diff options
-rw-r--r-- | engines/sci/graphics/screen_item32.cpp | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/engines/sci/graphics/screen_item32.cpp b/engines/sci/graphics/screen_item32.cpp index fe995a429a..80d03086ae 100644 --- a/engines/sci/graphics/screen_item32.cpp +++ b/engines/sci/graphics/screen_item32.cpp @@ -202,23 +202,6 @@ void ScreenItem::setFromObject(SegManager *segMan, const reg_t object, const boo writeSelectorValue(segMan, object, SELECTOR(priority), _position.y); } - // TODO: At this point (needs checking), GK1 seems to check for the "visible" - // selector of a plane object. If the object has such a selector, and it's set - // to 0, then the object should be hidden. - // - // This is needed for the inventory in GK1, and seemed to be used only for that - // game - the "visible" selector isn't present in any other SCI32 game. - // Possible disabled and unverified code that checks for this follows. This fixes - // the inventory in GK1. Verify against disassembly! -#if 0 - if (lookupSelector(segMan, object, SELECTOR(visible), NULL, NULL) != kSelectorNone) { - if (readSelectorValue(segMan, object, SELECTOR(visible)) == 0) { - _fixPriority = true; - _priority = -1; - } - } -#endif - _z = readSelectorValue(segMan, object, SELECTOR(z)); _position.y -= _z; |