diff options
| -rw-r--r-- | sword2/sword2.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
| diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index f977cc7043..b52c8983ae 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -313,7 +313,7 @@ void Sword2Engine::go() {  			if (!_gui->restoreControl())  				startGame();  		} -	} else if (saveExists()) { +	} else if (!_bootParam && saveExists()) {  		int32 pars[2] = { 221, FX_LOOP };  		bool result; @@ -530,8 +530,8 @@ void Sword2Engine::unpauseGame(void) {  	unpauseAllSound(); -	// put back game screen palette; see Build_display.cpp -	setFullPalette(0xffffffff); +	// put back game screen palette; see build_display.cpp +	setFullPalette(-1);  	// If graphics level at max, turn up again  	if (_graphicsLevelFudged) { | 
