aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--backends/graphics/opengl/context.cpp2
-rw-r--r--backends/graphics/opengl/framebuffer.cpp2
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp4
-rw-r--r--backends/graphics/opengl/pipelines/fixed.cpp66
-rw-r--r--backends/graphics/opengl/pipelines/fixed.h45
-rw-r--r--backends/graphics/opengl/pipelines/pipeline.cpp47
-rw-r--r--backends/graphics/opengl/pipelines/pipeline.h (renamed from backends/graphics/opengl/pipeline.h)37
-rw-r--r--backends/graphics/opengl/pipelines/shader.cpp (renamed from backends/graphics/opengl/pipeline.cpp)60
-rw-r--r--backends/graphics/opengl/pipelines/shader.h52
-rw-r--r--backends/graphics/opengl/texture.cpp2
-rw-r--r--backends/module.mk6
11 files changed, 223 insertions, 100 deletions
diff --git a/backends/graphics/opengl/context.cpp b/backends/graphics/opengl/context.cpp
index 09da353918..d93ecdc517 100644
--- a/backends/graphics/opengl/context.cpp
+++ b/backends/graphics/opengl/context.cpp
@@ -23,7 +23,7 @@
#include "backends/graphics/opengl/opengl-sys.h"
#include "backends/graphics/opengl/opengl-graphics.h"
#include "backends/graphics/opengl/shader.h"
-#include "backends/graphics/opengl/pipeline.h"
+#include "backends/graphics/opengl/pipelines/pipeline.h"
#include "backends/graphics/opengl/framebuffer.h"
#include "common/tokenizer.h"
diff --git a/backends/graphics/opengl/framebuffer.cpp b/backends/graphics/opengl/framebuffer.cpp
index f3332cb469..7191aab8bc 100644
--- a/backends/graphics/opengl/framebuffer.cpp
+++ b/backends/graphics/opengl/framebuffer.cpp
@@ -22,7 +22,7 @@
#include "backends/graphics/opengl/framebuffer.h"
#include "backends/graphics/opengl/texture.h"
-#include "backends/graphics/opengl/pipeline.h"
+#include "backends/graphics/opengl/pipelines/pipeline.h"
namespace OpenGL {
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 6ede6a296c..3322ff5c55 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -23,7 +23,9 @@
#include "backends/graphics/opengl/opengl-graphics.h"
#include "backends/graphics/opengl/texture.h"
-#include "backends/graphics/opengl/pipeline.h"
+#include "backends/graphics/opengl/pipelines/pipeline.h"
+#include "backends/graphics/opengl/pipelines/fixed.h"
+#include "backends/graphics/opengl/pipelines/shader.h"
#include "backends/graphics/opengl/shader.h"
#include "common/textconsole.h"
diff --git a/backends/graphics/opengl/pipelines/fixed.cpp b/backends/graphics/opengl/pipelines/fixed.cpp
new file mode 100644
index 0000000000..1d671d112e
--- /dev/null
+++ b/backends/graphics/opengl/pipelines/fixed.cpp
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/opengl/pipelines/fixed.h"
+
+namespace OpenGL {
+
+#if !USE_FORCED_GLES2
+void FixedPipeline::activate() {
+ GL_CALL(glDisable(GL_LIGHTING));
+ GL_CALL(glDisable(GL_FOG));
+ GL_CALL(glShadeModel(GL_FLAT));
+ GL_CALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST));
+
+ GL_CALL(glEnableClientState(GL_VERTEX_ARRAY));
+ GL_CALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
+
+#if !USE_FORCED_GLES
+ if (g_context.multitextureSupported) {
+ GL_CALL(glActiveTexture(GL_TEXTURE0));
+ }
+#endif
+ GL_CALL(glEnable(GL_TEXTURE_2D));
+}
+
+void FixedPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
+ GL_CALL(glColor4f(r, g, b, a));
+}
+
+void FixedPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
+ texture.bind();
+
+ GL_CALL(glTexCoordPointer(2, GL_FLOAT, 0, texture.getTexCoords()));
+ GL_CALL(glVertexPointer(2, GL_FLOAT, 0, coordinates));
+ GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
+}
+
+void FixedPipeline::setProjectionMatrix(const GLfloat *projectionMatrix) {
+ GL_CALL(glMatrixMode(GL_PROJECTION));
+ GL_CALL(glLoadMatrixf(projectionMatrix));
+
+ GL_CALL(glMatrixMode(GL_MODELVIEW));
+ GL_CALL(glLoadIdentity());
+}
+#endif // !USE_FORCED_GLES2
+
+} // End of namespace OpenGL
diff --git a/backends/graphics/opengl/pipelines/fixed.h b/backends/graphics/opengl/pipelines/fixed.h
new file mode 100644
index 0000000000..f344ef1364
--- /dev/null
+++ b/backends/graphics/opengl/pipelines/fixed.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_FIXED_H
+#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_FIXED_H
+
+#include "backends/graphics/opengl/pipelines/pipeline.h"
+
+namespace OpenGL {
+
+#if !USE_FORCED_GLES2
+class FixedPipeline : public Pipeline {
+public:
+ virtual void activate();
+
+ virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+
+ virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates);
+
+ virtual void setProjectionMatrix(const GLfloat *projectionMatrix);
+};
+#endif // !USE_FORCED_GLES2
+
+} // End of namespace OpenGL
+
+#endif
diff --git a/backends/graphics/opengl/pipelines/pipeline.cpp b/backends/graphics/opengl/pipelines/pipeline.cpp
new file mode 100644
index 0000000000..64121d512a
--- /dev/null
+++ b/backends/graphics/opengl/pipelines/pipeline.cpp
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/opengl/pipelines/pipeline.h"
+#include "backends/graphics/opengl/framebuffer.h"
+
+namespace OpenGL {
+
+Pipeline::Pipeline()
+ : _activeFramebuffer(nullptr) {
+}
+
+Framebuffer *Pipeline::setFramebuffer(Framebuffer *framebuffer) {
+ Framebuffer *oldFramebuffer = _activeFramebuffer;
+ if (oldFramebuffer) {
+ oldFramebuffer->deactivate();
+ }
+
+ _activeFramebuffer = framebuffer;
+ if (_activeFramebuffer) {
+ _activeFramebuffer->activate();
+ setProjectionMatrix(_activeFramebuffer->getProjectionMatrix());
+ }
+
+ return oldFramebuffer;
+}
+
+} // End of namespace OpenGL
diff --git a/backends/graphics/opengl/pipeline.h b/backends/graphics/opengl/pipelines/pipeline.h
index 5ec52f2f28..8509a26f8f 100644
--- a/backends/graphics/opengl/pipeline.h
+++ b/backends/graphics/opengl/pipelines/pipeline.h
@@ -20,8 +20,8 @@
*
*/
-#ifndef BACKENDS_GRAPHICS_OPENGL_PIEPLINE_H
-#define BACKENDS_GRAPHICS_OPENGL_PIEPLINE_H
+#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_PIPELINE_H
+#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_PIPELINE_H
#include "backends/graphics/opengl/opengl-sys.h"
#include "backends/graphics/opengl/texture.h"
@@ -116,39 +116,6 @@ protected:
Framebuffer *_activeFramebuffer;
};
-#if !USE_FORCED_GLES2
-class FixedPipeline : public Pipeline {
-public:
- virtual void activate();
-
- virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
-
- virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates);
-
- virtual void setProjectionMatrix(const GLfloat *projectionMatrix);
-};
-#endif // !USE_FORCED_GLES2
-
-#if !USE_FORCED_GLES
-class ShaderPipeline : public Pipeline {
-public:
- ShaderPipeline();
-
- virtual void activate();
-
- virtual Shader *setShader(Shader *shader);
-
- virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
-
- virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates);
-
- virtual void setProjectionMatrix(const GLfloat *projectionMatrix);
-
-private:
- Shader *_activeShader;
-};
-#endif // !USE_FORCED_GLES
-
} // End of namespace OpenGL
#endif
diff --git a/backends/graphics/opengl/pipeline.cpp b/backends/graphics/opengl/pipelines/shader.cpp
index 9ac3fe44de..42f511d147 100644
--- a/backends/graphics/opengl/pipeline.cpp
+++ b/backends/graphics/opengl/pipelines/shader.cpp
@@ -20,70 +20,12 @@
*
*/
-#include "backends/graphics/opengl/pipeline.h"
+#include "backends/graphics/opengl/pipelines/shader.h"
#include "backends/graphics/opengl/shader.h"
#include "backends/graphics/opengl/framebuffer.h"
namespace OpenGL {
-Pipeline::Pipeline()
- : _activeFramebuffer(nullptr) {
-}
-
-Framebuffer *Pipeline::setFramebuffer(Framebuffer *framebuffer) {
- Framebuffer *oldFramebuffer = _activeFramebuffer;
- if (oldFramebuffer) {
- oldFramebuffer->deactivate();
- }
-
- _activeFramebuffer = framebuffer;
- if (_activeFramebuffer) {
- _activeFramebuffer->activate();
- setProjectionMatrix(_activeFramebuffer->getProjectionMatrix());
- }
-
- return oldFramebuffer;
-}
-
-#if !USE_FORCED_GLES2
-void FixedPipeline::activate() {
- GL_CALL(glDisable(GL_LIGHTING));
- GL_CALL(glDisable(GL_FOG));
- GL_CALL(glShadeModel(GL_FLAT));
- GL_CALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST));
-
- GL_CALL(glEnableClientState(GL_VERTEX_ARRAY));
- GL_CALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
-
-#if !USE_FORCED_GLES
- if (g_context.multitextureSupported) {
- GL_CALL(glActiveTexture(GL_TEXTURE0));
- }
-#endif
- GL_CALL(glEnable(GL_TEXTURE_2D));
-}
-
-void FixedPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
- GL_CALL(glColor4f(r, g, b, a));
-}
-
-void FixedPipeline::drawTexture(const GLTexture &texture, const GLfloat *coordinates) {
- texture.bind();
-
- GL_CALL(glTexCoordPointer(2, GL_FLOAT, 0, texture.getTexCoords()));
- GL_CALL(glVertexPointer(2, GL_FLOAT, 0, coordinates));
- GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
-}
-
-void FixedPipeline::setProjectionMatrix(const GLfloat *projectionMatrix) {
- GL_CALL(glMatrixMode(GL_PROJECTION));
- GL_CALL(glLoadMatrixf(projectionMatrix));
-
- GL_CALL(glMatrixMode(GL_MODELVIEW));
- GL_CALL(glLoadIdentity());
-}
-#endif // !USE_FORCED_GLES2
-
#if !USE_FORCED_GLES
ShaderPipeline::ShaderPipeline()
: _activeShader(nullptr) {
diff --git a/backends/graphics/opengl/pipelines/shader.h b/backends/graphics/opengl/pipelines/shader.h
new file mode 100644
index 0000000000..96e15803f0
--- /dev/null
+++ b/backends/graphics/opengl/pipelines/shader.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H
+#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H
+
+#include "backends/graphics/opengl/pipelines/pipeline.h"
+
+namespace OpenGL {
+
+#if !USE_FORCED_GLES
+class ShaderPipeline : public Pipeline {
+public:
+ ShaderPipeline();
+
+ virtual void activate();
+
+ virtual Shader *setShader(Shader *shader);
+
+ virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+
+ virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates);
+
+ virtual void setProjectionMatrix(const GLfloat *projectionMatrix);
+
+private:
+ Shader *_activeShader;
+};
+#endif // !USE_FORCED_GLES
+
+} // End of namespace OpenGL
+
+#endif
diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp
index 8746527d5b..b0e474d415 100644
--- a/backends/graphics/opengl/texture.cpp
+++ b/backends/graphics/opengl/texture.cpp
@@ -22,7 +22,7 @@
#include "backends/graphics/opengl/texture.h"
#include "backends/graphics/opengl/shader.h"
-#include "backends/graphics/opengl/pipeline.h"
+#include "backends/graphics/opengl/pipelines/pipeline.h"
#include "backends/graphics/opengl/framebuffer.h"
#include "common/rect.h"
diff --git a/backends/module.mk b/backends/module.mk
index f786933ade..fd97e19417 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -56,9 +56,11 @@ MODULE_OBJS += \
graphics/opengl/debug.o \
graphics/opengl/framebuffer.o \
graphics/opengl/opengl-graphics.o \
- graphics/opengl/pipeline.o \
graphics/opengl/shader.o \
- graphics/opengl/texture.o
+ graphics/opengl/texture.o \
+ graphics/opengl/pipelines/fixed.o \
+ graphics/opengl/pipelines/pipeline.o \
+ graphics/opengl/pipelines/shader.o
endif
# SDL specific source files.