diff options
-rw-r--r-- | base/plugins.cpp | 61 | ||||
-rw-r--r-- | base/plugins.h | 37 | ||||
-rw-r--r-- | engines/gob/gob.cpp | 12 | ||||
-rw-r--r-- | engines/kyra/kyra.cpp | 12 | ||||
-rw-r--r-- | engines/lure/lure.cpp | 12 | ||||
-rw-r--r-- | engines/queen/queen.cpp | 17 | ||||
-rw-r--r-- | engines/saga/saga.cpp | 12 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 51 | ||||
-rw-r--r-- | engines/simon/simon.cpp | 51 | ||||
-rw-r--r-- | engines/sky/sky.cpp | 9 | ||||
-rw-r--r-- | engines/sword1/sword1.cpp | 11 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 12 | ||||
-rw-r--r-- | plugin.exp | 3 |
13 files changed, 207 insertions, 93 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp index 4a9201c79e..01d9e58abb 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -32,6 +32,7 @@ typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst); typedef const char *(*NameFunc)(); +typedef GameSettings (*GameIDQueryFunc)(const char *gameid); typedef GameList (*GameIDListFunc)(); typedef DetectedGameList (*DetectFunc)(const FSList &fslist); @@ -60,8 +61,8 @@ typedef DetectedGameList (*DetectFunc)(const FSList &fslist); #else -PluginRegistrator::PluginRegistrator(const char *name, GameList games, EngineFactory ef, DetectFunc df) - : _name(name), _ef(ef), _df(df), _games(games) { +PluginRegistrator::PluginRegistrator(const char *name, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df) + : _name(name), _qf(qf), _ef(ef), _df(df), _games(games) { //printf("Automatically registered plugin '%s'\n", name); } @@ -70,28 +71,13 @@ PluginRegistrator::PluginRegistrator(const char *name, GameList games, EngineFac #pragma mark - -GameSettings Plugin::findGame(const char *gameName) const { - // Find the GameSettings for this game - assert(gameName); - GameList games = getSupportedGames(); - GameSettings result = {NULL, NULL}; - for (GameList::iterator g = games.begin(); g != games.end(); ++g) { - if (!scumm_stricmp(g->gameid, gameName)) { - result = *g; - break; - } - } - return result; -} - -#pragma mark - - #ifndef DYNAMIC_MODULES class StaticPlugin : public Plugin { PluginRegistrator *_plugin; public: StaticPlugin(PluginRegistrator *plugin) : _plugin(plugin) { + assert(_plugin); } ~StaticPlugin() { @@ -101,11 +87,19 @@ public: const char *getName() const { return _plugin->_name; } Engine *createInstance(GameDetector *detector, OSystem *syst) const { + assert(_plugin->_ef); return (*_plugin->_ef)(detector, syst); } GameList getSupportedGames() const { return _plugin->_games; } + + GameSettings findGame(const char *gameid) const { + assert(_plugin->_qf); + return (*_plugin->_qf)(gameid); + } + DetectedGameList detectGames(const FSList &fslist) const { + assert(_plugin->_df); return (*_plugin->_df)(fslist); } }; @@ -120,6 +114,7 @@ class DynamicPlugin : public Plugin { Common::String _filename; Common::String _name; + GameIDQueryFunc _qf; EngineFactory _ef; DetectFunc _df; GameList _games; @@ -128,7 +123,7 @@ class DynamicPlugin : public Plugin { public: DynamicPlugin(const Common::String &filename) - : _dlHandle(0), _filename(filename), _ef(0), _df(0), _games() {} + : _dlHandle(0), _filename(filename), _qf(0), _ef(0), _df(0), _games() {} const char *getName() const { return _name.c_str(); } @@ -138,6 +133,12 @@ public: } GameList getSupportedGames() const { return _games; } + + GameSettings findGame(const char *gameid) const { + assert(_qf); + return (*_qf)(gameid); + } + DetectedGameList detectGames(const FSList &fslist) const { assert(_df); return (*_df)(fslist); @@ -196,13 +197,20 @@ bool DynamicPlugin::loadPlugin() { _name = nameFunc(); // Query the plugin for the game ids it supports - GameIDListFunc gameListFunc = (GameIDListFunc)findSymbol("PLUGIN_getSupportedGames"); + GameIDListFunc gameListFunc = (GameIDListFunc)findSymbol("PLUGIN_gameIDList"); if (!gameListFunc) { unloadPlugin(); return false; } _games = gameListFunc(); + // Retrieve the gameid query function + _qf = (GameIDQueryFunc)findSymbol("PLUGIN_findGameID"); + if (!_qf) { + unloadPlugin(); + return false; + } + // Retrieve the factory function _ef = (EngineFactory)findSymbol("PLUGIN_createEngine"); if (!_ef) { @@ -225,23 +233,18 @@ bool DynamicPlugin::loadPlugin() { } void DynamicPlugin::unloadPlugin() { -#if defined(UNIX) || defined(__DC__) if (_dlHandle) { +#if defined(UNIX) || defined(__DC__) if (dlclose(_dlHandle) != 0) warning("Failed unloading plugin '%s' (%s)", _filename.c_str(), dlerror()); - } -} -#else -#if defined(_WIN32) - if (_dlHandle) { +#elif defined(_WIN32) if (!FreeLibrary((HMODULE)_dlHandle)) warning("Failed unloading plugin '%s'", _filename.c_str()); - } -} #else #error TODO #endif -#endif + } +} #endif // DYNAMIC_MODULES diff --git a/base/plugins.h b/base/plugins.h index 311725581d..2d778e2a51 100644 --- a/base/plugins.h +++ b/base/plugins.h @@ -41,14 +41,16 @@ typedef Common::Array<GameSettings> GameList; * A detected game. Carries the GameSettings, but also (optionally) * information about the language and platform of the detected game. */ -struct DetectedGame : GameSettings { +struct DetectedGame { + const char *gameid; + const char *description; Common::Language language; Common::Platform platform; DetectedGame() : language(Common::UNK_LANG), platform(Common::kPlatformUnknown) {} DetectedGame(const GameSettings &game, Common::Language l = Common::UNK_LANG, Common::Platform p = Common::kPlatformUnknown) - : GameSettings(game), language(l), platform(p) {} + : gameid(game.gameid), description(game.description), language(l), platform(p) {} }; /** List of detected games. */ @@ -71,7 +73,7 @@ public: virtual int getVersion() const { return 0; } // TODO! virtual GameList getSupportedGames() const = 0; - virtual GameSettings findGame(const char *gameName) const; + virtual GameSettings findGame(const char *gameid) const = 0; virtual DetectedGameList detectGames(const FSList &fslist) const = 0; virtual Engine *createInstance(GameDetector *detector, OSystem *syst) const = 0; @@ -84,6 +86,21 @@ public: * makes it possible to compile the very same code in a module * both as a static and a dynamic plugin. * + * Each plugin has to define the following functions: + * - GameList Engine_##ID##_gameIDList() + * -> returns a list of gameid/desc pairs. Only used to implement '--list-games'. + * - GameSettings Engine_##ID##_findGameID(const char *gameid) + * -> asks the Engine for a GameSettings matching the gameid. If that is not + * possible, the engine MUST set the gameid of the returned value to 0. + * Note: This MUST succeed for every gameID on the list returned by + * gameIDList(), but MAY also work for additional gameids (e.g. to support + * obsolete targets). + * - DetectedGameList Engine_##ID##_detectGames(const FSList &fslist) + * -> scans through the given file list (usually the contents of a directory), + * and attempts to detects games present in that location. + * - Engine *Engine_##ID##_create(GameDetector *detector, OSystem *syst) + * -> factory function, create an instance of the Engine class. + * * @todo add some means to query the plugin API version etc. */ @@ -91,13 +108,19 @@ public: #define REGISTER_PLUGIN(ID,name) \ PluginRegistrator *g_##ID##_PluginReg; \ void g_##ID##_PluginReg_alloc() { \ - g_##ID##_PluginReg = new PluginRegistrator(name, Engine_##ID##_gameList(), Engine_##ID##_create, Engine_##ID##_detectGames);\ + g_##ID##_PluginReg = new PluginRegistrator(name, \ + Engine_##ID##_gameIDList(), \ + Engine_##ID##_findGameID, \ + Engine_##ID##_create, \ + Engine_##ID##_detectGames \ + );\ } #else #define REGISTER_PLUGIN(ID,name) \ extern "C" { \ PLUGIN_EXPORT const char *PLUGIN_name() { return name; } \ - PLUGIN_EXPORT GameList PLUGIN_getSupportedGames() { return Engine_##ID##_gameList(); } \ + PLUGIN_EXPORT GameList PLUGIN_gameIDList() { return Engine_##ID##_gameIDList(); } \ + PLUGIN_EXPORT GameSettings PLUGIN_findGameID(const char *gameid) { return Engine_##ID##_findGameID(gameid); } \ PLUGIN_EXPORT Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return Engine_##ID##_create(detector, syst); } \ PLUGIN_EXPORT DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \ } @@ -111,17 +134,19 @@ public: class PluginRegistrator { friend class StaticPlugin; public: + typedef GameSettings (*GameIDQueryFunc)(const char *gameid); typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst); typedef DetectedGameList (*DetectFunc)(const FSList &fslist); protected: const char *_name; + GameIDQueryFunc _qf; EngineFactory _ef; DetectFunc _df; GameList _games; public: - PluginRegistrator(const char *name, GameList games, EngineFactory ef, DetectFunc df); + PluginRegistrator(const char *name, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df); }; #endif diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 2fe6455480..641470a194 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -266,7 +266,7 @@ int GobEngine::init(GameDetector &detector) { using namespace Gob; -GameList Engine_GOB_gameList() { +GameList Engine_GOB_gameIDList() { GameList games; const GameSettings *g = gob_list; @@ -278,6 +278,16 @@ GameList Engine_GOB_gameList() { return games; } +GameSettings Engine_GOB_findGameID(const char *gameid) { + const GameSettings *g = gob_list; + while (g->gameid) { + if (0 == strcmp(gameid, g->gameid)) + break; + g++; + } + return *g; +} + DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const GobGameSettings *g; diff --git a/engines/kyra/kyra.cpp b/engines/kyra/kyra.cpp index c6c5df604f..a54bdc0a5b 100644 --- a/engines/kyra/kyra.cpp +++ b/engines/kyra/kyra.cpp @@ -129,7 +129,7 @@ static Common::Language convertKyraLang(uint32 features) { return Common::UNK_LANG; } -GameList Engine_KYRA_gameList() { +GameList Engine_KYRA_gameIDList() { GameList games; const GameSettings *g = kyra_list; @@ -140,6 +140,16 @@ GameList Engine_KYRA_gameList() { return games; } +GameSettings Engine_KYRA_findGameID(const char *gameid) { + const GameSettings *g = kyra_list; + while (g->gameid) { + if (0 == strcmp(gameid, g->gameid)) + break; + g++; + } + return *g; +} + DetectedGameList Engine_KYRA_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const KyraGameSettings *g; diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index 96f15a7240..181f78d444 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -73,7 +73,7 @@ static const GameSettings lure_list[] = { { 0, 0 } }; -GameList Engine_LURE_gameList() { +GameList Engine_LURE_gameIDList() { GameList games; const GameSettings *g = lure_list; @@ -84,6 +84,16 @@ GameList Engine_LURE_gameList() { return games; } +GameSettings Engine_LURE_findGameID(const char *gameid) { + const GameSettings *g = lure_list; + while (g->gameid) { + if (0 == strcmp(gameid, g->gameid)) + break; + g++; + } + return *g; +} + DetectedGameList Engine_LURE_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const LureGameSettings *g; diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp index d7f3a80491..a5833d017b 100644 --- a/engines/queen/queen.cpp +++ b/engines/queen/queen.cpp @@ -62,17 +62,20 @@ static const GameSettings queen_setting[] = { { 0, 0 } }; -GameList Engine_QUEEN_gameList() { +GameList Engine_QUEEN_gameIDList() { GameList games; - const GameSettings *g = queen_setting; - - while (g->gameid) { - games.push_back(*g); - g++; - } + games.push_back(queen_setting[0]); return games; } +GameSettings Engine_QUEEN_findGameID(const char *gameid) { + if (0 == strcmp(gameid, queen_setting[0].gameid)) + return queen_setting[0]; + GameSettings dummy = { 0, 0 }; + return dummy; +} + + GameSettings determineTarget(uint32 size) { switch (size) { case 3724538: //regular demo diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index 45c12f616d..4222b93b08 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -62,7 +62,7 @@ static const GameSettings saga_games[] = { {0, 0} }; -GameList Engine_SAGA_gameList() { +GameList Engine_SAGA_gameIDList() { GameList games; const GameSettings *g = saga_games; @@ -74,6 +74,16 @@ GameList Engine_SAGA_gameList() { return games; } +GameSettings Engine_SAGA_findGameID(const char *gameid) { + const GameSettings *g = saga_games; + while (g->gameid) { + if (0 == strcmp(gameid, g->gameid)) + break; + g++; + } + return *g; +} + DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) { return Saga::GAME_ProbeGame(fslist); } diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index c09fefc143..695a1c9bc8 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -91,15 +91,10 @@ namespace Scumm { ScummEngine *g_scumm = 0; -struct GameDescription { - const char *gameid; - const char *description; -}; - /** * Lookup table mapping game IDs to game descriptions. */ -static GameDescription gameDescriptions[] = { +static const GameSettings gameDescriptions[] = { { "atlantis", "Indiana Jones and the Fate of Atlantis" }, { "indy3", "Indiana Jones and the Last Crusade" }, { "loom", "Loom" }, @@ -175,7 +170,7 @@ static GameDescription gameDescriptions[] = { }; static const char *findDescriptionFromGameID(const char *gameid) { - GameDescription *g = gameDescriptions; + const GameSettings *g = gameDescriptions; while (g->gameid) { if (!strcmp(g->gameid, gameid)) { return g->description; @@ -206,15 +201,10 @@ enum { }; -struct ObsoleteGameIDs { +struct ObsoleteGameID { const char *from; const char *to; Common::Platform platform; - - GameSettings toGameSettings() const { - GameSettings dummy = { from, "Obsolete game ID" }; - return dummy; - } }; static const Common::Platform UNK = Common::kPlatformUnknown; @@ -225,7 +215,7 @@ static const Common::Platform UNK = Common::kPlatformUnknown; * * We use an ugly macro 'UNK' here to make the following table more readable. */ -static ObsoleteGameIDs obsoleteGameIDsTable[] = { +static const ObsoleteGameID obsoleteGameIDsTable[] = { {"comidemo", "comi", UNK}, {"digdemo", "dig", UNK}, {"digdemoMac", "dig", Common::kPlatformMacintosh}, @@ -2970,22 +2960,41 @@ int ScummEngine::generateSubstResFileName(const char *filename, char *buf, int b using namespace Scumm; -GameList Engine_SCUMM_gameList() { - const ScummGameSettings *g = scumm_settings; - const ObsoleteGameIDs *o = obsoleteGameIDsTable; +GameList Engine_SCUMM_gameIDList() { + const GameSettings *g = gameDescriptions; GameList games; while (g->gameid) { - games.push_back(g->toGameSettings()); + games.push_back(*g); + g++; + } + return games; +} + +GameSettings Engine_SCUMM_findGameID(const char *gameid) { + // First search the list of supported game IDs. + const GameSettings *g = gameDescriptions; + while (g->gameid) { + if (0 == strcmp(gameid, g->gameid)) + return *g; g++; } + // If we didn't find the gameid in the main list, check if it + // is an obsolete game id. + GameSettings gs = { 0, 0 }; + const ObsoleteGameID *o = obsoleteGameIDsTable; while (o->from) { - games.push_back(o->toGameSettings()); + if (0 == strcmp(gameid, o->from)) { + gs.gameid = gameid; + gs.gameid = "Obsolete game ID"; + return gs; + } o++; } - return games; + return gs; } + enum { kDetectNameMethodsCount = 8 }; @@ -3350,7 +3359,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { // We start by checking whether the specified game ID is obsolete. // If that is the case, we automaticlaly upgrade the target to use // the correct new game ID (and platform, if specified). - const ObsoleteGameIDs *o = obsoleteGameIDsTable; + const ObsoleteGameID *o = obsoleteGameIDsTable; while (o->from) { if (!scumm_stricmp(detector->_game.gameid, o->from)) { // Match found, perform upgrade diff --git a/engines/simon/simon.cpp b/engines/simon/simon.cpp index 2ef92cb3e1..cd9c36d564 100644 --- a/engines/simon/simon.cpp +++ b/engines/simon/simon.cpp @@ -51,15 +51,10 @@ extern bool isSmartphone(void); using Common::File; -struct ObsoleteTargets { +struct ObsoleteGameID { const char *from; const char *to; Common::Platform platform; - - GameSettings toGameSettings() const { - GameSettings dummy = { from, "Obsolete Target" }; - return dummy; - } }; /** @@ -67,7 +62,7 @@ struct ObsoleteTargets { * corresponding new target and platform combination. * */ -static ObsoleteTargets obsoleteTargetsTable[] = { +static const ObsoleteGameID obsoleteGameIDsTable[] = { {"simon1acorn", "simon1", Common::kPlatformAcorn}, {"simon1amiga", "simon1", Common::kPlatformAmiga}, {"simon1cd32", "simon1", Common::kPlatformAmiga}, @@ -82,27 +77,15 @@ static ObsoleteTargets obsoleteTargetsTable[] = { }; static const GameSettings simonGames[] = { - // Simon the Sorcerer 1 & 2 (not SCUMM games) + // Simon the Sorcerer 1 & 2 {"feeble", "The Feeble Files"}, {"simon1", "Simon the Sorcerer 1"}, {"simon2", "Simon the Sorcerer 2"}, - {"simon1acorn", "Simon the Sorcerer 1 (Acorn)"}, - {"simon1amiga", "Simon the Sorcerer 1 (Amiga)"}, - {"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)"}, - {"simon1demo", "Simon the Sorcerer 1 (DOS Demo)"}, - {"simon1dos", "Simon the Sorcerer 1 (DOS)"}, - {"simon1talkie", "Simon the Sorcerer 1 Talkie"}, - {"simon1win", "Simon the Sorcerer 1 Talkie (Windows)"}, - {"simon2dos", "Simon the Sorcerer 2 (DOS)"}, - {"simon2talkie", "Simon the Sorcerer 2 Talkie"}, - {"simon2win", "Simon the Sorcerer 2 Talkie (Windows)"}, - {"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)"}, - {NULL, NULL} }; -GameList Engine_SIMON_gameList() { +GameList Engine_SIMON_gameIDList() { GameList games; const GameSettings *g = simonGames; while (g->gameid) { @@ -113,12 +96,36 @@ GameList Engine_SIMON_gameList() { return games; } +GameSettings Engine_SIMON_findGameID(const char *gameid) { + // First search the list of supported game IDs. + const GameSettings *g = simonGames; + while (g->gameid) { + if (0 == strcmp(gameid, g->gameid)) + return *g; + g++; + } + + // If we didn't find the gameid in the main list, check if it + // is an obsolete game id. + GameSettings gs = { 0, 0 }; + const ObsoleteGameID *o = obsoleteGameIDsTable; + while (o->from) { + if (0 == strcmp(gameid, o->from)) { + gs.gameid = gameid; + gs.gameid = "Obsolete game ID"; + return gs; + } + o++; + } + return gs; +} + DetectedGameList Engine_SIMON_detectGames(const FSList &fslist) { return Simon::GAME_ProbeGame(fslist); } Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) { - const ObsoleteTargets *o = obsoleteTargetsTable; + const ObsoleteGameID *o = obsoleteGameIDsTable; while (o->from) { if (!scumm_stricmp(detector->_game.gameid, o->from)) { detector->_game.gameid = o->to; diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp index 71cc74dc00..30e605fe4f 100644 --- a/engines/sky/sky.cpp +++ b/engines/sky/sky.cpp @@ -80,12 +80,19 @@ extern bool isSmartphone(void); static const GameSettings skySetting = {"sky", "Beneath a Steel Sky" }; -GameList Engine_SKY_gameList() { +GameList Engine_SKY_gameIDList() { GameList games; games.push_back(skySetting); return games; } +GameSettings Engine_SKY_findGameID(const char *gameid) { + if (0 == strcmp(gameid, skySetting.gameid)) + return skySetting; + GameSettings dummy = { 0, 0 }; + return dummy; +} + DetectedGameList Engine_SKY_detectGames(const FSList &fslist) { DetectedGameList detectedGames; // Iterate over all files in the given directory diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 689c4625c3..47b4a9e780 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -66,13 +66,22 @@ static const char *g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to // the engine needs several more files to work, but checking these should be sufficient }; -GameList Engine_SWORD1_gameList() { +GameList Engine_SWORD1_gameIDList() { GameList games; games.push_back(sword1FullSettings); games.push_back(sword1DemoSettings); return games; } +GameSettings Engine_SWORD1_findGameID(const char *gameid) { + if (0 == strcmp(gameid, sword1FullSettings.gameid)) + return sword1FullSettings; + if (0 == strcmp(gameid, sword1DemoSettings.gameid)) + return sword1DemoSettings; + GameSettings dummy = { 0, 0 }; + return dummy; +} + void Sword1CheckDirectory(const FSList &fslist, bool *filesFound) { for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index bcc1e36e86..56ae60b7ff 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -63,7 +63,7 @@ static const Sword2GameSettings sword2_settings[] = { {NULL, NULL, 0, NULL} }; -GameList Engine_SWORD2_gameList() { +GameList Engine_SWORD2_gameIDList() { const Sword2GameSettings *g = sword2_settings; GameList games; while (g->gameid) { @@ -73,6 +73,16 @@ GameList Engine_SWORD2_gameList() { return games; } +GameSettings Engine_SWORD2_findGameID(const char *gameid) { + const Sword2GameSettings *g = sword2_settings; + while (g->gameid) { + if (0 == strcmp(gameid, g->gameid)) + break; + g++; + } + return toGameSettings(*g); +} + DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) { DetectedGameList detectedGames; const Sword2GameSettings *g; diff --git a/plugin.exp b/plugin.exp index 23f74ecafe..c169088bcd 100644 --- a/plugin.exp +++ b/plugin.exp @@ -1,4 +1,5 @@ _PLUGIN_createEngine _PLUGIN_detectGames -_PLUGIN_getSupportedGames +_PLUGIN_gameIDList +_PLUGIN_findGameID _PLUGIN_name |