diff options
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 508c5f4e92..bc80d8ad6a 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -392,7 +392,7 @@ Common::String OSystem_SDL::getSystemLanguage() const { } #else // WIN32 // Activating current locale settings - const char *locale = setlocale(LC_ALL, ""); + const Common::String locale = setlocale(LC_ALL, ""); // Restore default C locale to prevent issues with // portability of sscanf(), atof(), etc. @@ -400,7 +400,7 @@ Common::String OSystem_SDL::getSystemLanguage() const { setlocale(LC_ALL, "C"); // Detect the language from the locale - if (!locale) { + if (locale.empty()) { return ModularBackend::getSystemLanguage(); } else { int length = 0; @@ -409,14 +409,14 @@ Common::String OSystem_SDL::getSystemLanguage() const { // ".UTF-8" or the like. We do this, since // our translation languages are usually // specified without any charset information. - for (int i = 0; locale[i]; ++i, ++length) { + for (int size = locale.size(); length < size; ++length) { // TODO: Check whether "@" should really be checked // here. - if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@') + if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@') break; } - return Common::String(locale, length); + return Common::String(locale.c_str(), length); } #endif // WIN32 #else // USE_DETECTLANG |