diff options
-rw-r--r-- | scummvm.spec | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/scummvm.spec b/scummvm.spec index f0f1565eb0..009b83ff56 100644 --- a/scummvm.spec +++ b/scummvm.spec @@ -56,18 +56,24 @@ rm -Rf %{buildroot} # Change Log #------------------------------------------------------------------------------ %changelog -* scummvm-0.2.0 - - core engine updates - - add support for cd audio (Monkey Island/LoomCD) - - add support for v3 games (Zak256/LoomCD/Indy3) - - add support for v7 games (Full Throttle/Dig) - - added more command line options - - save game screen works in more games - - auto-save feature - - support for graphic filters - - support for MAD (Mpeg Audio Decoding) -* scummvm-0.1.0 - - bug fix release -* scummvm-0.0.3 - - package creation +* 0.2.0 (2002-04-14) + - core engine rewrite + - enhanced ingame GUI, including options/volume settings. + - auto-save feature + - added more command-line options, and configuration file + - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) + - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) + - support for MAD MP3 compressed audio + - support for first non-SCUMM games (Simon the Sorcerer) + - support for V4 games (Loom CD) + - enhanced V6 game support (Sam and Max is now completable) + - experimental support for V7 games (Full Throttle/The Dig) + - experimental support for V3 games (Zak256/Indy3) +* 0.1.0 (2002-01-13) + - loads of changes +* 0.0.2 (2001-10-12): + - bug fixes + - save & load support +* 0.0.1 (2001-10-08): + - initial version |