diff options
-rw-r--r-- | engines/sci/graphics/gfx.cpp | 4 | ||||
-rw-r--r-- | engines/sci/graphics/gui.cpp | 5 |
2 files changed, 5 insertions, 4 deletions
diff --git a/engines/sci/graphics/gfx.cpp b/engines/sci/graphics/gfx.cpp index 9b27eab557..96a6327066 100644 --- a/engines/sci/graphics/gfx.cpp +++ b/engines/sci/graphics/gfx.cpp @@ -405,6 +405,10 @@ void Gfx::PriorityBandsInit(int16 bandCount, int16 top, int16 bottom) { int16 y; int32 bandSize; + // This code is for 320x200 games only + if (_screen->getHeight() != 200) + return; + if (bandCount != -1) _priorityBandCount = bandCount; diff --git a/engines/sci/graphics/gui.cpp b/engines/sci/graphics/gui.cpp index fb397031c8..c4a974f18a 100644 --- a/engines/sci/graphics/gui.cpp +++ b/engines/sci/graphics/gui.cpp @@ -80,10 +80,7 @@ void SciGui::init(bool usesOldGfxFunctions) { _gfx->init(_text); _windowMgr->init(_s->_gameId); - // Init priority bands for SCI0-SCI11. SCI2+ games don't - // use priority bands anymore - if (getSciVersion() <= SCI_VERSION_1_1) - initPriorityBands(); + initPriorityBands(); } void SciGui::initPriorityBands() { |