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-rw-r--r--engines/sci/graphics/video32.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/engines/sci/graphics/video32.cpp b/engines/sci/graphics/video32.cpp
index e8baed2c76..0dde86a65d 100644
--- a/engines/sci/graphics/video32.cpp
+++ b/engines/sci/graphics/video32.cpp
@@ -161,6 +161,9 @@ AVIPlayer::IOStatus AVIPlayer::open(const Common::String &fileName) {
}
AVIPlayer::IOStatus AVIPlayer::init1x(const int16 x, const int16 y, int16 width, int16 height) {
+ if (_status == kAVINotOpen) {
+ return kIOFileNotFound;
+ }
_pixelDouble = false;
@@ -189,7 +192,7 @@ AVIPlayer::IOStatus AVIPlayer::init1x(const int16 x, const int16 y, int16 width,
// SCI2.1mid uses init2x to draw a pixel-doubled AVI, but SCI2 has only the
// one play routine which automatically pixel-doubles in hi-res mode
if (getSciVersion() == SCI_VERSION_2) {
- // NOTE: This is somewhat of a hack; credits.avi from GK1 is not
+ // This is somewhat of a hack; credits.avi from GK1 is not
// rendered correctly in SSCI because it is a 640x480 video, but the
// game script gives the wrong dimensions. Since this is the only
// high-resolution AVI ever used, just set the draw rectangle to draw
@@ -216,6 +219,10 @@ AVIPlayer::IOStatus AVIPlayer::init1x(const int16 x, const int16 y, int16 width,
}
AVIPlayer::IOStatus AVIPlayer::init2x(const int16 x, const int16 y) {
+ if (_status == kAVINotOpen) {
+ return kIOFileNotFound;
+ }
+
_drawRect.left = x;
_drawRect.top = y;
_drawRect.right = x + _decoder->getWidth() * 2;
@@ -283,6 +290,10 @@ void AVIPlayer::init() {
}
AVIPlayer::IOStatus AVIPlayer::play(const int16 from, const int16 to, const int16, const bool async) {
+ if (_status == kAVINotOpen) {
+ return kIOFileNotFound;
+ }
+
if (from >= 0 && to > 0 && from <= to) {
_decoder->seekToFrame(from);
_decoder->setEndFrame(to);