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-rw-r--r--engines/hdb/ai-funcs.cpp7
-rw-r--r--engines/hdb/ai.h1
2 files changed, 0 insertions, 8 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp
index bc1e9924ce..ecd5e52b39 100644
--- a/engines/hdb/ai-funcs.cpp
+++ b/engines/hdb/ai-funcs.cpp
@@ -1870,13 +1870,6 @@ void AI::moveEnts() {
debug(9, "STUB: moveEnts: Laser Looping Sound Channel");
}
-int AI::checkForTouchplate(int x, int y) {
- int tileIndex = g_hdb->_map->getMapBGTileIndex(x, y);
- if (tileIndex == _touchplateOff || tileIndex == _templeTouchpOff)
- return tileIndex;
- return 0;
-}
-
bool AI::findPath(AIEntity *e) {
int x, y, xv = 0, yv = 0, max;
ArrowPath *here;
diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h
index 22032f2f33..2e1d26e570 100644
--- a/engines/hdb/ai.h
+++ b/engines/hdb/ai.h
@@ -806,7 +806,6 @@ public:
void moveEnts();
- int checkForTouchplate(int x, int y);
bool findPath(AIEntity *e);
AIEntity *legalMove(int tileX, int tileY, int level, int *result);
AIEntity *legalMoveOverWater(int tileX, int tileY, int level, int *result);