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-rw-r--r--engines/tinsel/graphics.cpp2
-rw-r--r--engines/tinsel/palette.cpp10
-rw-r--r--engines/tinsel/palette.h8
3 files changed, 11 insertions, 9 deletions
diff --git a/engines/tinsel/graphics.cpp b/engines/tinsel/graphics.cpp
index b6a7b1e08b..f66c57590b 100644
--- a/engines/tinsel/graphics.cpp
+++ b/engines/tinsel/graphics.cpp
@@ -770,7 +770,7 @@ void DrawObject(DRAWOBJECT *pObj) {
break;
case 0x44: // PSX 4-bit CLUT
memset(psxMapperTable, 0, 16);
- psxPaletteMapper(pObj->pPal, (uint16*)(srcPtr + sizeof(uint16)), psxMapperTable);
+ psxPaletteMapper(pObj->pPal, srcPtr + sizeof(uint16), psxMapperTable);
psxFourBitClut = true;
psxSkipBytes = READ_LE_UINT32(p + sizeof(uint32) * 5) << 4; // Fetch number of bytes we have to skip
diff --git a/engines/tinsel/palette.cpp b/engines/tinsel/palette.cpp
index 1c5c69252a..6f7b5e5f6b 100644
--- a/engines/tinsel/palette.cpp
+++ b/engines/tinsel/palette.cpp
@@ -94,26 +94,28 @@ static int maxDACQ = 0;
/**
* Map PSX palettes to original palette from resource file
*/
-void psxPaletteMapper(PALQ *originalPal, uint16 *psxClut, byte *mapperTable) {
+void psxPaletteMapper(PALQ *originalPal, uint8 *psxClut, byte *mapperTable) {
PALETTE *pal = (PALETTE *)LockMem(originalPal->hPal);
bool colorFound = false;
+ uint16 clutEntry = 0;
for (int j = 0; j < 16; j++) {
- if(!(psxClut[j] & 0x8000)) {
+ clutEntry = READ_LE_UINT16(psxClut + (sizeof(uint16) * j));
+ if(clutEntry) {
for (int i = 0; (i < pal->numColours) && !colorFound; i++) {
// get R G B values in the same way as psx format converters
uint16 psxEquivalent = (uint16)((uint32)(PSXGetRValue(pal->palRGB[i]) >> 3) |
((PSXGetGValue(pal->palRGB[i]) >> 3) << 5) |
((PSXGetBValue(pal->palRGB[i]) >> 3) << 10));
- if (psxEquivalent == psxClut[j]) {
+ if (psxEquivalent == clutEntry) {
mapperTable[j] = i + 1;
colorFound = true;
}
}
// FIXME: This is just to hack around a bug that causes some text to appear
// black, i still have to find the correct fix for this.
- if(psxClut[j] == 0x7EC0 && !colorFound) mapperTable[j] = 197;
+ if(clutEntry == 0x7EC0 && !colorFound) mapperTable[j] = 197;
colorFound = false;
} else {
mapperTable[j] = 0;
diff --git a/engines/tinsel/palette.h b/engines/tinsel/palette.h
index 7a74424ba9..c887220840 100644
--- a/engines/tinsel/palette.h
+++ b/engines/tinsel/palette.h
@@ -39,9 +39,9 @@ typedef uint32 COLORREF;
#define TINSEL_GetGValue(rgb) ((uint8)(((uint16)(FROM_LE_32(rgb))) >> 8))
#define TINSEL_GetBValue(rgb) ((uint8)((FROM_LE_32(rgb))>>16))
-#define PSXGetRValue(rgb) (FROM_LE_32(rgb) & 0x000000f8)
-#define PSXGetGValue(rgb) (FROM_LE_32((rgb) >> 8) & 0x000000f8)
-#define PSXGetBValue(rgb) (FROM_LE_32((rgb) >> 16) & 0x000000f8)
+#define PSXGetRValue(rgb) ((uint8)(FROM_LE_32(rgb) & 0x000000f8))
+#define PSXGetGValue(rgb) ((uint8)(FROM_LE_32((rgb) >> 8) & 0x000000f8))
+#define PSXGetBValue(rgb) ((uint8)(FROM_LE_32((rgb) >> 16) & 0x000000f8))
enum {
MAX_COLOURS = 256, //!< maximum number of colours - for VGA 256
@@ -111,7 +111,7 @@ void ResetPalAllocator(void); // wipe out all palettes
void PaletteStats(void); // Shows the maximum number of palettes used at once
#endif
-void psxPaletteMapper(PALQ *originalPal, uint16 *psxClut, byte *mapperTable); // Maps PSX CLUTs to original palette in resource file
+void psxPaletteMapper(PALQ *originalPal, uint8 *psxClut, byte *mapperTable); // Maps PSX CLUTs to original palette in resource file
void PalettesToVideoDAC(void); // Update the video DAC with palettes currently the the DAC queue