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-rw-r--r--scumm/insane/insane.cpp6
-rw-r--r--scumm/nut_renderer.cpp4
-rw-r--r--scumm/resource.cpp32
-rw-r--r--scumm/scumm.h3
-rw-r--r--scumm/smush/chunk.cpp5
-rw-r--r--scumm/smush/chunk.h6
-rw-r--r--scumm/smush/smush_player.cpp4
-rw-r--r--scumm/sound.cpp27
-rw-r--r--scumm/sound.h5
-rw-r--r--scumm/string.cpp6
10 files changed, 48 insertions, 50 deletions
diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp
index a93cdc5a62..6efa9229c6 100644
--- a/scumm/insane/insane.cpp
+++ b/scumm/insane/insane.cpp
@@ -586,11 +586,11 @@ int32 Insane::processKeyboard(void) {
}
void Insane::readFileToMem(const char *name, byte **buf) {
- File *in;
+ ScummFile *in;
uint32 len;
- in = new File();
- in->open(name);
+ in = new ScummFile();
+ _vm->openFile(*in, name);
len = in->size();
*buf = (byte *)malloc(len);
in->read(*buf, len);
diff --git a/scumm/nut_renderer.cpp b/scumm/nut_renderer.cpp
index 5bf36d1e12..56e597e0bf 100644
--- a/scumm/nut_renderer.cpp
+++ b/scumm/nut_renderer.cpp
@@ -119,8 +119,8 @@ bool NutRenderer::loadFont(const char *filename) {
warning("NutRenderer::loadFont() Font already loaded, ok, loading...");
}
- File file;
- file.open(filename);
+ ScummFile file;
+ _vm->openFile(file, filename);
if (file.isOpen() == false) {
warning("NutRenderer::loadFont() Can't open font file: %s", filename);
return false;
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index 315379dbc2..4b9b64324d 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -111,7 +111,7 @@ bool ScummFile::openSubFile(const char *filename) {
file_name[0x20] = 0;
assert(file_name[0]);
- //debug(0, "extracting \'%s\'", file_name);
+ //debug(7, " extracting \'%s\'", file_name);
// Consistency check. make sure the file data is in the file
if (file_off + file_len > data_file_len) {
@@ -120,7 +120,6 @@ bool ScummFile::openSubFile(const char *filename) {
if (scumm_stricmp(file_name, filename) == 0) {
// We got a match!
- _subFileName = file_name;
setSubfileRange(file_off, file_len);
return true;
}
@@ -376,28 +375,35 @@ void ScummEngine::readRoomsOffsets() {
}
}
-bool ScummEngine::openResourceFile(const char *filename, byte encByte) {
- debugC(DEBUG_GENERAL, "openResourceFile(%s)", filename);
+bool ScummEngine::openFile(ScummFile &file, const char *filename) {
bool result = false;
if (!_containerFile.isEmpty()) {
- if (!_fileHandle.isOpen())
- _fileHandle.open(_containerFile.c_str());
- assert(_fileHandle.isOpen());
+ file.close();
+ file.open(_containerFile.c_str());
+ assert(file.isOpen());
- result = _fileHandle.openSubFile(filename);
+ result = file.openSubFile(filename);
}
if (!result) {
- _fileHandle.close();
- result = _fileHandle.open(filename);
+ file.close();
+ result = file.open(filename);
}
-
- _fileHandle.setEnc(encByte);
-
+
return result;
}
+bool ScummEngine::openResourceFile(const char *filename, byte encByte) {
+ debugC(DEBUG_GENERAL, "openResourceFile(%s)", filename);
+
+ if (openFile(_fileHandle, filename)) {
+ _fileHandle.setEnc(encByte);
+ return true;
+ }
+ return false;
+}
+
void ScummEngine::askForDisk(const char *filename, int disknum) {
char buf[128];
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 6736e974ff..8b0a022185 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -66,7 +66,6 @@ private:
byte _encbyte;
uint32 _subFileStart;
uint32 _subFileLen;
- Common::String _subFileName;
public:
ScummFile();
void setEnc(byte value);
@@ -629,6 +628,8 @@ protected:
public:
/** The name of the (macintosh/rescumm style) container file, if any. */
Common::String _containerFile;
+
+ bool openFile(ScummFile &file, const char *filename);
protected:
int _resourceHeaderSize;
diff --git a/scumm/smush/chunk.cpp b/scumm/smush/chunk.cpp
index 8df68c1b15..181d7707c4 100644
--- a/scumm/smush/chunk.cpp
+++ b/scumm/smush/chunk.cpp
@@ -21,6 +21,7 @@
#include "stdafx.h"
#include "scumm/smush/chunk.h"
+#include "scumm/scumm.h"
#include "common/file.h"
#include "common/str.h"
@@ -89,8 +90,8 @@ FileChunk::FileChunk() :
}
FileChunk::FileChunk(const char *fname) {
- _data = new File();
- if (!_data->open(fname))
+ _data = new ScummFile();
+ if (!g_scumm->openFile(*_data, fname))
error("FileChunk: Unable to open file %s", fname);
_type = _data->readUint32BE();
diff --git a/scumm/smush/chunk.h b/scumm/smush/chunk.h
index 3419d536a3..63453103b2 100644
--- a/scumm/smush/chunk.h
+++ b/scumm/smush/chunk.h
@@ -24,10 +24,10 @@
#include "common/scummsys.h"
-class File;
-
namespace Scumm {
+class ScummFile;
+
class Chunk {
public:
virtual ~Chunk() {};
@@ -67,7 +67,7 @@ public:
class FileChunk : public BaseChunk {
private:
- File *_data;
+ ScummFile *_data;
uint32 _offset;
protected:
diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp
index 2950c150c0..8583151774 100644
--- a/scumm/smush/smush_player.cpp
+++ b/scumm/smush/smush_player.cpp
@@ -1116,8 +1116,8 @@ void SmushPlayer::seekSan(const char *file, int32 pos, int32 contFrame) {
void SmushPlayer::play(const char *filename, int32 offset, int32 startFrame) {
// Verify the specified file exists
- File f;
- f.open(filename);
+ ScummFile f;
+ _vm->openFile(f, filename);
if (!f.isOpen()) {
warning("SmushPlayer::play() File not found %s", filename);
return;
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 1fc1c16d96..d3cb4341c8 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -588,10 +588,10 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle
_sfxFile->close();
sprintf(filename, "audio/%s.%d/%d.voc", roomname, offset, b);
- _sfxFile->open(filename);
+ _vm->openFile(*_sfxFile, filename);
if (!_sfxFile->isOpen()) {
sprintf(filename, "%d.%d.voc", offset, b);
- _sfxFile->open(filename);
+ _vm->openFile(*_sfxFile, filename);
}
if (!_sfxFile->isOpen()) {
warning("startTalkSound: dig demo: voc file not found");
@@ -968,41 +968,30 @@ void Sound::startSfxSound(File *file, int file_size, PlayingSoundHandle *handle,
}
}
-File *Sound::openSfxFile() {
+ScummFile *Sound::openSfxFile() {
struct SoundFileExtensions {
const char *ext;
SoundMode mode;
};
static const SoundFileExtensions extensions[] = {
+ { "sou", kVOCMode },
#ifdef USE_FLAC
{ "sof", kFlacMode },
#endif
- #ifdef USE_MAD
- { "so3", kMP3Mode },
- #endif
#ifdef USE_VORBIS
{ "sog", kVorbisMode },
#endif
- { "sou", kVOCMode },
+ #ifdef USE_MAD
+ { "so3", kMP3Mode },
+ #endif
{ 0, kVOCMode }
};
-
-
char buf[256];
ScummFile *file = new ScummFile();
_offsetTable = NULL;
-
- if (!_vm->_containerFile.isEmpty() && file->open(_vm->_containerFile.c_str())) {
- if (file->openSubFile("monster.sou")) {
- _soundMode = kVOCMode;
- } else {
- file->close();
- }
- }
-
/* Try opening the file <_gameName>.sou first, e.g. tentacle.sou.
* That way, you can keep .sou files for multiple games in the
* same directory */
@@ -1014,7 +1003,7 @@ File *Sound::openSfxFile() {
for (int j = 0; basename[j] && !file->isOpen(); ++j) {
for (int i = 0; extensions[i].ext; ++i) {
sprintf(buf, "%s.%s", basename[j], extensions[i].ext);
- if (file->open(buf)) {
+ if (_vm->openFile(*file, buf)) {
_soundMode = extensions[i].mode;
break;
}
diff --git a/scumm/sound.h b/scumm/sound.h
index 77d04e46b2..e1b9274aad 100644
--- a/scumm/sound.h
+++ b/scumm/sound.h
@@ -29,6 +29,7 @@ class File;
namespace Scumm {
class ScummEngine;
+class ScummFile;
struct MP3OffsetTable;
@@ -57,7 +58,7 @@ protected:
int16 _soundQuePos, _soundQue[0x100];
int16 _soundQue2Pos, _soundQue2Sound[10], _soundQue2Offset[10];
- File *_sfxFile;
+ ScummFile *_sfxFile;
SoundMode _soundMode;
MP3OffsetTable *_offsetTable; // For compressed audio
int _numSoundEffects; // For compressed audio
@@ -110,7 +111,7 @@ public:
int getCurrentCDSound() const { return _currentCDSound; }
protected:
- File *openSfxFile();
+ ScummFile *openSfxFile();
void startSfxSound(File *file, int file_size, PlayingSoundHandle *handle, int id = -1);
bool isSfxFinished() const;
void processSfxQueues();
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 0135e67190..f11c4409f3 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -691,13 +691,13 @@ int indexCompare(const void *p1, const void *p2) {
// Create an index of the language file.
void ScummEngine::loadLanguageBundle() {
- File file;
+ ScummFile file;
int32 size;
if (_gameId == GID_DIG) {
- file.open("language.bnd");
+ openFile(file, "language.bnd");
} else if (_gameId == GID_CMI) {
- file.open("language.tab");
+ openFile(file, "language.tab");
} else {
return;
}