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-rw-r--r--engines/sherlock/inventory.cpp5
-rw-r--r--engines/sherlock/inventory.h2
2 files changed, 0 insertions, 7 deletions
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp
index d8c0104e6c..1997807d15 100644
--- a/engines/sherlock/inventory.cpp
+++ b/engines/sherlock/inventory.cpp
@@ -49,8 +49,6 @@ Inventory::Inventory(SherlockEngine *vm) : Common::Array<InventoryItem>(), _vm(v
_invGraphicsLoaded = false;
_invIndex = 0;
_holdings = 0;
- _oldFlag = 0;
- _invFlag = 0;
_invMode = INVMODE_EXIT;
}
@@ -215,7 +213,6 @@ void Inventory::drawInventory(int flag) {
UserInterface &ui = *_vm->_ui;
int tempFlag = flag;
- _oldFlag = 7;
loadInv();
if (flag == 128) {
@@ -257,10 +254,8 @@ void Inventory::drawInventory(int flag) {
if (flag) {
ui._oldKey = INVENTORY_COMMANDS[flag];
- _oldFlag = flag;
} else {
ui._oldKey = -1;
- _invFlag = 6;
}
invCommands(0);
diff --git a/engines/sherlock/inventory.h b/engines/sherlock/inventory.h
index f4cea7729a..eb5aebdd7c 100644
--- a/engines/sherlock/inventory.h
+++ b/engines/sherlock/inventory.h
@@ -75,8 +75,6 @@ public:
int _holdings; // Used to hold number of visible items in active inventory.
// Since Inventory array also contains some special hidden items
void freeGraphics();
- int _oldFlag;
- int _invFlag;
public:
Inventory(SherlockEngine *vm);
~Inventory();