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-rw-r--r--sword2/function.cpp2
-rw-r--r--sword2/maketext.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp
index b2aae47b38..b9a6872a91 100644
--- a/sword2/function.cpp
+++ b/sword2/function.cpp
@@ -433,7 +433,7 @@ int32 FN_play_credits(int32 *params) {
// FIXME: Draw the credits text. The actual text
// messages are stored in credits.clu, and I'm guessing
- // that credits.bmp may be the font.
+ // that credits.bmp or font.clu may be the font.
ServiceWindows();
diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp
index cd135ec99a..cb4152d937 100644
--- a/sword2/maketext.cpp
+++ b/sword2/maketext.cpp
@@ -297,7 +297,7 @@ mem* BuildTextSprite(uint8 *sentence, uint32 fontRes, uint8 pen, _lineInfo *line
// text sprite and inc the sprite ptr by the character's
// width minus the 'overlap'
- for(posInLine = 0; posInLine < line[lineNo].length; posInLine++) {
+ for (posInLine = 0; posInLine < line[lineNo].length; posInLine++) {
charPtr = FindChar(sentence[pos++], charSet);
#ifdef _SWORD2_DEBUG