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-rw-r--r-- | README | 58 |
1 files changed, 29 insertions, 29 deletions
@@ -42,10 +42,10 @@ Table of Contents: * 5.3 Graphics Filters * 5.4 Global Menu * 5.5 Hotkeys -6.0) Savegames +6.0) Saved Games * 6.1 Autosaves - * 6.2 Converting savegames - * 6.3 Viewing/Loading savegames from the command line + * 6.2 Converting saved games + * 6.3 Viewing/Loading saved games from the command line 7.0) Music and Sound * 7.1 AdLib emulation * 7.2 FluidSynth MIDI emulation @@ -171,7 +171,7 @@ Please include the following information: - Language of game (English, German, ...) - Version of game (talkie, floppy, ...) - Platform and Compiler (Win32, Linux, FreeBSD, ...) - - Attach a savegame if possible + - Attach a saved game if possible - If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made. @@ -1016,12 +1016,12 @@ arguments -- see the next section. -h, --help Display a brief help text and exit -z, --list-games Display list of supported games and exit -t, --list-targets Display list of configured targets and exit - --list-saves=TARGET Display a list of savegames for the game (TARGET) specified + --list-saves=TARGET Display a list of saved games for the game (TARGET) specified --console Enable the console window (default: enabled) (Windows only) -c, --config=CONFIG Use alternate configuration file -p, --path=PATH Path to where the game is installed - -x, --save-slot[=NUM] Savegame slot to load (default: autosave) + -x, --save-slot[=NUM] Saved game slot to load (default: autosave) -f, --fullscreen Force full-screen mode -F, --no-fullscreen Force windowed mode -g, --gfx-mode=MODE Select graphics scaler (see also section 5.3) @@ -1050,7 +1050,7 @@ arguments -- see the next section. --platform=WORD Specify platform of game (allowed values: 2gs, 3do, acorn, amiga, atari, c64, fmtowns, mac, nes, pc, pce, segacd, windows) - --savepath=PATH Path to where savegames are stored + --savepath=PATH Path to where saved games are stored --extrapath=PATH Extra path to additional game data --soundfont=FILE Select the SoundFont for MIDI playback (Only supported by some MIDI drivers) @@ -1417,9 +1417,9 @@ a small subset of these hot keys are supported via key remapping and/or panel actions. Please consult the README-WinCE.txt file. -6.0) Savegames: +6.0) Saved Games: ---- ---------- -Savegames are by default put in the current directory on some platforms +Saved games are by default put in the current directory on some platforms and preset directories on others. You can specify the save in the config file by setting the savepath parameter. See the example config file later in this README. @@ -1440,13 +1440,13 @@ The platforms that currently have a different default directory are: Windows NT4: <windir>\Profiles\username\Application Data\ScummVM\Saved games\ -Savegames are stored under a hidden area in Windows NT4/2000/XP/Vista/7, +Saved games are stored under a hidden area in Windows NT4/2000/XP/Vista/7, which can be accessed by running "%APPDATA%\ScummVM\Saved Games\" or by enabling hidden files in Windows Explorer. -Note for Windows NT4/2000/XP/Vista/7 users: The default savegames location +Note for Windows NT4/2000/XP/Vista/7 users: The default saved games location changed in ScummVM 1.5.0. The migration batch file can be used to copy -savegames from the old default location, to the new default location. +saved games from the old default location, to the new default location. 6.1) Autosaves: ---- ---------- @@ -1458,44 +1458,44 @@ will save in Slot 0. For the SCUMM engine, this savestate can then be loaded again via Ctrl-0, or the F5 menu. -6.2) Converting Savegames: +6.2) Converting Saved Games: ---- --------------------- -Using savegames from original versions isn't supported by all game -engines. Only the following games can use savegames from their original +Using saved games from original versions isn't supported by all game +engines. Only the following games can use saved games from their original versions. Elvira 1 - - Add 8 bytes (savegame name) to the start of the savegame file - - Rename the savegame to 'elvira1.xxx' + - Add 8 bytes (saved game name) to the start of the saved game file + - Rename the saved game to 'elvira1.xxx' Elvira 2 - - Add 8 bytes (savegame name) to the start of the savegame file - - Rename the savegame to 'elvira2-pc.xxx' (DOS version) or + - Add 8 bytes (saved game name) to the start of the saved game file + - Rename the saved game to 'elvira2-pc.xxx' (DOS version) or 'elvira2.xxx' (Other versions) Waxworks - - Add 8 bytes (savegame name) to the start of the savegame file - - Rename the savegame to 'waxworks-pc.xxx' (DOS version) or + - Add 8 bytes (saved game name) to the start of the saved game file + - Rename the saved game to 'waxworks-pc.xxx' (DOS version) or 'waxworks.xxx' (Other versions) Simon the Sorcerer 1 - - Rename the savegame to 'simon1.xxx' + - Rename the saved game to 'simon1.xxx' Simon the Sorcerer 2 - - Rename the savegame to 'simon2.xxx' + - Rename the saved game to 'simon2.xxx' The Feeble Files - - Rename the savegame to 'feeble.xxx' + - Rename the saved game to 'feeble.xxx' Where 'xxx' is exact the saved game slot (ie 001) under ScummVM -6.3) Viewing/Loading savegames from the command line: +6.3) Viewing/Loading saved games from the command line: ---- ------------------------------------------------ --list-saves: - This switch may be used to display a list of the current savegames + This switch may be used to display a list of the current saved games of the specified target game and their corresponding save slots. Usage: --list-saves=[TARGET], where [TARGET] is the target game. @@ -1530,7 +1530,7 @@ Where 'xxx' is exact the saved game slot (ie 001) under ScummVM --save-slot/-x: - This switch may be used to load a savegame directly from the command line. + This switch may be used to load a saved game directly from the command line. Usage: --save-slot[SLOT] or -x[SLOT], where [SLOT] is the save slot number. @@ -2068,9 +2068,9 @@ The following keywords are recognized: path string The path to where a game's data files are autosave_period number The seconds between autosaving (default: 300) - save_slot number The savegame number to load on startup. + save_slot number The saved game number to load on startup. savepath string The path to where a game will store its - savegames. + saved games. versioninfo string The version of the ScummVM that created the configuration file. |