diff options
-rw-r--r-- | backends/platform/dc/selector.cpp | 12 | ||||
-rw-r--r-- | base/commandLine.cpp | 61 | ||||
-rw-r--r-- | base/plugins.cpp | 4 | ||||
-rw-r--r-- | engines/advancedDetector.cpp | 50 | ||||
-rw-r--r-- | engines/advancedDetector.h | 2 | ||||
-rw-r--r-- | engines/game.cpp | 27 | ||||
-rw-r--r-- | engines/game.h | 96 | ||||
-rw-r--r-- | engines/metaengine.h | 2 | ||||
-rw-r--r-- | engines/scumm/detection.cpp | 9 | ||||
-rw-r--r-- | engines/sky/detection.cpp | 10 | ||||
-rw-r--r-- | engines/sword1/detection.cpp | 28 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 7 | ||||
-rw-r--r-- | gui/editgamedialog.h | 2 | ||||
-rw-r--r-- | gui/launcher.cpp | 4 | ||||
-rw-r--r-- | gui/massadd.cpp | 9 | ||||
-rw-r--r-- | gui/massadd.h | 2 |
16 files changed, 147 insertions, 178 deletions
diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp index 033f06e32d..3192f3e8cf 100644 --- a/backends/platform/dc/selector.cpp +++ b/backends/platform/dc/selector.cpp @@ -271,21 +271,21 @@ static int findGames(Game *games, int max, bool use_ini) } if (!use_ini) { - GameList candidates = EngineMan.detectGames(files); + DetectedGames candidates = EngineMan.detectGames(files); - for (GameList::const_iterator ge = candidates.begin(); + for (DetectedGames::const_iterator ge = candidates.begin(); ge != candidates.end(); ++ge) if (curr_game < max) { - strcpy(games[curr_game].filename_base, ge->gameid().c_str()); + strcpy(games[curr_game].filename_base, ge->gameId.c_str()); strcpy(games[curr_game].dir, dirs[curr_dir-1].name); - games[curr_game].language = ge->language(); - games[curr_game].platform = ge->platform(); + games[curr_game].language = ge->language; + games[curr_game].platform = ge->platform; if (uniqueGame(games[curr_game].filename_base, games[curr_game].dir, games[curr_game].language, games[curr_game].platform, games, curr_game)) { - strcpy(games[curr_game].text, ge->description().c_str()); + strcpy(games[curr_game].text, ge->description.c_str()); #if 0 printf("Registered game <%s> (l:%d p:%d) in <%s> <%s> because of <%s> <*>\n", games[curr_game].text, diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 02c3d1c454..96548b9129 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -854,13 +854,13 @@ static void listAudioDevices() { } /** Display all games in the given directory, or current directory if empty */ -static GameList getGameList(const Common::FSNode &dir) { +static DetectedGames getGameList(const Common::FSNode &dir) { Common::FSList files; // Collect all files from directory if (!dir.getChildren(files, Common::FSNode::kListAll)) { printf("Path %s does not exist or is not a directory.\n", dir.getPath().c_str()); - return GameList(); + return DetectedGames(); } // detect Games @@ -871,25 +871,18 @@ static GameList getGameList(const Common::FSNode &dir) { g_system->logMessage(LogMessageType::kInfo, report.c_str()); } - DetectedGames detectedGames = detectionResults.listRecognizedGames(); - - GameList candidates; - for (uint i = 0; i < detectedGames.size(); i++) { - candidates.push_back(detectedGames[i].matchedGame); - } - - return candidates; + return detectionResults.listRecognizedGames(); } -static GameList recListGames(const Common::FSNode &dir, const Common::String &gameId, bool recursive) { - GameList list = getGameList(dir); +static DetectedGames recListGames(const Common::FSNode &dir, const Common::String &gameId, bool recursive) { + DetectedGames list = getGameList(dir); if (recursive) { Common::FSList files; dir.getChildren(files, Common::FSNode::kListDirectoriesOnly); for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) { - GameList rec = recListGames(*file, gameId, recursive); - for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) { + DetectedGames rec = recListGames(*file, gameId, recursive); + for (DetectedGames::const_iterator game = rec.begin(); game != rec.end(); ++game) { if (gameId.empty() || game->gameId == gameId) list.push_back(*game); } @@ -904,7 +897,7 @@ static Common::String detectGames(const Common::String &path, const Common::Stri bool noPath = path.empty(); //Current directory Common::FSNode dir(path); - GameList candidates = recListGames(dir, gameId, recursive); + DetectedGames candidates = recListGames(dir, gameId, recursive); if (candidates.empty()) { printf("WARNING: ScummVM could not find any game in %s\n", dir.getPath().c_str()); @@ -919,7 +912,7 @@ static Common::String detectGames(const Common::String &path, const Common::Stri // TODO this is not especially pretty printf("ID Description Full Path\n"); printf("-------------- ---------------------------------------------------------- ---------------------------------------------------------\n"); - for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { + for (DetectedGames::const_iterator v = candidates.begin(); v != candidates.end(); ++v) { printf("%-14s %-58s %s\n", v->gameId.c_str(), v->description.c_str(), v->path.c_str()); } @@ -928,17 +921,25 @@ static Common::String detectGames(const Common::String &path, const Common::Stri static int recAddGames(const Common::FSNode &dir, const Common::String &game, bool recursive) { int count = 0; - GameList list = getGameList(dir); - for (GameList::iterator v = list.begin(); v != list.end(); ++v) { + DetectedGames list = getGameList(dir); + for (DetectedGames::const_iterator v = list.begin(); v != list.end(); ++v) { if (v->gameId != game && !game.empty()) { printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameId.c_str(), game.c_str()); } else if (ConfMan.hasGameDomain(v->preferredTarget)) { // TODO Better check for game already added? printf("Found %s, but has already been added, skipping\n", v->gameId.c_str()); } else { - printf("Found %s, adding...\n", v->gameId.c_str()); - EngineMan.createTargetForGame(*v); + Common::String target = EngineMan.createTargetForGame(*v); count++; + + // Display added game info + printf("Game Added: \n Target: %s\n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n", + target.c_str(), + v->gameId.c_str(), + v->description.c_str(), + Common::getLanguageDescription(v->language), + Common::getPlatformDescription(v->platform) + ); } } @@ -998,15 +999,10 @@ static void runDetectorTest() { } DetectionResults detectionResults = EngineMan.detectGames(files); - DetectedGames detectedGames = detectionResults.listRecognizedGames(); - - GameList candidates; - for (uint i = 0; i < detectedGames.size(); i++) { - candidates.push_back(detectedGames[i].matchedGame); - } + DetectedGames candidates = detectionResults.listRecognizedGames(); bool gameidDiffers = false; - GameList::iterator x; + DetectedGames::const_iterator x; for (x = candidates.begin(); x != candidates.end(); ++x) { gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameId.c_str()) != 0); } @@ -1083,14 +1079,9 @@ void upgradeTargets() { Common::String desc(dom.getVal("description")); DetectionResults detectionResults = EngineMan.detectGames(files); - DetectedGames detectedGames = detectionResults.listRecognizedGames(); - - GameList candidates; - for (uint i = 0; i < detectedGames.size(); i++) { - candidates.push_back(detectedGames[i].matchedGame); - } + DetectedGames candidates = detectionResults.listRecognizedGames(); - GameDescriptor *g = 0; + DetectedGame *g = 0; // We proceed as follows: // * If detection failed to produce candidates, skip. @@ -1103,7 +1094,7 @@ void upgradeTargets() { } if (candidates.size() > 1) { // Scan over all candidates, check if there is a unique match for gameid, language and platform - GameList::iterator x; + DetectedGames::iterator x; int matchesFound = 0; for (x = candidates.begin(); x != candidates.end(); ++x) { if (x->gameId == gameid && x->language == lang && x->platform == plat) { diff --git a/base/plugins.cpp b/base/plugins.cpp index 1bfb929950..40a4d77053 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -531,7 +531,7 @@ DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const for (uint i = 0; i < engineCandidates.size(); i++) { engineCandidates[i].engineName = metaEngine.getName(); - engineCandidates[i].matchedGame.path = path; + engineCandidates[i].path = path; candidates.push_back(engineCandidates[i]); } @@ -554,7 +554,7 @@ void addStringToConf(const Common::String &key, const Common::String &value, con } // End of anonymous namespace -Common::String EngineManager::createTargetForGame(const GameDescriptor &game) { +Common::String EngineManager::createTargetForGame(const DetectedGame &game) { // The auto detector or the user made a choice. // Pick a domain name which does not yet exist (after all, we // are *adding* a game to the config, not replacing). diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index b7bf4b40e0..8e7ec4856f 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -33,42 +33,32 @@ #include "engines/advancedDetector.h" #include "engines/obsolete.h" -static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) { - const char *title = 0; +DetectedGame AdvancedMetaEngine::toDetectedGame(const ADDetectedGame &adGame) const { + const char *title; const char *extra; - if (g.flags & ADGF_USEEXTRAASTITLE) { - title = g.extra; + if (adGame.desc->flags & ADGF_USEEXTRAASTITLE) { + title = adGame.desc->extra; extra = ""; } else { - while (sg->gameId) { - if (!scumm_stricmp(g.gameId, sg->gameId)) - title = sg->description; - sg++; - } - - extra = g.extra; + const PlainGameDescriptor *pgd = findPlainGameDescriptor(adGame.desc->gameId, _gameIds); + title = pgd->description; + extra = adGame.desc->extra; } - GameSupportLevel gsl = kStableGame; - if (g.flags & ADGF_UNSTABLE) - gsl = kUnstableGame; - else if (g.flags & ADGF_TESTING) - gsl = kTestingGame; - - GameDescriptor gd(g.gameId, title, g.language, g.platform, extra); - gd.gameSupportLevel = gsl; - return gd; -} - -DetectedGame AdvancedMetaEngine::toDetectedGame(const ADDetectedGame &adGame) const { - DetectedGame game; + DetectedGame game(adGame.desc->gameId, title, adGame.desc->language, adGame.desc->platform, extra); game.engineName = getName(); - game.gameId = adGame.desc->gameId; game.hasUnknownFiles = adGame.hasUnknownFiles; game.matchedFiles = adGame.matchedFiles; - game.matchedGame = toGameDescriptor(*adGame.desc, _gameIds); - updateGameDescriptor(game.matchedGame, adGame.desc); + + game.gameSupportLevel = kStableGame; + if (adGame.desc->flags & ADGF_UNSTABLE) + game.gameSupportLevel = kUnstableGame; + else if (adGame.desc->flags & ADGF_TESTING) + game.gameSupportLevel = kTestingGame; + + updateGameDescriptor(game, adGame.desc); + return game; } @@ -112,8 +102,8 @@ static Common::String sanitizeName(const char *name) { return res; } -void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const { - if (_singleId != NULL) { +void AdvancedMetaEngine::updateGameDescriptor(DetectedGame &desc, const ADGameDescription *realDesc) const { + if (_singleId) { desc.preferredTarget = desc.gameId; desc.gameId = _singleId; } @@ -321,7 +311,7 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) Common::updateGameGUIOptions(agdDesc.desc->guiOptions + _guiOptions, lang); - GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc.desc, _gameIds); + DetectedGame gameDescriptor = toDetectedGame(agdDesc); bool showTestingWarning = false; diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index 5762009ea7..9f2016465d 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -321,7 +321,7 @@ protected: ADDetectedGame detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback) const; // TODO - void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const; + void updateGameDescriptor(DetectedGame &desc, const ADGameDescription *realDesc) const; /** * Compose a hashmap of all files in fslist. diff --git a/engines/game.cpp b/engines/game.cpp index bdf8e322dd..d23a006a4c 100644 --- a/engines/game.cpp +++ b/engines/game.cpp @@ -35,13 +35,19 @@ const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const Pla return 0; } -GameDescriptor::GameDescriptor() : +DetectedGame::DetectedGame() : + engineName(nullptr), + hasUnknownFiles(false), + canBeAdded(true), language(Common::UNK_LANG), platform(Common::kPlatformUnknown), gameSupportLevel(kStableGame) { } -GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd) : +DetectedGame::DetectedGame(const PlainGameDescriptor &pgd) : + engineName(nullptr), + hasUnknownFiles(false), + canBeAdded(true), language(Common::UNK_LANG), platform(Common::kPlatformUnknown), gameSupportLevel(kStableGame) { @@ -51,7 +57,12 @@ GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd) : description = pgd.description; } -GameDescriptor::GameDescriptor(const Common::String &id, const Common::String &d, Common::Language l, Common::Platform p, const Common::String &ex) { +DetectedGame::DetectedGame(const Common::String &id, const Common::String &d, Common::Language l, Common::Platform p, const Common::String &ex) : + engineName(nullptr), + hasUnknownFiles(false), + canBeAdded(true), + gameSupportLevel(kStableGame) { + gameId = id; preferredTarget = id; description = d; @@ -63,21 +74,21 @@ GameDescriptor::GameDescriptor(const Common::String &id, const Common::String &d description += updateDesc(); } -void GameDescriptor::setGUIOptions(const Common::String &guioptions) { +void DetectedGame::setGUIOptions(const Common::String &guioptions) { if (guioptions.empty()) _guiOptions.clear(); else _guiOptions = Common::getGameGUIOptionsDescription(guioptions); } -void GameDescriptor::appendGUIOptions(const Common::String &str) { +void DetectedGame::appendGUIOptions(const Common::String &str) { if (!_guiOptions.empty()) _guiOptions += " "; _guiOptions += str; } -Common::String GameDescriptor::updateDesc() const { +Common::String DetectedGame::updateDesc() const { const bool hasCustomLanguage = (language != Common::UNK_LANG); const bool hasCustomPlatform = (platform != Common::kPlatformUnknown); const bool hasExtraDesc = !extra.empty(); @@ -140,7 +151,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3 const char *reportEngineHeader = _s("Matched game IDs for the %s engine:"); Common::String report = Common::String::format( - translate ? _(reportStart) : reportStart, _detectedGames[0].matchedGame.path.c_str(), + translate ? _(reportStart) : reportStart, _detectedGames[0].path.c_str(), "https://bugs.scummvm.org/" ); report += "\n"; @@ -171,7 +182,7 @@ Common::String DetectionResults::generateUnknownGameReport(bool translate, uint3 // Add the gameId to the list of matched games for the engine // TODO: Use the gameId here instead of the preferred target. // This is currently impossible due to the AD singleId feature losing the information. - report += game.matchedGame.preferredTarget; + report += game.preferredTarget; // Consolidate matched files across all engines and detection entries for (FilePropertiesMap::const_iterator it = game.matchedFiles.begin(); it != game.matchedFiles.end(); it++) { diff --git a/engines/game.h b/engines/game.h index d675e7bdf4..660a94ad6c 100644 --- a/engines/game.h +++ b/engines/game.h @@ -71,53 +71,6 @@ enum GameSupportLevel { kUnstableGame // the game is not even ready for public testing yet }; -/** - * A hashmap describing details about a given game. In a sense this is a refined - * version of PlainGameDescriptor, as it also contains a gameid and a description string. - * But in addition, platform and language settings, as well as arbitrary other settings, - * can be contained in a GameDescriptor. - * This is an essential part of the glue between the game engines and the launcher code. - */ -class GameDescriptor { -public: - GameDescriptor(); - explicit GameDescriptor(const PlainGameDescriptor &pgd); - GameDescriptor(const Common::String &id, - const Common::String &description, - Common::Language language = Common::UNK_LANG, - Common::Platform platform = Common::kPlatformUnknown, - const Common::String &extra = Common::String()); - - void setGUIOptions(const Common::String &options); - void appendGUIOptions(const Common::String &str); - Common::String getGUIOptions() const { return _guiOptions; } - - Common::String gameId; - Common::String preferredTarget; - Common::String description; - Common::Language language; - Common::Platform platform; - Common::String path; - Common::String extra; - - /** - * What level of support is expected of this game - */ - GameSupportLevel gameSupportLevel; - -private: - /** - * Update the description string by appending (EXTRA/PLATFORM/LANG) to it. - * Values that are missing are omitted, so e.g. (EXTRA/LANG) would be - * added if no platform has been specified but a language and an extra string. - */ - Common::String updateDesc() const; - - Common::String _guiOptions; -}; - -/** List of games. */ -typedef Common::Array<GameDescriptor> GameList; /** * A record describing the properties of a file. Used on the existing @@ -135,20 +88,32 @@ struct FileProperties { */ typedef Common::HashMap<Common::String, FileProperties, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> FilePropertiesMap; +/** + * Details about a given game. + * + * While PlainGameDescriptor refers to a game supported by an engine, this refers to a game copy + * that has been detected by an engine's detector. + * It contains all the necessary data to add the game to the configuration manager and / or to launch it. + */ struct DetectedGame { + DetectedGame(); + explicit DetectedGame(const PlainGameDescriptor &pgd); + DetectedGame(const Common::String &id, + const Common::String &description, + Common::Language language = Common::UNK_LANG, + Common::Platform platform = Common::kPlatformUnknown, + const Common::String &extra = Common::String()); + + void setGUIOptions(const Common::String &options); + void appendGUIOptions(const Common::String &str); + Common::String getGUIOptions() const { return _guiOptions; } + /** * The name of the engine supporting the detected game */ const char *engineName; /** - * The identifier of the detected game - * - * For engines using the singleId feature, this is the true engine-specific gameId, not the singleId. - */ - const char *gameId; - - /** * A game was detected, but some files were not recognized * * This can happen when the md5 or size of the detected files did not match the engine's detection tables. @@ -170,14 +135,31 @@ struct DetectedGame { */ bool canBeAdded; + Common::String gameId; + Common::String preferredTarget; + Common::String description; + Common::Language language; + Common::Platform platform; + Common::String path; + Common::String extra; + + /** + * What level of support is expected of this game + */ + GameSupportLevel gameSupportLevel; + +private: /** - * Details about the detected game + * Update the description string by appending (EXTRA/PLATFORM/LANG) to it. + * Values that are missing are omitted, so e.g. (EXTRA/LANG) would be + * added if no platform has been specified but a language and an extra string. */ - GameDescriptor matchedGame; + Common::String updateDesc() const; - DetectedGame() : engineName(nullptr), gameId(nullptr), hasUnknownFiles(false), canBeAdded(true) {} + Common::String _guiOptions; }; +/** List of games. */ typedef Common::Array<DetectedGame> DetectedGames; /** diff --git a/engines/metaengine.h b/engines/metaengine.h index 6e8ab16af8..a95ff1593e 100644 --- a/engines/metaengine.h +++ b/engines/metaengine.h @@ -277,7 +277,7 @@ public: * * Returns the created target name. */ - Common::String createTargetForGame(const GameDescriptor &game); + Common::String createTargetForGame(const DetectedGame &game); }; /** Convenience shortcut for accessing the engine manager. */ diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 1395fc4fd7..fccb30b0fa 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -1036,15 +1036,14 @@ DetectedGames ScummMetaEngine::detectGames(const Common::FSList &fslist) const { const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions); assert(g); - DetectedGame game; - game.matchedGame = GameDescriptor(x->game.gameid, g->description, x->language, x->game.platform, x->extra); + DetectedGame game = DetectedGame(x->game.gameid, g->description, x->language, x->game.platform, x->extra); // Compute and set the preferred target name for this game. // Based on generateComplexID() in advancedDetector.cpp. - game.matchedGame.preferredTarget = generatePreferredTarget(*x); + game.preferredTarget = generatePreferredTarget(*x); - game.matchedGame.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); - game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); + game.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi)); + game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language)); detectedGames.push_back(game); } diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp index b8abd6bcb5..6beaf02fdc 100644 --- a/engines/sky/detection.cpp +++ b/engines/sky/detection.cpp @@ -182,18 +182,16 @@ DetectedGames SkyMetaEngine::detectGames(const Common::FSList &fslist) const { ++sv; } - DetectedGame game; if (sv->dinnerTableEntries) { Common::String extra = Common::String::format("v0.0%d %s", sv->version, sv->extraDesc); - game.matchedGame = GameDescriptor(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown, extra); - game.matchedGame.setGUIOptions(sv->guioptions); + DetectedGame game = DetectedGame(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown, extra); + game.setGUIOptions(sv->guioptions); + detectedGames.push_back(game); } else { - game.matchedGame = GameDescriptor(skySetting.gameId, skySetting.description); + detectedGames.push_back(DetectedGame(skySetting.gameId, skySetting.description)); } - - detectedGames.push_back(game); } return detectedGames; diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp index 205640a0a6..6504806423 100644 --- a/engines/sword1/detection.cpp +++ b/engines/sword1/detection.cpp @@ -214,29 +214,29 @@ DetectedGames SwordMetaEngine::detectGames(const Common::FSList &fslist) const { DetectedGame game; if (mainFilesFound && pcFilesFound && demoFilesFound) - game.matchedGame = GameDescriptor(sword1DemoSettings); + game = DetectedGame(sword1DemoSettings); else if (mainFilesFound && pcFilesFound && psxFilesFound) - game.matchedGame = GameDescriptor(sword1PSXSettings); + game = DetectedGame(sword1PSXSettings); else if (mainFilesFound && pcFilesFound && psxDemoFilesFound) - game.matchedGame = GameDescriptor(sword1PSXDemoSettings); + game = DetectedGame(sword1PSXDemoSettings); else if (mainFilesFound && pcFilesFound && !psxFilesFound) - game.matchedGame = GameDescriptor(sword1FullSettings); + game = DetectedGame(sword1FullSettings); else if (mainFilesFound && macFilesFound) - game.matchedGame = GameDescriptor(sword1MacFullSettings); + game = DetectedGame(sword1MacFullSettings); else if (mainFilesFound && macDemoFilesFound) - game.matchedGame = GameDescriptor(sword1MacDemoSettings); + game = DetectedGame(sword1MacDemoSettings); else return detectedGames; - game.matchedGame.setGUIOptions(GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); + game.setGUIOptions(GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); - game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); - game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::DE_DEU)); - game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::FR_FRA)); - game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::IT_ITA)); - game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::ES_ESP)); - game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::PT_BRA)); - game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::CZ_CZE)); + game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); + game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::DE_DEU)); + game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::FR_FRA)); + game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::IT_ITA)); + game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::ES_ESP)); + game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::PT_BRA)); + game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::CZ_CZE)); detectedGames.push_back(game); diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 231074641e..0ec0e3f726 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -192,9 +192,8 @@ DetectedGames detectGamesImpl(const Common::FSList &fslist, bool recursion = fal continue; // Match found, add to list of candidates, then abort inner loop. - DetectedGame game; - game.matchedGame = GameDescriptor(g->gameid, g->description); - game.matchedGame.setGUIOptions(GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); + DetectedGame game = DetectedGame(g->gameid, g->description); + game.setGUIOptions(GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); detectedGames.push_back(game); break; @@ -285,7 +284,7 @@ Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) c DetectedGames detectedGames = detectGames(fslist); for (uint i = 0; i < detectedGames.size(); i++) { - if (detectedGames[i].matchedGame.gameId == gameid) { + if (detectedGames[i].gameId == gameid) { *engine = new Sword2::Sword2Engine(syst); return Common::kNoError; } diff --git a/gui/editgamedialog.h b/gui/editgamedialog.h index 06a8514dd5..7c6a08eb3c 100644 --- a/gui/editgamedialog.h +++ b/gui/editgamedialog.h @@ -40,8 +40,6 @@ class StaticTextWidget; class EditTextWidget; class SaveLoadChooser; -Common::String addGameToConf(const GameDescriptor &result); - /* * A dialog that allows the user to edit a config game entry. * TODO: add widgets for some/all of the following diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 67a62ad61e..7a37a7d3be 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -562,14 +562,14 @@ bool LauncherDialog::doGameDetection(const Common::String &path) { // Display the candidates to the user and let her/him pick one StringArray list; for (idx = 0; idx < (int)candidates.size(); idx++) - list.push_back(candidates[idx].matchedGame.description); + list.push_back(candidates[idx].description); ChooserDialog dialog(_("Pick the game:")); dialog.setList(list); idx = dialog.runModal(); } if (0 <= idx && idx < (int)candidates.size()) { - const GameDescriptor &result = candidates[idx].matchedGame; + const DetectedGame &result = candidates[idx]; Common::String domain = EngineMan.createTargetForGame(result); diff --git a/gui/massadd.cpp b/gui/massadd.cpp index 56b15ecfd7..8bc5a10720 100644 --- a/gui/massadd.cpp +++ b/gui/massadd.cpp @@ -117,13 +117,13 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir) } struct GameTargetLess { - bool operator()(const GameDescriptor &x, const GameDescriptor &y) const { + bool operator()(const DetectedGame &x, const DetectedGame &y) const { return x.preferredTarget.compareToIgnoreCase(y.preferredTarget) < 0; } }; struct GameDescLess { - bool operator()(const GameDescriptor &x, const GameDescriptor &y) const { + bool operator()(const DetectedGame &x, const DetectedGame &y) const { return x.description.compareToIgnoreCase(y.description) < 0; } }; @@ -142,7 +142,7 @@ void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data // people who want to edit their config file by hand after a mass add. Common::sort(_games.begin(), _games.end(), GameTargetLess()); // Add all the detected games to the config - for (GameList::iterator iter = _games.begin(); iter != _games.end(); ++iter) { + for (DetectedGames::iterator iter = _games.begin(); iter != _games.end(); ++iter) { debug(1, " Added gameid '%s', desc '%s'\n", iter->gameId.c_str(), iter->description.c_str()); @@ -199,7 +199,8 @@ void MassAddDialog::handleTickle() { // However, we only add games which are not already in the config file. DetectedGames candidates = detectionResults.listRecognizedGames(); for (DetectedGames::const_iterator cand = candidates.begin(); cand != candidates.end(); ++cand) { - const GameDescriptor &result = cand->matchedGame; + const DetectedGame &result = *cand; + Common::String path = dir.getPath(); // Remove trailing slashes diff --git a/gui/massadd.h b/gui/massadd.h index b954c87161..b81a6046e2 100644 --- a/gui/massadd.h +++ b/gui/massadd.h @@ -51,7 +51,7 @@ public: private: Common::Stack<Common::FSNode> _scanStack; - GameList _games; + DetectedGames _games; /** * Map each path occuring in the config file to the target(s) using that path. |