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-rw-r--r--backends/dc/display.cpp2
-rw-r--r--backends/fs/fs.h2
-rw-r--r--backends/gp32/gp32.cpp2
-rw-r--r--backends/x11/x11.cpp2
-rw-r--r--dists/redhat/scummvm.spec2
5 files changed, 5 insertions, 5 deletions
diff --git a/backends/dc/display.cpp b/backends/dc/display.cpp
index 77ad6dda70..be49b9d9e1 100644
--- a/backends/dc/display.cpp
+++ b/backends/dc/display.cpp
@@ -223,7 +223,7 @@ void OSystem_Dreamcast::move_screen(int dx, int dy, int height) {
}
} else {
// free movement
- // not neccessary for now
+ // not necessary for now
}
_screen_dirty = true;
diff --git a/backends/fs/fs.h b/backends/fs/fs.h
index f9dbd80679..7bc0fa87b1 100644
--- a/backends/fs/fs.h
+++ b/backends/fs/fs.h
@@ -103,7 +103,7 @@ public:
virtual String displayName() const = 0;
/**
- * Is this node valid (i.e. refering to an actual FS object)?
+ * Is this node valid (i.e. referring to an actual FS object)?
*/
virtual bool isValid() const = 0;
diff --git a/backends/gp32/gp32.cpp b/backends/gp32/gp32.cpp
index fabd2e37e8..88527fef32 100644
--- a/backends/gp32/gp32.cpp
+++ b/backends/gp32/gp32.cpp
@@ -383,7 +383,7 @@ void OSystem_GP32::move_screen(int dx, int dy, int height) {
}
} else {
// free movement
- // not neccessary for now
+ // not necessary for now
}
}
diff --git a/backends/x11/x11.cpp b/backends/x11/x11.cpp
index e8a73321a3..1199ce401a 100644
--- a/backends/x11/x11.cpp
+++ b/backends/x11/x11.cpp
@@ -546,7 +546,7 @@ void OSystem_X11::move_screen(int dx, int dy, int height) {
}
} else {
// free movement
- // not neccessary for now
+ // not necessary for now
}
}
diff --git a/dists/redhat/scummvm.spec b/dists/redhat/scummvm.spec
index 9d606471f8..e84c78bcd7 100644
--- a/dists/redhat/scummvm.spec
+++ b/dists/redhat/scummvm.spec
@@ -108,7 +108,7 @@ rm -Rf %{buildroot}
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- - code seperation of various engine parts into several libraries
+ - code separation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig