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-rw-r--r--actor.cpp165
-rw-r--r--actor.h17
-rw-r--r--akos.cpp454
-rw-r--r--akos.h15
-rw-r--r--costume.cpp30
-rw-r--r--script_v2.cpp4
-rw-r--r--scumm.h48
-rw-r--r--scummvm.cpp10
8 files changed, 355 insertions, 388 deletions
diff --git a/actor.cpp b/actor.cpp
index 2b739a8dd9..1abdc3c162 100644
--- a/actor.cpp
+++ b/actor.cpp
@@ -411,7 +411,7 @@ void Actor::startAnimActor(int frame)
needRedraw = true;
needBgReset = true;
if (frame == initFrame)
- _scumm->initActorCostumeData(this);
+ cost.reset();
_scumm->akos_decodeData(this, frame, (uint) - 1);
}
@@ -440,7 +440,7 @@ void Actor::startAnimActor(int frame)
needRedraw = true;
if (initFrame == frame)
- _scumm->initActorCostumeData(this);
+ cost.reset();
if (frame != 0x3E) {
_scumm->cost_decodeData(this, frame, (uint) - 1);
@@ -652,6 +652,8 @@ void Actor::hideActor()
if (!visible)
return;
+ debug(1, "hideActor %d", (int)number);
+
if (moving) {
startAnimActor(standFrame);
moving = 0;
@@ -667,6 +669,8 @@ void Actor::showActor()
if (_scumm->_currentRoom == 0 || visible)
return;
+ debug(1, "showActor %d", (int)number);
+
adjustActorPos();
_scumm->ensureResourceLoaded(rtCostume, costume);
@@ -937,136 +941,135 @@ void Scumm::processActors()
a = *ac;
if (a->costume) {
CHECK_HEAP getMaskFromBox(a->walkbox);
- drawActorCostume(a);
- CHECK_HEAP actorAnimate(a);
+ a->drawActorCostume();
+ CHECK_HEAP a->actorAnimate();
}
} while (ac++, --cnt);
}
-void Scumm::drawActorCostume(Actor * a)
+void Actor::drawActorCostume()
{
- if (!(_features & GF_AFTER_V7)) {
+ if (!(_scumm->_features & GF_AFTER_V7)) {
CostumeRenderer cr;
- if (a == NULL || !a->needRedraw)
+ if (!needRedraw)
return;
- if (getClass(a->number, 20))
- a->mask = 0;
- else if (getClass(a->number, 21))
- a->forceClip = 1;
+ if (_scumm->getClass(number, 20))
+ mask = 0;
+ else if (_scumm->getClass(number, 21))
+ forceClip = 1;
- if (_gameId==GID_SAMNMAX && getState(995)) // FIXME: ugly fix for samnmax inventory
+ // FIXME: ugly fix for samnmax inventory
+ if (_scumm->_gameId==GID_SAMNMAX && _scumm->getState(995))
return;
- a->needRedraw = false;
+ needRedraw = false;
- a->setupActorScale();
+ setupActorScale();
/* First, zero initialize all fields */
memset(&cr, 0, sizeof(cr));
- cr._actorX = a->x - virtscr->xstart;
- cr._actorY = a->y - a->elevation;
- cr._scaleX = a->scalex;
- cr._scaleY = a->scaley;
+ cr._actorX = x - _scumm->virtscr->xstart;
+ cr._actorY = y - elevation;
+ cr._scaleX = scalex;
+ cr._scaleY = scaley;
- cr._outheight = virtscr->height;
- cr._vm = this;
+ cr._outheight = _scumm->virtscr->height;
+ cr._vm = _scumm;
- cr._zbuf = a->mask;
- if (cr._zbuf > gdi._numZBuffer)
- cr._zbuf = (byte)gdi._numZBuffer;
- if (a->forceClip)
- cr._zbuf = a->forceClip;
+ cr._zbuf = mask;
+ if (cr._zbuf > _scumm->gdi._numZBuffer)
+ cr._zbuf = (byte)_scumm->gdi._numZBuffer;
+ if (forceClip)
+ cr._zbuf = forceClip;
- cr._shadow_table = _shadowPalette;
+ cr._shadow_table = _scumm->_shadowPalette;
- cost_setCostume(&cr, a->costume);
- cost_setPalette(&cr, a->palette);
- cost_setFacing(&cr, a);
+ cr.setCostume(costume);
+ cr.setPalette(palette);
+ cr.setFacing(facing);
- a->top = 0xFF;
+ top = 0xFF;
- a->bottom = 0;
+ bottom = 0;
/* if the actor is partially hidden, redraw it next frame */
- if (cr.drawCostume(a) & 1) {
- a->needBgReset = true;
- a->needRedraw = true;
+ if (cr.drawCostume(this) & 1) {
+ needBgReset = true;
+ needRedraw = true;
}
} else {
AkosRenderer ar;
- if (a == NULL || !a->needRedraw)
+ if (!needRedraw)
return;
- a->needRedraw = false;
+ needRedraw = false;
- a->setupActorScale();
+ setupActorScale();
/* First, zero initialize all fields */
memset(&ar, 0, sizeof(ar));
- ar.x = a->x - virtscr->xstart;
- ar.y = a->y - a->elevation;
- ar.scale_x = a->scalex;
- ar.scale_y = a->scaley;
- ar.clipping = a->forceClip;
+ ar.x = x - _scumm->virtscr->xstart;
+ ar.y = y - elevation;
+ ar.scale_x = scalex;
+ ar.scale_y = scaley;
+ ar.clipping = forceClip;
if (ar.clipping == 100) {
- ar.clipping = a->mask;
- if (ar.clipping > (byte)gdi._numZBuffer)
- ar.clipping = gdi._numZBuffer;
+ ar.clipping = mask;
+ if (ar.clipping > (byte)_scumm->gdi._numZBuffer)
+ ar.clipping = _scumm->gdi._numZBuffer;
}
- ar.charsetmask = _vars[VAR_CHARSET_MASK] != 0;
+ ar.charsetmask = _scumm->_vars[_scumm->VAR_CHARSET_MASK] != 0;
- ar.outptr = virtscr->screenPtr + virtscr->xstart;
- ar.outwidth = virtscr->width;
- ar.outheight = virtscr->height;
+ ar.outptr = _scumm->virtscr->screenPtr + _scumm->virtscr->xstart;
+ ar.outwidth = _scumm->virtscr->width;
+ ar.outheight = _scumm->virtscr->height;
- ar.shadow_mode = a->shadow_mode;
- ar.shadow_table = _shadowPalette;
+ ar.shadow_mode = shadow_mode;
+ ar.shadow_table = _scumm->_shadowPalette;
- akos_setCostume(&ar, a->costume);
- akos_setPalette(&ar, a->palette);
- akos_setFacing(&ar, a);
+ ar.setCostume(costume);
+ ar.setPalette(palette);
+ ar.setFacing(this);
- ar.dirty_id = a->number;
+ ar.dirty_id = number;
- ar.cd = &a->cost;
+ ar.cd = &cost;
- ar.draw_top = a->top = 0x7fffffff;
- ar.draw_bottom = a->bottom = 0;
- akos_drawCostume(&ar);
- a->top = ar.draw_top;
- a->bottom = ar.draw_bottom;
+ ar.draw_top = top = 0x7fffffff;
+ ar.draw_bottom = bottom = 0;
+ ar.drawCostume();
+ top = ar.draw_top;
+ bottom = ar.draw_bottom;
}
}
-void Scumm::actorAnimate(Actor * a)
+void Actor::actorAnimate()
{
- byte *akos;
- LoadedCostume lc;
-
- if (a == NULL || a->costume == 0)
+ if (costume == 0)
return;
- a->animProgress++;
- if (a->animProgress >= a->animSpeed) {
- a->animProgress = 0;
+ animProgress++;
+ if (animProgress >= animSpeed) {
+ animProgress = 0;
- if (_features & GF_AFTER_V7) {
- akos = getResourceAddress(rtCostume, a->costume);
+ if (_scumm->_features & GF_AFTER_V7) {
+ byte *akos = _scumm->getResourceAddress(rtCostume, costume);
assert(akos);
- if (akos_increaseAnims(akos, a)) {
- a->needRedraw = true;
- a->needBgReset = true;
+ if (_scumm->akos_increaseAnims(akos, this)) {
+ needRedraw = true;
+ needBgReset = true;
}
} else {
- loadCostume(&lc, a->costume);
- if (cost_increaseAnims(&lc, a)) {
- a->needRedraw = true;
- a->needBgReset = true;
+ LoadedCostume lc;
+ _scumm->loadCostume(&lc, costume);
+ if (_scumm->cost_increaseAnims(&lc, this)) {
+ needRedraw = true;
+ needBgReset = true;
}
}
}
@@ -1161,14 +1164,16 @@ void Actor::setActorCostume(int c)
costumeNeedsInit = true;
+ debug(1, "setActorCostume (actor=%d, costume=%d)", (int)number, (int)c);
+
if (visible) {
hideActor();
- _scumm->initActorCostumeData(this);
+ cost.reset();
costume = c;
showActor();
} else {
costume = c;
- _scumm->initActorCostumeData(this);
+ cost.reset();
}
for (i = 0; i < 32; i++)
diff --git a/actor.h b/actor.h
index b250012c28..a597e71aff 100644
--- a/actor.h
+++ b/actor.h
@@ -50,6 +50,15 @@ struct CostumeData {
uint16 start[16];
uint16 end[16];
uint16 frame[16];
+
+ void reset()
+ {
+ stopped = 0;
+ for (int i = 0; i < 16; i++) {
+ active[i] = 0;
+ curpos[i] = start[i] = end[i] = frame[i] = 0xFFFF;
+ }
+}
};
class Actor {
@@ -118,6 +127,8 @@ public:
void adjustActorPos();
void turnToDirection(int newdir);
void walkActor();
+ void drawActorCostume();
+ void actorAnimate();
void setActorCostume(int c);
byte *getActorName();
void startWalkActor(int x, int y, int dir);
@@ -125,7 +136,11 @@ public:
void remapActor(int b, int c, int d, int e);
void walkActorOld();
- bool isInCurrentRoom() { return room == _scumm->_currentRoom; }
+ bool isInCurrentRoom() { return room == _scumm->_currentRoom; }
+
+ int getAnimVar(byte var) { return animVariable[var]; }
+ void setAnimVar(byte var, int value) { animVariable[var] = value; }
+
};
#endif
diff --git a/akos.cpp b/akos.cpp
index e5c2c97575..ed86d4c189 100644
--- a/akos.cpp
+++ b/akos.cpp
@@ -150,66 +150,66 @@ void Scumm::akos_decodeData(Actor * a, int frame, uint usemask)
} while ((uint16)mask);
}
-void Scumm::akos_setPalette(AkosRenderer * ar, byte *palette)
+void AkosRenderer::setPalette(byte *new_palette)
{
- byte *akpl;
+ byte *the_akpl;
uint size, i;
- akpl = findResourceData(MKID('AKPL'), ar->akos);
- size = getResourceDataSize(akpl);
+ the_akpl = g_scumm->findResourceData(MKID('AKPL'), akos);
+ size = g_scumm->getResourceDataSize(akpl);
if (size > 256)
error("akos_setPalette: %d is too many colors", size);
for (i = 0; i < size; i++) {
- ar->palette[i] = palette[i] != 0xFF ? palette[i] : akpl[i];
+ palette[i] = new_palette[i] != 0xFF ? new_palette[i] : the_akpl[i];
}
}
-void Scumm::akos_setCostume(AkosRenderer * ar, int costume)
+void AkosRenderer::setCostume(int costume)
{
- ar->akos = getResourceAddress(rtCostume, costume);
- assert(ar->akos);
-
- ar->akhd = (AkosHeader *) findResourceData(MKID('AKHD'), ar->akos);
- ar->akof = (AkosOffset *) findResourceData(MKID('AKOF'), ar->akos);
- ar->akci = findResourceData(MKID('AKCI'), ar->akos);
- ar->aksq = findResourceData(MKID('AKSQ'), ar->akos);
- ar->akcd = findResourceData(MKID('AKCD'), ar->akos);
- ar->akpl = findResourceData(MKID('AKPL'), ar->akos);
- ar->codec = READ_LE_UINT16(&ar->akhd->codec);
+ akos = g_scumm->getResourceAddress(rtCostume, costume);
+ assert(akos);
+
+ akhd = (AkosHeader *) g_scumm->findResourceData(MKID('AKHD'), akos);
+ akof = (AkosOffset *) g_scumm->findResourceData(MKID('AKOF'), akos);
+ akci = g_scumm->findResourceData(MKID('AKCI'), akos);
+ aksq = g_scumm->findResourceData(MKID('AKSQ'), akos);
+ akcd = g_scumm->findResourceData(MKID('AKCD'), akos);
+ akpl = g_scumm->findResourceData(MKID('AKPL'), akos);
+ codec = READ_LE_UINT16(&akhd->codec);
}
-void Scumm::akos_setFacing(AkosRenderer * ar, Actor * a)
+void AkosRenderer::setFacing(Actor * a)
{
- ar->mirror = (newDirToOldDir(a->facing) != 0 || ar->akhd->flags & 1);
+ mirror = (g_scumm->newDirToOldDir(a->facing) != 0 || akhd->flags & 1);
if (a->flip)
- ar->mirror ^= 1;
+ mirror ^= 1;
}
-bool Scumm::akos_drawCostume(AkosRenderer * ar)
+bool AkosRenderer::drawCostume()
{
int i;
bool result = false;
- ar->move_x = ar->move_y = 0;
+ move_x = move_y = 0;
for (i = 0; i < 16; i++)
- result |= akos_drawCostumeChannel(ar, i);
+ result |= drawCostumeChannel(i);
return result;
}
-bool Scumm::akos_drawCostumeChannel(AkosRenderer * ar, int chan)
+bool AkosRenderer::drawCostumeChannel(int chan)
{
uint code;
byte *p;
AkosOffset *off;
- AkosCI *akci;
+ AkosCI *the_akci;
uint i, extra;
- if (!ar->cd->active[chan] || ar->cd->stopped & (1 << chan))
+ if (!cd->active[chan] || cd->stopped & (1 << chan))
return false;
- p = ar->aksq + ar->cd->curpos[chan];
+ p = aksq + cd->curpos[chan];
code = p[0];
if (code & 0x80)
@@ -219,33 +219,33 @@ bool Scumm::akos_drawCostumeChannel(AkosRenderer * ar, int chan)
return false;
if (code != AKC_ComplexChan) {
- off = ar->akof + (code & 0xFFF);
+ off = akof + (code & 0xFFF);
- assert((code & 0xFFF) * 6 < READ_BE_UINT32_UNALIGNED((byte *)ar->akof - 4) - 8);
+ assert((code & 0xFFF) * 6 < READ_BE_UINT32_UNALIGNED((byte *)akof - 4) - 8);
assert((code & 0x7000) == 0);
- ar->srcptr = ar->akcd + READ_LE_UINT32(&off->akcd);
- akci = (AkosCI *) (ar->akci + READ_LE_UINT16(&off->akci));
+ srcptr = akcd + READ_LE_UINT32(&off->akcd);
+ the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
- ar->move_x_cur = ar->move_x + (int16) READ_LE_UINT16(&akci->rel_x);
- ar->move_y_cur = ar->move_y + (int16) READ_LE_UINT16(&akci->rel_y);
- ar->width = READ_LE_UINT16(&akci->width);
- ar->height = READ_LE_UINT16(&akci->height);
- ar->move_x += (int16) READ_LE_UINT16(&akci->move_x);
- ar->move_y -= (int16) READ_LE_UINT16(&akci->move_y);
+ move_x_cur = move_x + (int16) READ_LE_UINT16(&the_akci->rel_x);
+ move_y_cur = move_y + (int16) READ_LE_UINT16(&the_akci->rel_y);
+ width = READ_LE_UINT16(&the_akci->width);
+ height = READ_LE_UINT16(&the_akci->height);
+ move_x += (int16) READ_LE_UINT16(&the_akci->move_x);
+ move_y -= (int16) READ_LE_UINT16(&the_akci->move_y);
- switch (ar->codec) {
+ switch (codec) {
case 1:
- akos_codec1(ar);
+ codec1();
break;
case 5:
- akos_codec5(ar);
+ codec5();
break;
case 16:
- akos_codec16(ar);
+ codec16();
break;
default:
- error("akos_drawCostumeChannel: invalid codec %d", ar->codec);
+ error("akos_drawCostumeChannel: invalid codec %d", codec);
}
} else {
extra = p[2];
@@ -255,31 +255,31 @@ bool Scumm::akos_drawCostumeChannel(AkosRenderer * ar, int chan)
code = p[4];
if (code & 0x80)
code = ((code & 0xF) << 8) | p[5];
- off = ar->akof + code;
+ off = akof + code;
- ar->srcptr = ar->akcd + READ_LE_UINT32(&off->akcd);
- akci = (AkosCI *) (ar->akci + READ_LE_UINT16(&off->akci));
+ srcptr = akcd + READ_LE_UINT32(&off->akcd);
+ the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
- ar->move_x_cur = ar->move_x + (int16) READ_LE_UINT16(p + 0);
- ar->move_y_cur = ar->move_y + (int16) READ_LE_UINT16(p + 2);
+ move_x_cur = move_x + (int16) READ_LE_UINT16(p + 0);
+ move_y_cur = move_y + (int16) READ_LE_UINT16(p + 2);
p += (p[4] & 0x80) ? 6 : 5;
- ar->width = READ_LE_UINT16(&akci->width);
- ar->height = READ_LE_UINT16(&akci->height);
+ width = READ_LE_UINT16(&the_akci->width);
+ height = READ_LE_UINT16(&the_akci->height);
- switch (ar->codec) {
+ switch (codec) {
case 1:
- akos_codec1(ar);
+ codec1();
break;
case 5:
- akos_codec5(ar);
+ codec5();
break;
case 16:
- akos_codec16(ar);
+ codec16();
break;
default:
- error("akos_drawCostumeChannel: invalid codec %d", ar->codec);
+ error("akos_drawCostumeChannel: invalid codec %d", codec);
}
}
}
@@ -568,15 +568,14 @@ const byte default_scale_table[768] = {
};
-void Scumm::akos_codec1(AkosRenderer * ar)
+void AkosRenderer::codec1()
{
int num_colors;
bool use_scaling;
int i, j;
- int x, x_right, x_left, skip = 0, tmp_x, tmp_y;
- int y, y_top, y_bottom;
+ int cur_x, x_right, x_left, skip = 0, tmp_x, tmp_y;
+ int cur_y, y_top, y_bottom;
bool y_clipping;
- bool charsetmask;
bool masking;
int step;
@@ -585,78 +584,78 @@ void Scumm::akos_codec1(AkosRenderer * ar)
- if(isGlobInMemory(rtString,_vars[VAR_CUSTOMSCALETABLE])) {
- ar->v1.scaletable = getStringAddressVar(VAR_CUSTOMSCALETABLE);
+ if(g_scumm->isGlobInMemory(rtString,g_scumm->_vars[g_scumm->VAR_CUSTOMSCALETABLE])) {
+ v1.scaletable = g_scumm->getStringAddressVar(g_scumm->VAR_CUSTOMSCALETABLE);
} else {
- ar->v1.scaletable = default_scale_table;
+ v1.scaletable = default_scale_table;
}
/* Setup color decoding variables */
- num_colors = getResourceDataSize(ar->akpl);
+ num_colors = g_scumm->getResourceDataSize(akpl);
if (num_colors == 32) {
- ar->v1.mask = (1 << 3) - 1;
- ar->v1.shl = 3;
+ v1.mask = (1 << 3) - 1;
+ v1.shl = 3;
} else if (num_colors == 64) {
- ar->v1.mask = (1 << 2) - 1;
- ar->v1.shl = 2;
+ v1.mask = (1 << 2) - 1;
+ v1.shl = 2;
} else {
- ar->v1.mask = (1 << 4) - 1;
- ar->v1.shl = 4;
+ v1.mask = (1 << 4) - 1;
+ v1.shl = 4;
}
- use_scaling = (ar->scale_x != 0xFF) || (ar->scale_y != 0xFF);
+ use_scaling = (scale_x != 0xFF) || (scale_y != 0xFF);
- x = ar->x;
- y = ar->y;
+ cur_x = x;
+ cur_y = y;
if (use_scaling) {
/* Scale direction */
- ar->v1.scaleXstep = -1;
- if (ar->move_x_cur < 0) {
- ar->move_x_cur = -ar->move_x_cur;
- ar->v1.scaleXstep = 1;
+ v1.scaleXstep = -1;
+ if (move_x_cur < 0) {
+ move_x_cur = -move_x_cur;
+ v1.scaleXstep = 1;
}
- if (ar->mirror) {
+ if (mirror) {
/* Adjust X position */
- tmp_x = 0x180 - ar->move_x_cur;
+ tmp_x = 0x180 - move_x_cur;
j = tmp_x;
- for (i = 0; i < ar->move_x_cur; i++) {
- if (ar->v1.scaletable[j++] < ar->scale_x)
- x -= ar->v1.scaleXstep;
+ for (i = 0; i < move_x_cur; i++) {
+ if (v1.scaletable[j++] < scale_x)
+ cur_x -= v1.scaleXstep;
}
- x_left = x_right = x;
+ x_left = x_right = cur_x;
j = tmp_x;
- for (i = 0, skip = 0; i < ar->width; i++) {
+ for (i = 0, skip = 0; i < width; i++) {
if (x_right < 0) {
skip++;
tmp_x = j;
}
- if (ar->v1.scaletable[j++] < ar->scale_x)
+ if (v1.scaletable[j++] < scale_x)
x_right++;
}
} else {
/* No mirror */
/* Adjust X position */
- tmp_x = 0x180 + ar->move_x_cur;
+ tmp_x = 0x180 + move_x_cur;
j = tmp_x;
- for (i = 0; i < ar->move_x_cur; i++) {
- if (ar->v1.scaletable[j++] < ar->scale_x)
- x += ar->v1.scaleXstep;
+ for (i = 0; i < move_x_cur; i++) {
+ if (v1.scaletable[j++] < scale_x)
+ cur_x += v1.scaleXstep;
}
- x_left = x_right = x;
+ x_left = x_right = cur_x;
j = tmp_x;
- for (i = 0, skip = 0; i < ar->width; i++) {
- if (x_left >= (int)ar->outwidth) {
+ for (i = 0, skip = 0; i < width; i++) {
+ if (x_left >= (int)outwidth) {
tmp_x = j;
skip++;
}
- if (ar->v1.scaletable[j--] < ar->scale_x)
+ if (v1.scaletable[j--] < scale_x)
x_left--;
}
}
@@ -665,226 +664,224 @@ void Scumm::akos_codec1(AkosRenderer * ar)
skip--;
step = -1;
- if (ar->move_y_cur < 0) {
- ar->move_y_cur = -ar->move_y_cur;
+ if (move_y_cur < 0) {
+ move_y_cur = -move_y_cur;
step = -step;
}
- tmp_y = 0x180 - ar->move_y_cur;
- for (i = 0; i < ar->move_y_cur; i++) {
- if (ar->v1.scaletable[tmp_y++] < ar->scale_y)
- y -= step;
+ tmp_y = 0x180 - move_y_cur;
+ for (i = 0; i < move_y_cur; i++) {
+ if (v1.scaletable[tmp_y++] < scale_y)
+ cur_y -= step;
}
- y_top = y_bottom = y;
- tmp_y = 0x180 - ar->move_y_cur;
- for (i = 0; i < ar->height; i++) {
- if (ar->v1.scaletable[tmp_y++] < ar->scale_y)
+ y_top = y_bottom = cur_y;
+ tmp_y = 0x180 - move_y_cur;
+ for (i = 0; i < height; i++) {
+ if (v1.scaletable[tmp_y++] < scale_y)
y_bottom++;
}
- tmp_y = 0x180 - ar->move_y_cur;
+ tmp_y = 0x180 - move_y_cur;
} else {
- if (!ar->mirror)
- ar->move_x_cur = -ar->move_x_cur;
+ if (!mirror)
+ move_x_cur = -move_x_cur;
- x += ar->move_x_cur;
- y += ar->move_y_cur;
+ cur_x += move_x_cur;
+ cur_y += move_y_cur;
- if (ar->mirror) {
- x_left = x;
- x_right = x + ar->width;
+ if (mirror) {
+ x_left = cur_x;
+ x_right = cur_x + width;
} else {
- x_right = x;
- x_left = x - ar->width;
+ x_right = cur_x;
+ x_left = cur_x - width;
}
- y_top = y;
- y_bottom = y + ar->height;
+ y_top = cur_y;
+ y_bottom = cur_y + height;
tmp_x = 0x180;
tmp_y = 0x180;
}
- ar->v1.tmp_x = tmp_x;
- ar->v1.tmp_y = tmp_y;
- ar->v1.skip_width = ar->width;
+ v1.tmp_x = tmp_x;
+ v1.tmp_y = tmp_y;
+ v1.skip_width = width;
- ar->v1.scaleXstep = -1;
- if (ar->mirror)
- ar->v1.scaleXstep = -ar->v1.scaleXstep;
+ v1.scaleXstep = -1;
+ if (mirror)
+ v1.scaleXstep = -v1.scaleXstep;
- if ((uint) y_top >= (uint) ar->outheight || y_bottom <= 0)
+ if ((uint) y_top >= (uint) outheight || y_bottom <= 0)
return;
- if ((int)x_left >= (int)ar->outwidth || x_right <= 0)
+ if ((int)x_left >= (int)outwidth || x_right <= 0)
return;
- ar->v1.replen = 0;
- ar->v1.y_pitch = ar->height * ar->outwidth;
+ v1.replen = 0;
+ v1.y_pitch = height * outwidth;
- if (ar->mirror) {
- ar->v1.y_pitch--;
+ if (mirror) {
+ v1.y_pitch--;
if (!use_scaling)
- skip = -x;
+ skip = -cur_x;
if (skip > 0) {
- ar->v1.skip_width -= skip;
- akos_codec1_ignorePakCols(ar, skip);
- x = 0;
+ v1.skip_width -= skip;
+ codec1_ignorePakCols(skip);
+ cur_x = 0;
} else {
- skip = x_right - ar->outwidth;
+ skip = x_right - outwidth;
if (skip > 0)
- ar->v1.skip_width -= skip;
+ v1.skip_width -= skip;
}
} else {
- ar->v1.y_pitch++;
+ v1.y_pitch++;
if (!use_scaling) {
- skip = x_right - ar->outwidth + 1;
+ skip = x_right - outwidth + 1;
}
if (skip > 0) {
- ar->v1.skip_width -= skip;
- akos_codec1_ignorePakCols(ar, skip);
- x = ar->outwidth - 1;
+ v1.skip_width -= skip;
+ codec1_ignorePakCols(skip);
+ cur_x = outwidth - 1;
} else {
skip = -1 - x_left;
if (skip > 0)
- ar->v1.skip_width -= skip;
+ v1.skip_width -= skip;
}
}
- ar->v1.x = x;
- ar->v1.y = y;
+ v1.x = cur_x;
+ v1.y = cur_y;
- if (ar->v1.skip_width <= 0 || ar->height <= 0)
+ if (v1.skip_width <= 0 || height <= 0)
return;
- updateDirtyRect(0, x_left, x_right, y_top, y_bottom, 1 << ar->dirty_id);
+ g_scumm->updateDirtyRect(0, x_left, x_right, y_top, y_bottom, 1 << dirty_id);
- y_clipping = ((uint) y_bottom > ar->outheight || y_top < 0);
+ y_clipping = ((uint) y_bottom > outheight || y_top < 0);
- if ((uint) y_top > (uint) ar->outheight)
+ if ((uint) y_top > (uint) outheight)
y_top = 0;
- if ((uint) y_bottom > (uint) ar->outheight)
- y_bottom = ar->outheight;
+ if ((uint) y_bottom > (uint) outheight)
+ y_bottom = outheight;
- if (y_top < ar->draw_top)
- ar->draw_top = y_top;
- if (y_bottom > ar->draw_bottom)
- ar->draw_bottom = y_bottom;
+ if (y_top < draw_top)
+ draw_top = y_top;
+ if (y_bottom > draw_bottom)
+ draw_bottom = y_bottom;
- if (x == -1)
- x = 0; /* ?? */
+ if (cur_x == -1)
+ cur_x = 0; /* ?? */
- ar->v1.destptr = ar->outptr + x + y * ar->outwidth;
+ v1.destptr = outptr + cur_x + cur_y * outwidth;
- charsetmask = ar->charsetmask;
masking = false;
- if (ar->clipping) {
- masking = isMaskActiveAt(x_left, y_top, x_right, y_bottom,
- getResourceAddress(rtBuffer,
- 9) +
- gdi._imgBufOffs[ar->clipping] +
- _screenStartStrip) != 0;
+ if (clipping) {
+ masking = g_scumm->isMaskActiveAt(x_left, y_top, x_right, y_bottom,
+ g_scumm->getResourceAddress(rtBuffer, 9) +
+ g_scumm->gdi._imgBufOffs[clipping] +
+ g_scumm->_screenStartStrip) != 0;
}
- ar->v1.mask_ptr = NULL;
+ v1.mask_ptr = NULL;
- if (masking || charsetmask || ar->shadow_mode) {
- ar->v1.mask_ptr =
- getResourceAddress(rtBuffer, 9) + y * 40 + _screenStartStrip;
- ar->v1.imgbufoffs = gdi._imgBufOffs[ar->clipping];
+ if (masking || charsetmask || shadow_mode) {
+ v1.mask_ptr =
+ g_scumm->getResourceAddress(rtBuffer, 9) + cur_y * 40 + g_scumm->_screenStartStrip;
+ v1.imgbufoffs = g_scumm->gdi._imgBufOffs[clipping];
if (!charsetmask && masking) {
- ar->v1.mask_ptr += ar->v1.imgbufoffs;
- ar->v1.imgbufoffs = 0;
+ v1.mask_ptr += v1.imgbufoffs;
+ v1.imgbufoffs = 0;
}
}
- switch (ar->shadow_mode) {
+ switch (shadow_mode) {
case 1:
- akos_c1_spec1(ar);
+ akos_c1_spec1(this);
return;
case 2:
-// akos_c1_spec2(ar);
+// akos_c1_spec2(this);
warning("akos_c1_spec2");
return;
case 3:
-// akos_c1_spec3(ar);
+// akos_c1_spec3(this);
warning("akos_c1_spec3");
return;
}
- akos_generic_decode(ar);
+ akos_generic_decode(this);
-// akos_c1_0y_decode(ar);
+// akos_c1_0y_decode(this);
#if 0
switch (((byte)y_clipping << 3) | ((byte)use_scaling << 2) |
((byte)masking << 1) | (byte)charsetmask) {
case 0:
- akos_c1_0_decode(ar);
+ akos_c1_0_decode(this);
break;
case 0 + 8:
- akos_c1_0y_decode(ar);
+ akos_c1_0y_decode(this);
break;
case 2:
case 1:
- akos_c1_12_decode(ar);
+ akos_c1_12_decode(this);
break;
case 2 + 8:
case 1 + 8:
- akos_c1_12y_decode(ar);
+ akos_c1_12y_decode(this);
break;
case 3 + 8:
case 3:
- akos_c1_3_decode(ar);
+ akos_c1_3_decode(this);
break;
case 4:
- akos_c1_4_decode(ar);
+ akos_c1_4_decode(this);
break;
case 4 + 8:
- akos_c1_4y_decode(ar);
+ akos_c1_4y_decode(this);
break;
case 6:
case 5:
- akos_c1_56_decode(ar);
+ akos_c1_56_decode(this);
break;
case 6 + 8:
case 5 + 8:
- akos_c1_56y_decode(ar);
+ akos_c1_56y_decode(this);
break;
case 7:
case 7 + 8:
- akos_c1_7_decode(ar);
+ akos_c1_7_decode(this);
break;
}
#endif
}
-void Scumm::akos_codec1_ignorePakCols(AkosRenderer * ar, int num)
+void AkosRenderer::codec1_ignorePakCols(int num)
{
int n;
byte repcolor;
byte replen;
byte *src;
- n = ar->height;
+ n = height;
if (num > 1)
n *= num;
- src = ar->srcptr;
+ src = srcptr;
do {
repcolor = *src++;
- replen = repcolor & ar->v1.mask;
+ replen = repcolor & v1.mask;
if (replen == 0) {
replen = *src++;
}
do {
if (!--n) {
- ar->v1.repcolor = repcolor >> ar->v1.shl;
- ar->v1.replen = replen;
- ar->srcptr = src;
+ v1.repcolor = repcolor >> v1.shl;
+ v1.replen = replen;
+ srcptr = src;
return;
}
} while (--replen);
@@ -892,13 +889,11 @@ void Scumm::akos_codec1_ignorePakCols(AkosRenderer * ar, int num)
}
-void Scumm::akos_codec5(AkosRenderer * ar)
+void AkosRenderer::codec5()
{
-
VirtScreen *vs;
BompDrawData bdd;
- int mirror;
int moveX;
int moveY;
int left;
@@ -909,50 +904,49 @@ void Scumm::akos_codec5(AkosRenderer * ar)
int top;
int bottom;
- vs = &virtscr[0];
- //setBlastObjectMode(ar->shadow_mode); // not implemented yet
- mirror = ar->mirror;
- moveX=ar->move_x_cur;
- moveY=ar->move_y_cur;
+ vs = &g_scumm->virtscr[0];
+ //setBlastObjectMode(shadow_mode); // not implemented yet
+ moveX=move_x_cur;
+ moveY=move_y_cur;
if (!mirror) {
- left = (ar->x - moveX - ar->width) + 1;
+ left = (x - moveX - width) + 1;
} else {
- left = ar->x + moveX -1;
+ left = x + moveX -1;
}
var_20=0;
- max_width = ar->outwidth;
+ max_width = outwidth;
- right = left + ar->width - 1;
- top = ar->y + moveY;
- bottom = top + ar->height;
+ right = left + width - 1;
+ top = y + moveY;
+ bottom = top + height;
if(left < 0)
left = 0;
if(left > max_width)
left -= left - max_width;
- ar->draw_top = 0;
- ar->draw_bottom = 200;
+ draw_top = 0;
+ draw_bottom = 200;
- updateDirtyRect(0, left, right+1, top, bottom+1, 1 << ar->dirty_id);
+ g_scumm->updateDirtyRect(0, left, right+1, top, bottom+1, 1 << dirty_id);
- bdd.dataptr = ar->srcptr;
+ bdd.dataptr = srcptr;
bdd.out = vs->screenPtr;
- bdd.outheight = ar->outheight;
- bdd.outwidth = ar->outwidth;
+ bdd.outheight = outheight;
+ bdd.outwidth = outwidth;
bdd.scale_x = 0xFF;
bdd.scale_y = 0xFF;
- bdd.srcheight = ar->height;
- bdd.srcwidth = ar->width;
+ bdd.srcheight = height;
+ bdd.srcwidth = width;
bdd.x = left+1;
bdd.y = top;
- drawBomp(&bdd,0,bdd.dataptr,0,0);
+ g_scumm->drawBomp(&bdd,0,bdd.dataptr,0,0);
}
-void Scumm::akos_codec16(AkosRenderer * ar)
+void AkosRenderer::codec16()
{
warning("akos_codec16: not implemented");
}
@@ -1087,12 +1081,12 @@ bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
switch (code) {
case AKC_StartAnimInActor:
- akos_queCommand(4, derefActorSafe(getAnimVar(a, GB(2)),
- "akos_increaseAnim:29"), getAnimVar(a, GB(3)), 0);
+ akos_queCommand(4, derefActorSafe(a->getAnimVar(GB(2)),
+ "akos_increaseAnim:29"), a->getAnimVar(GB(3)), 0);
continue;
case AKC_Random:
- setAnimVar(a, GB(6), getRandomNumberRng(GW(2), GW(4)));
+ a->setAnimVar(GB(6), getRandomNumberRng(GW(2), GW(4)));
continue;
case AKC_SkipGE:
case AKC_SkipG:
@@ -1100,17 +1094,17 @@ bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
case AKC_SkipL:
case AKC_SkipNE:
case AKC_SkipE:
- if (!akos_compare(getAnimVar(a, GB(4)), GW(2), code - AKC_SkipStart))
+ if (!akos_compare(a->getAnimVar(GB(4)), GW(2), code - AKC_SkipStart))
flag_value = true;
continue;
case AKC_IncVar:
- setAnimVar(a, 0, getAnimVar(a, 0) + 1);
+ a->setAnimVar(0, a->getAnimVar(0) + 1);
continue;
case AKC_SetVar:
- setAnimVar(a, GB(4), GW(2));
+ a->setAnimVar(GB(4), GW(2));
continue;
case AKC_AddVar:
- setAnimVar(a, GB(4), getAnimVar(a, GB(4)) + GW(2));
+ a->setAnimVar(GB(4), a->getAnimVar(GB(4)) + GW(2));
continue;
case AKC_Flip:
a->flip = GW(2) != 0;
@@ -1127,10 +1121,10 @@ bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
akos_queCommand(4, a, GB(2), 0);
continue;
case AKC_StartVarAnim:
- akos_queCommand(4, a, getAnimVar(a, GB(2)), 0);
+ akos_queCommand(4, a, a->getAnimVar(GB(2)), 0);
continue;
case AKC_SetVarInActor:
- setAnimVar(derefActorSafe(getAnimVar(a, GB(2)), "akos_increaseAnim:9"),
+ derefActorSafe(a->getAnimVar(GB(2)), "akos_increaseAnim:9")->setAnimVar(
GB(3), GW(4)
);
continue;
@@ -1155,15 +1149,15 @@ bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
case AKC_JumpTable:
if (akfo == NULL)
error("akos_increaseAnim: no AKFO table");
- tmp = getAnimVar(a, GB(2)) - 1;
+ tmp = a->getAnimVar(GB(2)) - 1;
if (tmp < 0 || tmp >= numakfo - 1)
error("akos_increaseAnim: invalid jump value %d", tmp);
curpos = READ_LE_UINT16(&akfo[tmp]);
break;
case AKC_JumpIfSet:
- if (!getAnimVar(a, GB(4)))
+ if (!a->getAnimVar(GB(4)))
continue;
- setAnimVar(a, GB(4), 0);
+ a->setAnimVar(GB(4), 0);
curpos = GUW(2);
break;
@@ -1190,7 +1184,7 @@ bool Scumm::akos_increaseAnim(Actor * a, int chan, byte *aksq, uint16 *akfo,
case AKC_JumpLE:
case AKC_JumpG:
case AKC_JumpGE:
- if (!akos_compare(getAnimVar(a, GB(4)), GW(2), code - AKC_JumpStart))
+ if (!akos_compare(a->getAnimVar(GB(4)), GW(2), code - AKC_JumpStart))
continue;
curpos = GUW(2);
break;
@@ -1236,13 +1230,3 @@ bool Scumm::akos_compare(int a, int b, byte cmd)
return a >= b;
}
}
-
-int Scumm::getAnimVar(Actor * a, byte var)
-{
- return a->animVariable[var];
-}
-
-void Scumm::setAnimVar(Actor * a, byte var, int value)
-{
- a->animVariable[var] = value;
-}
diff --git a/akos.h b/akos.h
index f4a1d8afc0..bec0323e02 100644
--- a/akos.h
+++ b/akos.h
@@ -53,6 +53,7 @@ struct AkosCI {
#endif
struct AkosRenderer {
+//protected:
CostumeData *cd;
int x,y; /* where to draw costume */
byte scale_x, scale_y; /* scaling */
@@ -103,7 +104,19 @@ struct AkosRenderer {
byte *akcd;
byte palette[256];
-
+
+public:
+ bool drawCostume();
+ void setPalette(byte *palette);
+ void setCostume(int costume);
+ void setFacing(Actor *a);
+ bool drawCostumeChannel(int chan);
+ void codec1();
+ void codec5();
+ void codec16();
+ void codec1_ignorePakCols(int num);
+ void c1_spec2();
+ void c1_spec3();
};
enum AkosOpcodes{
diff --git a/costume.cpp b/costume.cpp
index e95b690eca..bb8f91ea18 100644
--- a/costume.cpp
+++ b/costume.cpp
@@ -825,18 +825,6 @@ void CostumeRenderer::loadCostume(int id)
}
#endif
-void Scumm::initActorCostumeData(Actor * a)
-{
- CostumeData *cd = &a->cost;
- int i;
-
- cd->stopped = 0;
- for (i = 0; i < 16; i++) {
- cd->active[i] = 0;
- cd->curpos[i] = cd->start[i] = cd->end[i] = cd->frame[i] = 0xFFFF;
- }
-}
-
byte CostumeRenderer::drawOneSlot(Actor * a, int slot)
{
@@ -988,28 +976,28 @@ void Scumm::cost_decodeData(Actor * a, int frame, uint usemask)
} while ((uint16)mask);
}
-void Scumm::cost_setPalette(CostumeRenderer * cr, byte *palette)
+void CostumeRenderer::setPalette(byte *palette)
{
int i;
byte color;
- for (i = 0; i < cr->_loaded._numColors; i++) {
+ for (i = 0; i < _loaded._numColors; i++) {
color = palette[i];
if (color == 255)
- color = cr->_loaded._ptr[8 + i];
- cr->_palette[i] = color;
+ color = _loaded._ptr[8 + i];
+ _palette[i] = color;
}
}
-void Scumm::cost_setFacing(CostumeRenderer * cr, Actor * a)
+void CostumeRenderer::setFacing(uint16 facing)
{
- cr->_mirror = newDirToOldDir(a->facing) != 0
- || (cr->_loaded._ptr[7] & 0x80);
+ _mirror = _vm->newDirToOldDir(facing) != 0
+ || (_loaded._ptr[7] & 0x80);
}
-void Scumm::cost_setCostume(CostumeRenderer * cr, int costume)
+void CostumeRenderer::setCostume(int costume)
{
- loadCostume(&cr->_loaded, costume);
+ _vm->loadCostume(&_loaded, costume);
}
byte Scumm::cost_increaseAnims(LoadedCostume * lc, Actor * a)
diff --git a/script_v2.cpp b/script_v2.cpp
index feb1ed7883..fa99f8330d 100644
--- a/script_v2.cpp
+++ b/script_v2.cpp
@@ -2024,7 +2024,7 @@ void Scumm::o6_actorSet()
break;
case 198: /* set anim variable */
i = pop(); /* value */
- setAnimVar(a, pop(), i);
+ a->setAnimVar(pop(), i);
break;
case 215:
a->new_3 = 1;
@@ -2405,7 +2405,7 @@ void Scumm::o6_getActorAnimCounter1()
void Scumm::o6_getAnimateVariable()
{
int var = pop();
- push(getAnimVar(derefActorSafe(pop(), "o6_getAnimateVariable"), var));
+ push(derefActorSafe(pop(), "o6_getAnimateVariable")->getAnimVar(var));
}
void Scumm::o6_soundKludge()
diff --git a/scumm.h b/scumm.h
index ec8cac3f7e..551e86cbeb 100644
--- a/scumm.h
+++ b/scumm.h
@@ -412,6 +412,9 @@ struct CostumeRenderer {
byte drawOneSlot(Actor *a, int slot);
byte drawCostume(Actor *a);
+ void setPalette(byte *palette);
+ void setFacing(uint16 facing);
+ void setCostume(int costume);
};
#define ARRAY_HDR_SIZE 6
@@ -868,9 +871,9 @@ public:
/* Should be in Costume class */
void loadCostume(LoadedCostume *lc, int costume);
- void cost_setPalette(CostumeRenderer *cr, byte *palette);
- void cost_setFacing(CostumeRenderer *cr, Actor *a);
- void cost_setCostume(CostumeRenderer *cr, int costume);
+// void cost_setPalette(CostumeRenderer *cr, byte *palette);
+// void cost_setFacing(CostumeRenderer *cr, Actor *a);
+// void cost_setCostume(CostumeRenderer *cr, int costume);
byte cost_increaseAnims(LoadedCostume *lc, Actor *a);
byte cost_increaseAnim(LoadedCostume *lc, Actor *a, int slot);
void cost_decodeData(Actor *a, int frame, uint usemask);
@@ -985,21 +988,9 @@ public:
Actor *derefActorSafe(int id, const char *errmsg);
Actor *getFirstActor() {return actor;}
void putActor(Actor *a, int x, int y, byte room);
-// void hideActor(Actor *a);
-// void showActor(Actor *a);
void showActors();
-// void initActor(Actor *a, int mode);
-// void setActorWalkSpeed(Actor *a, uint speed1, uint speed2);
-// int calcMovementFactor(Actor *a, int newx, int newy);
-// int actorWalkStep(Actor *a);
-// int remapDirection(Actor *a, int dir);
-// void setupActorScale(Actor *a);
-// void stopActorMoving(Actor *a);
uint32 *_classData;
-// void startWalkAnim(Actor *a, int cmd, int angle);
-// void startAnimActor(Actor *a, int frame);
-// void setActorBox(Actor *a, int box);
int newDirToOldDir(int dir);
int oldDirToNewDir(int dir);
@@ -1009,34 +1000,21 @@ public:
static int fromSimpleDir(int dirtype, int dir);
static int toSimpleDir(int dirtype, int dir);
static int numSimpleDirDirections(int dirType);
-// int updateActorDirection(Actor *a);
void startAnimActorEx(Actor *a, int frame, int direction);
int getProgrDirChange(Actor *a, int mode);
- void initActorCostumeData(Actor *a);
-// void setActorDirection(Actor *a, int direction);
int getActorXYPos(Actor *a);
-// void adjustActorPos(Actor *a);
-// void turnToDirection(Actor *a, int newdir);
AdjustBoxResult adjustXYToBeInBox(Actor *a, int x, int y, int pathfrom);
void walkActors();
void playActorSounds();
-// void walkActor(Actor *a);
void setActorRedrawFlags();
void resetActorBgs();
void processActors();
- void drawActorCostume(Actor *a);
- void actorAnimate(Actor *a);
int getActorFromPos(int x, int y);
-// void setActorCostume(Actor *a, int c);
-// byte *getActorName(Actor *a);
void faceActorToObj(int act, int obj);
void animateActor(int act, int anim);
void actorFollowCamera(int act);
-// void startWalkActor(Actor *a, int x, int y, int dir);
-// void remapActor(Actor *a, int b, int c, int d, int e);
-// void walkActorOld(Actor *a);
bool isCostumeInUse(int i);
/* Actor talking stuff */
@@ -1048,24 +1026,10 @@ public:
void stopTalk();
/* Akos Class */
- bool akos_drawCostume(AkosRenderer *ar);
- void akos_setPalette(AkosRenderer *ar, byte *palette);
- void akos_setCostume(AkosRenderer *ar, int costume);
- void akos_setFacing(AkosRenderer *ar, Actor *a);
- bool akos_drawCostumeChannel(AkosRenderer *ar, int chan);
- void akos_codec1(AkosRenderer *ar);
- void akos_codec5(AkosRenderer *ar);
- void akos_codec16(AkosRenderer *ar);
- void akos_codec1_ignorePakCols(AkosRenderer *ar, int num);
- void akos_c1_spec2(AkosRenderer *ar);
- void akos_c1_spec3(AkosRenderer *ar);
bool akos_increaseAnims(byte *akos, Actor *a);
bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
- int getAnimVar(Actor *a, byte var);
- void setAnimVar(Actor *a, byte var, int value);
-
void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
bool akos_compare(int a, int b, byte cmd);
void akos_decodeData(Actor *a, int frame, uint usemask);
diff --git a/scummvm.cpp b/scummvm.cpp
index e77ad1216d..086edfc32d 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -411,8 +411,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr)
stopCycle(0);
for (i = 1, at = getFirstActor(); ++at, i < NUM_ACTORS; i++) {
- if (at->visible)
- at->hideActor();
+ at->hideActor();
}
if (!(_features & GF_AFTER_V7)) {
@@ -455,7 +454,6 @@ void Scumm::startScene(int room, Actor * a, int objectNr)
if (!(_features & GF_AFTER_V7)) {
camera._mode = CM_NORMAL;
camera._cur.x = camera._dest.x = 160;
-
camera._cur.y = camera._dest.y = 100;
}
@@ -1085,9 +1083,9 @@ int Scumm::toSimpleDir(int dirType, int dir)
int Scumm::fromSimpleDir(int dirType, int dir)
{
if (!dirType)
- dir += dir;
-
- return dir * 45;
+ return dir * 90;
+ else
+ return dir * 45;
}