puttcircus", "Putt-Putt Joins the Circus", GID_HEGAME, 6, 99, 61, MDT_NONE,
GF_USE_KEY | GF_NEW_COSTUMES, 0, 0},
{"circdemo", "Putt-Putt Joins the Circus (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
@@ -1670,6 +1670,9 @@ void ScummEngine_v90he::scummInit() {
spritesResetTables(0);
memset(&_wizParams, 0, sizeof(_wizParams));
+
+ if (_features & GF_HE_CURSORLESS)
+ setDefaultCursor();
}
void ScummEngine_v99he::scummInit() {
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 27041cab9d..193307f2be 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -114,18 +114,21 @@ enum GameFeatures {
*/
GF_FEW_LOCALS = 1 << 11,
+ /** HE games without cursor resources */
+ GF_HE_CURSORLESS = 1 << 12,
+
/** Games with multiple versions */
- GF_MULTIPLE_VERSIONS = 1 << 12,
+ GF_MULTIPLE_VERSIONS = 1 << 13,
- GF_FMTOWNS = 1 << 13,
- GF_AMIGA = 1 << 14,
- GF_NES = 1 << 15,
- GF_ATARI_ST = 1 << 16,
- GF_MACINTOSH = 1 << 17,
- GF_PC = 1 << 18,
- GF_WINDOWS = 1 << 19,
+ GF_FMTOWNS = 1 << 14,
+ GF_AMIGA = 1 << 15,
+ GF_NES = 1 << 16,
+ GF_ATARI_ST = 1 << 17,
+ GF_MACINTOSH = 1 << 18,
+ GF_PC = 1 << 19,
+ GF_WINDOWS = 1 << 20,
- GF_DEMO = 1 << 20
+ GF_DEMO = 1 << 21
};
/* SCUMM Debug Channels */