diff options
| -rw-r--r-- | sword2/function.cpp | 2 | ||||
| -rw-r--r-- | sword2/maketext.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp index b2aae47b38..b9a6872a91 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -433,7 +433,7 @@ int32 FN_play_credits(int32 *params) { // FIXME: Draw the credits text. The actual text // messages are stored in credits.clu, and I'm guessing - // that credits.bmp may be the font. + // that credits.bmp or font.clu may be the font. ServiceWindows(); diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index cd135ec99a..cb4152d937 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -297,7 +297,7 @@ mem* BuildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen, _lineInfo *line // text sprite and inc the sprite ptr by the character's // width minus the 'overlap' - for(posInLine = 0; posInLine < line[lineNo].length; posInLine++) { + for (posInLine = 0; posInLine < line[lineNo].length; posInLine++) { charPtr = FindChar(sentence[pos++], charSet); #ifdef _SWORD2_DEBUG |
