diff options
-rw-r--r-- | engines/tsage/ringworld_logic.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes10.cpp | 387 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes10.h | 139 |
3 files changed, 521 insertions, 6 deletions
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 99992301b0..f196b8b024 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -164,6 +164,7 @@ Scene *SceneFactory::createScene(int sceneNumber) { case 9500: return new Scene9500(); case 9700: return new Scene9700(); case 9750: return new Scene9750(); + case 9850: return new Scene9850(); case 9999: return new Scene9999(); default: diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index 79606fa832..1114a67629 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -954,7 +954,7 @@ void Scene9450::postInit(SceneObjectList *OwnerList) { _object2.postInit(); _object1.postInit(); - _object1.flag100(); + _object1.hide(); _globals->_player.disableControl(); _sceneMode = 9451; @@ -972,7 +972,7 @@ void Scene9450::postInit(SceneObjectList *OwnerList) { } } else { _object3.postInit(); - _object3.flag100(); + _object3.hide(); _object3.setAction(&_sequenceManager2, 0, 9455, &_object2, &_object1, 0); } @@ -1138,11 +1138,11 @@ void Scene9500::postInit(SceneObjectList *OwnerList) { _candle.setStrip(2); _object3.postInit(0); - _object3.flag100(); + _object3.hide(); _object3.setPriority2(150); _object3.setPosition(Common::Point(166, 133)); if (_globals->_inventory._straw._sceneNumber == 9500) { - _object3.unflag100(); + _object3.show(); _object3.setVisage(5); _object3._strip = 2; _object3._frame = 9; @@ -1156,9 +1156,9 @@ void Scene9500::postInit(SceneObjectList *OwnerList) { } _object2.postInit(0); - _object2.flag100(); + _object2.hide(); if (_globals->getFlag(92)) { - _object2.unflag100(); + _object2.show(); _object2.setVisage(9501); _object2.setStrip(1); _object2.setFrame(_object2.getFrameCount()); @@ -1321,6 +1321,381 @@ void Scene9750::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 9751, &_globals->_player, &_object1, &_object2, 0); } + +/*-------------------------------------------------------------------------- + * Scene 9850 + * + *--------------------------------------------------------------------------*/ +void Scene9850::Object6::doAction(int action) { + if ((_flags & OBJFLAG_HIDE) == 0) { + if (action == CURSOR_LOOK) { + SceneItem::display(9850, 27, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + } else if (action == CURSOR_USE) { + _globals->_inventory._scimitar._sceneNumber = 1; + hide(); + } else { + SceneHotspot::doAction(action); + } + } +} +void Scene9850::Object7::doAction(int action) { + if ((_flags & OBJFLAG_HIDE) == 0) { + if (action == CURSOR_LOOK) { + SceneItem::display(9850, 28, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + } else if (action == CURSOR_USE) { + _globals->_inventory._sword._sceneNumber = 1; + hide(); + } else { + SceneHotspot::doAction(action); + } + } +} + +// Hair covered tunic +void Scene9850::Hotspot12::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + if (_globals->_inventory._tunic2._sceneNumber != 1) { + _globals->_inventory._tunic2._sceneNumber = 1; + _globals->_player.disableControl(); + scene->_sceneMode = 9858; + setAction(&scene->_sequenceManager, scene, 9858, &_globals->_player, &scene->_objTunic2, 0); + } else { + _globals->_inventory._tunic2._sceneNumber = 9850; + _globals->_player.disableControl(); + scene->_sceneMode = 9861; + setAction(&scene->_sequenceManager, scene, 9861, &_globals->_player, &scene->_objTunic2, 0); + } + } else if ((action != CURSOR_LOOK) || (_globals->_inventory._tunic2._sceneNumber != 1)) { + SceneHotspot_3::doAction(action); + } else { + SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + } +} + +void Scene9850::Hotspot14::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + if (_globals->_inventory._jacket._sceneNumber != 1) { + _globals->_inventory._jacket._sceneNumber = 1; + _globals->_player.disableControl(); + scene->_sceneMode = 9857; + setAction(&scene->_sequenceManager, scene, 9857, &_globals->_player, &scene->_objJacket, 0); + } else { + _globals->_inventory._jacket._sceneNumber = 9850; + _globals->_player.disableControl(); + scene->_sceneMode = 9860; + setAction(&scene->_sequenceManager, scene, 9860, &_globals->_player, &scene->_objJacket, 0); + } + } else if ((action != CURSOR_LOOK) || (_globals->_inventory._jacket._sceneNumber != 1)) { + SceneHotspot_3::doAction(action); + } else { + SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + } +} + +void Scene9850::Hotspot16::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + if (_globals->_inventory._cloak._sceneNumber != 1) { + _globals->_inventory._cloak._sceneNumber = 1; + _globals->_player.disableControl(); + scene->_sceneMode = 9862; + setAction(&scene->_sequenceManager, scene, 9862, &_globals->_player, &scene->_objCloak, 0); + } else { + _globals->_inventory._cloak._sceneNumber = 9850; + _globals->_player.disableControl(); + scene->_sceneMode = 9859; + setAction(&scene->_sequenceManager, scene, 9859, &_globals->_player, &scene->_objCloak, 0); + } + } else if ((action != CURSOR_LOOK) || (_globals->_inventory._cloak._sceneNumber != 1)) { + SceneHotspot_3::doAction(action); + } else { + SceneItem::display(9850, 30, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + } +} + +void Scene9850::Hotspot17::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == OBJECT_SCANNER) { + SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + } else { + if (action == CURSOR_USE) + scene->_soundHandler.startSound(306, 0, 127); + SceneHotspot_3::doAction(action); + } +} + +void Scene9850::Hotspot18::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == OBJECT_SCANNER) { + SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + } else { + if (action == CURSOR_USE) + scene->_soundHandler.startSound(306, 0, 127); + SceneHotspot_3::doAction(action); + } +} + +void Scene9850::Hotspot19::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == OBJECT_SCANNER) { + SceneItem::display(9850, 31, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); + } else { + if (action == CURSOR_USE) + scene->_soundHandler.startSound(313, 0, 127); + SceneHotspot_3::doAction(action); + } +} + +// Arrow on Statue +void Scene9850::Hotspot20::doAction(int action) { + Scene9850 *scene = (Scene9850 *)_globals->_sceneManager._scene; + + if (action == CURSOR_USE) { + _globals->_player.disableControl(); + if (scene->_objSword._state == 0) { + if (_globals->_inventory._scimitar._sceneNumber == 9850) + scene->_objScimitar.show(); + if (_globals->_inventory._sword._sceneNumber == 9850) + scene->_objSword.show(); + scene->_sceneMode = 11; + setAction(&scene->_sequenceManager, scene, 9853, &_globals->_player, &scene->_objDoor, &scene->_objLever, 0); + } else { + scene->_sceneMode = 10; + setAction(&scene->_sequenceManager, scene, 9854, &_globals->_player, &scene->_objDoor, &scene->_objLever, 0); + } + scene->_objSword._state ^= 1; + } else { + SceneHotspot_3::doAction(action); + } +} + +void Scene9850::signal() { + warning("Signal : %d", _sceneMode); + switch (_sceneMode ++) { + case 10: + // Hidden closet closed + if (_globals->_inventory._scimitar._sceneNumber == 9850) + _objScimitar.hide(); + if (_globals->_inventory._sword._sceneNumber == 9850) + _objSword.hide(); + _globals->_sceneItems.remove(&_objScimitar); + _globals->_sceneItems.remove(&_objSword); + _globals->_sceneItems.addItems(&_hotspot19); + _globals->_player.enableControl(); + break; + case 11: + // Hidden closet opened + if (_globals->_inventory._scimitar._sceneNumber == 9850) + _globals->_sceneItems.addItems(&_objScimitar); + if (_globals->_inventory._sword._sceneNumber == 9850) + _globals->_sceneItems.addItems(&_objSword); + _globals->_sceneItems.remove(&_hotspot19); + _globals->_player.enableControl(); + break; + case 9500: + _globals->_sceneManager.changeScene(9500); + break; + case 0: + default: + _globals->_player.enableControl(); + break; + } +} + +void Scene9850::process(Event &event) { + Scene::process(event); + if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_4)) { + event.handled = true; + _globals->_player.disableControl(); + if (_objSword._state == 0) { + _sceneMode = 0; + setAction(&_sequenceManager, this, 9853, &_objLever, &_objDoor, &_objScimitar, &_objSword, 0); + } else { + _sceneMode = 10; + setAction(&_sequenceManager, this, 9854, &_objLever, &_objDoor, &_objScimitar, &_objSword, 0); + } + _objSword._state ^= 1; + } +} + +void Scene9850::dispatch() { + if (_action) { + _action->dispatch(); + } else if (_globals->_player._position.y >= 198) { + _globals->_player.disableControl(); + _sceneMode = 9500; + setAction(&_sequenceManager, this, 9852, &_globals->_player, 0); + } +} + +void Scene9850::postInit(SceneObjectList *OwnerList) { + Scene::postInit(); + _objSword._state = 0; + + _objDoor.postInit(); + _objDoor.setVisage(9850); + _objDoor.setStrip(1); + _objDoor.setFrame(1); + _objDoor.setPosition(Common::Point(28, 118), 0); + _objDoor.setPriority2(90); + + _objLever.postInit(); + _objLever.setVisage(9850); + _objLever.setStrip(4); + _objLever.setFrame(1); + _objLever.setPosition(Common::Point(256, 35), 0); + + _objCloak.postInit(); + _objCloak.setVisage(9850); + _objCloak.setStrip(5); + _objCloak.setFrame(1); + _objCloak.setPriority2(90); + _objCloak.setPosition(Common::Point(157, 81), 0); + if (_globals->_inventory._cloak._sceneNumber != 9850) + _objCloak.hide(); + + _objJacket.postInit(); + _objJacket.setVisage(9850); + _objJacket.setStrip(5); + _objJacket.setFrame(2); + _objJacket.setPriority2(90); + _objJacket.setPosition(Common::Point(201, 84)); + if (_globals->_inventory._jacket._sceneNumber != 9850) + _objJacket.hide(); + + _objTunic2.postInit(); + _objTunic2.setVisage(9850); + _objTunic2.setStrip(5); + _objTunic2.setFrame(3); + _objTunic2.setPriority2(90); + _objTunic2.setPosition(Common::Point(295, 90)); + if (_globals->_inventory._tunic2._sceneNumber != 9850) + _objTunic2.hide(); + + if (_globals->_inventory._scimitar._sceneNumber == 9850) { + _objScimitar.postInit(); + _objScimitar.setVisage(9850); + _objScimitar.setStrip(2); + _objScimitar.setFrame(1); + _objScimitar.setPosition(Common::Point(55, 83), 0); + _objScimitar.setPriority2(80); + _objScimitar.hide(); + } + + if (_globals->_inventory._sword._sceneNumber == 9850) { + _objSword.postInit(); + _objSword.setVisage(9850); + _objSword.setStrip(3); + _objSword.setFrame(1); + _objSword.setPosition(Common::Point(56, 101), 0); + _objSword.setPriority2(80); + _objSword.hide(); + } + + _spotLevel.quickInit(30, 251, 45, 270, 9850, 26, -1); + _hotspot1.quickInit(123, 0, 200, 320, 9850, 0, 1); + _hotspot2.quickInit(107, 87, 133, 308, 9850, 0, 1); + _hotspot3.quickInit(2, 28, 53, 80, 9850, 2, 3); + _hotspot4.quickInit(13, 0, 55, 27, 9850, 2, 3); + _hotspot5.quickInit(8, 74, 27, 91, 9850, 4, 5); + _hotspot17.quickInit(61, 0, 125, 28, 9850, 6, 7); + _hotspot18.quickInit(51, 95, 105, 145, 9850, 6, 7); + _hotspot19.quickInit(56, 28, 115, 97, 9850, 6, 8); + _hotspot6.quickInit(0, 223, 115, 257, 9850, 9, 10); + _hotspot7.quickInit(15, 254, 33, 268, 9850, 9, -1); + _hotspot8.quickInit(17, 218, 37, 233, 9850, 9, 10); + _hotspot9.quickInit(8, 113, 26, 221, 9850, 11, 12); + _hotspot10.quickInit(14, 94, 53, 112, 9850, 13, 14); + _hotspot11.quickInit(5, 269, 29, 303, 9850, 15, 16); + _hotspot12.quickInit(43, 278, 91, 317, 9850, 17, 18); + _hotspot13.quickInit(47, 263, 112, 282, 9850, 19, 20); + _hotspot14.quickInit(43, 188, 86, 224, 9850, 21, 22); + _hotspot15.quickInit(43, 162, 92, 191, 9850, 23, 24); + _hotspot16.quickInit(40, 146, 90, 169, 9850, 25, -1); + + _globals->_player.postInit(); + _globals->_player.disableControl(); + _sceneMode = 0; + setAction(&_sequenceManager, this, 9851, &_globals->_player, 0); +} + +/*-------------------------------------------------------------------------- + * Scene 9900 + * + *--------------------------------------------------------------------------*/ +void Scene9900::Action1::signal() { + Scene9900 *scene = (Scene9900 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + scene->_soundHandler.startSound(351, 0, 127); + scene->_object9.postInit(); + scene->_object9.setVisage(18); + scene->_object9._frame = 1; + scene->_object9._strip = 6; + scene->_object9.setPosition(Common::Point(171, 59)); + scene->_object9.animate(ANIM_MODE_5, 0); + _globals->_scenePalette.addRotation(67, 111, 1, 1, this); + scene->_object2.hide(); + break; + case 1: + scene->_palette1.getPalette(); + warning("TODO sub_1CDF6"); + break; + case 2: + scene->_object9.remove(); + warning("TODO sub_1CDF6"); + break; + case 3: + _globals->_soundHandler.startSound(377, 0, 127); + setDelay(120); + break; + case 4: + warning("TODO sub_1CDF6"); + break; + case 5: + remove(); + break; + default: + break; + } +} + +void Scene9900::Action2::signal() { + Scene9900 *scene = (Scene9900 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + case 1: + scene->_palette1.getPalette(); + + case 2: + setDelay(60); + _actionIndex = 1; + break; + case 3: + setDelay(7200); + break; + case 4: + default: + break; + } +} +void Scene9900::Action2::dispatch() {} +void Scene9900::Action3::signal() {} + +void Scene9900::postInit(SceneObjectList *OwnerList) {} +void Scene9900::signal() {} +void Scene9900::dispatch() {} +void Scene9900::process(Event &event){} /*-------------------------------------------------------------------------- * Scene 9999 * diff --git a/engines/tsage/ringworld_scenes10.h b/engines/tsage/ringworld_scenes10.h index 4f31f9bb3e..cdd28ee9b3 100644 --- a/engines/tsage/ringworld_scenes10.h +++ b/engines/tsage/ringworld_scenes10.h @@ -360,6 +360,145 @@ public: virtual void dispatch(); }; +class Scene9850: public Scene { + class Object6: public SceneObject{ + public: + virtual void doAction(int action); + }; + + class Object7: public SceneObjectExt{ + public: + virtual void doAction(int action); + }; + + class Hotspot12: public SceneHotspot_3{ + public: + virtual void doAction(int action); + }; + + class Hotspot14: public SceneHotspot_3{ + public: + virtual void doAction(int action); + }; + + class Hotspot16: public SceneHotspot_3{ + public: + virtual void doAction(int action); + }; + + class Hotspot17: public SceneHotspot_3{ + public: + virtual void doAction(int action); + }; + + class Hotspot18: public SceneHotspot_3{ + public: + virtual void doAction(int action); + }; + + class Hotspot19: public SceneHotspot_3{ + public: + virtual void doAction(int action); + }; + + class Hotspot20: public SceneHotspot_3{ + public: + virtual void doAction(int action); + }; +public: + SequenceManager _sequenceManager; + SceneObject _objDoor; + SceneObject _objCloak; + SceneObject _objJacket; + SceneObject _objTunic2; + SceneObject _objLever; + Object6 _objScimitar; + Object7 _objSword; + SoundHandler _soundHandler; + SceneHotspot_3 _hotspot1; + SceneHotspot_3 _hotspot2; + SceneHotspot_3 _hotspot3; + SceneHotspot_3 _hotspot4; + SceneHotspot_3 _hotspot5; + SceneHotspot_3 _hotspot6; + SceneHotspot_3 _hotspot7; + SceneHotspot_3 _hotspot8; + SceneHotspot_3 _hotspot9; + SceneHotspot_3 _hotspot10; + SceneHotspot_3 _hotspot11; + Hotspot12 _hotspot12; + SceneHotspot_3 _hotspot13; + Hotspot14 _hotspot14; + SceneHotspot_3 _hotspot15; + Hotspot16 _hotspot16; + Hotspot17 _hotspot17; + Hotspot18 _hotspot18; + Hotspot19 _hotspot19; + Hotspot20 _spotLevel; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +class Scene9900: public Scene { + class Action1: public Action { + public: + virtual void signal(); + }; + + class Action2: public Action { + public: + virtual void signal(); + virtual void dispatch(); + }; + + class Action3: public Action { + public: + virtual void signal(); + }; + + class SceneTextArr1 { + public: + SceneText _sceneText[2]; + }; + + class SceneTextArr2 { + public: + SceneText _sceneText[2]; + int _var1, var2, var3; + }; + +public: + SoundHandler _soundHandler; + SequenceManager _sequenceManager; + SceneObject _object1; + SceneObject _object2; + SceneObject _object3; + SceneObject _object4; + SceneObject _object5; + SceneObject _object6; + SceneObject _object7; + SceneObjectExt _object8; + Action1 _action1; + SceneObject _object9; + ScenePalette _palette1; + Action2 _action2; + SceneTextArr1 _sceneTextArr1; + SceneTextArr2 _sceneTextArr2; + Action3 _action3; + SceneObject _object10; + ScenePalette _palette2; + ScenePalette _palette3; + SpeakerMR _speakerMR; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void dispatch(); + virtual void process(Event &event); +}; + class Scene9999: public Scene { /* Actions */ class Action1: public Action { |