diff options
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 4 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 2 | ||||
-rw-r--r-- | engines/mads/sequence.h | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 54973b7de3..7d8b077fc2 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -2141,7 +2141,7 @@ void Scene107::enter() { _globals._spriteIndexes[0] = _scene->_sprites.addSprites(Resources::formatName(105, 'R', 1, EXT_SS, "")); _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], true, 4, 0, 0, 0); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[0], Common::Point(270, 150)); - _scene->_sequences.sub70C52(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, -200, 0); + _scene->_sequences.setMotion(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, -200, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); _scene->_dynamicHotspots.add(218, 348, _globals._sequenceIndexes[0], Common::Rect(0, 0, 0, 0)); } @@ -2386,7 +2386,7 @@ void Scene109::enter() { _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], true, 4, 0, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 5); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[10], Common::Point(126, 39)); - _scene->_sequences.sub70C52(_globals._sequenceIndexes[10], 0, 200, 0); + _scene->_sequences.setMotion(_globals._sequenceIndexes[10], 0, 200, 0); _scene->_sequences.setScale(_globals._sequenceIndexes[10], 80); _game._player._stepEnabled = false; } diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 88b3f941ea..a62ad6b94d 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -4285,7 +4285,7 @@ void Scene211::enter() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0); _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[2], Common::Point(202, 126)); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8); - _scene->_sequences.sub70C52(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, -200, 0); + _scene->_sequences.setMotion(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, -200, 0); _scene->_dynamicHotspots.add(324, 13, _globals._sequenceIndexes[2], Common::Rect(1, 1, 1 + 41, 1 + 10)); } diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 12917d61a1..09b3152347 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -220,7 +220,7 @@ void Scene3xx::handleForceField(ForceField *force, int *sprites) { force->_seqId[id] = _scene->_sequences.addSpriteCycle(sprites[spriteId], mirror, 2, 0, 0, 0); _scene->_sequences.setDepth(force->_seqId[id], 8); _scene->_sequences.setMsgPosition(force->_seqId[id], Common::Point(posX, posY)); - _scene->_sequences.sub70C52(force->_seqId[id], 2, speedX, speedY); + _scene->_sequences.setMotion(force->_seqId[id], 2, speedX, speedY); _scene->_sequences.addSubEntry(force->_seqId[id], SEQUENCE_TRIGGER_EXPIRE, 0, 150 + id); if (spriteId == 2) force->_horizontal++; diff --git a/engines/mads/sequence.h b/engines/mads/sequence.h index 5f052e9d0f..19759001de 100644 --- a/engines/mads/sequence.h +++ b/engines/mads/sequence.h @@ -126,7 +126,7 @@ public: void setScale(int spriteIdx, int scale); void setMsgLayout(int seqIndex); void setDone(int seqIndex); - void sub70C52(int seqIndex, int flags, int deltaX, int deltaY) { warning("TODO: sub70C52()"); } + void setMotion(int seqIndex, int flags, int deltaX, int deltaY) { warning("TODO: setMotion()"); } }; } // End of namespace MADS |