diff options
-rw-r--r-- | engines/cine/cine.cpp | 2 | ||||
-rw-r--r-- | engines/gob/gob.cpp | 4 | ||||
-rw-r--r-- | engines/kyra/kyra.cpp | 2 | ||||
-rw-r--r-- | engines/lure/lure.cpp | 2 | ||||
-rw-r--r-- | engines/queen/queen.cpp | 2 | ||||
-rw-r--r-- | engines/saga/saga.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/plugin.cpp | 6 | ||||
-rw-r--r-- | engines/simon/simon.cpp | 4 | ||||
-rw-r--r-- | engines/sky/sky.cpp | 2 | ||||
-rw-r--r-- | engines/sword1/sword1.cpp | 4 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 2 |
11 files changed, 16 insertions, 16 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 5a7c2b9433..69b1c3af78 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -97,7 +97,7 @@ GameList Engine_CINE_gameIDList() { GameSettings Engine_CINE_findGameID(const char *gameid) { const GameSettings *g = cine_list; while (g->gameid) { - if (0 == strcmp(gameid, g->gameid)) + if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 3b267e4916..fd21d81415 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -292,7 +292,7 @@ GameList Engine_GOB_gameIDList() { GameSettings Engine_GOB_findGameID(const char *gameid) { const GameSettings *g = gob_list; while (g->gameid) { - if (0 == strcmp(gameid, g->gameid)) + if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } @@ -367,7 +367,7 @@ Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) { realGame = ConfMan.get("gameid"); else realGame = detector->_targetName; - if (!strcmp(realGame.c_str(), "gob2")) + if (!scumm_stricmp(realGame.c_str(), "gob2")) features = GF_GOB2; else features = GF_GOB1; diff --git a/engines/kyra/kyra.cpp b/engines/kyra/kyra.cpp index d9aba16213..d63038d727 100644 --- a/engines/kyra/kyra.cpp +++ b/engines/kyra/kyra.cpp @@ -143,7 +143,7 @@ GameList Engine_KYRA_gameIDList() { GameSettings Engine_KYRA_findGameID(const char *gameid) { const GameSettings *g = kyra_list; while (g->gameid) { - if (0 == strcmp(gameid, g->gameid)) + if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index 2fc47f7d62..d017b0f082 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -87,7 +87,7 @@ GameList Engine_LURE_gameIDList() { GameSettings Engine_LURE_findGameID(const char *gameid) { const GameSettings *g = lure_list; while (g->gameid) { - if (0 == strcmp(gameid, g->gameid)) + if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp index a5833d017b..ce90c09426 100644 --- a/engines/queen/queen.cpp +++ b/engines/queen/queen.cpp @@ -69,7 +69,7 @@ GameList Engine_QUEEN_gameIDList() { } GameSettings Engine_QUEEN_findGameID(const char *gameid) { - if (0 == strcmp(gameid, queen_setting[0].gameid)) + if (0 == scumm_stricmp(gameid, queen_setting[0].gameid)) return queen_setting[0]; GameSettings dummy = { 0, 0 }; return dummy; diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index 4222b93b08..38b0a91250 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -77,7 +77,7 @@ GameList Engine_SAGA_gameIDList() { GameSettings Engine_SAGA_findGameID(const char *gameid) { const GameSettings *g = saga_games; while (g->gameid) { - if (0 == strcmp(gameid, g->gameid)) + if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index d70282d010..29001560fc 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -853,7 +853,7 @@ static const ScummGameSettings multiple_versions_md5_settings[] = { static const char *findDescriptionFromGameID(const char *gameid) { const GameSettings *g = gameDescriptions; while (g->gameid) { - if (!strcmp(g->gameid, gameid)) { + if (!scumm_stricmp(g->gameid, gameid)) { return g->description; } g++; @@ -892,7 +892,7 @@ GameSettings Engine_SCUMM_findGameID(const char *gameid) { // First search the list of supported game IDs. const GameSettings *g = gameDescriptions; while (g->gameid) { - if (0 == strcmp(gameid, g->gameid)) + if (0 == scumm_stricmp(gameid, g->gameid)) return *g; g++; } @@ -902,7 +902,7 @@ GameSettings Engine_SCUMM_findGameID(const char *gameid) { GameSettings gs = { 0, 0 }; const ObsoleteGameID *o = obsoleteGameIDsTable; while (o->from) { - if (0 == strcmp(gameid, o->from)) { + if (0 == scumm_stricmp(gameid, o->from)) { gs.gameid = gameid; gs.gameid = "Obsolete game ID"; return gs; diff --git a/engines/simon/simon.cpp b/engines/simon/simon.cpp index 4f16135893..fb20351072 100644 --- a/engines/simon/simon.cpp +++ b/engines/simon/simon.cpp @@ -100,7 +100,7 @@ GameSettings Engine_SIMON_findGameID(const char *gameid) { // First search the list of supported game IDs. const GameSettings *g = simonGames; while (g->gameid) { - if (0 == strcmp(gameid, g->gameid)) + if (0 == scumm_stricmp(gameid, g->gameid)) return *g; g++; } @@ -110,7 +110,7 @@ GameSettings Engine_SIMON_findGameID(const char *gameid) { GameSettings gs = { 0, 0 }; const ObsoleteGameID *o = obsoleteGameIDsTable; while (o->from) { - if (0 == strcmp(gameid, o->from)) { + if (0 == scumm_stricmp(gameid, o->from)) { gs.gameid = gameid; gs.gameid = "Obsolete game ID"; return gs; diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp index 30e605fe4f..8b944c580f 100644 --- a/engines/sky/sky.cpp +++ b/engines/sky/sky.cpp @@ -87,7 +87,7 @@ GameList Engine_SKY_gameIDList() { } GameSettings Engine_SKY_findGameID(const char *gameid) { - if (0 == strcmp(gameid, skySetting.gameid)) + if (0 == scumm_stricmp(gameid, skySetting.gameid)) return skySetting; GameSettings dummy = { 0, 0 }; return dummy; diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index fb2c352523..426b85dea3 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -74,9 +74,9 @@ GameList Engine_SWORD1_gameIDList() { } GameSettings Engine_SWORD1_findGameID(const char *gameid) { - if (0 == strcmp(gameid, sword1FullSettings.gameid)) + if (0 == scumm_stricmp(gameid, sword1FullSettings.gameid)) return sword1FullSettings; - if (0 == strcmp(gameid, sword1DemoSettings.gameid)) + if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameid)) return sword1DemoSettings; GameSettings dummy = { 0, 0 }; return dummy; diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 4abd8b1a70..e3e7d25bde 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -76,7 +76,7 @@ GameList Engine_SWORD2_gameIDList() { GameSettings Engine_SWORD2_findGameID(const char *gameid) { const Sword2GameSettings *g = sword2_settings; while (g->gameid) { - if (0 == strcmp(gameid, g->gameid)) + if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } |