diff options
-rw-r--r-- | engines/tsage/globals.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_dialogs.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 16 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 106 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 108 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.cpp | 54 |
7 files changed, 145 insertions, 145 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 0964db5497..9bd7249902 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -503,7 +503,7 @@ void Ringworld2Globals::reset() { _player._characterIndex = R2_QUINN; _player._characterScene[R2_QUINN] = 100; _player._characterScene[R2_SEEKER] = 300; - _player._characterScene[3] = 300; + _player._characterScene[R2_MIRANDA] = 300; } void Ringworld2Globals::synchronize(Serializer &s) { diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp index 663697d94d..057d91a46e 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp +++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp @@ -235,7 +235,7 @@ void CharacterDialog::show() { scene->saveCharacter(oldCharacter); // Play the correctfrequency, if any, of the character being switched to's scanner device - if (R2_GLOBALS._player._characterScene[0] != 300) { + if (R2_GLOBALS._player._characterScene[R2_NONE] != 300) { switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) { case 0: R2_GLOBALS._sound4.stop(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index de6e0aaf38..4eefa11de9 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -2805,12 +2805,12 @@ void Scene300::Action1::signal() { switch (_actionIndex) { case 0: - setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == 1) ? + setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == R2_QUINN) ? (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); _actionIndex = 2; break; case 1: - setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == 1) ? + setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == R2_QUINN) ? (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); _actionIndex = 0; break; @@ -2904,7 +2904,7 @@ bool Scene300::QuinnWorkstation::startAction(CursorType action, Event &event) { return true; case CURSOR_LOOK: - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { SceneItem::display2(300, 47); return true; } @@ -2927,7 +2927,7 @@ bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event) return true; case CURSOR_LOOK: - if (R2_GLOBALS._player._characterIndex == 3) { + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { SceneItem::display2(300, 47); return true; } @@ -2943,7 +2943,7 @@ bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event) bool Scene300::SeekerWorkstation::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { SceneItem::display2(300, 47); return true; } @@ -3452,8 +3452,8 @@ void Scene300::postInit(SceneObjectList *OwnerList) { case 3: if (R2_GLOBALS._sceneManager._previousScene == 1500) { - R2_GLOBALS._player._oldCharacterScene[3] = 3150; - R2_GLOBALS._player._characterScene[3] = 3150; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150; R2_GLOBALS._player._effect = 0; R2_GLOBALS._player.setAction(NULL); R2_GLOBALS._player.disableControl(); @@ -4281,7 +4281,7 @@ void Scene325::consoleAction(int id) { break; case 11: - if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == 1) && !R2_GLOBALS.getFlag(25)) { + if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == R2_QUINN) && !R2_GLOBALS.getFlag(25)) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_ARROW); _sceneMode = 13; diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 8f1905eeac..29bef2ccb2 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -1520,7 +1520,7 @@ void Scene1200::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setup(3156, 1, 6); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player._oldCharacterScene[3] = 1200; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200; _actor1.postInit(); _actor1.hide(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index 01c5ae3fd6..a8e534d5cb 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -51,77 +51,77 @@ void Scene2000::initPlayer() { R2_GLOBALS._player.enableControl(); break; case 1: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2001; else _sceneMode = 2021; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 2: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2002; else _sceneMode = 2022; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 3: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2000; else _sceneMode = 2020; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 4: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2005; else _sceneMode = 2025; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 5: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2004; else _sceneMode = 2024; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 6: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2009; else _sceneMode = 2029; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 7: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2008; else _sceneMode = 2028; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 8: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2013; else _sceneMode = 2033; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 9: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2012; else _sceneMode = 2032; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 10: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2016; else _sceneMode = 2036; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 11: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2038; else _sceneMode = 2040; @@ -137,7 +137,7 @@ void Scene2000::initPlayer() { if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) && (R2_GLOBALS._spillLocation[R2_QUINN] == R2_GLOBALS._spillLocation[R2_SEEKER])) { _object1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _object1.setup(20, 5, 1); _object1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -601,25 +601,25 @@ void Scene2000::SouthExit::changeScene() { switch (scene->_mazePlayerMode) { case 4: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2003, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2023, &R2_GLOBALS._player, NULL); break; case 6: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2007, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2027, &R2_GLOBALS._player, NULL); break; case 8: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2011, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2031, &R2_GLOBALS._player, NULL); break; case 11: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 2039; else scene->_sceneMode = 2041; @@ -666,19 +666,19 @@ void Scene2000::NorthExit::changeScene() { switch (scene->_mazePlayerMode) { case 5: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2006, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2026, &R2_GLOBALS._player, NULL); break; case 7: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2010, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2030, &R2_GLOBALS._player, NULL); break; case 9: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2014, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2034, &R2_GLOBALS._player, NULL); @@ -698,56 +698,56 @@ void Scene2000::DoorExit::changeScene() { switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) { case 3: scene->_mazePlayerMode = 1; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); break; case 4: scene->_mazePlayerMode = 7; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); break; case 10: scene->_mazePlayerMode = 8; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); break; case 12: scene->_mazePlayerMode = 3; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); break; case 16: scene->_mazePlayerMode = 4; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); break; case 21: scene->_mazePlayerMode = 5; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); break; case 25: scene->_mazePlayerMode = 2; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); break; case 34: scene->_mazePlayerMode = 6; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); @@ -791,7 +791,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(2008, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1063,7 +1063,7 @@ void Scene2350::ExitUp::changeScene() { R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS); scene->_sceneMode = 12; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL); @@ -1099,7 +1099,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(2008, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1109,7 +1109,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor2.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor2.setup(20, 5, 1); _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -1139,7 +1139,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 34) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2351; else _sceneMode = 2353; @@ -1392,7 +1392,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1402,7 +1402,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _pictographs1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _pictographs1.setup(20, 5, 1); _pictographs1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -1556,7 +1556,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1567,7 +1567,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 5, 1); _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -1657,7 +1657,7 @@ bool Scene2435::Astor::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_ARROW); - if ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS.getFlag(82))) { + if ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS.getFlag(82))) { scene->_stripManager.start(605, scene); return true; } else if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) { @@ -1771,7 +1771,7 @@ void Scene2435::signal() { _sceneMode = 2436; R2_GLOBALS._player.setStrip(7); _companion.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companion.setVisage(20); else _companion.setVisage(2008); @@ -1839,7 +1839,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1849,7 +1849,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setPosition(Common::Point(210, 200)); if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 5, 1); _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -1927,7 +1927,7 @@ void Scene2445::signal() { bool Scene2450::Parker::startAction(CursorType action, Event &event) { Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; - if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) { + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2452; scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_parker, NULL); @@ -1945,7 +1945,7 @@ bool Scene2450::CareTaker::startAction(CursorType action, Event &event) { ++R2_GLOBALS._v565AE; scene->_sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(699 + (R2_GLOBALS._v565AE * 2), scene); else scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene); @@ -2017,7 +2017,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { break; case 2000: _sceneMode = 2451; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) { _companion.postInit(); _companion.setup(20, 6, 1); @@ -2041,7 +2041,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { } break; case 2450: - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.postInit(); if (R2_GLOBALS.getFlag(61)) { R2_GLOBALS._player.setup(2008, 6, 1); @@ -2111,7 +2111,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { break; default: R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(61)) { R2_GLOBALS._player.setup(2008, 3, 1); } else { @@ -2429,7 +2429,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(11); R2_GLOBALS._player._moveDiff = Common::Point(2, 1); } else { @@ -2439,7 +2439,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(21, 3, 1); _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *)NULL); } else { @@ -2568,7 +2568,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(2008, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -2578,7 +2578,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 5, 1); _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -2729,7 +2729,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -2740,7 +2740,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 5, 1); _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -2892,7 +2892,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -2903,7 +2903,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _companion.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _companion.setup(20, 5, 1); _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index d60b286f79..6898ede304 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -334,7 +334,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.play(262); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3250) { _sceneMode = 3175; setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_door, NULL); } else { @@ -343,7 +343,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setPosition(Common::Point(89, 76)); R2_GLOBALS._player.enableControl(); } - R2_GLOBALS._player._oldCharacterScene[3] = 3125; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3125; } void Scene3125::signal() { @@ -545,7 +545,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000); R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100; - R2_GLOBALS._player._oldCharacterScene[3] = 0; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 0; R2_GLOBALS._player._characterIndex = R2_MIRANDA; } SceneExt::postInit(); @@ -708,7 +708,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { } } - R2_GLOBALS._player._oldCharacterScene[3] = 3150; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150; } void Scene3150::signal() { @@ -910,7 +910,7 @@ void Scene3175::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3250) { R2_GLOBALS._player.setup(30, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(126, 77)); @@ -920,7 +920,7 @@ void Scene3175::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_door, NULL); } - R2_GLOBALS._player._oldCharacterScene[3] = 3175; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3175; } void Scene3175::signal() { @@ -1165,7 +1165,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) { loadScene(3250); if (R2_GLOBALS._sceneManager._previousScene == -1) { - R2_GLOBALS._player._oldCharacterScene[3] = 1200; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200; R2_GLOBALS._player._characterIndex = R2_MIRANDA; } @@ -1195,7 +1195,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); - switch (R2_GLOBALS._player._oldCharacterScene[3]) { + switch (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA]) { case 1200: _sceneMode = 3250; _actor4.postInit(); @@ -1234,7 +1234,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) { break; } - R2_GLOBALS._player._oldCharacterScene[3] = 3250; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3250; } void Scene3250::signal() { @@ -1305,7 +1305,7 @@ void Scene3255::postInit(SceneObjectList *OwnerList) { _sceneMode = 3255; setAction(&_sequenceManager, this, 3255, &R2_GLOBALS._player, NULL); } - R2_GLOBALS._player._oldCharacterScene[3] = 3255; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3255; } void Scene3255::signal() { @@ -1512,7 +1512,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) { _item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) { + if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3275) { _sceneMode = 3270; setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_door, NULL); } else { @@ -1522,7 +1522,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.enableControl(); } - R2_GLOBALS._player._oldCharacterScene[3] = 3260; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3260; } void Scene3260::remove() { @@ -1614,7 +1614,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._oldCharacterScene[3] == 3150) { + if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3150) { _sceneMode = 11; R2_GLOBALS._player.setup(30, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); @@ -1623,7 +1623,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) { Common::Point pt(418, 128); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); - } else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) { + } else if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3260) { _sceneMode = 3276; setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_door, NULL); } else { @@ -1633,7 +1633,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.enableControl(); } - R2_GLOBALS._player._oldCharacterScene[3] = 3275; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3275; } void Scene3275::signal() { @@ -1813,7 +1813,7 @@ bool Scene3375::Companion2::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); @@ -1828,7 +1828,7 @@ bool Scene3375::Companion1::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); @@ -2241,7 +2241,7 @@ bool Scene3385::Companion1::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); @@ -2256,7 +2256,7 @@ bool Scene3385::Companion2::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); @@ -2333,7 +2333,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_QUINN] = 3385; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3385; - R2_GLOBALS._player._characterScene[3] = 3385; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3385; if (R2_GLOBALS._sceneManager._previousScene == 3375) _field11B2 = 3; @@ -2343,16 +2343,16 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { setZoomPercents(102, 40, 200, 160); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player.setup(20, _field11B2, 1); - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player.setup(30, _field11B2, 1); else R2_GLOBALS._player.setup(10, _field11B2, 1); @@ -2361,7 +2361,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.disableControl(); _companion1.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _companion1._moveRate = 10; _companion1._moveDiff = Common::Point(3, 2); } else { @@ -2370,7 +2370,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { } _companion1.changeZoom(-1); _companion1._effect = 1; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _companion1.setup(10, _field11B2, 1); else _companion1.setup(20, _field11B2, 1); @@ -2381,7 +2381,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { _companion2._moveDiff = Common::Point(3, 2); _companion2.changeZoom(-1); _companion2._effect = 1; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _companion2.setup(10, _field11B2, 1); else _companion2.setup(30, _field11B2, 1); @@ -2478,7 +2478,7 @@ bool Scene3395::Companion1::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); @@ -2493,7 +2493,7 @@ bool Scene3395::Companion2::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); @@ -2556,7 +2556,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_QUINN] = 3395; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3395; - R2_GLOBALS._player._characterScene[3] = 3395; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3395; if (R2_GLOBALS._sceneManager._previousScene == 3385) _field142E = 3; @@ -2566,16 +2566,16 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { setZoomPercents(51, 40, 200, 137); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player.setup(20, _field142E, 1); - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player.setup(30, _field142E, 1); else R2_GLOBALS._player.setup(10, _field142E, 1); @@ -2584,7 +2584,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.disableControl(); _companion1.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _companion1._moveRate = 10; _companion1._moveDiff = Common::Point(3, 2); } else { @@ -2593,7 +2593,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { } _companion1.changeZoom(-1); _companion1._effect = 1; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _companion1.setup(10, _field142E, 1); else _companion1.setup(20, _field142E, 1); @@ -2715,7 +2715,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) { setZoomPercents(51, 46, 180, 200); R2_GLOBALS._player._characterScene[R2_QUINN] = 3400; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3400; - R2_GLOBALS._player._characterScene[3] = 3400; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3400; _actor7.postInit(); _actor7.setup(3403, 1, 1); @@ -2751,7 +2751,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) { _companion1.changeZoom(-1); _companion1._effect = 1; _companion1.setPosition(Common::Point(247, 63)); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _companion1.setup(10, 5, 1); else _companion1.setup(20, 5, 1); @@ -2762,7 +2762,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) { _companion2.changeZoom(-1); _companion2._effect = 1; _companion2.setPosition(Common::Point(225, 63)); - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _companion2.setup(10, 5, 1); else _companion2.setup(30, 5, 1); @@ -2817,7 +2817,7 @@ void Scene3400::signal() { _teal.setStrip(1); R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0); _stripManager.start(3307, this); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _sceneMode = 3400; R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_actor8, NULL); } else { @@ -2844,7 +2844,7 @@ void Scene3400::signal() { _webbster.setStrip(3); _teal.setStrip(1); _sceneMode = 3403; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_webbster, &_actor7, NULL); else setAction(&_sequenceManager, this, 3403, &_companion1, &_webbster, &_actor7, NULL); @@ -2853,7 +2853,7 @@ void Scene3400::signal() { warning("STUB: sub_1D227()"); _teal.setStrip(1); _sceneMode = 3405; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL); else setAction(&_sequenceManager, this, 3405, &_companion2, &_actor7, NULL); @@ -2862,11 +2862,11 @@ void Scene3400::signal() { warning("STUB: sub_1D227()"); _teal.setStrip(1); _sceneMode = 3406; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_actor7, NULL); - else if (R2_GLOBALS._player._characterIndex == 2) + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) setAction(&_sequenceManager, this, 3406, &_companion1, &_actor7, NULL); - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) setAction(&_sequenceManager, this, 3406, &_companion2, &_actor7, NULL); break; case 3311: @@ -4338,9 +4338,9 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) { scene->_actor12.setStrip2(-1); scene->_actor4.setStrip2(-1); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player.setAction(&scene->_sequenceManager3, scene, 3611, &R2_GLOBALS._player, NULL); - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player.setAction(&scene->_sequenceManager4, scene, 3612, &R2_GLOBALS._player, NULL); else R2_GLOBALS._player.setAction(&scene->_sequenceManager2, scene, 3610, &R2_GLOBALS._player, NULL); @@ -4425,7 +4425,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { setZoomPercents(142, 80, 167, 105); R2_GLOBALS._player._characterScene[R2_QUINN] = 3600; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3600; - R2_GLOBALS._player._characterScene[3] = 3600; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3600; _item2.setDetails(33, 3600, 6, -1, -1); _item3.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL); @@ -4499,7 +4499,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { _actor12.setup(30, 5, 11); _actor12.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _actor10.setPosition(Common::Point(76, 148)); _actor11.setPosition(Common::Point(134, 148)); _actor12.setPosition(Common::Point(100, 148)); @@ -4507,7 +4507,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setup(20, _actor11._strip, 1); R2_GLOBALS._player.setPosition(_actor11._position); _actor11.hide(); - } else if (R2_GLOBALS._player._characterIndex == 3) { + } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { _actor10.setPosition(Common::Point(110, 148)); _actor11.setPosition(Common::Point(76, 148)); _actor12.setPosition(Common::Point(134, 148)); @@ -4618,9 +4618,9 @@ void Scene3600::signal() { _tealSpeaker._object1.hide(); _actor5.show(); _actor5.setStrip(2); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _sceneMode = 3602; - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _sceneMode = 3603; else _sceneMode = 3601; @@ -4727,12 +4727,12 @@ void Scene3600::signal() { _quinnSpeaker._displayMode = 2; _tealSpeaker._displayMode = 2; - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); R2_GLOBALS._player.setup(20, _actor11._strip, 1); R2_GLOBALS._player.setPosition(_actor11._position); _actor11.hide(); - } else if (R2_GLOBALS._player._characterIndex == 3) { + } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.setup(30, _actor12._strip, 1); R2_GLOBALS._player.setPosition(_actor12._position); @@ -4884,10 +4884,10 @@ void Scene3600::dispatch() { R2_GLOBALS._player.hide(); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _actor11.setPosition(R2_GLOBALS._player._position); _actor11.show(); - } else if (R2_GLOBALS._player._characterIndex == 3) { + } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { _actor12.setPosition(R2_GLOBALS._player._position); _actor12.show(); } else { diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index 2cf5201c43..93f428547e 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -541,7 +541,7 @@ void SpeakerMiranda300::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) { + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { _object2 = &R2_GLOBALS._player; } else { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; @@ -627,7 +627,7 @@ void SpeakerMiranda3375::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_companion2; @@ -677,7 +677,7 @@ void SpeakerMiranda3385::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_companion2; @@ -726,7 +726,7 @@ void SpeakerMiranda3395::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_companion2; @@ -776,7 +776,7 @@ void SpeakerMiranda3400::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_companion2; @@ -820,7 +820,7 @@ void SpeakerMiranda3600::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor12; @@ -1176,7 +1176,7 @@ void SpeakerQuinn300::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) { + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 300); @@ -1272,7 +1272,7 @@ void SpeakerQuinn1100::proc15() { if (v == 0) return; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); @@ -1318,7 +1318,7 @@ void SpeakerQuinn2435::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); @@ -1345,7 +1345,7 @@ void SpeakerQuinn2450::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); @@ -1500,9 +1500,9 @@ void SpeakerQuinn3375::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; - else if (R2_GLOBALS._player._characterIndex == 2) + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &scene->_companion1; else _object2 = &scene->_companion2; @@ -1551,9 +1551,9 @@ void SpeakerQuinn3385::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; - else if (R2_GLOBALS._player._characterIndex == 2) + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &scene->_companion1; else _object2 = &scene->_companion2; @@ -1587,7 +1587,7 @@ void SpeakerQuinn3385::proc15() { break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object1.setup(4010, 3, 1); else _object1.setup(4010, 5, 1); @@ -1606,9 +1606,9 @@ void SpeakerQuinn3395::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; - else if (R2_GLOBALS._player._characterIndex == 2) + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &scene->_companion1; else _object2 = &scene->_companion2; @@ -1642,7 +1642,7 @@ void SpeakerQuinn3395::proc15() { break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object1.setup(4010, 3, 1); else _object1.setup(4010, 5, 1); @@ -1661,9 +1661,9 @@ void SpeakerQuinn3400::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; - else if (R2_GLOBALS._player._characterIndex == 2) + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &scene->_companion1; else _object2 = &scene->_companion2; @@ -1710,7 +1710,7 @@ void SpeakerQuinn3600::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor10; @@ -2072,7 +2072,7 @@ void SpeakerSeeker1100::proc15() { if (v == 0) return; - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); @@ -2129,7 +2129,7 @@ void SpeakerSeeker1900::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 1900); @@ -2160,7 +2160,7 @@ void SpeakerSeeker2435::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); @@ -2187,7 +2187,7 @@ void SpeakerSeeker2450::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2450); @@ -2362,7 +2362,7 @@ void SpeakerSeeker3400::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_companion1; @@ -2421,7 +2421,7 @@ void SpeakerSeeker3600::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor11; |