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-rw-r--r--engines/scumm/imuse_digi/dimuse.h8
-rw-r--r--engines/scumm/imuse_digi/dimuse_music.cpp18
2 files changed, 13 insertions, 13 deletions
diff --git a/engines/scumm/imuse_digi/dimuse.h b/engines/scumm/imuse_digi/dimuse.h
index 8da6e831f5..1b088298df 100644
--- a/engines/scumm/imuse_digi/dimuse.h
+++ b/engines/scumm/imuse_digi/dimuse.h
@@ -201,7 +201,7 @@ struct imuseRoomMap {
};
struct imuseDigTable {
- byte opcode;
+ byte transitionType;
int16 soundId;
char name[20];
byte atribPos;
@@ -210,7 +210,7 @@ struct imuseDigTable {
};
struct imuseComiTable {
- byte opcode;
+ byte transitionType;
int16 soundId;
char name[20];
byte atribPos;
@@ -226,14 +226,14 @@ struct imuseFtNames {
struct imuseFtStateTable {
char audioName[9];
- byte opcode;
+ byte transitionType;
byte volume;
char name[21];
};
struct imuseFtSeqTable {
char audioName[9];
- byte opcode;
+ byte transitionType;
byte volume;
};
diff --git a/engines/scumm/imuse_digi/dimuse_music.cpp b/engines/scumm/imuse_digi/dimuse_music.cpp
index ad734c7311..bdfc4bf4fa 100644
--- a/engines/scumm/imuse_digi/dimuse_music.cpp
+++ b/engines/scumm/imuse_digi/dimuse_music.cpp
@@ -110,7 +110,7 @@ void IMuseDigital::setDigMusicSequence(int seqId) {
_nextSeqToPlay = 0;
_attributes[DIG_SEQ_OFFSET + num] = 1;
} else {
- if ((_digSeqMusicTable[_curMusicSeq].opcode == 4) || (_digSeqMusicTable[_curMusicSeq].opcode == 6)) {
+ if ((_digSeqMusicTable[_curMusicSeq].transitionType == 4) || (_digSeqMusicTable[_curMusicSeq].transitionType == 6)) {
_nextSeqToPlay = num;
return;
} else {
@@ -174,7 +174,7 @@ void IMuseDigital::playDigMusic(const char *songName, const imuseDigTable *table
fadeOutMusic(120);
- switch (table->opcode) {
+ switch (table->transitionType) {
case 0:
case 5:
case 6:
@@ -252,7 +252,7 @@ void IMuseDigital::setComiMusicSequence(int seqId) {
playComiMusic(_comiSeqMusicTable[num].name, &_comiSeqMusicTable[num], 0, true);
_nextSeqToPlay = 0;
} else {
- if ((_comiSeqMusicTable[_curMusicSeq].opcode == 4) || (_comiSeqMusicTable[_curMusicSeq].opcode == 6)) {
+ if ((_comiSeqMusicTable[_curMusicSeq].transitionType == 4) || (_comiSeqMusicTable[_curMusicSeq].transitionType == 6)) {
_nextSeqToPlay = num;
return;
} else {
@@ -295,7 +295,7 @@ void IMuseDigital::playComiMusic(const char *songName, const imuseComiTable *tab
}
}
- switch (table->opcode) {
+ switch (table->transitionType) {
case 0:
fadeOutMusic(120);
break;
@@ -333,7 +333,7 @@ void IMuseDigital::playComiMusic(const char *songName, const imuseComiTable *tab
startMusic(table->filename, table->soundId, 0, 127);
return;
}
- if (table->opcode == 12) {
+ if (table->transitionType == 12) {
startMusic(table->filename, table->soundId, table->hookId, 127);
} else {
startMusic(table->filename, table->soundId, hookId, 127);
@@ -355,7 +355,7 @@ void IMuseDigital::setFtMusicState(int stateId) {
if (stateId == 0)
playFtMusic(NULL, 0, 0);
else
- playFtMusic(_ftStateMusicTable[stateId].audioName, _ftStateMusicTable[stateId].opcode, _ftStateMusicTable[stateId].volume);
+ playFtMusic(_ftStateMusicTable[stateId].audioName, _ftStateMusicTable[stateId].transitionType, _ftStateMusicTable[stateId].volume);
}
_curMusicState = stateId;
@@ -374,11 +374,11 @@ void IMuseDigital::setFtMusicSequence(int seqId) {
if (_curMusicState == 0)
playFtMusic(NULL, 0, 0);
else {
- playFtMusic(_ftStateMusicTable[_curMusicState].audioName, _ftStateMusicTable[_curMusicState].opcode, _ftStateMusicTable[_curMusicState].volume);
+ playFtMusic(_ftStateMusicTable[_curMusicState].audioName, _ftStateMusicTable[_curMusicState].transitionType, _ftStateMusicTable[_curMusicState].volume);
}
} else {
int seq = (seqId - 1) * 4;
- playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].opcode, _ftSeqMusicTable[seq].volume);
+ playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].transitionType, _ftSeqMusicTable[seq].volume);
}
_curMusicSeq = seqId;
@@ -401,7 +401,7 @@ void IMuseDigital::setFtMusicCuePoint(int cueId) {
playFtMusic(NULL, 0, 0);
else {
int seq = ((_curMusicSeq - 1) * 4) + cueId;
- playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].opcode, _ftSeqMusicTable[seq].volume);
+ playFtMusic(_ftSeqMusicTable[seq].audioName, _ftSeqMusicTable[seq].transitionType, _ftSeqMusicTable[seq].volume);
}
_curMusicCue = cueId;