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diff --git a/engines/cryo/readme.txt b/engines/cryo/readme.txt deleted file mode 100644 index c0f023be0f..0000000000 --- a/engines/cryo/readme.txt +++ /dev/null @@ -1,72 +0,0 @@ -Citadel of Mo, the last remaining place where humans can be safe from army -of vicious Tyrannosaurus led by allmighty Morkus Rex. What awaits young Adam, -prince of Mo, who just came of age and want to travel across the world? -Will he be able to restore long lost friendship between dinosaurus and humans? - - -This is SCUMMVM reimplementation of Cryo's Lost Eden game engine. In order to -stay as close as possible to original game and minimize number of bugs -introduced during code reconstruction, in its current state this project is -a straight reverse-engineered game code hooked up to SCUMMVM framework. -Because of that, this code in no way represent the quality or coding practices -of SCUMMVM itself. Essentially, this is how the game was originally written. - -There are several Lost Eden game versions known to exists. - -- Non-interactive PC demo version. Basically, a number of video files played - in a loop with FM music in background. Google for "ANCIBUR2.HNM" file to - find it. - -- Interactive PC demo version. Allows to play through whole Citadel of Mo - then shows "Coming Soon" banner. - Can be found here: http://www.ag.ru/games/lost-eden/demos/2677 - Download is a self-extracting archive, unpack it with 7zip or similar tool. - -- PC version. Main version of the game. Written in assembly and partially based - on Dune's game code. - Runs in real-mode DOS environment, uses VGA 320x200 graphics and digitized - sounds/music. Allows to select several languages for in-game subtitles. It is - rumored that bootleg Russian translation also exists. Has 3 predefined slots - for game save/load. Uses two different video codecs for HNM files. - -- MAC version. Almost identical to PC version. Has slightly modified UI. Such - as exta spaces on the inventory bar, resized subtitles overlay and different - implementation of mouse cursor (which is worse than the original one). Looks - like screen transition effects are also changed / rearranged. Also comes with - updated game script. - This version has no limit on save game slots. Standard system file selection - dialogs are used instead. All screen hot-spots coordinates loaded from the - main resource file instead of hard-coded values used in PC version. - -- 3DO version. Uses completely different resource formats. - -- CDI version. Uses completely different resource formats. - -- CD32 version. Mentioned in PC demo version, but never released? - - -This reimplementation project is based on MAC version, since it's much easier -to work with than any other versions. - -At this moment Mac version of the game is fully playabe/completeable. List of -currently discovered bugs can be found in bugs.txt file. None of those are -critical or game-breaking. Only single game save/load slot is supported and -saves are not cross-platform compatible. Also, no game restart feature work -due to the way it's implemented. - -PC versions (Demo and Full) are supported as well, but have a number of more -severe glitches. - -Because of limited development environment, this code is only tested on -MSVS2013 32-bit compiler. There may be some issues with GCC/LLVM compilers -or on 64-bit platforms. As mentioned above, this code is neither pretty or -bug-free (aka it's a can of worms). Several original bugs, various oddities -and problematic areas are marked with TODO comment in the source code. There -are number of variables with non-descripitve names like byte_1234, those -purpose is yet to be clearly understood. To make code debugging easier, -some commands have been added in the debugger. Some parts, like image -drawing routines, can be simplified/generalized. - -Because parts of this code (mainly decompression and video playback) used -by other Cryo's games, it might be worthy to make them reusable by future -engines. |