diff options
-rw-r--r-- | engines/scumm/imuse_digi/dimuse.h | 8 | ||||
-rw-r--r-- | engines/scumm/imuse_digi/dimuse_music.cpp | 18 |
2 files changed, 13 insertions, 13 deletions
diff --git a/engines/scumm/imuse_digi/dimuse.h b/engines/scumm/imuse_digi/dimuse.h index 8da6e831f5..1b088298df 100644 --- a/engines/scumm/imuse_digi/dimuse.h +++ b/engines/scumm/imuse_digi/dimuse.h @@ -201,7 +201,7 @@ struct imuseRoomMap { }; struct imuseDigTable { - byte opcode; + byte transitionType; int16 soundId; char name[20]; byte atribPos; @@ -210,7 +210,7 @@ struct imuseDigTable { }; struct imuseComiTable { - byte opcode; + byte transitionType; int16 soundId; char name[20]; byte atribPos; @@ -226,14 +226,14 @@ struct imuseFtNames { struct imuseFtStateTable { char audioName[9]; - byte opcode; + byte transitionType; byte volume; char name[21]; }; struct imuseFtSeqTable { char audioName[9]; - byte opcode; + byte transitionType; byte volume; }; diff --git a/engines/scumm/imuse_digi/dimuse_music.cpp b/engines/scumm/imuse_digi/dimuse_music.cpp index ad734c7311..bdfc4bf4fa 100644 --- a/engines/scumm/imuse_digi/dimuse_music.cpp +++ b/engines/scumm/imuse_digi/dimuse_music.cpp @@ -110,7 +110,7 @@ void IMuseDigital::setDigMusicSequence(int seqId) { _nextSeqToPlay = 0; _attributes[DIG_SEQ_OFFSET + num] = 1; } else { - if ((_digSeqMusicTable[_curMusicSeq].opcode == 4) || (_digSeqMusicTable[_curMusicSeq].opcode == 6)) { + if ((_digSeqMusicTable[_curMusicSeq].transitionType == 4) || (_digSeqMusicTable[_curMusicSeq].transitionType == 6)) { _nextSeqToPlay = num; return; } else { @@ -174,7 +174,7 @@ void IMuseDigital::playDigMusic(const char *songName, const imuseDigTable *table fadeOutMusic(120); - switch (table->opcode) { + switch (table->transitionType) { case 0: case 5: case 6: @@ -252,7 +252,7 @@ void IMuseDigital::setComiMusicSequence(int seqId) { playComiMusic(_comiSeqMusicTable[num].name, &_comiSeqMusicTable[num], 0, true); _nextSeqToPlay = 0; } else { - if ((_comiSeqMusicTable[_curMusicSeq].opcode == 4) || (_comiSeqMusicTable[_curMusicSeq].opcode == 6)) { + if ((_comiSeqMusicTable[_curMusicSeq].transitionType == 4) || (_comiSeqMusicTable[_curMusicSeq].transitionType == 6)) { _nextSeqToPlay = num; return; } else { @@ -295,7 +295,7 @@ void IMuseDigital::playComiMusic(const char *songName, const imuseComiTable *tab } } - switch (table->opcode) { + switch (table->transitionType) { case 0: fadeOutMusic(120); break; @@ -333,7 +333,7 @@ void IMuseDigital::playComiMusic(const char *songName, const imuseComiTable *tab startMusic(table->filename, table->soundId, 0, 127); return; } - if (table->opcode == 12) { + if (table->transitionType == 12) { startMusic(table->filename, table->soundId, table->hookId, 127); } else { startMusic(table->filename, table->soundId, hookId, 127); @@ -355,7 +355,7 @@ void IMuseDigital::setFtMusicState(int stateId) { if (stateId == 0) playFtMusic(NULL, 0, 0); else - playFtMusic(_ftStateMusicTable[stateId].audioName, _ftStateMusicTable[stateId].opcode, _ftStateMusicTable[stateId].volume); + playFtMusic(_ftStateMusicTable[stateId].audioName, _ftStateMusicTable[stateId].transitionType, _ftStateMusicTable[stateId].volume); } _curMusicState = stateId; @@ -374,11 +374,11 @@ void IMuseDigital::setFtMusicSequence(int seqId) { if (_curMusicState == 0) playFtMusic(NULL, 0, 0); else { - playFtMusic(_ftStateMusicTable[_curMusicState].audioName, _ftStateMusicTable[_curMusicState].opcode, _ftStateMusicTable[_curMusicState].volume); + playFtMusic(_ftStateMusicTable[_curMusicState].audioName, _ftStateMusicTable[_curMusicState].transitionType, _ftStateMusicTable[_curMusicState].volume); } } else { int seq = (seqId - 1) * 4; - playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].opcode, _ftSeqMusicTable[seq].volume); + playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].transitionType, _ftSeqMusicTable[seq].volume); } _curMusicSeq = seqId; @@ -401,7 +401,7 @@ void IMuseDigital::setFtMusicCuePoint(int cueId) { playFtMusic(NULL, 0, 0); else { int seq = ((_curMusicSeq - 1) * 4) + cueId; - playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].opcode, _ftSeqMusicTable[seq].volume); + playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].transitionType, _ftSeqMusicTable[seq].volume); } _curMusicCue = cueId; |