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-rw-r--r--engines/sci/engine/savegame.cfsml313
1 files changed, 132 insertions, 181 deletions
diff --git a/engines/sci/engine/savegame.cfsml b/engines/sci/engine/savegame.cfsml
index 213f04414d..c595cc0428 100644
--- a/engines/sci/engine/savegame.cfsml
+++ b/engines/sci/engine/savegame.cfsml
@@ -55,16 +55,14 @@ static state_t *_global_save_state;
#define FILE_VERSION _global_save_state->savegame_version
-void
-write_reg_t(FILE *fh, reg_t *foo) {
+void write_reg_t(FILE *fh, reg_t *foo) {
fprintf(fh, PREG, PRINT_REG(*foo));
}
-int
-read_reg_t(FILE *fh, reg_t *foo, const char *lastval, int *line, int *hiteof) {
+int read_reg_t(FILE *fh, reg_t *foo, const char *lastval, int *line, int *hiteof) {
int segment, offset;
- if (sscanf(lastval, PREG, &segment, &offset)<2) {
+ if (sscanf(lastval, PREG, &segment, &offset) < 2) {
sciprintf("Error parsing reg_t on line %d\n", *line);
return 1;
}
@@ -73,27 +71,22 @@ read_reg_t(FILE *fh, reg_t *foo, const char *lastval, int *line, int *hiteof) {
return 0;
}
-void
-write_sci_version(FILE *fh, sci_version_t *foo) {
- fprintf(fh, "%d.%03d.%03d", SCI_VERSION_MAJOR(*foo), SCI_VERSION_MINOR(*foo),
- SCI_VERSION_PATCHLEVEL(*foo));
+void write_sci_version(FILE *fh, sci_version_t *foo) {
+ fprintf(fh, "%d.%03d.%03d", SCI_VERSION_MAJOR(*foo), SCI_VERSION_MINOR(*foo), SCI_VERSION_PATCHLEVEL(*foo));
}
-int
-read_sci_version(FILE *fh, sci_version_t *foo, const char *lastval, int *line, int *hiteof) {
+int read_sci_version(FILE *fh, sci_version_t *foo, const char *lastval, int *line, int *hiteof) {
return version_parse(lastval, foo);
}
-void
-write_PTN(FILE *fh, parse_tree_node_t *foo) {
+void write_PTN(FILE *fh, parse_tree_node_t *foo) {
if (foo->type == PARSE_TREE_NODE_LEAF)
fprintf(fh, "L%d", foo->content.value);
else
fprintf(fh, "B(%d,%d)", foo->content.branches[0], foo->content.branches[1]);
}
-int
-read_PTN(FILE *fh, parse_tree_node_t *foo, const char *lastval, int *line, int *hiteof) {
+int read_PTN(FILE *fh, parse_tree_node_t *foo, const char *lastval, int *line, int *hiteof) {
if (lastval[0] == 'L') {
const char *c = lastval + 1;
char *strend;
@@ -106,68 +99,63 @@ read_PTN(FILE *fh, parse_tree_node_t *foo, const char *lastval, int *line, int *
foo->content.value = strtol(c, &strend, 0);
- return (strend == c); /* Error if nothing could be read */
+ return (strend == c); // Error if nothing could be read
return 0;
} else if (lastval[0] == 'B') {
const char *c = lastval + 1;
char *strend;
- while (*c && isspace(*c)) ++c;
+ while (*c && isspace(*c))
+ ++c;
if (*c++ != '(') return 1;
- while (*c && isspace(*c)) ++c;
+ while (*c && isspace(*c))
+ ++c;
foo->content.branches[0] = strtol(c, &strend, 0);
if (strend == c)
return 1;
c = strend;
- while (*c && isspace(*c)) ++c;
+ while (*c && isspace(*c))
+ ++c;
if (*c++ != ',')
return 1;
- while (*c && isspace(*c)) ++c;
+ while (*c && isspace(*c))
+ ++c;
foo->content.branches[1] = strtol(c, &strend, 0);
if (strend == c)
return 1;
c = strend;
- while (*c && isspace(*c)) ++c;
- if (*c++ != ')') return 1;
+ while (*c && isspace(*c))
+ ++c;
+ if (*c++ != ')')
+ return 1;
return 0;
- } else return 1; /* failure to parse anything */
+ } else return 1; // failure to parse anything
}
-void
-write_menubar_tp(FILE *fh, menubar_t **foo);
-int
-read_menubar_tp(FILE *fh, menubar_t **foo, const char *lastval, int *line, int *hiteof);
+void write_menubar_tp(FILE *fh, menubar_t **foo);
+int read_menubar_tp(FILE *fh, menubar_t **foo, const char *lastval, int *line, int *hiteof);
-void
-write_mem_obj_tp(FILE *fh, mem_obj_t **foo);
-int
-read_mem_obj_tp(FILE *fh, mem_obj_t **foo, const char *lastval, int *line, int *hiteof);
+void write_mem_obj_tp(FILE *fh, mem_obj_t **foo);
+int read_mem_obj_tp(FILE *fh, mem_obj_t **foo, const char *lastval, int *line, int *hiteof);
-void
-write_int_hash_map_tp(FILE *fh, int_hash_map_t **foo);
-int
-read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, const char *lastval, int *line, int *hiteof);
+void write_int_hash_map_tp(FILE *fh, int_hash_map_t **foo);
+int read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, const char *lastval, int *line, int *hiteof);
-void
-write_songlib_t(FILE *fh, songlib_t *foo);
-int
-read_songlib_t(FILE *fh, songlib_t *foo, const char *lastval, int *line, int *hiteof);
+void write_songlib_t(FILE *fh, songlib_t *foo);
+int read_songlib_t(FILE *fh, songlib_t *foo, const char *lastval, int *line, int *hiteof);
-void
-write_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo);
-int
-read_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo, const char *lastval, int *line, int *hiteof);
+void write_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo);
+int read_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo, const char *lastval, int *line, int *hiteof);
-int
-read_song_tp(FILE *fh, song_t **foo, const char *lastval, int *line, int *hiteof);
+int read_song_tp(FILE *fh, song_t **foo, const char *lastval, int *line, int *hiteof);
typedef mem_obj_t *mem_obj_ptr;
@@ -394,8 +382,7 @@ RECORD dynmem_t "dynmem_t" {
%END CFSML
-void
-write_songlib_t(FILE *fh, songlib_t *songlib) {
+void write_songlib_t(FILE *fh, songlib_t *songlib) {
song_t *seeker = *(songlib->lib);
int songcount = song_lib_count(*songlib);
@@ -473,26 +460,25 @@ void write_song_tp(FILE *fh, song_t **foo) {
song_iterator_t *build_iterator(state_t *s, int song_nr, int type, songit_id_t id);
int read_song_tp(FILE *fh, song_t **foo, const char *lastval, int *line, int *hiteof) {
- char *token;
- int assignment;
- *foo = (song_t*) malloc(sizeof(song_t));
- token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
- %CFSMLREAD song_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN token LINECOUNTER *line;
- (*foo)->delay = 0;
- (*foo)->it = NULL;
- (*foo)->next_playing = (*foo)->next_stopping = (*foo)->next = NULL;
- return 0;
+ char *token;
+ int assignment;
+ *foo = (song_t*) malloc(sizeof(song_t));
+ token = _cfsml_get_identifier(fh, line, hiteof, &assignment);
+ %CFSMLREAD song_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN token LINECOUNTER *line;
+ (*foo)->delay = 0;
+ (*foo)->it = NULL;
+ (*foo)->next_playing = (*foo)->next_stopping = (*foo)->next = NULL;
+ return 0;
}
-int
-read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, const char *lastval, int *line, int *hiteof) {
+
+int read_int_hash_map_tp(FILE *fh, int_hash_map_t **foo, const char *lastval, int *line, int *hiteof) {
*foo = (int_hash_map_t*)malloc(sizeof(int_hash_map_t));
%CFSMLREAD int_hash_map_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
(*foo)->holes = NULL;
return 0;
}
-void
-write_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo) {
+void write_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo) {
if (!(*foo)) {
fputs("\\null", fh);
} else {
@@ -504,12 +490,11 @@ write_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo) {
}
}
-int
-read_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo, const char *lastval, int *line, int *hiteof) {
+int read_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo, const char *lastval, int *line, int *hiteof) {
static char buffer[80];
if (lastval[0] == '\\') {
- *foo = NULL; /* No hash map node */
+ *foo = NULL; // No hash map node
} else {
*foo = (int_hash_map_t::node_t*)malloc(sizeof(int_hash_map_t::node_t));
if (lastval[0] != '[') {
@@ -523,7 +508,7 @@ read_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo, const char *la
if (buffer[0] == 'L') {
(*foo)->next = NULL;
buffer[0] = buffer[1];
- } /* HACK: deliberately no else clause here */
+ } // HACK: deliberately no else clause here
if (buffer[0] == ']') {
break;
}
@@ -541,34 +526,26 @@ read_int_hash_map_node_tp(FILE *fh, int_hash_map_t::node_t **foo, const char *la
return 0;
}
-void
-write_menubar_tp(FILE *fh, menubar_t **foo) {
+void write_menubar_tp(FILE *fh, menubar_t **foo) {
if (*foo) {
-
%CFSMLWRITE menubar_t (*foo) INTO fh;
-
- } else { /* Nothing to write */
+ } else { // Nothing to write
fputs("\\null\\", fh);
}
}
-int
-read_menubar_tp(FILE *fh, menubar_t **foo, const char *lastval, int *line, int *hiteof) {
-
+int read_menubar_tp(FILE *fh, menubar_t **foo, const char *lastval, int *line, int *hiteof) {
if (lastval[0] == '\\') {
- *foo = NULL; /* No menu bar */
+ *foo = NULL; // No menu bar
} else {
-
*foo = (menubar_t *) sci_malloc(sizeof(menubar_t));
%CFSMLREAD menubar_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
-
}
return *hiteof;
}
-void
-write_mem_obj_t(FILE *fh, mem_obj_t *foo) {
+void write_mem_obj_t(FILE *fh, mem_obj_t *foo) {
fprintf(fh, "%s\n", mem_obj_string_names[foo->type].name);
%CFSMLWRITE int &foo->segmgr_id INTO fh;
switch (foo->type) {
@@ -601,8 +578,7 @@ write_mem_obj_t(FILE *fh, mem_obj_t *foo) {
}
}
-int
-read_mem_obj_t(FILE *fh, mem_obj_t *foo, const char *lastval, int *line, int *hiteof) {
+int read_mem_obj_t(FILE *fh, mem_obj_t *foo, const char *lastval, int *line, int *hiteof) {
char buffer[80];
foo->type = mem_obj_string_to_enum(lastval);
if (foo->type < 0) {
@@ -645,24 +621,19 @@ read_mem_obj_t(FILE *fh, mem_obj_t *foo, const char *lastval, int *line, int *hi
return *hiteof;
}
-void
-write_mem_obj_tp(FILE *fh, mem_obj_t **foo) {
+void write_mem_obj_tp(FILE *fh, mem_obj_t **foo) {
if (*foo) {
-
%CFSMLWRITE mem_obj_t (*foo) INTO fh;
-
- } else { /* Nothing to write */
+ } else { // Nothing to write
fputs("\\null\\", fh);
}
}
-int
-read_mem_obj_tp(FILE *fh, mem_obj_t **foo, const char *lastval, int *line, int *hiteof) {
-
+int read_mem_obj_tp(FILE *fh, mem_obj_t **foo, const char *lastval, int *line, int *hiteof) {
if (lastval[0] == '\\') {
- *foo = NULL; /* No menu bar */
+ *foo = NULL; // No menu bar
} else {
- *foo = (mem_obj_t *) sci_malloc(sizeof(mem_obj_t));
+ *foo = (mem_obj_t *)sci_malloc(sizeof(mem_obj_t));
%CFSMLREAD mem_obj_t (*foo) FROM fh ERRVAR *hiteof FIRSTTOKEN lastval LINECOUNTER *line;
return *hiteof;
}
@@ -670,17 +641,13 @@ read_mem_obj_tp(FILE *fh, mem_obj_t **foo, const char *lastval, int *line, int *
}
-
-/* This function is called to undo some strange stuff done in preparation
-** to writing a gamestate to disk
-*/
-void
-_gamestate_unfrob(state_t *s) {
+// This function is called to undo some strange stuff done in preparation
+// to writing a gamestate to disk
+void _gamestate_unfrob(state_t *s) {
}
-int
-gamestate_save(state_t *s, char *dirname) {
+int gamestate_save(state_t *s, char *dirname) {
FILE *fh;
sci_dir_t dir;
char *filename;
@@ -708,7 +675,7 @@ gamestate_save(state_t *s, char *dirname) {
filename = sci_find_first(&dir, "*");
while (filename) {
if (strcmp(filename, "..") && strcmp(filename, "."))
- unlink(filename); /* Delete all files in directory */
+ unlink(filename); // Delete all files in directory
filename = sci_find_next(&dir);
}
sci_finish_find(&dir);
@@ -724,7 +691,7 @@ gamestate_save(state_t *s, char *dirname) {
*/
fh = fopen("state", "w" FO_TEXT);
- /* Calculate the time spent with this game */
+ // Calculate the time spent with this game
s->game_time = time(NULL) - s->game_start_time.tv_sec;
%CFSMLWRITE state_t s INTO fh;
@@ -733,13 +700,12 @@ gamestate_save(state_t *s, char *dirname) {
_gamestate_unfrob(s);
-
chdir("..");
+
return 0;
}
-static seg_id_t
-find_unique_seg_by_type(seg_manager_t *self, int type) {
+static seg_id_t find_unique_seg_by_type(seg_manager_t *self, int type) {
int i;
for (i = 0; i < self->heap_size; i++)
@@ -749,8 +715,7 @@ find_unique_seg_by_type(seg_manager_t *self, int type) {
return -1;
}
-static byte *
-find_unique_script_block(state_t *s, byte *buf, int type) {
+static byte *find_unique_script_block(state_t *s, byte *buf, int type) {
int magic_pos_adder = s->version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER ? 0 : 2;
buf += magic_pos_adder;
@@ -768,8 +733,7 @@ find_unique_script_block(state_t *s, byte *buf, int type) {
return NULL;
}
-static
-void reconstruct_stack(state_t *retval) {
+static void reconstruct_stack(state_t *retval) {
seg_id_t stack_seg = find_unique_seg_by_type(&retval->seg_manager, MEM_OBJ_STACK);
dstack_t *stack = &(retval->seg_manager.heap[stack_seg]->data.stack);
@@ -778,8 +742,7 @@ void reconstruct_stack(state_t *retval) {
retval->stack_top = retval->stack_base + VM_STACK_SIZE;
}
-static
-int clone_entry_used(clone_table_t *table, int n) {
+static int clone_entry_used(clone_table_t *table, int n) {
int backup;
int seeker = table->first_free;
clone_entry_t *entries = table->table;
@@ -795,12 +758,11 @@ int clone_entry_used(clone_table_t *table, int n) {
return 1;
}
-static
-void load_script(state_t *s, seg_id_t seg) {
+static void load_script(state_t *s, seg_id_t seg) {
resource_t *script, *heap = NULL;
script_t *scr = &(s->seg_manager.heap[seg]->data.script);
- scr->buf = (byte *) malloc(scr->buf_size);
+ scr->buf = (byte *)malloc(scr->buf_size);
script = scir_find_resource(s->resmgr, sci_script, scr->nr, 0);
if (s->version >= SCI_VERSION(1,001,000))
@@ -808,22 +770,21 @@ void load_script(state_t *s, seg_id_t seg) {
switch (s->seg_manager.sci1_1) {
case 0 :
- sm_mcpy_in_out( &s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
+ sm_mcpy_in_out(&s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
break;
case 1 :
- sm_mcpy_in_out( &s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
- sm_mcpy_in_out( &s->seg_manager, scr->script_size, heap->data, heap->size, seg, SEG_ID);
+ sm_mcpy_in_out(&s->seg_manager, 0, script->data, script->size, seg, SEG_ID);
+ sm_mcpy_in_out(&s->seg_manager, scr->script_size, heap->data, heap->size, seg, SEG_ID);
break;
}
}
-static
-void reconstruct_scripts(state_t *s, seg_manager_t *self) {
+static void reconstruct_scripts(state_t *s, seg_manager_t *self) {
int i;
mem_obj_t *mobj;
object_t **objects;
int *objects_nr;
- for (i = 0; i < self->heap_size; i++)
+ for (i = 0; i < self->heap_size; i++) {
if (self->heap[i]) {
mobj = self->heap[i];
switch (mobj->type) {
@@ -832,8 +793,7 @@ void reconstruct_scripts(state_t *s, seg_manager_t *self) {
script_t *scr = &mobj->data.script;
load_script(s, i);
- scr->locals_block = scr->locals_segment == 0 ? NULL :
- &s->seg_manager.heap[scr->locals_segment]->data.locals;
+ scr->locals_block = scr->locals_segment == 0 ? NULL : &s->seg_manager.heap[scr->locals_segment]->data.locals;
scr->export_table = (guint16 *) find_unique_script_block(s, scr->buf, sci_obj_exports);
scr->synonyms = find_unique_script_block(s, scr->buf, sci_obj_synonyms);
scr->code = NULL;
@@ -852,8 +812,9 @@ void reconstruct_scripts(state_t *s, seg_manager_t *self) {
}
}
}
+ }
- for (i = 0; i < self->heap_size; i++)
+ for (i = 0; i < self->heap_size; i++) {
if (self->heap[i]) {
mobj = self->heap[i];
switch (mobj->type) {
@@ -891,14 +852,14 @@ void reconstruct_scripts(state_t *s, seg_manager_t *self) {
}
}
}
+ }
}
-void
-reconstruct_clones(state_t *s, seg_manager_t *self) {
+void reconstruct_clones(state_t *s, seg_manager_t *self) {
int i;
mem_obj_t *mobj;
- for (i = 0; i < self->heap_size; i++)
+ for (i = 0; i < self->heap_size; i++) {
if (self->heap[i]) {
mobj = self->heap[i];
switch (mobj->type) {
@@ -907,9 +868,7 @@ reconstruct_clones(state_t *s, seg_manager_t *self) {
clone_entry_t *seeker = mobj->data.clones.table;
sciprintf("Free list: ");
- for (j = mobj->data.clones.first_free;
- j != HEAPENTRY_INVALID;
- j = mobj->data.clones.table[j].next_free) {
+ for (j = mobj->data.clones.first_free; j != HEAPENTRY_INVALID; j = mobj->data.clones.table[j].next_free) {
sciprintf("%d ", j);
}
sciprintf("\n");
@@ -947,54 +906,48 @@ reconstruct_clones(state_t *s, seg_manager_t *self) {
}
}
}
+ }
}
-int
-_reset_graphics_input(state_t *s);
-
-song_iterator_t *
-new_fast_forward_iterator(song_iterator_t *it, int delta);
-
-static
-void reconstruct_sounds(state_t *s) {
- song_t *seeker;
- int it_type = s->resmgr->sci_version >= SCI_VERSION_01 ?
- SCI_SONG_ITERATOR_TYPE_SCI1
- : SCI_SONG_ITERATOR_TYPE_SCI0;
-
- if (s->sound.songlib.lib)
- seeker = *(s->sound.songlib.lib);
- else {
- song_lib_init(&s->sound.songlib);
- seeker = NULL;
- }
- while (seeker) {
- song_iterator_t *base, *ff;
- int oldstatus;
- song_iterator_message_t msg;
-
- base = ff = build_iterator(s, seeker->resource_num, it_type, seeker->handle);
- if (seeker->restore_behavior == RESTORE_BEHAVIOR_CONTINUE)
- ff = (song_iterator_t *) new_fast_forward_iterator(base, seeker->restore_time);
- ff->init(ff);
-
- msg = songit_make_message(seeker->handle, SIMSG_SET_LOOPS(seeker->loops));
- songit_handle_message(&ff, msg);
- msg = songit_make_message(seeker->handle, SIMSG_SET_HOLD(seeker->hold));
- songit_handle_message(&ff, msg);
-
-
- oldstatus = seeker->status;
- seeker->status = SOUND_STATUS_STOPPED;
- seeker->it = ff;
- sfx_song_set_status(&s->sound, seeker->handle, oldstatus);
- seeker = seeker->next;
- }
+int _reset_graphics_input(state_t *s);
+
+song_iterator_t *new_fast_forward_iterator(song_iterator_t *it, int delta);
+
+static void reconstruct_sounds(state_t *s) {
+ song_t *seeker;
+ int it_type = s->resmgr->sci_version >= SCI_VERSION_01 ? SCI_SONG_ITERATOR_TYPE_SCI1 : SCI_SONG_ITERATOR_TYPE_SCI0;
+
+ if (s->sound.songlib.lib)
+ seeker = *(s->sound.songlib.lib);
+ else {
+ song_lib_init(&s->sound.songlib);
+ seeker = NULL;
+ }
+ while (seeker) {
+ song_iterator_t *base, *ff;
+ int oldstatus;
+ song_iterator_message_t msg;
+
+ base = ff = build_iterator(s, seeker->resource_num, it_type, seeker->handle);
+ if (seeker->restore_behavior == RESTORE_BEHAVIOR_CONTINUE)
+ ff = (song_iterator_t *)new_fast_forward_iterator(base, seeker->restore_time);
+ ff->init(ff);
+
+ msg = songit_make_message(seeker->handle, SIMSG_SET_LOOPS(seeker->loops));
+ songit_handle_message(&ff, msg);
+ msg = songit_make_message(seeker->handle, SIMSG_SET_HOLD(seeker->hold));
+ songit_handle_message(&ff, msg);
+
+ oldstatus = seeker->status;
+ seeker->status = SOUND_STATUS_STOPPED;
+ seeker->it = ff;
+ sfx_song_set_status(&s->sound, seeker->handle, oldstatus);
+ seeker = seeker->next;
+ }
}
-state_t *
-gamestate_restore(state_t *s, char *dirname) {
+state_t *gamestate_restore(state_t *s, char *dirname) {
FILE *fh;
int fd;
int i;
@@ -1030,7 +983,7 @@ gamestate_restore(state_t *s, char *dirname) {
return NULL;
}
- /* Backwards compatibility settings */
+ // Backwards compatibility settings
retval->dyn_views = NULL;
retval->drop_views = NULL;
retval->port = NULL;
@@ -1043,9 +996,7 @@ gamestate_restore(state_t *s, char *dirname) {
fclose(fh);
- if ((retval->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) ||
- (retval->savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
-
+ if ((retval->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION) || (retval->savegame_version > FREESCI_CURRENT_SAVEGAME_VERSION)) {
if (retval->savegame_version < FREESCI_MINIMUM_SAVEGAME_VERSION)
sciprintf("Old savegame version detected- can't load\n");
else
@@ -1059,12 +1010,12 @@ gamestate_restore(state_t *s, char *dirname) {
sfx_exit(&s->sound);
_gamestate_unfrob(retval);
- /* Set exec stack base to zero */
+ // Set exec stack base to zero
retval->execution_stack_base = 0;
retval->execution_stack_pos = 0;
- /* Now copy all current state information */
- /* Graphics and input state: */
+ // Now copy all current state information
+ // Graphics and input state:
retval->animation_delay = s->animation_delay;
retval->animation_granularity = s->animation_granularity;
retval->gfx_state = s->gfx_state;
@@ -1090,16 +1041,16 @@ gamestate_restore(state_t *s, char *dirname) {
retval->sys_strings = &(((mem_obj_t *)(GET_SEGMENT(retval->seg_manager, retval->sys_strings_segment, MEM_OBJ_SYS_STRINGS)))->data.sys_strings);
sys_strings_restore(retval->sys_strings, s->sys_strings);
- /* Time state: */
+ // Time state:
sci_get_current_time(&(retval->last_wait_time));
retval->game_start_time.tv_sec = time(NULL) - retval->game_time;
retval->game_start_time.tv_usec = 0;
- /* File IO state: */
+ // File IO state:
retval->file_handles_nr = 2;
retval->file_handles = (FILE **)sci_calloc(2, sizeof(FILE *));
- /* static parser information: */
+ // static parser information:
retval->parser_rules = s->parser_rules;
retval->parser_words_nr = s->parser_words_nr;
retval->parser_words = s->parser_words;
@@ -1108,7 +1059,7 @@ gamestate_restore(state_t *s, char *dirname) {
retval->parser_branches_nr = s->parser_branches_nr;
retval->parser_branches = s->parser_branches;
- /* static VM/Kernel information: */
+ // static VM/Kernel information:
retval->selector_names_nr = s->selector_names_nr;
retval->selector_names = s->selector_names;
retval->kernel_names_nr = s->kernel_names_nr;
@@ -1123,7 +1074,7 @@ gamestate_restore(state_t *s, char *dirname) {
retval->min_version = retval->version;
retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
- /* Copy breakpoint information from current game instance */
+ // Copy breakpoint information from current game instance
retval->have_bp = s->have_bp;
retval->bp_list = s->bp_list;