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-rw-r--r--engines/fullpipe/gfx.cpp2
-rw-r--r--engines/fullpipe/gfx.h2
-rw-r--r--engines/fullpipe/objects.h8
-rw-r--r--engines/fullpipe/scene.cpp4
-rw-r--r--engines/fullpipe/scene.h2
-rw-r--r--engines/fullpipe/stateloader.cpp20
-rw-r--r--engines/fullpipe/statics.cpp4
-rw-r--r--engines/fullpipe/statics.h2
8 files changed, 22 insertions, 22 deletions
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index 71a07d0019..10bf10543a 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -181,7 +181,7 @@ bool GameObject::load(MfcArchive &file) {
_id = file.readUint16LE();
- _stringObj = file.readPascalString();
+ _objectName = file.readPascalString();
_ox = file.readUint32LE();
_oy = file.readUint32LE();
_priority = file.readUint16LE();
diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h
index e4989cd9e8..a4f9d8fe2c 100644
--- a/engines/fullpipe/gfx.h
+++ b/engines/fullpipe/gfx.h
@@ -97,7 +97,7 @@ class GameObject : public CObject {
int _field_8;
int16 _flags;
int16 _id;
- char *_stringObj;
+ char *_objectName;
int _ox;
int _oy;
int _priority;
diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h
index 0258ed4552..1d84305a96 100644
--- a/engines/fullpipe/objects.h
+++ b/engines/fullpipe/objects.h
@@ -47,7 +47,7 @@ class GameProject : public CObject {
class MessageQueue : public CObject {
int _id;
int _flags;
- char *_stringObj;
+ char *_queueName;
int16 _dataId;
int16 _field_12;
int _field_14;
@@ -78,7 +78,7 @@ class CInteraction : public CObject {
int _sceneId;
int _field_28;
int _flags;
- char *_stringObj;
+ char *_actionName;
public:
CInteraction();
@@ -222,7 +222,7 @@ class CGameVar : public CObject {
CGameVar *_parentVarObj;
CGameVar *_subVars;
CGameVar *_field_14;
- char *_stringObj;
+ char *_varName;
VarValue _value;
int _varType;
@@ -292,7 +292,7 @@ class CGameLoader : public CObject {
class CObjstateCommand : public CObject {
ExCommand _cmd;
- char *_stringObj;
+ char *_objCommandName;
int _value;
public:
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index 81fa91cca0..2ce93eefe4 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -123,8 +123,8 @@ bool Scene::load(MfcArchive &file) {
_sceneId = file.readUint16LE();
- _scstringObj = file.readPascalString();
- debug(0, "scene: <%s> %d", transCyrillic((byte *)_scstringObj), _sceneId);
+ _sceneName = file.readPascalString();
+ debug(0, "scene: <%s> %d", transCyrillic((byte *)_sceneName), _sceneId);
int count = file.readUint16LE();
debug(7, "scene.ani: %d", count);
diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h
index cdb5cf2bb2..639bff0c93 100644
--- a/engines/fullpipe/scene.h
+++ b/engines/fullpipe/scene.h
@@ -33,7 +33,7 @@ class Scene : public Background {
Shadows *_shadows;
SoundList *_soundList;
int16 _sceneId;
- char *_scstringObj;
+ char *_sceneName;
int _field_BC;
NGIArchive *_libHandle;
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index d1f9e00a6a..f3cf644b9a 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -307,7 +307,7 @@ bool CInteraction::load(MfcArchive &file) {
_yOffs = file.readUint32LE();
_sceneId = file.readUint32LE();
_flags = file.readUint32LE();
- _stringObj = file.readPascalString();
+ _actionName = file.readPascalString();
_messageQueue = (MessageQueue *)file.readClass();
@@ -332,7 +332,7 @@ bool MessageQueue::load(MfcArchive &file) {
assert(g_fullpipe->_gameProjectVersion >= 12);
- _stringObj = file.readPascalString();
+ _queueName = file.readPascalString();
for (int i = 0; i < count; i++) {
CObject *tmp = file.readClass();
@@ -411,7 +411,7 @@ bool CObjstateCommand::load(MfcArchive &file) {
_value = file.readUint32LE();
- _stringObj = file.readPascalString();
+ _objCommandName = file.readPascalString();
return true;
}
@@ -447,14 +447,14 @@ CGameVar::CGameVar() {
}
bool CGameVar::load(MfcArchive &file) {
- _stringObj = file.readPascalString();
+ _varName = file.readPascalString();
_varType = file.readUint32LE();
debugN(6, "[%03d] ", file.getLevel());
for (int i = 0; i < file.getLevel(); i++)
debugN(6, " ");
- debugN(6, "<%s>: ", transCyrillic((byte *)_stringObj));
+ debugN(6, "<%s>: ", transCyrillic((byte *)_varName));
switch (_varType) {
case 0:
@@ -489,7 +489,7 @@ CGameVar *CGameVar::getSubVarByName(const char *name) {
if (_subVars != 0) {
sv = _subVars;
- for (;sv && scumm_stricmp(sv->_stringObj, name); sv = sv->_nextVarObj)
+ for (;sv && scumm_stricmp(sv->_varName, name); sv = sv->_nextVarObj)
;
}
return sv;
@@ -510,8 +510,8 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) {
var = new CGameVar();
var->_varType = 0;
var->_value.intValue = value;
- var->_stringObj = (char *)calloc(strlen(name) + 1, 1);
- strcpy(var->_stringObj, name);
+ var->_varName = (char *)calloc(strlen(name) + 1, 1);
+ strcpy(var->_varName, name);
return addSubVar(var);
}
@@ -534,8 +534,8 @@ CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) {
var->_varType = 0;
var->_value.intValue = value;
- var->_stringObj = (char *)calloc(strlen(name) + 1, 1);
- strcpy(var->_stringObj, name);
+ var->_varName = (char *)calloc(strlen(name) + 1, 1);
+ strcpy(var->_varName, name);
return (addSubVar(var) != 0) ? var : 0;
}
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp
index 4a2616ca91..cc51691a44 100644
--- a/engines/fullpipe/statics.cpp
+++ b/engines/fullpipe/statics.cpp
@@ -144,8 +144,8 @@ bool Statics::load(MfcArchive &file) {
_staticsId = file.readUint16LE();
- _stringObj = file.readPascalString();
- debug(7, "statics: <%s>", transCyrillic((byte *)_stringObj));
+ _staticsName = file.readPascalString();
+ debug(7, "statics: <%s>", transCyrillic((byte *)_staticsName));
_picture = new Picture();
_picture->load(file);
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h
index 3f16878747..5b27b547c5 100644
--- a/engines/fullpipe/statics.h
+++ b/engines/fullpipe/statics.h
@@ -66,7 +66,7 @@ class Statics : public DynamicPhase {
int16 _staticsId;
int16 _field_86;
- char *_stringObj;
+ char *_staticsName;
Picture *_picture;
public: